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Republic Commando 2 - Delta Operations

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 VI
12-10-2010, 10:07 AM
#51
animation tutorial for which program?
i use blender and there are many tutorials for it. its quite easy; only problem is that it does not work properly ;).
have worked on animations for a while and there was only 1 successful test yet(though it was just a little 3-bone animation).
im not sure whats wrong but sometimes the mesh gets screwed up or works only partially. at least the editor accepts the psa/psk files.
btw, seems like the psa-files i've created make no troubles with udk, so maybe there is something wrong with the importer of the editor.
 Delta RC-2235 "Cyro"
12-10-2010, 10:41 AM
#52
well...ccp? could you make some non-weapon anims? (2-3)
in rc there are weapon anims only!
 Mandalorian Mercenary
12-10-2010, 3:23 PM
#53
CCP - I was refering to Blender, but if you know of an animation program that works I'd be glad to hear of it! :D

And Cyro, there is the helmet and flag animations.
 michonicle
12-10-2010, 3:31 PM
#54
So Mando Merc, how goes your skins? And have you been trying blender? I tried animating an already rigged character, and it was hard and confusing!
 Delta RC-2235 "Cyro"
12-10-2010, 5:41 PM
#55
Mandalorian Mercenary, i mean the non weapon anims for the NCPs! not the hud arms!
 Mandalorian Mercenary
12-10-2010, 6:14 PM
#56
No, I haven't checked it out yet. What were you trying to animate?

@Cyro

-Ahhh. Yeah, you have a point :p
 michonicle
12-11-2010, 4:22 AM
#57
Me? I was trying to animate a clone trooper I found online after hours of hunting. Its just confusing with all the numbers and stuff.
 VI
12-11-2010, 5:15 AM
#58
well, there are a couple of other programs you could use. xsi, maya, 3ds-studiomax for example.
if you don't like blender i'd try xsi, because its free.(at least there is a free version and i'm not sure but i think you can also make animations with it. and there should be an actorx-exporter.)
have tested it once and it's quite easy. blender is more irritating at the beginning.
maya and 3ds max are great programs but really expensive.
normally it should also work with blender. you can either download a script for a psk/psa-exporter here (http://www.katsbits.com/tools/#unreal) or you can download blender 2.5 or higher which should contain the exporter.

http://www.youtube.com/watch?v=Ps0nXS8ib8Q) shows you how to make an easy blender animation and how to import it into udk. we're not working with udk but importing is quite easy and does not need a tutorial. just open the animationbrowser and go to file>import mesh/import animation.
hope that helped.
 Delta RC-2235 "Cyro"
12-11-2010, 8:22 AM
#59
not really, buddy!
i don't really need 3-bone-anims! (maybe for a snake! :) )
i only would need some animations for clone troopers, like if a clone stands arround without a weapon or if a clone with weapon gets hit at his shoulder!
 VI
12-11-2010, 8:58 AM
#60
sure, you can add that way more than 3 bones and you can take a more complicated mesh. that tutorial explains how it works in general.
animations for a clone would be the same. well, its way harder and you would have to regard boneweighting and so on but theoretically its the same.
 Delta RC-2235 "Cyro"
12-11-2010, 9:16 AM
#61
----> off!
sorry but...another question:
could someone here post the original battledroid skin for me? my unreal ed has a malfunction (bump-map error! he can't show some textures!) so he can't show some textures! (like the battle droid!)

that would be great! thx!
 RyuzakiL.Lawliet
12-11-2010, 2:09 PM
#62
 michonicle
12-11-2010, 2:54 PM
#63
Hey CCPVI could you send me a link to the .xsi animation thing? I wanna try it but cant find it.
 VI
12-12-2010, 5:38 AM
#64
actor-x-plugin(32-bit version) (http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX_XSI65_beta2_32bit.zip)
actor-x-plugin(64-bit version) (http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX_XSI65_beta2_64bit.zip)
Autodesk Softimage Mod Tool 7.5 (http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75#)
dont know whether everything works properly.
 HockeyGoalie35
12-12-2010, 10:45 AM
#65
worked for me when i got it
 michonicle
12-12-2010, 11:20 AM
#66
Is it software or a plugin?
 HockeyGoalie35
12-12-2010, 12:20 PM
#67
both, softimage is the tool, actor X is the plugin
 michonicle
12-12-2010, 12:49 PM
#68
Okay.

Edit: I just opened SoftImage mod tools. How do you move around the screens?
And can you open RC models into it?
 HockeyGoalie35
12-12-2010, 4:56 PM
#69
press the "S" key to select the move tool. and you cant, you need to import the .obj files
 michonicle
12-12-2010, 5:29 PM
#70
How do I export obj files from unreal? And do you know any tuts for this software?
 HockeyGoalie35
12-12-2010, 6:43 PM
#71
you cant edit original game assets. only make new ones
 michonicle
12-13-2010, 2:34 AM
#72
Okay. Do you know any good tutorials?
 HockeyGoalie35
12-13-2010, 6:56 PM
#73
hmm, not really, you con probably search around though
 Mandalorian Mercenary
12-13-2010, 7:25 PM
#74
Oh gosh, my head's going to pop :p Too..much..information!
 HockeyGoalie35
12-13-2010, 7:34 PM
#75
haha....well back to Delta Ops......
 Delta RC-2235 "Cyro"
12-15-2010, 9:20 AM
#76
great idea!
well here an update: THERE WIL BE A SPACE BATTLE!
you can't fight it! not really! but:

there is a pretty good video sequence! if anyone here got a good munificant model it would be great! or can anyone here give me a good object converter from .msh to ase?

in this battle you'll be in a republic assauld cruiser! (RAS) you might can use turbolasers to kill enemy fighters!
 RyuzakiL.Lawliet
12-15-2010, 10:33 AM
#77
You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to download the right plugin. This is probably not the faster way but it works ^^.

