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Force Fashion II

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 jonathan7
09-25-2009, 10:49 PM
#1
Well, finally after over a year of development (2 if you count the original Force Fashion), here is Force Fashion II a Mod by jonathan7, Marius Fett and Ender Wiggin...

(Please know you will need to be a Lucas Forums member and signed in to see these photos!)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4696)

More Screens... (56k Warning!)

The above not shrunk;

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4686)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4693)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4694)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4688)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4689)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4692)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4691)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4695)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4690)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4697)

http://www.lucasforums.com/picture.php?albumid=312&pictureid=4687)

Force Fashion 2 Readme
----------------------

A Mod by jonathan7, Marius Fett and Ender Wiggin
-------------------------------------------------

Disclaimer: If you haven't read the readme we will not help you with any problems you may encounter. Please post any issues in the release thread at Lucas
Forums in Taris City Emporium - http://www.lucasforums.com/forumdisplay.php?f=645) or PM us at Lucas Forums. Please report any bugs there.

----------------------------------------

Section I: Installation Instructions
Section II: Un-Installation Instructions
Section III: Mod details
Section IV: Possible Mod conflicts
Section V: Credits
Section VI: Special thanks
Section VII: Terms of use
----------------------------------------

Force Fashion 2 is a mod that re-skins and adds a number of Robes - they are all available in game without the use of cheats, it also gives the NPC's their own clothes with unique bonuses, as well as giving those who become Jedi their own custom Jedi Robes.


------------------------------------

Section I: Installation Instructions
------------------------------------

Once you have unzipped the file, go to the Force Fashion 2 Folder and run TSLpatcher and run through the steps, this will install most of the mod files. Next
unzip the files from either "MF Fixed Boots" or "Svosh" folders into the Override folder, as either of these fixes the models used for the Padawan model, and
it depends on your own preference as to which you use. Svosh's version fixes the collar, while MF's version fixes the boots. After these are installed the
mod is ready to go.


-----------------------------------------

Section II: Un-Installation Instructions
-----------------------------------------

Delete all the Force Fashion 2 files from the Override folder, alternatively you could delete the entire Override folder and create a new one - this will
clear most mods from the system.


------------------------

Section III: Mod details
------------------------

Basically the mod adds a whole load of custom robes, as well as new items, and custom NPC gear.

There have been tweaks and fixes to the original Robes (which includes collar fixes), as well as replacement robes in several cases, the default Jedi Robe,
the Ossus Robe, as well as Kavars, Zez-Kai El and Vash's Robe have all been replaced with different variations. Handmaiden has now been edited so that unlike
in Force Fashion, she can wear any of the other robes, and it not default to being her Robe.

All non-droid NPC's now have their custom clothing with its own icons as well as unique stats and descriptions for the Robes, the NPC's also come with their
own custom weaponry

This section will contain spoilers so be warned! There will be a list of items and where they can be found in game.

Here is the entire list of the Robes which are found in game - the majority are found in a container in Atris Telos Polar Academy

Here are the Robe Codes;

Texture number, Description, .uti Code, Name in game...

1 = Original K1 Robe - a_robe_02 - Padawan Robe
2 = Jolee Robe - a_robe_27 - Jolee’s Robe
3 = Original Black k1 Robe - a_robe_03 - Dark Padawan Robe
4 = Obi-Wan TPM - a_robe_08 - Jedi Robe
6 = Anakin RotS - a_robe_09 - Dark Jedi Robe
7 = Obi Wan AotC - a_robe_04 - Baran Do Novice Robe
8 = K1 inspired by 90SK - a_robe_21 - Ossuss Keeper Robe
9 = Mace TPM - a_robe_10 - Norris Rove
10 = Obi-Wan ANH - a_robe_19 - Baran Do Sage Robe
50 = Mace RotS – a_robe_50 - Nemo’s Robe
51 = Luke RotJ - a_robe_29 - Crado’s Robe
52 = Darth Maul – a_robe_22 - Nath Cowling
53 = Darth Sidious RotS – a_robe_24 - Aleema Keto’s
54 = Baris Offee – a_robe_54 - Quatra’s Robe
55 = Brown Leather Robe – a_robe_55 - Sylvars Robe
56 = Gold Librarian – a_robe_28 - Thon’s Robe
57 = Malak’s Jedi Robe – a_robe_57 - Malak’s Robe
58 = Nomi Sunrider – a_robe_30 - Nomi’s Robe
59 = Qui-Gon Jinn – a_robe_23 - Arca Jeth
60 = White Librarian – a_robe_60 - Odan-Urr’s Robes
70 = Handmaidens Robe - a_robe_x01
71 = Mira’s Robe – a_robe_71
72 = Atton’s Robe – a_robe_72
73 = Disciple’s Robe - a_robe_73

