Title: Super Enhanced Mod for both KOTOR & TSL
Author: Shem
Date Released: 9/9/06
http://www.pcgamemods.com/mod/18976.html)
http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_for_both_KOTOR_TSL;69389)
Title: Super Enhanced Mod for both KOTOR & TSL - Add On
Author: Shem
Date Released: 9/16/06
http://www.pcgamemods.com/mod/19066.html)
http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_Add_On_for_both_KOTOR_TSL;69846)
Before I go into any details, it's important that you download my Ultimate Sound Mod...
http://www.lucasforums.com/showthread.php?t=166972)
...and use at least the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
The Original Release
Description: This is by far the biggest mod I've ever done and I made it for both KOTOR games. This mod has 148 files to add for KOTOR and 236 files to add for TSL. Before I talk more about what you're going to get, this mod is for ADVANCED users. Basically if you're pretty good at playing both KOTOR games and it's gotten pretty easy, I have a surprise for you.
One of the things I did to enhance this mod to give people something that most people never had a chance to see is that I have taken out the dexterity limitations that armor would give you. Like the heaviest of armor by default never allows you to have any of your dexterity bonuses. This mod changes that. So in this mod, if you had say your Dexterity is like 18. That gives you a +4 Dexterity bonus, but if you use the heaviest of armors, that gets taken away. Not anymore in this mod.
Another thing I did is that armor never restricts Force Powers anymore. That's right, no matter what armor you are using, Force Powers are not restricted. That always bugged me, especially when you fight a Sith apprentice like Darth Bandon and he's shooting out Force Lighting and then you kill him, put on his armor and somehow you can't use the same power. Plus the armor doesn't look like the one he wore, but that's another issue. I only modified one default piece of armor in both games and that's the Exar Kun armor. It's now black and it's very heavily modified. It's also a lot more expensive. You can get it in K1 from a Korriban merchant, and it will show up from time to time in the TSL random loot.
Ever notice in both KOTOR games, sometimes by default (before any upgrades) that some melee weapons are more powerful than any lightsaber? Okay, pure energy versus a piece of metal. I don't think so. This mod changes that. This makes lightsabers the most powerful weapon. Below is the energy damage by default, and my upgrade.
KOTOR
Short Lightsaber 2-12 (my mod 42-52)
Standard Lightsaber 2-16 (my mod 42-56)
Double-bladed Lightsaber 2-20 (my mod 42-60)
TSL
Short Lightsaber 2-16 (my mod 42-56)
Standard Lightsaber 2-20 (my mod 42-60)
Double-bladed Lightsaber 2-24 (my mod 42-64)
All lightsabers have a +10 bonus to your Blaster Bolt Deflection. You're going to need it. More on that later. If you're wondering about upgrades, I've taken the damage bonuses, attack bonus, etc out. The way I look at it, a blade that is "PURE" energy can't get more powerful with simple crystal update. That's just my view. Upgrades are basically good for changing lightsaber crystals for K1. For TSL, I made the upgrades have different effects than making the lightsaber more powerful because some of the areas of the game are way more difficult than it is in K1 (due to some limitations). So instead of putting more power in the lightsaber itself, it will give you like regeneration to your vitality, different types of attribute bonuses, Force regeneration, bonus feats, etc. Basically things that can make the PC (or party members) more powerful, but not the lightsaber itself. In TSL, that same principle applies with the upgrade components you can put in your lightsaber. However, I did add an extra bonus with the same crystal in both games. This crystal is an instant death crystal. Put this crystal in your lightsaber and it gives you instant death properties to your lightsaber. I won't tell you which one it is. I'll let you figure it out for yourself. Here's a hint, once you find out which one it is in one of the games, it's the same crystal in the other game. I put in the description of this crystal calling it the "Crystal of DEATH" so you know when you found it. In K1, you will find it for sure if you always check the loot. In TSL, it's in the random loot, so hopefully it will show up in your game.
