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Commandos vs. Spartans

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 Niner_777
05-22-2006, 5:01 PM
#51
I'm trying not to spoil anything.

After Darman's experiences in Hard Contact, I definitly don't think that he will, and I don't think that he'd let his squadmates do it either, if they had wanted to. Let's just say that Omega Squad has had better experiences with jedi than Delta Squad has had, from what I know of course.
 jedimasterjesse
05-24-2006, 2:35 PM
#52
Read the Halo Books, and you will see why Spartans would win.

They are trained from the age of 6, taught the art of Warfare, Rules of Engagement, and Stealth, and only the strong survive.

Spartans would win, and read Halo: The Fall of Reach to see why.


I've read 'em all, the RC books and the Spartan books. And I still say Commando. Spartans as you say were trained from 6. Commandos were trained from birth. The DC-17 (and its attachments) could out-gun the Assault rifle any day. The armors are basically the same, I might give a SLIGHT advantage to the spartan on this one, just cuz they make a bigger deal of it. The person inside, the real difference? Commandos are perfect fighters. They've been bred, more or less, to eliminate the enemy. The spartans have been plucked from ordinary lives (albiet very young) and augmented to do the same task.But if we were boxing, say, I'd put my money on the spartan. But in real combat, Commando.
 Bomberman65
05-24-2006, 4:29 PM
#53
Yeah you make some intresting points there jedimasterjesse. I was thinking something like that cause I've got and read all the halo books and I'm half way through RC:TZ.
So yeah I agree with you.
 Niner_777
05-24-2006, 4:52 PM
#54
Me too. The commandos seem better trained and better equipped, where as the spartans are just abnormally strong/etc. I'm not saying that spartans were'nt well trained or equipped though, because they were.
 Bomberman65
05-24-2006, 5:32 PM
#55
Yeah its just that commandos were bred since the were consious Spartans weren't.
 taclled
05-25-2006, 10:22 AM
#56
besides commandoes are trained by mandalorians in every tyype of warfare that the mandalorians have faced and used. also the commandoes have altered genes to make them almost perfect so id put my money on a commando.
 Niner_777
05-26-2006, 10:27 AM
#57
That's true, also.
 Redtech
05-28-2006, 1:08 PM
#58
Commandos are "docile" compared to Jango or Null Arcs. Spartens are biologically and cybenetically upgraded.
 taclled
05-28-2006, 5:29 PM
#59
yes but there can be a full regimant of spartans in and on scorpions coming at a squad of commandoes from all sides and they will be playing catch with a permacrete detonator's det. one accitdently pushes the button and there are no more spartans or scorpions. and that commanod will be saying "oops sorry for all the commotion, guys" or " keep it down will ya"
 Bomberman65
05-29-2006, 2:11 AM
#60
Yeah cause the commandos would probally have gone on a stealth\reconnaissance mission earlier and laid out mines and dets on the tanks and things. So I think the commandos would have the upper hand in it. But thats just me.
 Just_Darrell
05-29-2006, 3:31 AM
#61
Really these kinds of discussions are doomed to not go very far, given that you're not even comparing apples to oranges, you're comparing watermelons to mountain goats. The different universes they exist in really don't do well for comparisons between what a Spartan can do versus a Clone Commando, not to mention even if they WERE in the same universe, you're dealing with a fictional universe which is dictated by imagination alone, not by any kind of universal law. However, that doesn't mean the discussion isn't fun to have now and then anyway. :)

For a bit of background, I've played both Halo and Halo 2. I'm a fan of the Halo genre and the storyline, though I have never read any of the books. I like Master Chief, I like Cortana, and I eagerly await Halo 3. Conversely, I love Republic Commando, and though I am not a "Warsie", I hold a love for the Republican Clone army (Though not so much after they become Stormtroopers for the Empire). Star Wars Episode II is one of my favorite movies only because of the Clone troopers. Jango and Boba Fett are awesome, hands down. Jedi are neat and all, but the games really aren't true to fluff, so to speak. Jedi are all about diplomacy first, fighting last. You would rarely see a Jedi racking up a kill count like they do in Jedi Academy; however, Clone Troopers and their genetic source (Jango Fett, and later came Boba) fight on a regular basis because it's part of the foundation of who they are. So, I'm a fan of both games.

There is a similarity between a Spartan and Commando in that both are not really natural; they're artificially created to serve a purpose of war. Spartans are taken as children and then biologically enhanced, trained, psychologically prepared, and given the best armor/weapons available. Commandos are artificially created clones born in a laboratory, and from the moment they are born they are prepared for war. They are not as biologically enhanced as Spartans, but they are just as well equipped, and their own natural abilities are respectable, though not superhuman. We can say, at a glance, their training is roughly equal (One begins at six, the other begins at birth. However, much of the Clone's first years are undoubtedly focused on things like learning basic battlefield knowledge, as you can hardly expect a toddler to train for combat conditions). Their equipment is roughly equal (They both have what amounts to the "best of the best" available). Biologically, however, we can't deny the Spartan is far ahead of the Commando; the Spartan can survive falls from extreme heights, flip over tanks, and for God's sake they're at least seven feet tall.

So, on paper, the Spartan would come out on top. Commandos and Spartans are both soldiers since childhood, they are both equipped with the best gear, but Spartans are walking juggernauts compared to the far more human-like Commandos. But we all know paper is not the same when under fire.

