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Dual Cpu???

Page: 1 of 4
 SYNERGiST
03-27-2002, 6:04 PM
#1
How do i enable dual cpu?
Quake III engine supports dual... does tihs also?

Thx, SYNERGiST
 Demons
03-27-2002, 7:30 PM
#2
I emailed Lucasarts about enabling dual cpu in the game and they responded informing me that "Jedi Knight 2 does not have any special code to use Dual processors". Now I know that SMP is built into the quake 3 engine and I wouldn't be surprised if someone comes up with a way to enable it with a simple hack but it seems that Lucasarts has not included dual processing as a standard feature. Currently I am running a Dual AMD 1800+ system on a Tyan Tiger MPX with WinXP and I can't get Multiplayer to load. It gives me an error every time. Singleplayer works great and I have love it! But so far I've had no luck with MP. Let me know if anyone has a similar problem or a similar setup with no problems! :)
 JonRicoPa
03-27-2002, 8:06 PM
#3
Yep same problem here.

I have an ASUS AM7266-D and a pair of 1700xp chips.
Run WinXP with a GF3.

I have also spoken to another person with a similar setup that has the same issue. It may be a problem with the MPX chipset.

Its not a dual CPU issue as it (the multiplayer) runs fine on another box I have which is a Tyan Tiger 133 based system with dual P3-800s and a GF2.

I have all the latest drivers etc etc, and can play every other Q3 engine game on the dual AMD Rig - ie Wolf sp and mp, MOHAA, Q3 etc.

Anyone any ideas?
 Demons
03-27-2002, 9:04 PM
#4
Well, I'm glad it's not just my board. I am also running a GF3 but I know that it's not the video card because I swapped it out with an old Geforce2 MX and it still comes up with the error. I'll give Lucasarts a call tomorrow and see if they are aware of the problem. The only XP drivers for the MPX chipset is the IDE busmaster one and I have the latest version installed. I guess all of the other chipset drivers are built in. It really doen't seem like an AMD problem though, since the other Q3 engine games work just fine in multiplayer. Hopefully Lucasarts will release a patch soon. I'm going to also try and install Win98 or Win2000 on another hard drive that I have to see if the problem is only in XP. I'll post my results later! :)
 khankinsjr
03-27-2002, 11:14 PM
#5
Well, glad to see I am not the only one.

A7M266-D
2xAthlon MP 1600+
Leadtek Geforce 3
SBLIVE!
3COM 3C990-TX97 Network
768MB PC2100 RAM

Whoever contacts lucasarts, let them know that people with dual athlon systems seem to all be having this multiplayer issue. Hopefully they will fix the problem right away; I want to play multiplayer damnit!...:)
 en4cr
03-28-2002, 9:30 AM
#6
Just thought I'd add to this thread. Having the same problem running multiplayer. Single player boots fine.

Tyan Tiger MP Dual AMD 1700Xp's
Geforce 3 TI 200
SB Audigy
512 DDR ram

etc


I have a Dual P3 rig I should try it out on to see if it's a dual AMD problem. Perhaps with the 760MP chipset. I'm very interested to see if someone finds a solution.

Cheers

En4cr
 JonRicoPa
03-28-2002, 1:10 PM
#7
Its just dual Athlon. Works on my dual P3 rig.
 Demons
03-28-2002, 1:25 PM
#8
Well I guess we know now that it's a problem with both the MP chipset and the MPX chipset. I have also tested it on my system in Win2000 and WinXP. Neither one worked. Single player works fine. Multi-player will not load. I couldn't get Win98 or WinME to work properly to test it which doesn't really surprise me. You don't usually make Win98 drivers for a dual CPU chipset. Anywho, I hope LA comes out with a patch soon!

Tyan Tiger MPX
Dual XP 1800+
1GB registered DDR RAM
Geforce 3
SB Audigy
3com intigrated 3c905C-TX
WinXP
 emorog
03-28-2002, 1:57 PM
#9
you've said the MP doesn't load and gives an error, but have neglected to state what the error message is.

how do you expect them to patch "it doesn't load"? ;)
 Demons
03-28-2002, 2:12 PM
#10
As for the error message. It doesn't really tell you much. The JK2 screen comes up and initializes everything, it then sits there for a few seconds doing nothing and then you get a message from the OS that says "JK2MP.exe has caused an error and needs to be shut down." Then it asks you if you want to send the info to M$, in WinXP of course. I've looked through the details of the error message and I can't make out any other files or DLLs that is causing the error. It only makes reference to JK2MP. I'll try and screen copy it in here when I get home from work tonight. I think the best thing all of us with Dual AMD boards is to CALL LUCASARTS!!! The more people that call about it, the quicker they will come out with a patch to fix it. Here is the number to call:

