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Szico VII

Latest Activity

Posted in: BlueIce Village/ Verschneit
 Szico VII
09-08-2012, 10:56 PM
#5
http://szicovii.jkhub.org/wp-content/images/temp/verschneit20.jpg http://szicovii.jkhub.org/wp-content/images/temp/verschneit21.jpg http://szicovii.jkhub.org/wp-content/images/temp/verschneit22.jpg...  [Read More]
Posted in: BlueIce Village/ Verschneit
 Szico VII
09-08-2012, 4:24 PM
#4
More updates: http://szicovii.jkhub.org/wp-content/images/temp/verschneit15.jpg http://szicovii.jkhub.org/wp-content/images/temp/verschneit16.jpg http://szicovii.jkhub.org/wp-content/images/temp/verschneit17.jpg http://szicovii.jkhub.org/wp-conte...  [Read More]
Posted in: BlueIce Village/ Verschneit
 Szico VII
09-08-2012, 11:53 AM
#3
Well, so much for shortly...but here's progress :o http://szicovii.jkhub.org/wp-content/images/temp/verschneit3.jpg http://szicovii.jkhub.org/wp-content/images/temp/verschneit4.jpg http://szicovii.jkhub.org/wp-content/images/temp/verschneit5.jpg htt...  [Read More]
Posted in: BlueIce Village/ Verschneit
 Szico VII
07-17-2011, 1:42 PM
#2
New work, sorry it's been a while, have been at a diff address without PC :( http://img193.imageshack.us/img193/4952/shot0002ap.th.jpg (http://img193.imageshack.us/i/shot0002ap.jpg/)http://img195.imageshack.us/img195/2469/shot0003gt.th.jpg (http://i...  [Read More]
Posted in: BlueIce Village/ Verschneit
 Szico VII
07-09-2011, 5:44 AM
#1
Originally posted a start to this map a while back, but have now started the project up again! This map is called Verschneit/BlueIce Village (going to make a tie-in with Twilight hopefully) Verschneit means snow covered, and the name comes from the M...  [Read More]
Posted in: Atlantica - Final Release
 Szico VII
07-20-2008, 4:39 PM
#1
http://szicovii.com/modules/wfdownloads/singlefile.php?cid=53&lid=220 Anyone who's interested....  [Read More]
Posted in: Darkforces Streets MP
 Szico VII
12-10-2003, 7:59 PM
#1
http://www.jk2files.com/file.info?ID=21367 check it out!:D...  [Read More]
Posted in: Beta Test Darkforces Sp Level
 Szico VII
11-15-2003, 10:11 AM
#3
uhh, whats noclip? and about the cutscene.... its really ****ed up. i dont know why but everytime, everytime, the cutscene camera starts from the beginning of the level and then travells to the room. i dont know whats wrong, i spoken with many peopl...  [Read More]
Posted in: Beta Test Darkforces Sp Level
 Szico VII
11-14-2003, 9:47 PM
#1
http://digitalizedzone.com/darkforcesbeta.zip its 23.9 MB and its for JEDI OUTCAST, NOY ACADEMY!!\...  [Read More]
Posted in: filling large spaces
 Szico VII
11-08-2003, 7:12 PM
#8
theyre in a sealed off area that opens when the see you.. but thats not really the help i was loking for....  [Read More]
Posted in: filling large spaces
 Szico VII
11-08-2003, 3:10 PM
#6
its a landing bay, but its also a garrison area, where the major fights happen in the levels, theres a massive battle, but in the middle, theres just floor. any kind of obstacles i could sue? i ve got a huge laser door, but it still looks a bit empty...  [Read More]
Posted in: filling large spaces
 Szico VII
11-05-2003, 1:57 PM
#3
its a space station.... mostly....  [Read More]
Posted in: filling large spaces
 Szico VII
11-04-2003, 7:31 PM
#1
i was just looking for ideas on how to make a large hall look more... full. any ideas? what can i do?...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-25-2003, 3:35 PM
#13
lol no, but theres an update which can be found at pcgame mods.com also working on a mpl;ayer map based on the streets area...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-21-2003, 2:33 PM
#11
i have an updated version! http://www.angelfire.com/games5/game_area/images/darkforces/shot0042.jpg http://www.angelfire.com/games5/game_area/images/darkforces/shot0043.jpg http://www.angelfire.com/games5/game_area/images/darkforces/shot0044.jpg...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-14-2003, 9:24 PM
#10
try this link then.... http://invisionfree.com/forums/Game_Area/index.php?showtopic=87&st=0&#last and be patient, theres a lot of piccies there. i think its 33....:D...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-14-2003, 9:23 PM
#9
try this link then.... http://invisionfree.com/forums/Game_Area/index.php?showtopic=87&st=0&#last and be patient, theres a lot of piccies there. i think its 33.......  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-08-2003, 3:03 PM
#7
ive sorted the light problem. i couldnt see how far the light went in jk2 radiant, and alos they were all set to linear, and noncoincidence. so i got gtk radiant. (with jk3 support so i can convert..)...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-05-2003, 6:02 AM
#5
lol. i think the brightness is just because i had by screenn setting really high...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 Szico VII
11-04-2003, 7:28 PM
#1
DARKFORCES! sum screenies here: http://www.qslaboratory.com/forums/index.php?showtopic=3694 oh yeah, summit else cool, i got the music from the original df recorded offa my ancient pc lol!...  [Read More]
Posted in: dark forces
 Szico VII
11-21-2003, 2:22 PM
#15
you can get a more recent version here.. www.digitalizedzone.com/darkforcesbeta.zip...  [Read More]
Posted in: dark forces
 Szico VII
11-05-2003, 6:00 AM
#12
they work for me,.......  [Read More]
Posted in: dark forces
 Szico VII
11-04-2003, 6:16 AM
#10
it is for j0....:eek:...  [Read More]
Posted in: dark forces
 Szico VII
11-03-2003, 8:00 PM
#8
upload is finished. you can download it from above link...:D AHHH ****!! WHEN YOU GET THE PK3, REMOVE THE LEVELSHOT BIT.... THE IMAGE IS THE WRONG SIZE, and WILL **** UP THE LOAD. so please take it out... ahh god.... the bsp had a stupid fault! you...  [Read More]
Posted in: questions, questions!
 Szico VII
11-09-2003, 8:41 PM
#5
i see you want a visible teleport. one you can see? you can either....... use the trigger brush for the teleport (which i assume u already have) and then put the actual brush that looks like a teleporter directly behind it. or, simply texture the bac...  [Read More]