Let's assume a Commando and Spartan meet on some fictional battlefield with "standard mission" equipment. They do not know who they are fighting, or in what terrain they will be fighting, only that they will be fighting. They will have a well-rounded arsenal that will represent being able to fight at long-range, or short-range combat. They will only have weapons that they would be "naturally" armed with (Spartan will not have Covenant Weapons as secondary, Commando will not have Geonosian/Seperatist/Trandoshan weaponry as secondary). The equipment list would probably look something like:

SPARTAN

- Assault Rifle
- Shotgun
- Fragmentation Grenades
- Pistol
- Cortana

Going by the Halo game, a Spartan can really only carry two weapons (But I'll even give him the benefit of the doubt and say he can carry a pistol too). An Assault Rifle is well suited for medium-long range combat, and a shotgun is good for close range. A pistol is a suitable back-up weapon. Fragmentation grenades seem to be the only grenade type that exists in the Halo universe (Or is the only kind that is ever readily available), and I believe plasma grenades are a Covenant weapon. We'll also assume he has Cortana, so he has an ability to get intel on the battlefield. Of course he has his Mjolnir suit, which has the strength enhancements/energy shield. He also has a helmet-mounted flashlight to see in dark conditions.

Clone Commando
- DC-17m Blaster Rifle
- DC-17m Sniper Attachment
- DC-17m Anti-Armor Attachment
- DC-15s Rechargable Sidearm
- Thermal Grenades
- Sonic Grenades
- Flashbug Grenades
- EC Grenades

Now, right away we'll see that a Clone Commando is better equipped, tactically, than the Spartan. He has the equivalent of an assault rifle for medium-long range, he has the equivalent of a sniper rifle for very long range, and the equivalent of a grenade launcher for anti-armor. He has a pistol, but unlike the Spartan's, the Commando's has an infinite ammunition supply. The Commando not only has the equivalent of frag grenades, but also three other types that allow him to tackle any number of enemies (Sonic for good ambush opportunities, Flashbugs for stunning the enemy, EC for eliminating hostile droids and enemy electronics). I could give him a demolition charge, but I won't, as we'll assume these are really too bulky for everyone to carry one and they're not so numerous nor common on the battlefield as the Republic Commando game would have us believe. Not part of their equipment, but available, is their Clone Advisor; like Cortana, this allows them to have intel while on the battlefield. They wear their Katarn class body armor, which has a rechargable energy shield, low light vision, and a vibroblade mounted to one gauntlet.

So, a Spartan is a powerful soldier, but compared to the Commando his equipment is lacking on a tactical basis. He's not geared to handle the situations a Commando is, although he's better able to bash the enemy's brains out when he gets on them. One thing to consider is that Spartans really only know one enemy to fight; Covenant. Much of their tactics, if not equipment, is designed with this in mind. Of course they have battlefield knowledge they can apply to any enemy in any situation, but I imagine the majority of what they know is specialized to Covenant forces only. Why else would you need a seven foot, power armored, genetically engineered killing machine? Fighting regular humans can be done with regular humans, whereas with Covenant something like a Spartan might be more useful. Meanwhile a Commando is trained to fight any number of hostiles, ranging from Droids to Trandoshans and everything between. Not to mention, each one is a specialist in accuracy, demolitions, leadership, electronic manipulation, and close combat. I would imagine a Spartan is specialized in one or two, not all of, the above categories. Thus we see that while a Spartan is more powerful physically, a Commando is more powerful tactically.

The fight would probably happen at range, as most combats do on the battlefield. When the two opponents first meet each other, not really knowing who is who, they'll undoubtedly go for cover and start firing. Now, assuming the battlefield takes place at medium range (A reasonable assumption), the Spartan has already effectively lost the use of one of his weapons. Meanwhile the Commando has the ability to use all three of his weapons. Now cowering behind cover, super reflexes and strength really don't mean much. You can't be dodging and jumping around a battlefield and expect to hit anything; motion and accuracy are anathema to one another. Thus a Spartan pausing to hit something is just as fast as a man on crutches. We will assume, however, that the Spartan is quick enough to duck out of cover, fire, and hide again that the Commando really can't snipe him effectively. However, the Commando can make it very difficult for the Spartan to move, again, denying him precious mobility. Here they are pretty much at a stand-still.

The Spartan would go to Cortana for help to see about this new threat. Cortana may or may not have the ability to hack into the Commando's communication to get information. Really, though, this isn't going to do Cortana any good; suppose she can crack the system. I doubt Cortana speaks Mandalorian. I'm not quite sure what language Commandos speak (Or what language Spartans speak for that matter); in the games and novels they speak English, but this is because the countries they are popular in speak English. Given that we're looking at two different sets of people (The clone of a Mandalorian and a Spartan) from two different galaxies, odds are they speak vastly different languages. With the Covenant, Cortana would be able to translate because, again, this is an enemy the Spartans are made to deal with. They're the only real concern, so they have the intel to apply. The same cannot be said for Commandos. The Commando, on the other hand, would go to his Advisor; again, his Advisor does not know what a Spartan is, so really his information is not going to be all that helpful. He can, however, give the order to kill, which I assume would be necessary in a time like this (As opposed to stun/interrogate/bypass).