LA Technical Support Hotline
Voice: (415) 507-4545

Hopefully they will resolve this soon! :)
 MoopMeep
03-28-2002, 2:18 PM
#11
I have the same crash too. Single Player works fine but in Multiplayer it crashes after it says "detecting CPU, Pentium III detected". I am running an Intel OR840 mainboard with dual PIII 866 and an ATI AIW Radeon video card with the latest drivers.
 Demons
03-28-2002, 2:23 PM
#12
When you post, be sure to list your system specs and what version of Windows you are running so that we can localize this problem. And don't forget to call Lucasarts and tell them we have a problem!!! Thanks! :D
 MoopMeep
03-28-2002, 2:50 PM
#13
here are my specs

Windows XP
Intel OR840 mainboard with onboard LAN
Dual PIII 866
384 megs RDRAM
ATI AIW Radeon with latest drivers (lucas arts tested with older drivers)
Creative Labs SB Live 5.1 XGamer
2 20 Gig drives
Yamaha cd rom burner.
 JonRicoPa
03-28-2002, 3:53 PM
#14
OK Then

I have two systems. This one fails with the mp error on startup.

Dual Athlon XP 1700+
ASUS AM7266-D
Hercules 3D Prophet III GF3 AGP Card 23.11, 28.32 drivers
SB Live
Intel 100 nic
Realtek 100 nic
Windows XP

This one works perfectly

Dual P3-800EB
Tyan Tiger 133
Hecules 3D Prophet II GF2 AGP Card 28.32 drivers
SB 1024
Realtek 100 nic
Windows XP

Both systems successfully play MOHAA, Q3 and Wolf in both single and multiplayer modes.
 KandyFLip
03-28-2002, 5:51 PM
#15
well aint this a biatch.

Same problem:

W2k Pro, all patches
Dual Athlon MP 1900+
Tyan Tiger MPX
1GB DDR
PNY GeForce4 TI 4600
SB Audigy

here's a shot of the error happening:
http://mywebpages.comcast.net/rbeem289869mi/jkerr.jpg)
 zorrax
03-28-2002, 6:19 PM
#16
Thanks for the screen shot, that is EXACTLY what I am getting.


Tiger 2640
Dual Athlon MP 1500
512 MB Corsiar Ram
Raedeon 8500
Win 2k
 Demons
03-28-2002, 7:28 PM
#17
Does anyone have a screenshot of the WinXP error message? It gives a little bit more detail of the error. I can do it when I get home but I was just wondering if someone already had one or can make one.
 khankinsjr
03-29-2002, 1:49 AM
#18
Here is the XP error; I am also going to send the dump file created when the error occured to Lucasarts.

http://www.csionline.net/~khankins/jkmp.JPG)
My Specs:
ASUS A7M266-D Rev. 1.03
2XAMD Athlon MP 1600+
Leadtek Geforce 3 64MB
Sound Blaster Live
768MB PC2100 Crucial Memory
NEC PCI USB 2.0 Card
3COM 3C990-TX97 NIC
PIONEER DVD-114 10X DVD DRIVE
HP 8100+ Writer
60GB Seagate Barracuda IV
40GB Seagate Barracuda IV
 KandyFLip
03-29-2002, 12:28 PM
#19
Well, I filled out a help request through Lucasart's support site. Hopefully they'll answer soon. I'm bummed :(
 KandyFLip
03-29-2002, 3:03 PM
#20
Response from LEC:

Hi,
Thank you for your message.
We are becomming aware of this particular problem. I have passed this along
to our compatibility staff for review. Keep checking our website for updates
on this issue. We hope to have an answer soon.
 emorog
03-29-2002, 6:24 PM
#21
after it crashes, can you hit the "details" or "click here" button.
i'm looking for the address of the exception so i can track down what's causing it.

(right after the cpu detect print, it gets your username, then cpuspeed, then physicalRAM. i'd bet it's the cpuspeed detect that's going wrong.)

thanks,

James Monroe
 Ambience
03-29-2002, 11:52 PM
#22
Who hoo! I'm glad I'm not the only one, I was getting ready to throw my computer out the damn window!!

I'm running:

Tyan Thunder K7 UNG
2x Athlon MP 1900 + processors
1 gig of ram
GeForce 4 Ti 4600
2x Ultra SCSI 160 drives

I get the exact same error on XP that was posted above.

As for the error report, there is a ton of information in it, but here's what's at the top.