If you really don't understand, i can do it for you this week-end.

If you want any help you can join me on xfire : devilryuzaki.
 Delta RC-2235 "Cyro"
12-15-2010, 11:14 AM
#78
would be nice! i'll credit you too!
do you need the link for the munificant msh?
 VI
12-15-2010, 2:44 PM
#79
You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to download the right plugin. This is probably not the faster way but it works ^^.

there are also ase-exporters for blender. makes that a bit easier.
 RyuzakiL.Lawliet
12-17-2010, 7:54 AM
#80
there are also ase-exporters for blender. makes that a bit easier.

I prefer Xsi x)

would be nice! i'll credit you too!
do you need the link for the munificant msh?

Yeah that would be better ^^
 Mandalorian Mercenary
12-20-2010, 1:00 PM
#81
How would the SWBF mesh viewer help? And could I have a link to it please? :)
 RyuzakiL.Lawliet
12-20-2010, 3:13 PM
#82
Here it is

http://starwarsbattlefront.filefront.com/file/SWBF_MSH_Viewer;94127x)

With this viewer, you can convert .msh files to .wrl and so you can import it in Blender. But I don't remember if you need any plugin or not. In blender, you can convert to .ase or to .obj and import it in xsi to convert it into .ase (:
 michonicle
12-21-2010, 1:28 PM
#83
I tried what you said. But when I import it into blender, I can still see nothing but the cube. What am I doing wrong?
 RyuzakiL.Lawliet
12-21-2010, 4:47 PM
#84
Supress the cube and it probably will work. The cube is useless ;).
 Mandalorian Mercenary
12-22-2010, 10:06 AM
#85
Thanks! :D
 Delta RC-2235 "Cyro"
01-21-2011, 11:43 AM
#86
sorry for writing nothing so long! but there are news! i uploaded many pics but i dont want to load em up again so here is a link:

http://gametoast.com/forums/viewtopic.php?f=53&t=24442&sid=bd937821458c63168ec706bbf75edf03&start=20)
 michonicle
01-21-2011, 12:48 PM
#87
Looks good!
 frazscotland
01-21-2011, 4:54 PM
#88
lookin very good man well done
 Delta RC-2235 "Cyro"
01-28-2011, 9:48 AM
#89
NEW TRAILER IS ONLINE:

http://www.youtube.com/watch?v=_uGZOC5E45E&hd=1)

and: THIS MOD WILL BE IN 3RD PERSON!
 michonicle
01-28-2011, 10:49 AM
#90
OMG!!!! Epic trailer!!!!
 RC-3556
01-28-2011, 2:55 PM
#91
WOW
 Ulmont
01-28-2011, 3:27 PM
#92
O_O Just... wow. Any chance we can combine forces after this? Make something with the Unreal III engine for that we can actually sell for pay?
 Delta RC-2235 "Cyro"
01-28-2011, 4:19 PM
#93
no! i'll have problems with the rights! but i got another great sci-fi idea that i'll try to realize in unreal III! then i'll sell it! :thmbup1:

but this is future music! i'll make it after RCII...and maybe III!
 Ulmont
01-28-2011, 4:31 PM
#94
Lol. How 'bout we take over the world and split it 50 - 50. Seriously though, how can I convince you to join us after RCII. Would it require that we do RCIII with 'ya? (Lets take this to VM's, so Astor doesn't flip, 'k?)
 Delta RC-2235 "Cyro"
01-28-2011, 5:53 PM
#95
well...i wanted that RCIII is an Caroproductions mod! i am the cyroproductions leader! and i dont want to join any other modding groups!

but after RCIII i want...if i've runned some tests, to recruit some modellers and animators! i want to make an epic SP game in 1st person! story: end of the earth in 2235! an underground energy network collapsed and the whole earth surface was destroyed! 7,9 billion human died! just 2000 escaped on board of an evacuation ship! 10 years after flying through space, they found another planet to settle down, not knowing, that this is the beginning of a war against aliens on this planet! very...special aliens!

ouh...! my english is sooooo bad! :¬:

but this will be the story of my game!
 Ulmont
01-28-2011, 9:27 PM
#96
Sounds vaguely like Marathon. ;) And you English isn't that bad. (I've known people who's first language was English that write worse than you do. Actually, your English is about as good as my Spanish. :D ) I wish you the best of luck with both RCIII and your later game(s). If I can't convince you to join, might I suggest that our two groups collaborate on some level? Share resources or something like that? Regardless, I look forward to downloading RC II. :)
 Delta RC-2235 "Cyro"
01-29-2011, 10:33 AM
#97
sounds good!
 Mandalorian Mercenary
02-07-2011, 9:19 PM
#98
Looks extremely promising! :D Can't wait to play it!

Shab, I wish I was German now :p
 Delta RC-2235 "Cyro"
02-09-2011, 11:32 AM
#99
aaah! i thought this will be still a problem! the language!
"the game will be german ONLY" (Cyro, 2 months ago)
"i'll make an english synchro!" (Cyro, today)

okey, guys? :thmbup1:

ps: there will be a total weapon reform! i'll replace the weapons:

new pistol: DC-17 (captain rex' pistol)
new rifle with attachments...well there i got 2 ideas:
-DC-16 rifle (modified dc-15s, totally new model)
-WESTAR M11 (other version of ARC rifle)

what would wou like?
 Mandalorian Mercenary
02-09-2011, 4:27 PM
#100
Ohh awesome :) that'll help, cause I don't speak german :p

Hmmm. What does the DC-16 look like?
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