One thing about Commandos, though, is that they are very dynamic, forward-thinking individuals. Spartans are regular humans with the ability to freely think and decide things for themselves. During the firefight, both would probably notice a shield surrounding their enemy. When Master Chief is struck in the Halo games, there is a shimmer around him; assuming this is true to life, we can make the assumption the same happens to Commandos. Now, to a Spartan, this information doesn't really mean much. His tactics are pretty much the same as they would be any other time, it's just going to take a few more bullets to execute his plan. To a Commando, however, he knows exactly how to handle shields. So, what would happen next?

Now, after a brief firefight, it's pretty obvious to both Commando and Spartan that their enemy is a good soldier. A ranged stand-off like this is really not going to go anywhere, and will only waste ammunition. And in a war of ammunition, the Commando wins by default by the notion that one of his weapons has infinite ammunition. So, they both decide to flush the other out with a well-placed grenade. The Spartan goes for a frag grenade (His only real option) and hurls it out from his cover in the direction of the Commando. We'll assume that the Spartan has enough battlefield experience, biological manipulation, and technological assistance that he can judge the throw and make it perfectly. At the same time, the Commando goes for an EC grenade, and hurls it at the Spartan. Again, we'll assume enough battlefield experience, body memory, and technological assistance that he can judge the throw and make it perfectly. Both see the other throw the grenade, and are now getting flushed out of cover. The Commando only really has to get to the other side of his cover, or another point of cover to put himself at a safe distance. The Spartan, however, is facing a grenade with a MUCH larger radius, and an electronic pulse isn't really bothered by things like concrete or the like in the way.

So, what we see is the Spartan running towards the Commando (Where he will have the advantage, and he could undoubtedly run there faster than the Commando could really get away) and the Commando going for more cover. The grenades go off. The frag grenade will probably do minimal damage to the Commando (Who will have either got on the other side of his cover, or gotten more cover). The EC, however, will have drastic effects on the Spartan. His energy shield is gone (But will recharge), Cortana gets zapped (I am not sure how resilient an entity like Cortana would be to an EC, but let's assume she's down long enough for this battle to be determined), and his suit's systems are hampered. Assuming his visor looks roughly like the inside of a Comando's, he's going to have a lot of difficult seeing. The suit's responses will probably be erratic at best, but let's assume that through biological enhancements, the Spartan can keep coming at a pace that is still considerably fast for a seven foot tall man in armor that weighs nearly half a ton.

Assume both are firing as they go. Shots hit, but now the Spartan's shields aren't there to protect him, and he's getting wounded. The Commando's shields are still working just fine, and the Spartan is probably having some difficulty (Either with movement, vision, or both) and so he's not hitting quite as much as he could otherwise. The Commando leads a line of retreat back (Wanting to keep distance between him and this guy that looks like a Wookie crossed with a tank), while the Spartan follows him. Right about this time, that sonic grenade that the Commando planted as he retreated is triggered by the motion of the Spartan going by the cover the Commando just left, and he gets hit by a full-on sonic blast. Now, his shield is still not going to be up because, while it may have had time to recharge normally from the EC, the Commando's fire has kept it from doing so (Assuming the shields can only generate without the stress of incoming fire). Combined with the fire he took on the charge, the Spartan is probably dead or severely wounded at this point. If he isn't dead, then he is not going to be able to continue his charge at the Commando, and will be forced back into cover where, again, the Commando has the advantage of better firepower and better equipment. It will only be a matter of time until the Commando just chucks another grenade at him and if he comes running out, the Spartan eats an anti-armor round.

The Commando is simply the better tactical unit, in my opinion. His weapons are far superior, his training is far more versatile, and he's an expert in nearly every field of warfare (At least in terms of accuracy, demolitions, electronic manipulation, and leadership/tactics). The Spartan's advantage comes in with far superior physical ability, but again, in long-range firefights it doesn't matter if you can flip a truck. When you're crouching behind cover, it doesn't really matter how fast you can run (And really you can only squeeze a trigger so fast). The only way I can see a Spartan winning is if the two walked around a corner, and the Spartan bashed his head in. In close combat, the Spartan would probably win (Since while both can get one-hit melee kills on enemies in their games, the Spartan would undoubtedly be far more able to do so in this scenario), although by what margin could be debated (How well can Mjolnir armor hold off a vibroblade?).

Commandos are just a better soldier in warfare. A Spartan is more so better at just knocking enemies' heads off, and a lot of their resilience comes from their shield. But a Commando has the ability to take that shield away, while a Spartan is really stuck with the same tactics no matter what he's fighting (Frag it, Shoot it, or Smack it). He can't adapt as well as a Commando can, and that's what would win the fight for the Commando in every situation but a melee combat, which again is unlikely to happen as the Commando can always retreat and leave an ambush grenade waiting for the Spartan to set off. Remember, I didn't even give the Commando a detonator charge, which he could use to REALLY put a dampener on the Spartan's day.

I love Master Chief, and I love Spartans, but Commandos are just better soldiers for just about any situation. Four Commandos against one Spartan wouldn't even be a contest. They could throw down a Thermal, Flashbug, EC, AND Sonic grenade and lay down massive amounts of firepower on the Spartan as he tried to go for more cover (And again, he's not going to have that shield to protect him). With one sniping, one firing anti-armor rounds, and two with blasters, the Spartan is pretty much doomed.
 Bomberman65
05-29-2006, 6:19 AM
#62
Wow man just wow. That was great you have oviouslly played both games. But I agree with you that Spartans are kool but Commandos are able to adapt better. On another note Commandos are able to speak in english (Galactic Basic in SW) and Mando'a which is their natural language. So they'd tell if they were being hacked and just talk in Mando'a. But man I'm still just getting over that. It was great. But the books of RC just increase what your saying further. But you should check them out but nice to have you to the discussion Ner Vode. (Mando'a for my brother)
 Niner_777
05-29-2006, 11:29 AM
#63
Very well said. Some other points to mention include the fact that the Star Wars universe is far more advanced scientifically than our universe, in the Spartan's case. Obviously, the commando has a plasma weapon, which is very effective against the Spartan's sheild. Despite all the talk about the MJOLNIR armor being so good, who knows how it compares to the far possibly far more advanced armor of the commando.

