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MORE VEHICLES AND BETTER GRAPHICS (duh)

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 darkjedimonkey
12-21-2007, 8:36 PM
#1
Vehicles
:vsd: :missile: :awing: :racer:

I feel limited on vehicles on both single and multiplayer....
I want more than 7 snowspeeders on Hoth. 17 would be more like it.
More than just two Republic Gunships and AT-TE's on Genoisis.
bigger hangars on spaceships
more at at more at st more at te more at ta etc etc

Graphics
In BF1 they managed to get plants on Theed etc
but on other maps there was barely any realness to the whole thing
more than just a painted sky please.
sort of like Halo graphics only better
:)
 deathclone
12-24-2007, 1:05 AM
#2
in other words for this to happen there gonna need WAY bugger maps
 darkjedimonkey
12-24-2007, 10:18 AM
#3
not exactly
more vehicles would not mean bigger maps
graphics would though....
 GeneralPloKoon
12-27-2007, 3:49 PM
#4
How would graphics mean bigger maps??? More vehicles would equal bigger maps, imagine Hoth exactly the same with 17 snowspeeders, woah! I can't see anything in the sky!!!
 darkjedimonkey
12-27-2007, 9:16 PM
#5
hahahahahahahaha
i think 17 snowspeeders would be sweet along with the actual number of at ats.
of course more vehicles would turn the tide of battle with just 200 per army
so more units would have to be involved to equalize that battle
 dr.w
01-06-2008, 8:20 PM
#6
starfighters should be re-added to bf3 like in bf1. it isn't as cool with just hoth as the only place with flying vehicles. and they should have larger maps and more troops on each side (with certain advantages for each side like the empire having better weapons but the rebels having better soldiers)
 TKT101
01-15-2008, 8:32 PM
#7
Yes I agree with more vehicles for certian maps.
 Bs|Rogue52
01-15-2008, 8:57 PM
#8
yes but for that many tanks/vehicles you might as well forget any soldier type, games have been succsesfull without so many vehicles, maybe expand on space, but i like the current number, anymore would be obnoxious and i would avoid servers with those maps, id rather they put there effort into better hit registry and realsitic enviroment.
 darkjedimonkey
01-17-2008, 3:54 PM
#9
true
 NL_Sudentor
02-01-2008, 2:03 PM
#10
yes but for that many tanks/vehicles you might as well forget any soldier type, games have been succsesfull without so many vehicles, maybe expand on space, but i like the current number, anymore would be obnoxious and i would avoid servers with those maps, id rather they put there effort into better hit registry and realsitic enviroment.


Yes you are right, but maybe they can make vehicles optional. And the numbers too.
 Stormtrooper117
04-05-2008, 7:02 PM
#11
I think that they should include vehicles but MAKE THEM ACTUALLY DESTROYABLE!!! It takes too long to destroy the jeep-like vehicles with a rocketlauncher. Small vehicles should only need one hit
 NL_Sudentor
04-06-2008, 11:15 AM
#12
I think that they should include vehicles but MAKE THEM ACTUALLY DESTROYABLE!!! It takes too long to destroy the jeep-like vehicles with a rocketlauncher. Small vehicles should only need one hit

There aren't jeep like vehicles in the games!!!
They all have armor
 Micahc
04-28-2008, 7:32 PM
#13
I think it does only take 1 rocket to destroy a speeder....
 littleman794
04-29-2008, 4:07 PM
#14
ya, speeders cant have that much armor or else they wouldn't be so speedy...
 NL_Sudentor
05-01-2008, 2:54 PM
#15
Yeah but speeder isn't a jeep like vehicle
 littleman794
05-05-2008, 11:11 AM
#16
no, it is more like a dirt bike type vehicle....except faster with guns....:xp:
 darkjedimonkey
06-16-2008, 4:20 PM
#17
ok. more vehicles.
 DeathKnight23
06-17-2008, 3:40 AM
#18
ok. more vehicles.

