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Mongo05

Latest Posts

Page: 3 of 4
Posted in: WIP: Werewolf
 Mongo05
08-16-2004, 12:23 AM
#7
hey buddy wanna do some modelling for the ssbmtc mod?...  [Read More]
Posted in: Haunted House Level
 Mongo05
08-05-2004, 11:02 AM
#3
Can you please tell me what you mean by old grain silo and how i can change it, thanks...  [Read More]
Posted in: Haunted House Level
 Mongo05
08-04-2004, 11:36 AM
#1
Haunted mansion level, just a few pics.....Feed back is welcome. http://img69.exs.cx/img69/2851/shot0014.jpg http://img69.exs.cx/my.php?loc=img69&image=shot16.jpg http://img69.exs.cx/my.php?loc=img69&image=shot0016.jpg http://img69.exs.cx/my...  [Read More]
Posted in: Grand Theft Auto: TC
 Mongo05
08-03-2004, 9:31 AM
#3
They were donated by LordHatrus, and this GTA mod is going to be a little different from the rest of the GTA games, its strictly multiplayer and there are going to be smaller maps and more of them, not just one huge gigantic map. And a Gang Fight Gam...  [Read More]
Posted in: Grand Theft Auto: TC
 Mongo05
08-02-2004, 1:28 AM
#1
Hello, I'm starting a total conversion mod based off the GTA games, well actually its just multiplayer. I sure could use some help from all Coders, Mappers, Modellers, Texture Artists, and Skinners. So far I have basically all the vehicle models and...  [Read More]
Posted in: Wip: Endor
 Mongo05
08-11-2004, 3:58 PM
#40
The map looks nice, i like the lighting, did you use an enitity sun for that? besides that the textures are really low resolution...but overall it looks good....  [Read More]
Posted in: Temple of Trials v1.1
 Mongo05
07-14-2004, 8:05 PM
#2
looks good for the most part but kind of blocky...  [Read More]
Posted in: Can See other rooms through Skyboxes
 Mongo05
06-12-2004, 8:40 PM
#1
Hey whenever i make a sky box and have rooms outside of it i can see them through it, before i couldnt see them(which was good) but all of a sudden i could start seeing them (looked like crap) SOmeone please help!...  [Read More]
Im so frusterated with my map! The lighting was working fine before, but all of a sudden when I do the simulate old style compile, my map is in the autolighting crap so it looks bad. Anyone know how to help me so I can get my map to normal lighting?...  [Read More]
Posted in: Making Vehicle Respawn
 Mongo05
04-26-2004, 3:22 AM
#10
theres no way thats it because i have a track thats 1:52 and less than a mega byte and it still doesnt work.. i get this error ingame.. Unable to find music "BLAH BLAH BLAH" as explict track or dynamic music entry! Ive tried numbers of son...  [Read More]
Posted in: Making Vehicle Respawn
 Mongo05
04-26-2004, 12:03 AM
#8
Do you guys know what kind of music file it has to be to play in ur map because so far ive only gotten one mp3 to work and all the others i download of kazaa dont work...  [Read More]
Posted in: Making Vehicle Respawn
 Mongo05
04-25-2004, 2:57 PM
#5
ok, im trying that right now...Umm when i put music in my map (mp3s from Kazaa) sometimes they dont work.. I have only gotten one to work do you know why? im spawning ties but they wont show up, how do i make a spawnscript for them because the deser...  [Read More]
Posted in: Making Vehicle Respawn
 Mongo05
04-25-2004, 5:12 AM
#3
yeah the vehicles spawn and once they explode they dont come back. i want them to spawn again so i dont have to manually spawn some or restart the map and no i dont know how to use that prog...  [Read More]
Posted in: Making Vehicle Respawn
 Mongo05
04-25-2004, 1:52 AM
#1
I am making a map with tie fighters, swoops, and x-wings, but they dont respawn...Is there any ideas to making them respawn once they blow up?...  [Read More]
Posted in: JA mod: Jedi Fighter
 Mongo05
08-11-2004, 3:54 PM
#43
do you have any idea when you will release the mod, and do you have aim or msn?...  [Read More]
Posted in: JA mod: Jedi Fighter
 Mongo05
08-10-2004, 7:42 PM
#41
Skew, will this mod be open source, because the Super smash brothers team really needs something like this, and i would be ever so grateful if youd help us, or at least let us use the source, thanks, Mongo and if you have an instant messanger please...  [Read More]
Posted in: JA mod: Jedi Fighter
 Mongo05
08-08-2004, 7:20 PM
#38
Im guessing this mod is dead, or skew has disappeared........  [Read More]
Posted in: JA mod: Jedi Fighter
 Mongo05
04-28-2004, 5:12 PM
#16
a good idea would be to work with the super smash brothers mod and let them use this, because it would make good progress...  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Mongo05
03-23-2004, 6:13 PM
#60
Co-op mod?...  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Mongo05
03-21-2004, 12:37 PM
#53
wouldnt there be cinematics or other sorts and missions to do and stuff? i mean there should be like some npcs that follow you and stuff...  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Mongo05
03-20-2004, 11:48 PM
#51
You are so negative....not a good hearted person either....  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 Mongo05
08-09-2004, 2:53 PM
#59
I think i found us a coder ;)...  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 Mongo05
07-11-2004, 5:42 PM
#57
Pokemon Stadium (redone) http://img45.exs.cx/my.php?loc=img45&image=shot0024.jpg Battlefield http://img47.exs.cx/my.php?loc=img47&image=shot0022.jpg Brinstar Depths: WIP http://img47.exs.cx/my.php?loc=img47&image=shot0018.jpg...  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 Mongo05
07-08-2004, 11:33 PM
#56
ehh some screenies of some of the maps that everyone else hasnt seen yet. http://img42.exs.cx/my.php?loc=img42&image=shot0001.jpg http://img42.exs.cx/img42/5333/shot0001.jpg http://img42.exs.cx/img42/5429/shot0002.jpg http://img42.exs.cx/my.php?l...  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 Mongo05
06-30-2004, 9:07 PM
#52
yeah the new site is up! but we have a slite problem.... Copyrights! but i dont thin nintendo will find out...  [Read More]
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