Another point about the armor. I believe that in one of the books, it said that Spartans weighed around two tons! Much of this was due to their size and muscles, but (correct me if I'm wrong) I believe that it said much of it was the weight of the armor. The armor helped the Spartan move using electrical impulses sent from the Spartan's brain which gave instructions to the armor, so it was like part of their body. If the EC detonator took out the armor, it would undoubtedly slow the Sparten down greatly.

Just another thing that I thought of was their diet. Spartans were fed normal rations (I beleive). They talked about them eating crackers in the books. Commandos on the other hand, eat only ration cubes, which have the perfect balance of nutrients. This is just something that I thought might have a slight impact on their health and body. Unless of course they get food from locals on their mission, lol.
 taclled
05-29-2006, 3:22 PM
#64
another thing even if you equiped the spartans with commando armor and ordanance/weapons the commandos will still win because they have been drilled from birth to death on military tactics and are pitted against each other in live fire competition with the losing team paying the highest price at the hands of the winners team. it works as a bit of.......... umn........... lets just say motivation.
 Bomberman65
05-29-2006, 5:49 PM
#65
Just to point out it did say that Spartans weighed around two tons and the armor helped the Spartan move using electrical impulses sent from the Spartan's brain which gave instructions to the armor, so it was like part of their body. That is correct.
But very good defence guys.
 Captain-Panaka7
05-29-2006, 7:59 PM
#66
Don't forget that the commandos little little little blade can kill everthing in 1 hit
 Just_Darrell
05-29-2006, 8:50 PM
#67
I actually took the Commando's vibroblade into consideration, but one must realize a Commando can not kill everything in one hit with the blade. For example, Super Battle Droids don't go down in one hit, nor do those big Trandoshan Mercs. Similarly, Spartans can't kill Elites, Brutes, and Hunters in one hit. But, between the two, the Spartan would have the better chance to kill the Commando with one strike (Given his increased strength and mass). The vibroblade's effect on the Spartan could be debated, but either way it's obvious the Spartan has the upper hand (Although that doesn't necessarily mean automatic victory) in close combat.
 Ben_Walker
05-29-2006, 11:14 PM
#68
To your first post Darrell, damn...

As for the vibroblade against a Spartan, that'd probably just take a fraction off the energy shield, or barely leave a dent in the MJOLNIR armour if the shield is down. Okay, now maybe if the Commando could expose the Spartan's flesh, then that might be more fatal... but you never know with super soldiers.
 taclled
05-30-2006, 12:44 AM
#69
yes but to the mass, shield, armor's electric impulses to help move, i just say this: Electro magnetic grenade. A commando will take the damage he gives himself through this and still can move but a spartan gets hit you can say good by to moving


*some what off-topic* by the way if a spartan weighs 2 tons how do they jump.
 Just_Darrell
05-30-2006, 12:47 AM
#70
Well, that's sort of what I meant. A vibroblade may have little effect against the armor itself, but the armor undoubtedly has less protected joints at the elbow, shoulders, knees, neck, et cetera. Also, how sturdy is that visor? Those kinds of questions we could ask all day and night, and honestly I can't really answer them since I don't know what a MJOLNIR suit's joints are made of.

Regardless, as I said, a Spartan has the upperhand in close combat, no doubt. The trick would be trying to actually get to the Commando, who can pretty much negate, match, and exceed every advantage the Spartan has in every other combat scenario.

And thanks to everyone for their comments on my first post. I saw the argument and thought I'd chip in with my opinion. It got sort of long-winded, but I'm bad for doing that anyway.
 Captain-Panaka7
05-30-2006, 11:49 AM
#71
Man Darrel i have a feeling your gonna be good at posting :)
 Niner_777
05-30-2006, 4:20 PM
#72
I'm not sure what a vibro blade could do to MJOLNIR armor. I'd think that it could do some serious damage though. After all, it can cut through boulders and metal, thanks to it's quick vibrations. I think that if a commando got it into the Spartan, the commando could do some serious twisting damage and injure the Spartan's internal organs, possibly. However, after the commando punctures the Spartan, he'll be close enough for the Spartan to tear his arms off, so in this case, they might both die? Who knows if the Spartan would be fast enough, or if the commando could make a quick jab and back off quick enough?
 Ben_Walker
05-30-2006, 10:25 PM
#73
Man Darrel i have a feeling your gonna be good at posting :)

Damn straight.

I say pitch a unit of Spartans against a squad of Commandos and that would be interesting. Since both soldier has their own advantages and disadvantages and theres no absoloute victor in a grudge-match.
 Bomberman65
05-31-2006, 2:19 AM
#74
Yeah I'd like to see a squad of commandos vs. a squad of Spartans. That would be a good fight.
 Redtech
05-31-2006, 7:13 AM
#75
I will say that the post was too bloody long though! :P

Yeah, fairly argued. BTW, Spartan armour is not "too heavy" for them, it just upgrades their reaction time and movement speed to compensate for it's weight. Imagine a human kevlar vest that actually didn't make you feel padded and slow! It's a similar idea.