Exception information
Code: 0xc0000094 Flags: 0x00000000
Record: 0x0000000000000000 Address: 0x0000000000444c2e
 raiden
03-30-2002, 6:35 PM
#23
well i have made a small modification to the jk2mp.exe so that the game is able to start on my tiger mp & win2k system.
unfortunatly now i have the "CL_ParsePacketEnties" problem, which comes short after opening a game.
however everyone who wants to give it a try can download the modified file from here:
http://www.htwm.de/~sdoempke/jk2mp.rar)
 JonRicoPa
03-31-2002, 1:06 AM
#24
Thanks for the exe.

I now too can the start multiplayer but also get the entities error shortly after starting a game.

Thats with an A7M266-D (MPX), WinXP and a GF3.

Can I ask you what you did you fix it? And indeed how you knew how to go about fixing it?

Is the entities error anything to do with your patch? (I dont think so)
 WildManPiet
03-31-2002, 2:18 AM
#25
Thank goodness I found you folks!

Before I list my rig, I must say that when I run Q3 with the SMP flag set to 1 it locks up, so I run with ony 1 cpu in quake3.

I have the same problem as kandyFlip at the same place.

rig:
Winderz 2000 (all the freaking online updates)
Tyan S2466 Tiger MPX mobo
Dual AMD 1800MP
2- 512Mb PC2100 ECC Registered pc2100 sticks
Radeon 8500 (NON OEM)

the rest doesnt matter I guess
 raiden
03-31-2002, 5:19 AM
#26
@JonRicoPa
well i just looked what causes the problem and found out that the games is killed because it trys to make a division by an divisior of zero ... so i disassabled the code and looked for a possibility to fix it -> which mean i replaced the division with a "nop" (no operation ... the cpu do nothing and continues with the next code).
thanks to the force the game runs after that little modification ... even if this is far away from any good solution.

and since other people have the entities error too i dont believe that it is caused directly by this modification.
 cowwithoutbrain
04-01-2002, 12:18 AM
#27
could this be possibly set as a sticky so that people may post if they have info on it?
also, i didnt bother checking but was that executable cracked (no-cd)? it works for a bit with bots, but as expected, i got the parse packet error.
 dlsutton
04-01-2002, 1:31 AM
#28
FWIW,

Same issues here.

Win2k SP2
512MB RAM
GF3-ti500

Tyan MPX Dual 1900MP

This SUCKS.

Need a fix.

Hope that they get this working soon.

-Dave
 raiden
04-01-2002, 6:08 AM
#29
@cowwithoutbrain

nope the exe is without no-cd crack.
 Atomicone
04-01-2002, 7:52 AM
#30
The error is obviously only for Athlons! no matter what other spec you're gonna have, it is just the athlons!

I get the same error with my Athlon 1600XP and Windows XP.

How stupid could Lucasarts/Raven could have been not to test this game with the world's most superior CPU chipset!?
 randomNull
04-01-2002, 8:52 AM
#31
Man I went over to a LAN party tonight and was gonna fire the game up for the first time on a LAN since my purchase and it drops to desktop after opening!!!! I am glad I am not the only one...please fix!!!
specs: Tyan Tiger MP 2460 | 2x1700+ XPs | 40gb and 20gb WD 7200s | 768MB Registered ECC 2100 DDR | GF3 Ti200 | 24x10x40 QPS | 16x AOpen DVD | SB Live 5.1 | Lian-Li 62USB 400w | 19' monitor | Dual booting XP Pro and FreeBSD.
 raiden
04-01-2002, 12:06 PM
#32
well it seems that the entities error is caused by modifying the jk2mp.exe ... so we can not play without the fix and we can not play for long with the fix ... and the best of all ... as a copy protection this feature has failed since there are no cd cracks which work without any modification of the exe ...
 SYNERGiST
04-01-2002, 7:55 PM
#33
Ok...

CPU: Dual Pentium III 1.4Ghz Tualatin 512Kb Cache
Mother Board: MSI Pro266TD Master LR
Ram: 512Mb
Graphic Card: Creative Geforce 2 GTS
Sound Card: Sound Blaster Live!
HD: Maxtor 60Gb

Running Windows XP

Before when i didn't have MS Visual Studio installed I didnt get an error just see the console detecting cpu... BANG back to windows
Now when i have MS Visual studio installed i get a error box:

The exception Integer division by zero.
(0xc0000094) occured in the application at location 0x00444c2e.

Hope they fix this error soon...
 dijitel
04-01-2002, 8:03 PM
#34
Tyan Tiger MP S2460
dual 1600 XP
512 registered crucial ram
leadtek geforce 3
windows xp
 dijitel
04-01-2002, 11:24 PM
#35
*bump*
 WildManPiet
04-01-2002, 11:50 PM
#36
Welp, nothing on the lucasarts site yet under support.

