Here is the list of things i've been working on lately, screens coming up soon.
- Malak's PC Head v2.0 - 95% complete.
- Episode 3 Clonetrooper armors - 90% complete.
*Update*
At the moment only thing i can show is practically finished head for Darth Bane.
http://img83.imageshack.us/img83/8600/banewipte8.jpg)
Hmm... looks interesting. Keep it up!
jedi tunic is looking good bro, keep it up!
*Update*
http://img128.imageshack.us/img128/3203/tunicszx2.th.jpg) (
http://img128.imageshack.us/my.php?image=tunicszx2.jpg)
Click on thumbnail for larger pic.
Upper left - Kenobi 'Revenge of the Sith'
Upper right - Skywalker 'Attack of the Clones'
Lower left - Skywalker 'Revenge of the Sith'
Lower right - Windu 'Attack of the Clones'
I have replaced unused male Darth Revan armor model with those.
You will be able to get them via cheats, or buy them on Dantooine in salvager camp.
*Update*
Additional fixes for arms and back are in progress.
Note, that character's both eyes are white. It just happened character closed then non-crippled one.
http://img281.imageshack.us/img281/4709/banewipze2.jpg)
*Update*
First two of upcomming Episode 3 Clone Armors. With help of Mono helmets will become avaiable as headgears.
http://img386.imageshack.us/img386/1845/thiregreevz4.jpg)
*Update*
2 new variants, 501st Legion and default.
http://img95.imageshack.us/img95/2930/p2501jb6.jpg)
Comments and feedback welcomed.
great job don. i've been wanting someone to make a 501st armour.
*Update*
Last of regular trooper armors, 212th Attack Battalion and 7th Sky Corps.
http://img123.imageshack.us/img123/2258/2127thjv2.jpg)
Next update will feature armors of Commander Cody, Commander Bly and Commander Deviss. However, as there are no similiar models (no model is bulky enough and has kilt - Zeiston Sha isnt the option) so their shape will be a bit off than movie counterparts.
Now here's something done spontaneously. I tought ill make one of those "personal" robes, but it ended up as these two - Herald of Darkness and Guardian of Light robes. Thanks to Stoffe, they are scripted to appear in your quarters locker on Habringer, based on your alingment.
http://img205.imageshack.us/img205/2722/pcgmhodot6.jpg)
http://img204.imageshack.us/img204/5271/pcgmgolbi2.jpg)
wow those r nice i am working on a suit of armour like that was worn durning the midevil times.
i love the herald of darkness and guardian of light robes! how the hell did you make them?
Skill, practice and Gimp program.
can you please tell me where i can find GIMP?
http://gimp-win.sourceforge.net/stable.html)
Assuming you have windows, you need first 2 downloads.
This is looking great Don. I hope it turns out as well as it seems to be.
Skill, practice and Gimp program.
wauv! could you please use your webskills to upload those to somewhere downloadable? :)
they are freaking amazing!
are they armor part upgradeable, what are the stats?
wauv! could you please use your webskills to upload those to somewhere downloadable? :)
they are freaking amazing!
are they armor part upgradeable, what are the stats?
They will be downloadable soon, I'm just having trouble with Harbinger spawn script.
They are upgradeable as any regular Knight/Master robes, and base stats are as follows:
Guardian of Light
Restricted to PC
Restricted to Light Side
Defense Bonus: 10
Damage Immunity: Energy 50%
Regenerate FP: 5
Attribute Wisdom Bonus: +4
Herald of Darkness
Restricted to PC
Restricted to Dark Side
Defense Bonus: 10
Damage Immunity: Energy 50%
Regenerate FP: 5
Attribute Strength Bonus: +4
They will be downloadable soon, I'm just having trouble with Harbinger spawn script.
They are upgradeable as any regular Knight/Master robes, and base stats are as follows:
Guardian of Light
Restricted to PC
Restricted to Light Side
Defense Bonus: 10
Damage Immunity: Energy 50%
Regenerate FP: 5
Attribute Wisdom Bonus: +4
Herald of Darkness
Restricted to PC
Restricted to Dark Side
Defense Bonus: 10
Damage Immunity: Energy 50%
Regenerate FP: 5
Attribute Strength Bonus: +4
Don't know if it's possible but why not make them dependant on your class?
Guardian +4 strength
Sentienel +4 Dexterity
Consular + 4 Wisdom.
can you do that on one robe, or would you need to make 6 different ones? and give on that basis?
E.g.
Sith Guardians - Harbringer of Darkness
Jedi Guardians - Guardian of Light
Sith Sentinels - Harbringer of Darkness
Jedi Sentinels - Guardian of Light
Sith Consulars - Harbringer of Darkness
Jedi Consulars - Guardian of Light
might be a bit too complicated though :) but I wouldn't know, I got the ideas, but lack the skills for modding
w00t! Those robes are frickin awsome! I really like the Herald of Darkness!