Cortana "is" a master hacker though, she can crack languages based on syntax, fast, heck, humans can if given time and a supercomputer..which she is.

I think Spartans are really designed not to be ideal soldiers, but to be ideal killing machines, they don't obey standard rules of combat, it has to be non-conventional ideas and max killing ratios against the Covenant, heck, jack their weapons and use them against the aliens, it's all valid.

Republic Commandos are designed as an "elite force". For all the skills, they are limited by rules of engagement and genetic programming, but against an enemy they have to be able to cover SWAT and SAS style roles of hostage situations, espionage and working as a team to win the mission, which is not always kill everything that you see. They have to be used as part of the big picture for maximum efficiency, as their are many, many troops who could do their job, but the casualties would be much higher.

An interesting discussion on fictional characters, I must admit.
 Micahc
05-31-2006, 12:07 PM
#76
Heck if the commando got close enough to the Spartan, he would just get his neck broken. Jango is what, 5'11? While a Spartan is an easy 7 feet, that gives him about 6 more inches of stretch - easily enough to beat the freaking crap out of anything that moves. Even if the blade manages to get through his armor do you think it's going to stay their? I can pretty much garuntee you someone is going to have a broken neck. But, what if the Commando throws an ECD? I'm sure that there is a little thing that alll Spartans have in their suits called SURGE PROTECTERS. Yeah I know, way beyond our time but it could just be possible. I can't recall who said it, but some one said that Commando's are trained to be perfect in sniping, demo, etc. and Spartans weren't. Ten to one Spartans where better in all those respects. With the Commando's growth rate all their training would be rushed, while a Spartan had about 15 years before their first mission, and how old is one of the early ones now; 30? And a Commando's about 15 before the end of a war. Heck even if it did boil down to a long range fight, a Spartan isn't stupid enough to have a shotgun and an AR - heck even I would have a sniper and an AR. AR for medim to close, and sniper for long. It's not that hard. And if you still want to debate, go play the first missin on the Prosecuter when your just one commando, then go play pretty much any solo level on HAlo or Halo 2 and see who gets the job done better. Holly gosh I just add libbed that ?! :eek:
 taclled
05-31-2006, 3:47 PM
#77
okay i was looking on wikipedia for spartans and Clone Commandos. what i saw is that their is much more info on spartans which allows for a better understanding of the spartans and what all they can and cannot do. The commandos on the other hand have alot of ?s around them. they are unpredictable and mysterious in some aspects. but looking at everything i would elieve they are evenly matched although i do have the felling the commandoes have a slight upper hand due to their mysteriousness
 Niner_777
05-31-2006, 4:38 PM
#78
Heck even if it did boil down to a long range fight, a Spartan isn't stupid enough to have a shotgun and an AR - heck even I would have a sniper and an AR.
The point is that the commandos have weapons for any situation. The Spartan wouldn't know that he would be engaging in a long range fight, and therefore, have no way of knowing to bring a sniper rifle along. As far as the Spartan is concerned, he might think that he'd be engaging in a close range battle.
 Micahc
05-31-2006, 5:12 PM
#79
The point is that the commandos have weapons for any situation. The Spartan wouldn't know that he would be engaging in a long range fight, and therefore, have no way of knowing to bring a sniper rifle along. As far as the Spartan is concerned, he might think that he'd be engaging in a close range battle.
He wouldn't know if he needs the sniper, but anyone with a brain would bring one along just incase, how would the commando know he even need ECDs? Sure they might not work - but don't you think he might bring a few along just incase?
 Niner_777
05-31-2006, 5:19 PM
#80
The commando would bring along ECDs because they are standard commando equipment. I don't know if a sniper rifle is standard Spartan equipment or not. I'd imagine that they'd perfer to bring a sniper than a shotgun, seeings how they already own pretty much at short range due to their size and strength. However, in Darrell's post, there wasn't any mention of a sniper rifle for the Spartan.
 Just_Darrell
05-31-2006, 5:38 PM
#81
I left a lot of questions out about how MJOLNIR armor works because I'm not familiar with that much of the Halo universe, however I am wagering that the suit has several electrically-based systems that an EC grenade would have an adverse effect on, and thus would have a negative impact on the Spartan's movement and function. Could Cortana take an EC hit? I don't know, but chances are she would be effected in some way (Maybe she'd be erased, maybe she'd just turn off for a while, maybe she'd start talking in Latin and dancing...chances are she would not be helpful during an encounter). I don't think even a supercomputer like Cortana would be able translate Mandalorian that fast; this encounter would be over in, what, minutes? I don't think she could crack their communication system, translate their system, and relay it back to the Spartan before the encounter was decided one way or another. Even humans require a healthy exposure to the language (Also remember not only are they talking in different languages, they're on different technology levels...Chief probably wouldn't understand what a DC-17m is, or what Pod Maneuver D-35B is) to translate it.

Do Spartan suits have a "surge protector"? Who knows. The Covenant doesn't seem to use a lot of EC-ish weapons, so it wouldn't necessarily be top priority. The Commandos don't have something like it, and the Star Wars universe is by far more technologically advanced than Halo's, thus chances are the Spartans aren't armed with one. Even if they did, the shield would still be drained out, which means a Spartan is going to die very quickly. Try playing Halo or Halo 2 with your energy shield down and have a grenade go off on Chief; see how he handles that. A lot of their durability comes from that shield, and when it's gone, a Spartan is a whole lot less resilient.