yeah we get the point :lol:
 darkjedimonkey
07-19-2008, 5:19 PM
#19
yeah but.... more vehicles means all kinds of vehicles. even gigantic battleships. god. i hope bf3 doesnt suck
 Gemini_Thunder
07-20-2008, 6:03 AM
#20
More vehicles would have to equal larger maps. You wouldn't want a bunch of vehicles on a tiny map would you?
 darkjedimonkey
07-21-2008, 6:53 PM
#21
How would graphics mean bigger maps??? More vehicles would equal bigger maps, imagine Hoth exactly the same with 17 snowspeeders, woah! I can't see anything in the sky!!!

actually some one already talked about that problem.
 RC-1183
07-27-2008, 11:32 PM
#22
ya i say more vehicles but not to many like depending on the map size would determine the amount of vehicles same with troops think about it if u had a HUGE map and only 200 troops it would be too easy to get killed cuz they r spread out to far but more troops would be cool and make it more realistic but wat if they added a RTS type thing too were u could buy more troops if u felt u had insuffeciat numbers but there would have to a limit say 2000??? but u have to remember if they added all this it would take a lot longer for the game to come out
 jawathehutt
07-28-2008, 3:15 PM
#23
this is not an rts, or rts hybrid game, from now on, lets just ban rts related ideas.
 Bs|Rogue52
07-28-2008, 5:38 PM
#24
this is not an rts, or rts hybrid game, from now on, lets just ban rts related ideas.


I agree, please go to the EAW forums for those ideas.
 GeneralPloKoon
07-30-2008, 4:26 PM
#25
Indeed.
 shukkoku
08-02-2008, 11:05 PM
#26
I think that they will have to WORK to meet our expectations with graphics, but it can be done. If they have mediocre graphics the fans will tare them apart so they are really put on the spot.
and I'm just going say this now. I think that the vehicles are too powerful. half the time I'm getting mowed down by a tank, so that being said I think they should have more vehicles but make them weaker.
Also I think they're should be a mode with No vehicles what so ever.
 Bs|Rogue52
08-03-2008, 8:05 AM
#27
I think they're should be a mode with No vehicles what so ever.

I agree.

However good gameplay > good graphics.
 GeneralPloKoon
08-03-2008, 4:40 PM
#28
Or an option to turn off vehicles. Custom settings!
 NL_Sudentor
08-05-2008, 4:30 AM
#29
I think that they will have to WORK to meet our expectations with graphics, but it can be done. If they have mediocre graphics the fans will tare them apart so they are really put on the spot.
and I'm just going say this now. I think that the vehicles are too powerful. half the time I'm getting mowed down by a tank, so that being said I think they should have more vehicles but make them weaker.
Also I think they're should be a mode with No vehicles what so ever.

Indeed, but that is the meaning of an tank he.

They should ban the boost option with tanks and they alson need to make them slower.

Or AT missiles need to be stronger and maybe (like the battlefield 2 concept)
place some bazooka stations so u don't have to be only rocket unit
 GeneralPloKoon
08-05-2008, 3:02 PM
#30
Rocket Turrets! Thats what we need!
 Bokken
08-05-2008, 4:17 PM
#31
They'd just go boom after AT-AT missiles hit them...
 jawathehutt
08-05-2008, 5:21 PM
#32
so dont put atats on every map then
 GeneralPloKoon
08-06-2008, 5:52 PM
#33
A AT-AT on Endor would be funny they would get caught on a tree and explode!
 Bokken
08-06-2008, 7:37 PM
#34
I didn't only mean AT-ATs, that was a mis-type. Most tank missiles destroy turrets of any type by the second missile launch.
 GeneralPloKoon
08-06-2008, 9:55 PM
#35
But it would be funny....to blow the turrets up!
 jawathehutt
08-06-2008, 10:39 PM
#36
But if the tanks health was lowered, then a good ambush could destroy the tank before it knew what hit it
 RC-1183
08-09-2008, 10:48 AM
#37
exactly just like tht but he has a point wat if they put at ats on a map where they couldnt opperate all that well but they could still use their turrets but if they moved they blew up
 NL_Sudentor
08-10-2008, 9:48 AM
#38
And I don't know if its difficult to make but why don't make the vehicles on a way that every part on it could be destroyed!!

