Trael Cean'R's main attack fleet:
1 Flagship Redwing
(This is my personally designed main flagship. It is sheathed in heavy quantum armor, which along with superior shielding and weaponry makes this my most powerful starship. It is capable of almost anything.)
4 Tarian Hangar ship
(These craft are designed as fighter transport. Mine are sheathed in quantum armor, sacrificing maneuverability but letting these craft act as a safe place for damaged fighters to flee too during a battle for safety. Barring that these ships carry ten powerful tractor beams which can be split to take up to twenty fighters in at once. Also used to capture enemy craft.)
5 Sarkoaan Transport
(Unarmed cargo ships. Quantum armor only in survival bunkers, uses plasma shields as primary defense.)
5 Cralusian Gunship
(Fairly powerful yet small gunships, used to supplement capships. Carry twenty deadly advanced turbolaser turrets per ship. Light quantum-reinforced hull.)
2 Interdictor lm-430
(Larger version of the lm-418 Interdictor. Six gravity wells can overpower even the best hyperdrive wave sustainers to trap ships in an area. However these ships are rather weak, relying on sheer size to hold their own.)
1 Nebulon B Class Frigate
(Used as a medical frigate. Less firepower than the original model.)
1 Dreadnaught-class Heavy Assault Frigates
(Heavily modified Imperial Dreadnaught. Quite powerful and versatile capital ship. Inner hull is quantum-armor plated to protect crewmen. Often used as substitute command ships.)
10 Imperial-class Landing Craft
(Personnel transport. My technicians added plasma shielding. Remarkably unchanged otherwise, besides the addition of an ion cannon.)
48 T-65C A7 X-Wing
(Modified version of the T-65 original model X-Wing. Outward appearances seem remarkably unchanged. Extremely versatile craft and a pilot favorite. The top of the craft is overlaid with light quantum armor. Carries plasma shielding. Almost all parts are upgraded, eliciting still better performance than the original. One of the best fighters available.)
48 RZ-97 A-Wing
(My technicians had a field day with this one! Extremely upgraded, this craft can reach over three times the speed of the original. The original hull was partially scrapped in favor of a sheath of light quantum armor, and a small plasma shield generator added. Extensively modified, this craft is a very capable multi-role craft that can outrun almost anything and, with its increased firepower, reduce anything that can catch up to molten slag. Each gun can fire in a 360 degree arc. A small ion cannon has been added to each turret.)
1 BLT-A4 Y-Wing
(The only old-model Y-Wing in my fleet. Personal ship of one of the pilots. Extensively modified.)
36 B-Wing Advanced
(Very capable craft, excellent strike/attack craft. Rather slow, however. SLightly redesigned to prevent the original's breakdowns. Central axis of craft has a full quantum armor sheath. Carries plasma shielding.)
36 V-Wing
(Excellent in-atmosphere fighter. Utilizes "spider" cluster missles that take feed from the craft's navcomp to target all enemies in area. Features a scram jet for escape. Very manueverable. Added plasma shielding.)
48 TIE Defender Mark 3
(Very capable advanced model TIE craft. Like all of my customized TIES, the Defender Mark Three has added life support systems. This Defender carries a large load of torpedoes, and has added lasers and ion cannons to make this craft more powerful than ever. Twice as fast and more manueverable than the original. Carries light quantum armor and plasma shielding.)
24 Cygnus Alpha Class Xg-2 Assault Gunboat
(These ships are in my fleet as the result of one of my more enterprising technicians. She jammed as many different laser cannons as possible in the space around the cockpit and improved the engines and hull, and shrunk the missle tubes to make up for it. While this craft has no quantum armor it does incorporate a plasma shield generator.)
24 Cygnus Missle Boat
(Conversely the missle tubes on these were expanded. Carries a huge amount of warheads. The single weak laser cannon was replaced with an improved one but no more were added. Carries quantum armor on the top side of the craft. A minature plasma shie;d generator covers the bottom.)