As for their specialties, the clones are genetically engineered to be masters at every craft of war. Humans are not designed, at our foundation, to be war machines. We each have varying interests and skills that are spread out in various fields; a soldier good at one thing is not necessarily great at another. Just because you're awesome with a sniper rifle doesn't mean you know whether to cut the red wire or the green wire.

In 15 years, the Spartan probably still does not have the knowledge that a Commando is born with. It's spliced into his genes. Also, as I said before, a Spartan is probably exposed and trained most to fight Covenant, and maybe humans. Commandos are trained to fight humans, droids, trandoshans, Wookies, and any other of a baker's dozen of races in the Star Wars universe. That means they have a lot more tactical knowledge and a lot more tricks in their sleeve than the Spartan does. Regardless of how one performs alone in their respective games, that's not what this discussion is looking at. The question isn't can a Spartan kill Covenant faster than a Commando can kill Geonosians. We're comparing one against the other, which doesn't have much to do with how fast they kill in their own games.

On a standard mission (Where I compared the Spartan and Commando), odds are he wouldn't be equipped with a sniper rifle. Generally when you have a sniper rifle in Halo, it's because you picked one off the ground, not that you started the mission with one in your inventory. An assault rifle/shotgun is more tactically sound than a sniper rifle/assault rifle. That makes you effective at everything except very long range, but even if a Spartan DID come with a sniper rifle, he's still outgunned by the Commando. The Katarn armor and energy shield could take a hit from a Halo sniper rifle; the same can't really be said for a Spartan without an energy shield taking a hit from the DC-17m's sniper attachment. Plus, the Spartan has surrendered the one thing that really made him more dangerous in close combat (Where he would have an advantage on the Commando) to focus on ranged combat where the Commando has him outgeared.

To me, no matter how you cut it, without the Spartan getting into close combat he has no chance to beat the Commando. In close combat he'll undoubtedly win most of the time, but most of the time he'll never get there. My bet stays with a Commando, who can negate every advantage a Spartan has at ranged combat, while still maintaining technical and tactical superiority.
 Bomberman65
05-31-2006, 6:22 PM
#82
Again good post. Yeah I agree with you on both points.
Now guys I'll be away in Samoa for 2 weeks starting from today so I'll try and get on if and when I can so keep going.
 Dark Lord Revan
05-31-2006, 8:36 PM
#83
Again good post. Yeah I agree with you on both points.
Now guys I'll be away in Samoa for 2 weeks starting from today so I'll try and get on if and when I can so keep going.
Ill be waiten


Anyway

Back on subject. The sheilds of the MJOLNIR cant takke plasma weapons very good, look at Sam. The CC weapons are Iodized to fight the droids as a primary target, that explains why the ACP is better at trandos than the DC-17. The Kartarn-class sheilds could easily take the bullets of an SMG, and Sniper for that matter. mabey even a rocket [splash damage, not direct hit]. Im Hand-to-hand, the spartan would be cut up by the Vibro knife in the commandos armour, give that ion energy [like KOTOR II] bye bye Johny.
 Micahc
05-31-2006, 8:45 PM
#84
Last I checked a wookie rocket launcher blew a commando away (good times), so why wouldn't a UNSC launcher? And in RC it's the complete opposite of Halo - the Trando weapons tear through sheilds, and what are they? Projectile. DC-17m rounds -keeping in game- wouldn't do nil against a Spartan's shields. And hand to hand combat the commando would get thrashed. The blade would be useless agains solid titanium (was it titanium? Might've been something stronger) a few centimeters thick, with a Spartans beast strength the commando would get shredded. Or he would at least get his face bashed through. And for your last comment... SURGE PROTECTERS! Heck lets face it, if you had to create a super soldiers armor, chances are it would have at least something to keep it from over loading.
 Dark Lord Revan
05-31-2006, 9:05 PM
#85
Wow man just wow. That was great you have oviouslly played both games. But I agree with you that Spartans are kool but Commandos are able to adapt better. On another note Commandos are able to speak in english (Galactic Basic in SW) and Mando'a which is their natural language. So they'd tell if they were being hacked and just talk in Mando'a. But man I'm still just getting over that. It was great. But the books of RC just increase what your saying further. But you should check them out but nice to have you to the discussion Ner Vode. (Mando'a for my brother)
So have I...
 1_337
05-31-2006, 9:48 PM
#86
Yeah I'm gonna have to agree with Micahc.A viroblade cutting through a 3 & a half ton suit of armore? COME ON! The blade only one hit kills because of exposed flesh and thin metal. But... I think the commandos would win because a Spartan II's weak spot is the back.
 Just_Darrell
06-01-2006, 4:36 AM
#87
DC-17m rounds could do a lot against MJOLNIR armor. He has the regular blaster rounds, sniper rounds, and an anti-armor grenade. An EC grenade would take care of his shield (And with several EC grenades he could keep the shield down for a good, long time) so he wouldn't have the benefit of its protection. In Republic Commando, I believe when a Commando is in the radius of an EC, it stuns him temporarily; a similar effect could perhaps be expected on a Spartan. I think this has less to do with the armor and more to do with the natural electrical impulses of the body being scrambled by the grenade.