For example: If u shoot rocket on the gun turret that it can't be used any longer because it is destroyed but the tank stil go's on and is less effective in battle
 GeneralPloKoon
08-10-2008, 4:40 PM
#39
Very good idea.
 RC-1183
08-12-2008, 2:38 PM
#40
ya exactly why not or if u shot on of the 6 legs on a at-te then it couldnt move but it could shoot
 GwannaSauna
10-27-2008, 2:12 AM
#41
To add a great vehicle that would turn the tide in any battle...

---------------------------------------------------------------------------------

Add a pilotable/drivable capital ship! For example:

"Press Y/Triangle/F10 to enter [Mon Calamari Cruiser]"

*enter Mon Cal*

Positions:
Pilot (Pliots the ship, duh!)
Co-Pilot (Keeps track of the weapon and health systems, command crew etc.)
Gunner 1 (Turbolaser)
Gunner 2 (Turbolaser)
Gunner 3 (Ion Turbolaser)
Gunner 4 (Turbolaser)
Gunner 5 (Turbolaser)
Gunner 6 (Turbolaser)
Gunner 7 (Ion cannon)
Gunner 8 (Twin turbolaser)
Gunner 9 (Rapid-fire turbolaser)
Gunner 10 (Heavy hangar gunner [left])
Gunner 11 (Heavy hangar gunner [right])
Gunner 12 (Rear gunner)
Technican 1, 2, 3, 4, 5 (Repairs ship when damaged; carries a blaster pistol)
Commander (Orders troops; carries a commando pistol)
Troop garrisons x20 (Protects the ship; each garrison has 5 troops)
Pilots x15 (Pilots starfighters in the hangar [Ships: X-Wing, B-Wing etc.])
Civilians x40 (Sleeps, eats, runs around when danger arises)

Oh yeah, and the added feature of hangar-to-hangar fighting (for example: like in episode IV where the Tantive IV was invaded by an ISD)


Oh yeah, and bigger space maps!!!!!

THAT would make the ultimate space battle!!!
 jawathehutt
10-27-2008, 5:03 PM
#42
The only tiny little problem with your plan is that 1. Theres rarely even that many people in servers just to man the turrets and fly the ship and 2. Who would ever want to be a position like civilian or technician, when I play video games I tend to want to do something as opposed to wait and around and wish something was happening.
The idea of a pilotable cap ship is cool(and often stated), but to pull it off it would have to be simplified quite a bit from your idea.
 LordOfTheFish
10-27-2008, 7:55 PM
#43
I'll stick to the single/double piloted ships.
 Bokken
10-28-2008, 9:45 AM
#44
Not even too many people want to do double positioned ships except for Snowspeeders and Transport Ships. If they can help it, they never double-pilot a Bomber.
 shukkoku
02-02-2009, 11:32 AM
#45
maybe just having one person plot the route of the capitol ship, then it moves and every one is happy.
 joesdomain
03-04-2009, 10:50 PM
#46
More vehicles is the good idea. I was disappointed alot of vehicles were left out from the previous games. Playable millenium falcon, slave I and B-wings are example.
 Bokken
03-05-2009, 12:09 AM
#47
Oh, darn, this game doesn't have enough cheap secondary-fire-button-spamming annoying as hell vehicles for you? Because everyone who chats on the big servers either complains about tankers or is a tanker.
 LordJhredmo
03-05-2009, 9:33 AM
#48
Like I said before: More LAATis for ground conflicts (and, of course, appropriate equivalent transports for other factions)!
 Bokken
03-05-2009, 1:17 PM
#49
You know, I actually don't think that ground-air transport ships is such a bad idea, providing that measures are taken to ensure that they aren't spammed like the Snowspeeders on Hoth.
 LordJhredmo
03-05-2009, 2:21 PM
#50
Exactly. Two or something, depending on map size, but seeing the leaked footage tells me that the number of ships attacking/landing may not even be a problem.
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