I find it funny that someone who ddint write the program and doesnt have the source code (Im assuming) got something to kinda work fairly fast and there is no fix yet from lucasarts.

GJ raiden! Maybe Lucasarts would like to hire you?
 raiden
04-02-2002, 5:10 AM
#37
@WildManPiet
nope i dont have the source code (unfortunatly).

so lucasarts/raven will have to get the hardware to find and fix the problem ... and of course many hours of testing :-).
but one problem remains ... everyone will have to use this update or else the only servers on which we can play are with "pure=no" and our own because even if the internal filecheck of the game is ok (the problem of my fix) we still have other versions than the rest of the world.
as a result of that they have to test it on every other hardware config ... not that this time the mighty amd760mp users are the only one who can play :D.

and when they make a update for everyone its possible that they take the chance and try to fix some other problemes ...
 Atomicone
04-02-2002, 2:54 PM
#38
bump.....oooo....excuse me post, sorry about that!

hey, if any of you guys find a patch or any more info, please post it here!

Cheers
 Atomicone
04-02-2002, 3:02 PM
#39
erm, for your information dudes, I get the EXACT same error, the weird thing is, I do not have dual CPU!

Athlon 1600XP
256 MEG DDR
Geforce GTS 2
k7t266 Pro 2 MSI Motherboard
Windows XP

And I get the exact same error as that windows XP screenshot above
 raiden
04-02-2002, 5:10 PM
#40
hmm it lookes like the cpu dectection code is really messed up ... so far we have the problem on dual amd/intel systems as well as on single amds ... well a little beta testing befor releasing a game shouldnt be that problem :-(
 spoonwzd
04-02-2002, 8:40 PM
#41
Yep same problem here too. Looks like an Athlon issue.

Win2k
2x AMD Athlon 1800+ MP
Tyan Tiger MP 2460
1Gb Registered DDR RAM
GeForce3
 emorog
04-02-2002, 9:36 PM
#42
Raiden, what's the address of the div 0 you found?
i'm guessing it's in the cpu speed calculation. (or possibly the cpu detect, but it's pretty much the same as Q3's, plus p4 code.) there is a divide in the cpu speed code, but it's dividing down the QueryPerformanceFrequency result. if that's failing, then the OS doesn't support the cpu.

was the div 0 here:
0044C2AB add dword ptr [esp+18h],esi
0044C2AF mov eax,esi
0044C2B1 div eax,ecx <----???

or here:

0044C2B9 inc esi
0044C2BA mov eax,edi
0044C2BC xor edx,edx
0044C2BE div eax,esi <---???

thanks,
with all of your input, we'll hopefully be able to fix this.
 browneye
04-02-2002, 9:45 PM
#43
I have the exact same problem as khankinsjr.

Single Athlon XP 1600
512MB Ram
GF3Ti200
Winderz XP Pro.
 intoxxxicated
04-02-2002, 10:06 PM
#44
I don't have the problem but a friend of mine does with his dual amd system.

2 Athlon XP's 1800+
Asus dual board (don't know the model #) 760MPX
512 MB RAM
Geforce 3 ti200
Also running WinXP Pro.

-XxX
 intoxxxicated
04-03-2002, 2:16 AM
#45
This one NEEDS a *BUMP*

-XxX
 raiden
04-03-2002, 3:30 AM
#46
@emorog

the first div by zero is at "00444C2E ... F7F6 ... div esi "
-> after relacing this one with 2 nop's i found 3 (all following in the same function) more:
"444CA0 ... F7F7 ... div edi"
"444CAC ... F7F7 ... div edi"
"444CBF ... F7F7 ... div edi"

hope this will help you guys to fix it :-)

@spoonwzd

SYNERGiST does have a dual intel system ... so its not an athlon issue.
 spoonwzd
04-03-2002, 8:43 AM
#47
@raiden

Yeah I saw that too, but he's the only one - possible pebkac issue with him maybe?
 Atomicone
04-03-2002, 11:14 AM
#48
SUPER BUMB!
 Atomicone
04-03-2002, 11:16 AM
#49
Originally posted by raiden
SYNERGiST does have a dual intel system ... so its not an athlon issue. [/B]

Maybe so, so why is affecting my single Athlon 1600XP?
 raiden
04-03-2002, 11:36 AM
#50
@Atomicone

well i have a tyan tiger mp board but i still using only one cpu (when time comes this will change and i will buy a 2nd xp) ... so maybe it is a problem of the chipset and not the cpu.
or maybe (i wouldnt be the first time) the os is causing the trouble by giving the game a wrong information about the system ...
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