Nearly all the Robes are found in the Telos Polar Academy, the exceptions are a default set of Jedi Robes which comes with Kreia when she joins the party, there are Qel-Droma Robes and Jolee's robes found where 3C-FD is located on Peragus (this is the Ebon Hawk stores bit, so added a few items likely to be found there). Finally Nemo's Robes are available in the Exiles quarters on the Harbinger, along with a few other goodies.

Furthermore at the Telos Polar Academy a number of additional Jedi items are added to the container such as lightsaber improvements and crystals, seeing as
Atris had apparently gathered lots of Jedi Items there, I thought you should find some goodies there. See the screenshots for the containers location.

Additionally; Echani Energy Staff - This is found in the Patient Belongings Container now found in the morgue, along with a few computer spikes (this means
you can check the terminals ID number without having to run all the way back); you should find it handy for fighting droids ;-)
.
Peragun Crystal - A new lightsaber crystal with powerful properties - Found on the dead body of the miner in the tunnel bit off the main control cluster in
Peragus

The following is a list of the custom NPC items found on the relevant NPCs;

Item Name Item Code

Kreia's Robe - kr_robe
Kreia’s Lightsaber - kr_ls
Atton’s Jacket - a_light_x02
Atton’s Sith Tremor Sword - atton_swd
Atton’s Blaster - atton_blast
Bao-Dur’s Tech Suit - bao_armr
Bao-Dur’s Blaster Carbine - bao_rifle
Bao-Dur’s Left Arm - bao_arm
Bao-Dur’s Prototype Shield - bao_shield
Bao-Dur’s Harness - bao_belt
Mira’s Mesh Jacket - a_light_x09
Mira’s Charric - h_charric
Handmaiden’s Gift - hand_robe
Handmaiden’s Staff – w_melee_x01 (this has been edited to look like the Force Pike)
Mandalore’s Armour - a_heavy_x01
Mandalore’s Heavy Repeater - mand_rifle
Visas’ Robe - visas_robe
Disciple’s Clothes - mical_cl


The NPCs also have items on their person I thought likely to be found on their person, such as shields, belts etc.

That concludes what Force Fashion 2 does; I hope you enjoy it!


-----------------------------------

Section IV: Possible Mod conflicts
-----------------------------------

Firstly the mod has been tested, and reviewed so there should be no bugs!

The Mod is packaged in TSLpatcher which should remove most compatibility issues, however...

Force Fashion 2 has been designed to attempt to be as compatible as possible with other mods, the only files which are likely to conflict with any other mods are the .dlg files for Mira, Disciple and Atton. These files can be deleted for compatibility reasons, but you will need to cheat their robes into game for
them to use. Obviously the mod will clash with other robe mods; such as 90SK's Super Content Mod and Achilles Robe Mod.

The Mod is totally compatible with the Ultimate Saber Mod apart from two files atton.dlg and disciple.dlg either mod will work without these files, so
replacing them just means you will have to cheat the custom Saber or custom Robe into the game for the NPC.

The mod should be totally compatible with both TSL:RP and TSL:CR projects, should there be any problems the patches to remedy this will be released.


---------------------

Section V: Credits
---------------------

In no particular order I would like to thank;

Svosh for making his awesome Robe fixes!
encinodude - for his help with the item descriptions
Darth333 - she's awesome... the end!
Astor Kaine, SpaceAlex, mimartin, Quanon and Doc Valentine for Betaing and reviewing the mod to ensure its quality
Space Alex, Shem, RedRob, Quanon, Jae Onasi, Mono Giganto Darth Insidious, Inyri Forge and many others who commented on improvements to Robes.
Darth Insidious - help with the readme.
90SK for originally letting me use his collars as a base in FF1
Everyone at Lucas Forums: Holowan Laboratories - http://www.lucasforums.com/forumdisplay.php?f=324)


---------------------------

Section VI: Special thanks
---------------------------

Goes to Fred Tetra for making the awesome KotOR Tool and Stoffe for the equally amazing TSLpatcher!