Also, a vibroblade (From what I have read) can cut through solid rock. Something with that amount of power could easily do a lot of damage in certain key points (Neck, knee, elbow, shoulder, waist) where there are weaker joints in the armor to allow movement. The entire suit isn't made of titanium, then the Spartan wouldn't be able to move. I would assume the material covering the joints is similar to kevlar, which wouldn't be able to stand up to a vibroblade. The Spartan still has the advantage in close combat, but the Commando could still prove a challenge (Vibroblade through the neck, for instance).

And for your last comment... SURGE PROTECTERS! Heck lets face it, if you had to create a super soldiers armor, chances are it would have at least something to keep it from over loading.

Using that logic, they would also be equipped with fire extinguishers (In case the systems overloaded and caught fire), a wench hook-up system (In case he got stuck in some mud), a built-in virtual library in his HUD (In case he was on the pot with nothing to read), et cetera. You can't prepare for every possible scenario, it's just not cost-effective. Those suits are already costing an ungodly fortune to make, proofing them against things like electric charges and such would only make it worse (And impede the soldier). Plus, when the Covenant doesn't use those kinds of tactics, why bother? If you go to play a baseball game, you don't bring boxing gloves because you've spent a lot of time and money training, and you don't want to lose a game if the other team randomly decides to box instead of bat.

Know what I mean?
 Redtech
06-01-2006, 10:36 AM
#88
Well, how do we even know that the EC would drop the shield? It's assuming electronics in SW and Halo work the same way. And Vibroblabes cutting rock? Doesn't mean squat when you're aiming a punch at someone with arms longer than your legs.

I will say that Commandos are better equipped, I already commented why, it's their role.

I'm wondering who would win out of Dead Cell and Republic Commandos now!..
 taclled
06-01-2006, 2:51 PM
#89
ECs would drop the shield because that is what they are made to do they are, correct me if im wrong, a controlled version of an electro-magnetic pulse(which is also the cause for electronics not working around the blast area after a nuke),which brings all electronic movement to a halt, surge protectors wont do anything because the EMP is to strong for even the SP to handle.
 Niner_777
06-01-2006, 3:52 PM
#90
I'm currently reading Halo: The First Strike, so I may learn some stuff along the way. One thing that was stated was that their armor weighed half a ton, not three and a half. Also, in the very beginning of the book, some of the spartans had to bail out of their ship, similar to what the commandos had to do in Hard Contact. Out of twenty-two spartans, four were killed, and six were wounded, just from the air drop. On the other hand, in Hard Contact, all four of the commandos survived, one hundred percent. I'm not sure if their armor is better, or they just have better freefall techniques, either way, the commandos outperformed the spartans in this senario, and either aspect would prove to be a major factor in combat. (Shield or Technique)
 Captain-Panaka7
06-01-2006, 4:22 PM
#91
I don't know if anyone said something about this but the Commando's have alot tougher enemys then the Spartans.
 1_337
06-01-2006, 4:38 PM
#92
Hey Niner, Get with the times. Were talking about the spartans in Halo 2 (which would be the V-6 model),
not Halo 1(which talk about the V-5). If you ask me those books need to be updated.
 shinobichan
06-02-2006, 12:46 AM
#93
You've probably gotten this comment alot aleady Just_Darrell, but I thought that that was a great post on your part :-) I totally agree that the Commandos 1up the Spartans in firepower and more tactical options available in the equipment that they carry. I'd have to question your Spartan's tactics in your scenario though (wouldn't exactly go bum-rushing a heavily armed alien soldier whom I knew nothing about, throwing what clearly looks like grenades at me.)

In your scenario, I feel that a savvy Spartan would have more tactical options at his diposal than you make clear. One is that you armed your Spartan with an M6D pistol (you said 'pistol', I know, but i figured you were using halo 1 weapons procurment in that you mentioned your Spartan having an Assault Rifle.)

M6D pistols are issued with 2x smart-linked scopes that feed the visual data to the Spartan's helmet. It fires 12.7mm semi-armor-piercing, high explosive rounds. In Halo, it is a potent weapon that is deadly at close, medium, AND long ranges, in skilled hands. Covenant Elites wither under pistol fire, shields and all, in just a few shots to the cranium. It's one of the most versatile weapons in the game. In your scenario, I feel that a Spartan,ducking out of cover with the pistol and firing at the Commando's head, could kill or severly wound the Commando with just a few hits. It gives the Spartan a fighting change going against the Commando's DC-17m sniper attachment. It takes time for the Commando to switch weapon attachments in the heat of battle too. Not overly long, but long enough to be fatal.

The Covenant (or the Commando) may be blessed with superior technology, but as the saying goes, If it hurts, it works. Stormtroopers lost to little bears with sharp rocks and pointy sticks after all :-)

Another thing that I'd like to point out is that The Spartan has more than a chance of dodging blaster fire. And that blaster fire isn't very tactical at all. All the weapons that the Commando utilizes in battle (save for the sniper attachment and the gauntlet blade) fire in discrete bolts. You can see grenades sail through the air, you can see blaster bolts from the point they leave the blaster to the point where they hit something. In that way are the MA5B Assault Rifle and the DC-17m not equal. Damage caused by the Assault rifle is nearly instantaneous due to the high velocities of the projectiles fired. It would be very difficult for the commando to score hits on a super strong, super tough, super quick Spartan at medium-to-long ranges using standard blaster bolts, due to the lag time of the bolts. Furthermore, because of both the lag and the shiny nature of blaster fire, blaster fire of any stripe will give an opponent like the Spartan an extremely good fix on the commando's position.