Blaster fire is way more powerful in this game. It will have it's challenges, but it will also have it's advantages too. Example of this in my personal game play is is droid starts shooting at me and I'm deflecting the lightsaber bolts back at the droid, by the time I get there to make an attack on it, it explodes before I get the change because the bolts were powerful enough to destroy the NPC opponent. That reminds me of how it was in the Star Wars movies. It makes it more realistic. It also adds new challenges to the game and your strategies will change the way you approach some battles. A lot of the weapon's upgrades have been changes or done away with, especially in K1. The enhancements are in the blaster when you get it so you don't have to hunt for upgrades to make the blaster at full potential. Basically it comes fully upgraded.
Some opponents have been enhanced, new ways to the way they will fight you from time to time will be different. There are many surprises in this mod that I won't want to give away because I think of them as spoilers. Kind of like when your PC in K1 found something out about his/her true identity if you catch my drift. Basically I want to shock you. I feel that way it gives new excitement to the games. These games are old enough that a lot of the excitement has worn off and I want to revive that a little. I promise it's worth it for me to hold that information back from you.
For those who have downloaded my mods before, I have snuck bits and pieces of some of my past mods in here from both games, so if you're it asks to overwrite any files from them, that's okay. In fact, some of those have been updated, like my Mandalorian Assault armor. The update is the new icons for them. There are other ones from both games, but I don't want to say because I don't want to give away any surprises. Some of you may figure out what they are when you see certain files get overwritten. In some ways this will make game play easier at times, especially if you're taking on an single opponent that isn't really that powerful, but it will make the game harder and challenge you.
HAVE FUN & ENJOY THE NEW CHALLENGES!!!
The Add On
Before you download this mod, download the original first or you will be playing with a completely lop sided mod that won’t be any fun.
This is a add on to the original mod to add new enhancements, surprises, challenges and things at times to make life easier if you’re having trouble with the original mod. KOTOR adds 60 new files and updates and TSL adds 110 new files and updates. Feel free to let some files override each other because these will be the updated ones.
Some key changes/updates:
KOTOR
-Darth Bandon has been a little more equaled out and I found a way to make him a challenge when you face him on Manaan without scripting. Darth Bandon on Manaan uses the same .utc tag name as the one on the Endar Spire, so it would cause a conflict depending on which one was modified. I found a way around it so he’s a bit more challenging no matter where you face him. Also Darth Bandon’s armor has been really enhanced enough to be worth wearing, or selling.
-The Unknown World now has some new twists to it. Things will be totally different and challenging that was not there before. Depending on which side you take with the Rakatan’s, depends on the surprise you get. Play both sides to find out what surprises are there now. One hint will be that it seems like Jedi from the past left some secrets behind.
-Making your way through the Star Forge has just become more interesting with new surprises and challenges.
TSL
-Darth Nihilus has been enhanced for your confrontation with him on the Ravager. He’s no longer the pansy he was when you faced him originally. He’s really ready to take on three people (Exile, Visas, and Mandalore) at the same time and show us that he’s a force to be reckoned with.
-Darth Sion has been enhanced during your battle with him in the Trayus Academy. It will be harder and take longer to defeat him. If you love long lightsaber duels, this will really be a treat.
-Facing off against Darth Traya at the end adds a new surprise to the battle. Find out what that is.
-More enhanced items for those who are getting gunned down too easily to help you stay alive if you need them.
Also, if you are having trouble getting through this mod for both games, I added an option when you start a new game to hit RECOMMENDED when choosing your attributes to give your PC a boost. Some of you guys will be familiar with this idea from a previous mod I released. If you’re fine with how your PC starts in either game, just don’t worry about it and choose your specific attributes. Keep in mind there are other little surprises hidden.
Instructions: Put all the different types of files in the override directory folder and enjoy. If you don't have one for TSL, just simply create one. KOTOR already comes with one. I marked each of the games folders to which files go into which game. It very important to do it that way, or you will corrupt your games if you don't do it right.