6 Skipray Blastboats
(While a fairly good design, my technicians found these craft hard to modify well. Quantum armor was added, along with additional laser canons, but my pilots overall find this craft to bulky for their tastes.)
*unknown #* Red-wing XRA-7 Special Assault Starfighter
(Almost emulates an armored suit rather than a starfighter. Specs classified.)
2 ST03-M100 Urastard Yards Tanker Ship
(Heavy tanker ships. Unmodified. On loan.)
6 Xi Char Cathedral Modified Droid Starfighter
(A personal project by one of my technicians. Based on a pre-clone wars droid starfighter model. Above-average lasers and extreme manueverablity. No pilot, run by a droid brain. Looked upon as mere curiosities.)
1 T-42 Kalidor Missle-X
(Advertised as the fighter that would replace the X-Wing. Looks like an X-wing with shrunken E-Wing wings and more missles, plus ions. My technicians were quite dissapointed in this one's limitations. The single remaining craft is currently pilotless)
1 Dominator Class Interdictor
(More firepower than the original Interdictor. Looks like a simple SD with small gravity wells. Disliked by my crew, who call it derisively the "Squeeze" for the way it squeezes too many components into a too-small spaceframe an the way it "squeezes" out money for repairs. Needs endless maintainance. I've been offered a better model but my crew doesn't like the idea. Currently half the gravity well-projectors aren't working. (Any buyers?
http://www.roguesquadron.net/forums/wink.gif) ) )
1 MC-75 Barracuda Mon Cal warship
(A Mon Calamari warship. No quantum armor, but heavily defended with multiple plasma shield projectors. A very capable capital ship.)
1 MC-10 minature Mon Cal starship
(One-of-a-kind. Very small for a Mon Cal ship. Heavy firepower and plasma shielding, again no quantum armor. Personal starship of one of my commanders who happens to be Mon Calamaian. Looks roughly like a minature Home One or MC-90.)
1 MC-104a Odysseus Mon Cal warship
(Smaller version of the original. Unusually streamlined. Fairly fast for a capship. Plasma-shielded.)
1 A-9 Vigilance
(Originally a mediocre craft, one of my crew brought this and heavily modified it. Personal craft---not in general use.)
6 I-7 Howlrunner Mk 3
(Modified from the original models, the Howlrunner mark 3s are among the, most manueverable craft in my fleet. One of the fastest in-atmosphere. Light quantum armor and plasma shielding.)
6 A-2 Z-Interceptor
(Began as an unusually good "Ugly" design. A crossing of a Z-95 with a single TIE interceptor wing, halved and one half placed on each side. Added quantum armor to the cockpit and a small plasma shield generator. Good in-atmosphere. Modified so that the wings can move for maximum in-atmosphere maneuverability.)
3 Z-105 THUD
(A rare design manufactured to take on capital ships. Medium quantum armor. Several extremely powerful lasers on wings and pretty good torpedo capacity. A little slow.
1 Bulwark-Deuce Battle Cruiser
(Very good attack capital ship. Very bulky and strong, hence its name. Does better stationed on the fringes of a fight attacking inward than moving around in the midst of a fight. Medium quantum armor with an outer shell. Requires more crew than the other capships I have, which utilize droids to an unusual extent.)
1 Prowler
(An unfamiliar fighter design. A former bounty hunter in my fleet owns this craft. It is extremely deadly and carries a "fade device" which acts almost like a cloak, causing the ship to blend with the background. Its deep dark gray color also aids that.)
5 TIE Courier
(A unique TIE design. Very fast Imperial scout/shuttle used to send news and transport personnel quickly and safely. Carries a light plasma shield projector. Lightly armored and only light weapons. NOT a fighter.)
2 TIE heavy bomber
(The most powerful yet TIE bomber variation. Carries more weaponry than any other TIE. Requires an additional gunnery officer. Carries 10 laser cannons and 10 ion cannons. Four torpedo launchers are crammed in as well, leaving no room to add shield projectors. However these fighters do carry quantum armor.)