--------------------------

Section VII: Terms of use
--------------------------

PERMISSIONS: PM me at LF to discuss usage in a mod. This Mod should only be found at KotOR Files and
Lucas Files, please contact me if hosted elsewhere!

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


Hopefully it will be up on KotOR Files soon, however in the mean time...

KotOR Files Download Link (Click Me) (http://knightsoftheoldrepublic.filefront.com/file/Force_Fashion;104261)

Temporary Download Link; Click Me! (http://www.filefront.com/14601661/Force%20Fashion%20II.zip)

Hope you enjoy!
 Laar_Dha
09-25-2009, 11:07 PM
#2
These robes look amazing.:thmbup1: But darn, it's going to be hard to choose. I'm going to end up changing everyone's robes every 10 minutes.:D
 Q
09-25-2009, 11:31 PM
#3
What perfect timing! :thumbsup:

I was just getting ready for my first TSLRCM playthrough.
 jonathan7
09-26-2009, 5:14 AM
#4
What perfect timing! :thumbsup:

I was just getting ready for my first TSLRCM playthrough.

Hehe, the mods are totally compatible apart from 3 files... atton.dlg, disciple.dlg and d_hk47_1. The only two that matter are the atton.dlg and the disciple.dlg.

Install TSLCRM first, then install FF2; then go back into tslpatcher data from TSLCRM and extract those to files to TSL Override folder and say "yes" to "Overwite". Have fun :D

I am also working on a patch...
 Marius Fett
09-26-2009, 9:26 AM
#5
This was really a fun mod to work on, though J7 is the genius behind it. :D
 Quanon
09-26-2009, 11:28 AM
#6
ME WANTZ! :lol:

Woot, great looking mod you guys, looks fabulous smexy and tasty.
Its been awhile since a good big reskin mod popped up!

Congrats, this'll be a permanent in my override. So, whats up next? Heavy armours? :p
 Giant Graffiti
09-26-2009, 12:23 PM
#7
Dammit j7, how many of these Force Fashion mods are you going to make me download? :xp:
 Mono_Giganto
09-26-2009, 3:40 PM
#8
Cool skins J7, I'm looking forward to seeing how they look ingame.
 Astor
09-26-2009, 4:43 PM
#9
Although I only got to do a little bit of testing, I was very impressed by what I saw, and i'm looking forward to using the final version when I next get the chance.
 Demongo
09-26-2009, 6:35 PM
#10
Oh wow great robes! You made me play TSL again:D
 Lord of Hunger
09-26-2009, 6:43 PM
#11
Glad that there is a compatibility patch coming soon. For the best experience I'll just wait for it.

Also awesome that you used the Patcher. Makes mod use SO much better....
 jonathan7
09-26-2009, 7:13 PM
#12
Thanks for all the kind comments guys, glad you like the Robes :)

Dammit j7, how many of these Force Fashion mods are you going to make me download? :xp:

One more, am planning a Force Fashion for K1

Glad that there is a compatibility patch coming soon. For the best experience I'll just wait for it.

To be honest, all you loose from the temp fix is the NPC's (just Atton and Mical) Robes won't automatically spawn in game if/when they become Jedi. You could just cheat them into game. But as said I'm working on patching it :)

Also awesome that you used the Patcher. Makes mod use SO much better....

All my mods are packaged in TSL patcher :)

Besides as K-Files staff, I think I should set an example ;)
 Doc Valentine
09-27-2009, 3:54 AM
#13
It's quite awesome to see how far your skinning abilities have come. Especially in a package as voluptuous as this :D. Honestly, I don't want to sound like a mod snob or anything, but I don't usually go for the smaller upgrade your game mods, unless they are really really extraordinary, and I think this one knocks it out of the park. As I said earlier the black robes are sooooo freaking awesome. It always irked me that the black robes in game weren't all that great.. or black for that matter. These are fantastic though :).

And as usual, you have added a great variety. I LOVE VARIETY. So many choices.... For a fashionista like me this mod is a must have :)

Well done Jon.

