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Maximum amount of polygons...

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 Roger
03-27-2002, 2:09 PM
#1
Does anybody know the maximum amount of polygons for a player model and for a weapon?
 UniKorn
03-28-2002, 5:15 AM
#2
Weapons max should be around 500 for max LOD.
 Jolts
03-28-2002, 2:13 PM
#3
storm trooper models first lod is a little over 2600 polys, I think kyle is closer to 3000 for first lod
 zero427
04-03-2002, 4:18 AM
#4
really that sounds WAY high to me.:fett:
 jipe
04-04-2002, 12:53 AM
#5
SoF2's weapons are around 5000 polys, so I think JO can handle a little more than 500..
 Jolts
04-04-2002, 4:22 PM
#6
I thought sof2 had 1500 for weapons, and 3000 for character.
 UniKorn
04-05-2002, 3:28 AM
#7
I was already wondering about those 5000 polygons in a weapon.
 Shades747
04-09-2002, 8:02 PM
#8
In Q3, the important part is the total file size including textures, although I don't know what the size limit is, or if it applies here.

I suggest to try to keep it 2-3 thousand..

But then again, what do I know..
 spacermonkey
04-19-2002, 10:55 AM
#9
dont be ridiculous, the maxim lod for a player character should be 2.5k . This game is using a suped up quake 3 engine (for which the max Lod was 1k). A model shouldnt need to be any higher than that and a weapon model should definately be donw near 500 imo. Otherwise people who down own high end machines wont be able to run the game using custom characters/weapons. Can you imagine 16 3k players on screen all using 5k poly weapons? and then theres the maps to be considered... :jawa
 JediMastyre
05-04-2002, 6:48 PM
#10
what is LOD...

JM
 Roger
05-04-2002, 9:19 PM
#11
Level of Detail
 sirbakk
05-07-2002, 10:05 PM
#12
Spacermonkey do you think 3400 poly is too much for a player ?into jedi outcast ofcourse
 spacermonkey
05-10-2002, 10:41 AM
#13
sirbakk I'd say at a push 3k is acceptable but you should really try to reduce it bellow that.
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