1 Imperator Class Star Destroyer Mark 2
(A Star Destroyer. On leave of fleet. Heavily modified.)
6 Heavy BLT-T9 Y-Wing
(A heavier, more compact verson of the A4 and S3 Y-Wing. Much more powerful than both. Better engines allow more speed despite being heavier. Completely sheathed in quantum armor. Carries a very large warhead or bomb load. Two pilots normally, although one good one will suffice.)
2 Telgorn Assault Shuttle
(Very capable starfighter backup. Quantum armor and plasma shielding protect these shuttles.)
3 Chir'daki ("Deathseed") X-TIE
(Interceptor starfighter---a hybrid starfighter with a TIE cockpit and X-WIng wings in a collar around it, allowing them to rotate around the cockpit. Light quantum armor plating and/or plasma shielding added. The Chir’daki is one of the superior "Ugly" models, combining the T/I’s fuselage and the X-Wings S-Foils. The only disadvantage is the craft has no torpedo launchers. Ships are personal craft of three of my Twi'Lek pilots who insisted on having them, as the Chir’daki are preferred craft among Twi’lek pilots.)
12 Dragonsbane starfighter
(This starfighter is perhaps the most sophisticated fighter yet to include design elements of the X-Wing and TIE fighter. Cannot be classified as an "Ugly" due to the fact that each element is tailor made specifically for the craft rather than rip apart already existing craft. Very capable and a good multi-role craft. Combines the cockpit and launchers of the TIE Scimitar bomber with a modified version of the X-Wings S-foils. Carries extra lasers, dual launchers, and has four TIE ion engines mounted on the minaturized S-foils. My technicians added ion cannons, plasma shielding and quantum armor.)
12 Dragonsheart starfighter
(Looks at first glance to be an X-WIng built to Imperial specifications. Sleeker yet slighty heavier, with a small "fin" mounted over the engines. Dual warhead launchers styled after those of the Cygnus Missle Boat. Superior engines of a new design. Best used for strategic strikes against surface and deep space targets. My engineers added a dual ion cannon to the nose, quantum armor plating and a plasma shield generator under the fin.)
2 Dragonspell starfighter
(Another, more dissapointing Dragon-class hybrid. Melds the X-Wing and the Y-Wing. Superior to the original crafts but NOT to ours. Only two were bought, simply to supplement the more capable ships.)
24 TH-96-B K-Wing Multipurpose Assault Bomber
(We were lucky to get this not-so-well known design. This is an excellent craft that was modified very easily. Carries a three-quarters sheath of quantum armor and supports two plasma shield projectors. Very capable multipurpose bomber/assault craft.)
48 Freitek E-Wing
(An excellent multirole starfighter nearly on a par with the X-Wing. Ours carry plasma shield projectors, a half-shell of quantum armor, and replacement lasers, plus two added ion cannons. Very versatile and reliable craft.)
6 T-66B T3 X-Wing B
(A two-man X-Wing with more warhead capacity, a gunner required, a turbolaser and ion cannon turret, less manueverabilty, stronger frame, slower speed, and generally less popularity. However this is still an excellent craft.)
36 BTL-S3 Y-Wing
(Requires a seperate gunner also, but this Y-Wing design is far more effective than the A4. Longer and faster, it packs more firepower to boot. My technicians have completely sheathed the head in quantum armor, and added a plasma shield projector in between the engines to cover the rear of the craft.)
6 Sorosuub Preybird Mark 6 fighter
(Modified preybird fighter; plasma shield and limited quantum armor plating.)
6 V-39 TIE Phantom
(Carries a cloaking device; the fighters of Gray Squadron. Very fast and manueverable. Good superiority fighters. Unusually powerful and efficient systems.)
------------------
At last we will reveal ourselves to the Jedi.
At last we will have revenge.
[This message has been edited by Redwing (edited May 11, 2001).]