All my loving love,
-Doc :)
 jonathan7
09-27-2009, 7:57 AM
#14
/\

High praise indeed; Thanks Doc! Glad you like all the Robes! I was obviously a bit irritated with the quality of Robes in game, and was even more annoyed that quite a few Robes weren't actually implimented in game; and by Obsidian's sloppy research. So I hope this mod rectifies this!
 FaZzZa99
09-27-2009, 8:22 AM
#15
choosing between this and the 90SK robe pack will be the hardest decision of my life!
 jonathan7
09-27-2009, 8:26 AM
#16
choosing between this and the 90SK robe pack will be the hardest decision of my life!

This is more compatible with other mods :xp:
 FaZzZa99
09-27-2009, 8:28 AM
#17
This is more compatible with other mods :xp:

lol! orly,i shall have to meditate on this
awesome work btw!
 allanm
09-27-2009, 2:17 PM
#18
[QUOTE=jonathan7;2676204]Thanks for all the kind comments guys, glad you like the Robes :)



One more, am planning a Force Fashion for K1


At last! K1 robes are a bit on the dire side - they could do with a serious upgrade! Can't wait to see it :-)
 TriggerGod
09-27-2009, 3:02 PM
#19
KFiles link (http://knightsoftheoldrepublic.filefront.com/file/Force_Fashion;104261)

And on another note, great robes J7! I might be using these in my next run through, when I get around to it.
 ZimmMaster
09-27-2009, 9:08 PM
#20
Very good improvement over the original. Those collars on the Dark Jedi Robes were really bothering me. Great job!
 SpaceAlex
09-28-2009, 3:15 AM
#21
Ah, you finally released these. Good work... and sorry for not being able to beta test properly. ;)
 Darth Darkus
09-30-2009, 7:45 AM
#22
how did you guys fix the "collar issue"? I'm so annoyed by the black collar simply overwriting everything I put in my reskins.... + can you tell me where the gloves or hands are located on the regular jedi robe or dark jedi robe skins?
 jonathan7
09-30-2009, 8:00 AM
#23
how did you guys fix the "collar issue"? I'm so annoyed by the black collar simply overwriting everything I put in my reskins.... + can you tell me where the gloves or hands are located on the regular jedi robe or dark jedi robe skins?

The wonderful Svosh made a collar fix which can be found on his website (http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm) the direct download link is; Click Me! (http://www.angelfire.com/crazy2/xclone_0101/images/sv_master_robe_skins.rar)

I did write the readme not for my own entertainment but to help others ;) This is also a release thread, so the above isn't really on-topic either.
 Canderis
09-30-2009, 8:03 AM
#24
how did you guys fix the "collar issue"? I'm so annoyed by the black collar simply overwriting everything I put in my reskins.... + can you tell me where the gloves or hands are located on the regular jedi robe or dark jedi robe skins?


---------------------

Section V: Credits
---------------------

In no particular order I would like to thank;

Svosh for making his awesome Robe fixes!

...
 Darth Darkus
09-30-2009, 8:15 AM
#25
The wonderful Svosh made a collar fix which can be found on his website (http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm) the direct download link is; Click Me! (http://www.angelfire.com/crazy2/xclone_0101/images/sv_master_robe_skins.rar)

I did write the readme not for my own entertainment but to help others ;) This is also a release thread, so the above isn't really on-topic either.

yeah, it said robe fix... I didn't recognize it as the collar fix.... and I didn't want to make new topic for every little question I have but if that's the way, ok! Otherwise, nice mod!
 redrob41
10-03-2009, 7:02 PM
#26
Excellent work Jonathan7 :golfclap:. I really enjoy the quality and variety you've put out here, and I think that this is a fantastic example of what modders can achieve (and strive for).
 Darth Cryptic
10-05-2009, 10:09 PM
#27
Slight glitch with Kreia's saber: No color crystal.
 jonathan7
10-05-2009, 10:18 PM
#28
Slight glitch with Kreia's saber: No color crystal.

Hmmm, curious error - you have any other mods installed?
 Darth Cryptic
10-05-2009, 10:35 PM
#29
Hmmm, curious error - you have any other mods installed?