The last point I would like to make (not a very big one though) is that the Spartan has a really good throwing arm. Next time you play halo, try arcing at 45 degrees and letting a grenade fly. It flies for like a hundred yards. Now it's just a hand-thrown grenade, right? would it be useful to the Spartan at medium to long range? Most likely. As you said, Humans in Halo are trained to fight the Covenant. One of the fastest ways to dispatch a Covenant Elite is to throw a sticky plasma grenade and make it latch to the elites armor. A Spartan would be trained to throw very accurately over long distances. So I feel that grenades are a viable option for the Spartan when combating a Commando at medium to long range.

Yes, more than likely, the gear that the Spartan carries with him into battle will not be as tactical as the gear a Republic Commando is accustomed to carry. But the Spartan's gear is built to be versatile. It's what allows the Spartan to take on jobs like capturing Covenant assault carriers single-handedly, and repelling alien invasion forces fifty times his size on foot with an assault rifle and a handful of grenades.
 shinobichan
06-02-2006, 12:51 AM
#94
Niner, remember that the Spartans in First Strike had to bail out of a dropship in flames with no parasails. They were at terminal velocity when they hit the ground. Omega Squad in Hard Contact all had parasails and Darman busts his right leg when he hits the ground.
 shinobichan
06-02-2006, 1:32 AM
#95
having the right genes helps, I feel that if anything, genes dictate potential fates and potential destinies (and yes, I am a big fan of Metal Gear Solid, if anyone caught the reference.) Clones and Clone commandos still have to be trained. They are flash trained in all the basic combat skills and specialities, and then they're REALLY trained, vigorously, thoughout their accelerated lives. You have an extremly effective and competent soldier in the end. A Spartan isn't that disimilar. The original 6 year old cantidates were selected from genetic markers, conscripted into the military and trained all of their lives up to the point where they received their armor. Sometime between they were biologically and cybernetically enhanced. then they went to work. Originally the Spartans were created to quell uprisings in the outer regions of human controlled space (halo universe here), then the Covenant Showed up and the mission changed. Spartans are around 30 - 40 years old at around the time of halo and halo 2, and have been in combat, REAL combat, not similated, since they were around 17 and 18 years old. Spartans have alot of experience to back them up.

A Spartan would know how to adapt to a changing combat environment. They had to, when the Covenant showed up. And Spartans are trained to fight in any environment on every kind of habitable planet where they would have to fight other humans or the Covenant. A Republic Commando is trained to do the same, and has an encyclopedic knowledge on how to fight hundreds of different species on hundreds of different worlds. Would that give the Commando a 1up on the Spartan?

Isn't the Spartan just a Human? A Wookie is not a human. How would knowing what the respiratory system of a trandoshan looks like, help in killing a Spartan?
 1_337
06-02-2006, 3:44 AM
#96
Dude, Do you ever SHUT THE F l_l ( l< UP!?! For Pete sake if you want to say something just say it all at once not post it on seperate parts. And the Assault rifel was still in use during Halo 2.
 Ben_Walker
06-02-2006, 8:19 AM
#97
I'll agree with shinobichan with the Spartans being well at adapting in combat enviroments, looking at the Cheif crashing on Halo Alpha (or whatever the first Halo planet was called) then dealing with posessed soldiers and the Flood... first time I faced one of the posessed Marines, I just shot him and figured I was too trigger happy for my own good.
 Redtech
06-02-2006, 9:44 AM
#98
I'm currently reading Halo: The First Strike, so I may learn some stuff along the way.

Good book. But the fall of Reach is a lot more indicative of the Origins of Spartans. The fall of Reach sucks though.


Also, in the very beginning of the book, some of the spartans had to bail out of their ship, similar to what the commandos had to do in Hard Contact. Out of twenty-two spartans, four were killed, and six were wounded, just from the air drop.
They jumped with no Parachute. I'd like to see ANYONE survive! :)


having the right genes helps, I feel that if anything, genes dictate potential fates and potential destinies (and yes, I am a big fan of Metal Gear Solid, if anyone caught the reference.)

I'm a "master" of theoretical genetics. :P Genes can be helpful, but clones and Spartens were not chosen for the "highest" genetic efficiency. Many genes are not there because they improve fitness, many could be 'wild cards' that aren't so bad they reduce survival. E.g. green eyes versus brown eyes. The Spartens are all unique individuals and Jango sure as hell isn't "pure stock". Even when it comes to genes that make the "best" individual, since Naked Snake and Jango Fett weren't "ideal" (their offspring were modified) genetically you're only as good as the worst gene you've got.

(O/TConversely, one of the genes for cell immortality is the one that gives you cancer!)
 taclled
06-02-2006, 10:20 AM
#99
also remember that commandos HAVE to carry a pack that weighs nomally between 20 to 50 pounds or kilos or something(i forget which although i think it is pounds) i doubt that spartans carry that much in one pack since they are deployed in groups of more than 4 soldiers they probably divide the gear between each other so they dont need to lug 20-40 LBS. per spartan/marine
 1_337
06-02-2006, 2:57 PM
#100
Not true. A Spartan, with all it's systems working, can flip a tank. And still I
think that the Commandos would win if they all just jump him at the same time. The Spartan may try to react fast but the armor will slow him down.

P.S.: Do Commandos have emotions? Also, I've heard of a female clone made secretly on Kamino. Is this true?
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