Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

saurumonk

Latest Activity

Posted in: Xmod 2.7.0 :: Released today
 saurumonk
07-03-2004, 3:14 AM
#58
It's obvious you did or at least attempt to but i guess your feeble mind could not interpret it... sigh... yet again the defense rests.................. And by the way he is right of his allegations the only time I ever seen Jurgan in a game in the...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 saurumonk
07-03-2004, 2:58 AM
#55
wonderfulll.... yet another admin abusing mod to ruin the free for all community even more than JA+ already has.... great job guys!!!!!!!!!!!maybe make a mod in the future that prevents nOObs being admins period because that is all these mods are for...  [Read More]
Posted in: Cath skylight?
 saurumonk
06-21-2004, 2:40 PM
#3
thank you but kinda of looking for the nOOb way to do this i been into mapping bout 3 weeks. maybe something besides changing the cfg of the textures?...  [Read More]
Posted in: Cath skylight?
 saurumonk
06-20-2004, 6:17 PM
#1
hey guys i been tryin to convert the skyline of my map from bespin to the cath scene setting... bespin has the auto light in their sky shaders but there is no light generated from the cath textures so Im wondering if i just need to create a light ent...  [Read More]
nah that makes you the ultimate nOOb player those moves are debug melee/saber moves -you can do them from 10-250...  [Read More]
Posted in: Big room
 saurumonk
06-13-2004, 9:35 AM
#7
i think its a z axis fighting effect. try making the room out of 6 brushes instead of hollowing because when you hollow your brushes overlap or try a different texture. HOM suks had to scrap a 2 week project due to them cuz everytime one got fixed-...  [Read More]
Posted in: nodraw texture missing
 saurumonk
06-04-2004, 10:22 AM
#10
nm im a dOOsh... it showed up in game, like i said i was using old tutorials to where you could see a texture of the flame without effects but this just had a blu box- everythings gravy now... thanks alot...  [Read More]
Posted in: nodraw texture missing
 saurumonk
06-03-2004, 9:46 PM
#9
thx for the help yes i think they were q3 tut's but needed the basics of mapping altogether and those were the first ones that came up... however i did the key and value just like that still gettting a blue box............ help me get dis fire issu...  [Read More]
Posted in: nodraw texture missing
 saurumonk
06-03-2004, 6:28 PM
#7
im confused now... would that be : key: fxFire value: effects/env/fire.efx ?...  [Read More]
Posted in: nodraw texture missing
 saurumonk
06-03-2004, 3:15 PM
#4
thx im finding out more and more after each answer.... i been using older radiant tutorials and one of the final things i was going to do with the map is add fire to it, now is this gonna be somewhere else in 1.4 like the nodraw was??? cuz i dont hav...  [Read More]
Posted in: nodraw texture missing
 saurumonk
06-02-2004, 9:39 PM
#1
its not in common textures and I ran a search on the cpu for a file remotely like that and nothing... i have 1.4 so wtf?...  [Read More]
Posted in: lighting question
 saurumonk
05-31-2004, 8:43 PM
#1
aight i expanded my rooftop and made sure that i no leakage. then I put a light near the top of with an area of 2000 (to simulate sunlight) however whenever I compile i still get an entity leak from it.. now does the full area of the light have to be...  [Read More]
Posted in: Radient nOOb ?
 saurumonk
05-30-2004, 1:18 PM
#5
got it to work thx!...  [Read More]
Posted in: Radient nOOb ?
 saurumonk
05-30-2004, 10:15 AM
#4
well i reinstalled it several times already the first time i put the core files into prgramfiles/gtkradiant... then it asked me where all these toher destination folders were for games i dont have so i cycled through to JA and loaded path into the ga...  [Read More]
Posted in: Radient nOOb ?
 saurumonk
05-29-2004, 5:26 PM
#1
i just started Radiant and after i got the cube ready to go i tried to do the floor and selected bespin however all the textures came up in the browser as red and black with "shader image missing" on them...what did I do wrong?...  [Read More]
Posted in: All 3 stances in SP
 saurumonk
05-30-2004, 1:09 PM
#9
Heh just as I suspected. Your age was significantly identified as an adolescent with that "superior " comeback. Please do us all a favor and: 1. Grow up. and 2. Don't reply to my posts again....  [Read More]
Posted in: All 3 stances in SP
 saurumonk
05-30-2004, 11:03 AM
#6
yeah sora the olny answers your going to get out of someone with posts over 1000 is a smartass one... and these are the ****ers that never even play the damn game only forum whore now cuz they kept getting their asses whipped trying to whore in game....  [Read More]
Posted in: JKA Audio problems...
 saurumonk
05-30-2004, 10:51 AM
#6
i had the same prob with xp but there is an update for it that alleviates that problem maybe there is one for your OS as well it does not entirely get rid of it but it does make it occur less frequently but here are a few tricks that you can do to p...  [Read More]
Posted in: Ignore players?
 saurumonk
05-30-2004, 11:09 AM
#11
This game really needs a squelch command...  [Read More]
Posted in: idea for OJP
 saurumonk
05-13-2004, 1:18 PM
#6
^^ uh oh :P my bad :)...  [Read More]
Posted in: idea for OJP
 saurumonk
05-13-2004, 10:05 AM
#4
<censored> :)...  [Read More]
Posted in: idea for OJP
 saurumonk
05-12-2004, 1:14 PM
#1
well i been reading all the speculations about the next JK game and what could be done differently with force powers, and one thing that stuck with me the most was the idea of moveable objects on maps via force. well this is my idea on how to get it...  [Read More]
Posted in: My life's purpose has been fulfilled (sp?)
 saurumonk
04-09-2004, 4:39 PM
#20
Heh..... nOOb got mind-tricked (lvl 4)um......  [Read More]
Posted in: darth maul
 saurumonk
03-22-2004, 3:57 PM
#4
most out there are for single player use... but i believe there is a working mp model at jedimoves.com...  [Read More]
Posted in: Post your desktops, people!
 saurumonk
03-22-2004, 4:31 PM
#124
heres mine.... enjoy!!!! http://c-monk.50megs.com/cgi-bin/i/images/500raropueblo.jpg...  [Read More]