Chain's Darksword is the only other one, that I can remember, that uses Upcrystals and I installed FF2 after i installed that.
 jonathan7
10-05-2009, 10:48 PM
#30
Chain's Darksword is the only other one, that I can remember, that uses Upcrystals and I installed FF2 after i installed that.

I'll have a look into it ;)
 Darth Cryptic
10-06-2009, 11:58 PM
#31
Ack, forgot I also had in Redhawke's Exile pack.
 Ogriv83
10-07-2009, 4:58 AM
#32
This may very well have stolen the permanent robe replacment place in my override. Truly great work
 Darth Payne
10-10-2009, 10:39 PM
#33
Before trying this mod i have a question.

Is this mod compatible with Final Touch?
 jonathan7
10-10-2009, 10:52 PM
#34
Before trying this mod i have a question.

Is this mod compatible with Final Touch?

They are compatible yes, though there are places of overlap where you will have to decide which skin you prefer for example. Both use TSLpatcher, and having quickly looked over The Final Touch I can't see any overlapping scripts
 lifehole
10-28-2009, 7:19 PM
#35
Is this compatible with TSL:rcm?
 Lord of Hunger
10-28-2009, 7:23 PM
#36
Greetings lifehole. According to Jonathan7 in above comments, it is mostly compatible. There are some files that are not compatible at the moment. A patch will be out as soon as the final version of TSLRCM is complete and Jonathan7 has the time and inclination.
 jonathan7
10-28-2009, 7:39 PM
#37
Is this compatible with TSL:rcm?

In post 4 of this thread I answered this question ;)

Hehe, the mods are totally compatible apart from 3 files... atton.dlg, disciple.dlg and d_hk47_1. The only two that matter are the atton.dlg and the disciple.dlg.

Install TSLCRM first, then install FF2; then go back into tslpatcher data from TSLCRM and extract those to files to TSL Override folder and say "yes" to "Overwite". Have fun

I am also working on a patch...

You know, I didn't write the readme for my own amusement either ;)

Firstly the mod has been tested, and reviewed so there should be no bugs!

The Mod is packaged in TSLpatcher which should remove most compatibility issues, however...

Force Fashion 2 has been designed to attempt to be as compatible as possible with other mods, the only files which are likely to conflict with any other mods are the .dlg files for Mira, Disciple and Atton. These files can be deleted for compatibility reasons, but you will need to cheat their robes into game for
them to use. Obviously the mod will clash with other robe mods; such as 90SK's Super Content Mod and Achilles Robe Mod.

The Mod is totally compatible with the Ultimate Saber Mod apart from two files atton.dlg and disciple.dlg either mod will work without these files, so
replacing them just means you will have to cheat the custom Saber or custom Robe into the game for the NPC.

The mod should be totally compatible with both TSL:RP and TSL:CR projects, should there be any problems the patches to remedy this will be released.

Greetings lifehole. According to Jonathan7 in above comments, it is mostly compatible. There are some files that are not compatible at the moment. A patch will be out as soon as the final version of TSLRCM is complete and Jonathan7 has the time and inclination.

3 Files are incompatible, and of those only 2 matter; but when TSL:RCM is finalised I shall release a fix :)
 Q
10-28-2009, 8:02 PM
#38
The robe models are wonderful, j7! :thmbup1:

My two favorites have got to be the Jedi robes, both light and dark. Heck, I used the Jedi robe's texture for every robe that my PC wore throughout my last playthrough. Its outer robe could be a shade darker, but otherwise it's perfect. :)
 jonathan7
10-28-2009, 8:10 PM
#39
The robe models are wonderful, j7! :thmbup1:

My two favorites have got to be the Jedi robes, both light and dark. Heck, I used the Jedi robe's texture for every robe that my PC wore throughout my last playthrough. Its outer robe could be a shade darker, but otherwise it's perfect. :)

Thanks Q, glad you liked them :)
 Lord of Hunger
10-29-2009, 2:37 AM
#40
I actually haven't had time to play through the entire mod yet, but I do have a comment to make:

I find the advanced weapons at the beginning (Peragus) a bit overpowered, even with the difficulty at hard. Perhaps in a future version or patch you might consider raising the difficulty of the Sith Assassins to compensate? Just a thought.

So far though, I like. :) Keep up the awesome modding.
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