Btw. Could u also release the head?
- Ghost Down
Possibly in later time. Its just Sith Apprentice head with various parts of Uthar tatoos.
What im gonna add very soon is also robe for neutral players, "The Scion of Balance".
Oh my god! Those are great mods, Both the clone troopers armors and the robes, they are really cool! I allways have wanted those armor for the game. By the way, could you do the armors that wore the clone commandos in "clone wars"? (Those in blue and white)
Provide me the picture and i'll be able to tell.
Here goes last robe in the pack, only for neutral aligned characters - The Scion of Balance. Stats, same as other two, except bonus attribute is constitution in this one.
http://img214.imageshack.us/img214/1299/sobpcgmkh6.jpg)
Fantastic!!! Is there any tutorials of GIMP?
www.gimptalk.com) <---Mainly about doing signatures. What i've done here are premade textures (read: used with permission) placed correctly over TSL models.
you will need to either darken the forefront of the "kilt" or smooth out the edges, the "pixellines" are clearly visible in the neutral one
where can i find these Textures on the site? what are they under?
Dun dun dun...
W.I.P shot, does he remind you of someone?
http://img83.imageshack.us/img83/8366/74gu8.jpg)
Since actual Jedi Malak's head cant be separated without screwing facial animations, i decided to make one from Bald Asian head. I did however, use Lord LaForge's head with remodeled nose (And if someone could make ears smaller, it would be good while using Inyri's Malak jawguard).
That's actually rather impressive :).
Awsome work DK! ..Awsome!
- Ghost Down
I cant wait for the Clone Trooper Armours they Look Amazing!
"I wonder what would have happened, if our positions had been reversed Revan..." - Malak
Yeah right...now you will be able to answer that. Fully finished normal head from different angles, DS transitions coming soon. Only bad thing about the head is that ears are too big for Mask and head would be best used with it. (see the screen) So if anyone can make quick fix and make ears smaller, or simply closer to head it'll be appreciated and credited. Be aware however, that i've been using head model that was already altered - This one (
http://www.pcgamemods.com/mod/18147.html) - so if you would like to help and alter ears, use head from the linked mod for it.
http://img458.imageshack.us/img458/1756/fulllspc6.jpg)
when can you upload? your mods are great!
When it's done.
And It will be done soon, here are darkside transitions.
http://img391.imageshack.us/img391/571/transitgn7.jpg)
Your Malak is really quite impressive. Bravo!
I think that will find a way into my override folder upon release.
*drool* :bored:
Btw. Whould it be possible to add some Sith eyes DK?
- Ghost Down
Maybe as alternate skin, but i honestly despise sith eyes on malak. It looks like his eyeballs will pop out in a second.
First of things that will be included in Booster Pack for Malak PC - updated head textures, old above, new below (I knew something was off about tatoos in first version).
http://img232.imageshack.us/img232/9886/onet9.jpg)
Sith eyes really don't look that great. Malak looks like a moron.
Not allways. I currently have a mod that adds more menace to his regular orange eyes, and doesnt change them into sith ones at all.
http://www.pcgamemods.com/mod/17562.html)
You will clearly see it during destruction of Taris cutscene
Heh, no offence. But I like the old tattoos alot more.. :/
- Ghost Down
Well these are far more accurate compared to actual Malak (look on swk banner on top of page).
That is a real improvement I feel. Your modding has really seemed to take a leap since I've been away :D . I'm glad to see that it's only my modding skills that have diminished.
so is it possible o have this head for TSL
Maybe if placing texture on Bald black head with facial hair, but width of the nose would probably made it odd.
Additionally I can tell you what is planned to be included in the booster pack:
- New head textures
- Mandalorian Wars and Jedi Civil War garments.
- few other items (usual, implant belt and maybe saber with new model)
As for garments, Ill give you info I got from Kha.
I don`t know if I`ll have enough free time to help you... I've got myself into too much stuff already! O.o
I haven`t seen Malak`s mesh, but I think it is easier to remove the head, scale the body down though will give much more work because the bones can not be scaled, the mesh will have to be merged with another base with less taller bones, propably the male PC clothes or underwear.
Making the pockets from Carth`s Jacket flat is easy, actually there is a tutorial by Svцsh that teachs exactly that. But me being a obsessed Carthoholic I wouldn't like to see Carth's jacket in Malak, so I'm not going there. I don't mind you using the pants and boots meshes of that model, as long as you change the texture.
Ill be flattening these pockets myself, but its up to Kha, when and if the mandalorian wars garments will be done.