Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

way

Latest Posts

Page: 2 of 2
Posted in: Terrain-Textures-Question
 way
11-29-2003, 6:46 AM
#6
Ah, thx for answers... that's exactly what I searched. (and of course thx to rgoer, for his tutorial:D )...  [Read More]
Posted in: Terrain-Textures-Question
 way
11-28-2003, 12:30 PM
#1
Hi, Can someone tell me, how I can make a terrain with more than one texture? I want to make a map for jka like this for UT 2003 --> http://www.jedi-knight2.de/forum/attachment.php?postid=221457 , and there are two textures one the terrain....  [Read More]
Posted in: Jedi Academy Multiplayer SDK
 way
11-27-2003, 2:31 PM
#4
Other Mirror ---> http://www.jk2files.com/file.info?ID=20909...  [Read More]
Posted in: What's the deal w/ water?
 way
11-15-2003, 5:28 PM
#2
hmm... as I made water for Jk3 it's the same as in Jk2. :confused: What do you mean?...  [Read More]
Posted in: Coding-Tutorials
 way
11-25-2003, 4:45 PM
#26
not released yet...  [Read More]
Posted in: Coding-Tutorials
 way
11-12-2003, 6:08 PM
#5
Thank you for the answers:) @Tchouky: I will read it, thx @Wudan: Can you give me a URL, please? I would be thankfull, if you would write a Tutorial @Razorace: I knew it would be difficult, but everything on my own? I will try, but can't do more...  [Read More]
Posted in: Coding-Tutorials
 way
11-11-2003, 7:05 PM
#1
Hi, sry, if I'm the second or third who asks this Question, but I want to know, if you know any Coding-Tutorials for JKA or JK-2 (I think it's almost equally)? I do not know anything about Coding, and just want to ask what for things with coding goe...  [Read More]
Posted in: Creating a New NPC
 way
11-13-2003, 4:41 PM
#4
Actually I think it's mapping, isn't it? Anyway, zu must give the NPC this: KEY: NPC_target VALUE: 1 KEY: targetname VALUE: 1 KEY: delay VALUE: *time till the NPCs respawns in seconds* Then you have to create an Trigger_always and connect it to...  [Read More]
Page: 2 of 2