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-]Holoman[-

Latest Posts

Page: 1 of 1
Posted in: *** MOD need Help ***
 -]Holoman[-
04-03-2004, 7:11 AM
#1
Hello Guys, The Evil Death Mod needs People, how can create the Main Character and bring him Ingame. Perhaps, there are a few other Characters to create ;) How can help us can contact us via ICQ : 163312421 or by Mail : schreiber.gbsa@t-online.de...  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 -]Holoman[-
03-28-2004, 9:38 AM
#12
*again on me make attentive* So Iґve test it .. nothing change... Give me plz youre Mail, where I must send the .max file ... Thx to you...  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 -]Holoman[-
03-28-2004, 4:45 AM
#11
:D Ok Iґll test it. When it doesnґt work, Iґll be post the .max file... but then I must revise the file .. ... ... Thx in advance for your help....  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 -]Holoman[-
03-27-2004, 7:04 AM
#9
*sry fьr post* So far so good ... but now if comes such a Error : XSI import failed, code = 4599 (file 'd:/lucasarts/starwarsjediknightjediacademy /gamedata/base/models/players/alo/root.XSI') O.o Hц ? can someone help ? After a few Houers of...  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 -]Holoman[-
03-27-2004, 6:17 AM
#8
I didnґt understand what you mean. ......  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 -]Holoman[-
03-26-2004, 5:07 PM
#6
Hi, Iґve got this problem : Process returned error: 1 ( c:\games\modelcompiling\carcass.exe -silent C:\Games\ModelCompiling\model.car") too. But I didnґt find anythig witch can help me. Can someone from here help me ? Thanks @ ksk h2o thi...  [Read More]
Posted in: func_rotating
 -]Holoman[-
03-02-2004, 2:14 PM
#3
HRHR This work :) funny ... thx for Help...  [Read More]
Posted in: func_rotating
 -]Holoman[-
03-01-2004, 3:00 PM
#1
Iґve just klick around .. and found this interesting entry : "spinangles" instead of using "speed", you can set use this to set rotation on all 3 axes (pitch yaw and roll) How can I use this ? P.s. with origin HAHA so much kn...  [Read More]
Posted in: Search someone
 -]Holoman[-
02-18-2004, 4:15 PM
#10
Hmm Wudan youґre right ... but one Game has make it ! no one Game an one Mod ... The Game is Serios Sam ... Ok .. it isnґt Q3 but this game used this kind of gravity... The Mod is an Mod for Half - Life ... ... DragonBall Z ... Iґve seen a Video...  [Read More]
Posted in: Search someone
 -]Holoman[-
02-17-2004, 5:20 PM
#7
Originally posted by -]Holoman[- ... I want to try it in any case. ... [/B] Read befor write ! Ok I know what you think but .. s.o....  [Read More]
Posted in: Search someone
 -]Holoman[-
02-17-2004, 4:48 PM
#5
Hmm .. no risk no fun ... my question --> Where im Code is the point of gravity ? And how can I change the point of it ? ... .. me reason : When I change the point of gravitation .. --> I can make a mod, where the gravity is only a point in...  [Read More]
Posted in: Search someone
 -]Holoman[-
02-16-2004, 2:52 PM
#3
Didnґt goes over JA ... ..... rather over Q3 ... Real Source Code ... But when someone here has Experience with Q3 he could be able to help me....  [Read More]
Posted in: Search someone
 -]Holoman[-
02-15-2004, 4:49 PM
#1
Hello, this is a little bit crasy method to search but : Can someone say me how I can contact one of the Boss-Coder from the Game : Jedi Academy ? Iґve a question witch I didinґt cry out in the World. I were very pleased when someone can tell me...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 -]Holoman[-
04-19-2004, 2:32 PM
#39
And .. can I hint the player ? so that Iґve only the Vehicle ? .. by a Pod it doesnґt comes good, If the player locks around....  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 -]Holoman[-
04-19-2004, 12:56 PM
#37
Youґre right, but tihs is only a testmodel. I wouldnґt publish this model for JA. Iґm thinking about a few other models, witch I Publish .. but now I will learn to bring Vehicles ingame .. .. But thx @ all at this time .. Iґll be back soon ^^ Ed...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 -]Holoman[-
04-18-2004, 2:32 PM
#34
Ah thx .. it workґґs ... Iґve used the wrong Key ^^ Now itґs a new error : Carcass (GLA/GLM compiler) v2.1. (C) Raven Software 1998-2003. Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns -------- C:\Base\models\players\pod\model.car...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 -]Holoman[-
04-17-2004, 1:01 PM
#32
yes, Iґve moved it a little bit... but Iґm not sure because It Max 5 not Max 4 .. and the animate button was not there... Also the assimilate say : ...frames = 31, but I read in 1!! ......  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 -]Holoman[-
04-17-2004, 11:02 AM
#30
Sry for bring this Topik up, but Iґve found you Tutorial an work on some MP vehicle... Now, Iґll assimilate the xsi file.. but his Error comes : Carcass (GLA/GLM compiler) v2.1. (C) Raven Software 1998-2003. Written by Gil Gribb, Ste Cork, James...  [Read More]
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