Red, yes very perceptive. Its less of an Issue for Flax as he was raised by his father and mother relativly insulated from the court because of his Jedi herritage, Flax spent his years up to 17 on a farm dusting crops in an old headhunter under an assumed name.
At age 17 Flax was preparing to take his headhunter, refitted with cannon and missiles out into the world the seek the Rebellion, his father having judged him sufficently well trained to protect himself against the dark side.
Moments before Flax launched his fighter the assult on Agamar began, he watched a TIE-GT proton bombed his father's home as the garage door opened. Flax launched and destroyed the GT.
His home was totally destroyed, killing his entire family, father and mother as well as his older brother and sister. Flax' only surviving relative was his Grandfather, the then Lord, who he could not contact for both their safeties.
Flax was pursued star-side by Imperial Fighters, although he managed to escape to highperspace and was picked up by a passing Rebel Dreadnaught.
After review of his flight logs he was fast tracked thoguh training and assigned to Blue Squadron aboad the Defiance. Six months later he persuaded the Alliance to send Mon Mothma to Agamar to recruit some of its warriors. This was the point at which Kayen Farlander and Jan Lo were recruted, as well as the Twins Sophae and Sellenna Windrider.
Flax participated in the mission to knock out the cominication's array for the first Death Star but he was hit and cracked some ribs and declared unfit for the final attack.
Flax and Sophae married six months after Yavin when he was 20 and she 19.
(There is a point to this.)
Their first son Hal was born during the evacuation of Hoth just before the transport jumped to hyperspace.
The couple traveled from post to post with young Hal in tow. From the earliest the child learned the sword, the blaster and the force. More than once a base had to be evacuated and Flax would carry his son on his back while fighting his way to the escape craft. Hal would be handed over to his mother and then watch his father fight back through Imperial Troops to his X-Wing, in order to escort their transport out.
Hal was litterally born a warrior, with the death of his Father, a man he viewed as indestructable, not to mention his Mother who worked hard to educate him morrally during his violent early childhood, he has lost his reference points in the galaxy.
Without the Jedi Order to adhire to Hal has devoted himself to his martial skills and the brutal and unforgiving Agamarian code of honour. Only over the last two months has Hal begun to recover his moral compass and spiritual centre, however he is still quick to anger and slow to forgiveness.
----------------------------------------------------
As to Matt's training that was Sir-Vin's responsibility, in the normal course of events you don't interfere with a Padawan and a master. I was going to do a scene origionally which implied Hal had been teaching Matt the sword over the last few months but it got buriried because I was late joining the thread.
Since that didn't happed Hal's reaction has a lot to do with guilt. He has been too wrapped up in his own problems to see Sir-Vin's difficiencies and as a result the anger is dirrected equil parts at himself and Sir-Vin.
As a general aside Flax' other children don't have the same issues as they were both born after Endor.
BD: Continuing the discussion, yeah Scar misspells sometimes, but rarely is it as hilarious as Floorless.
His grammer is pretty funny though. Trying to work out what he's saying hurts sometimes.
Noble Houses
All Houses in the Lahara Sector a ruled by a "First Lord", his heir is styled "Second Lord".
Aside From this Ranks are thus.
King: (None)
Earl: Example is Taklin Flax They control the loyalty of lesser Lords and can usually equip 12-24 Legions.
High Lord: Senior Nobles, most Second Lords hold a High Lord title. Usually have enough money to equip 6-12 Legions
Lord: Lesser Nobles, generally control small tracts of land, they usually have enough money to equip 2-6 Legions.
Lords are ranked by holdings, therefore if an Earl is impoverished and sells most of his land he ceases to be an Earl and becomes a High Lord or even just a Lord.
I was asked when my ability to post might improve... I'm afraid it may be a couple more weeks, if not 3. Until then, I'll get only a very little chance to do so. I am still interested in this thread and want to continue using Tanara in it.
wildjedi
Originally posted by BattleDog
His grammer is pretty funny though. Trying to work out what he's saying hurts sometimes.
!!
*pulls out his cattleprod and tackles BD, and repeatedly shocks him one after another*
Noble Succesion
When a first Lord dies his oldest surviving son inherits his title, if he has no sons then the title passes to the husband of his oldest daughter. If the Lord has no daughters the title passes to his oldest brother, if the Lord has no brothers then it passes to his oldest sister. If the Lord has no siblings it passes to his cousans in the same way.
The idea is to keep as close to the direct line as possible.
Simple, yes.
Hear's the problem. If a Lord's oldest daughter is unmarried then the title in held "In trust" by her oldest paternal uncle or father's male cousan. These "Regents" have considerably reduced power, their main function is to maintain the holdings of the family until their "charge" is married.
Essentially without a First Lord a House is very vulnerable.
To further complicate things; if the daughter of a First Lord marries a First Lord then on the death of her father the two Houses fuse, unless she has more than one son. In that case the second son would inherit her title apon her husbands death. Until that time her husband holds her title "In trust".
If she never marries it passes to the Regent on her death. If everyone dies out then the title returns to the Crown, since there is no crown there has been a steady fall in the number of house in the last 5,000 years.
Still with me? Okay.
How this relates to Drago's problem: Since houses rank themselves by relative power and wealth the big starbust has seriosly shaken up the pecking order.
The result is that house Flax and Relinion's have deadlocked on an equil power basis. With no King to resolve the dispute the Council of Lords is bickering. The big problem is that all Allessa's male relatives got atomised. So she's it. The problem is she's madly in love with Halren Flax (To be fair she hasn't seen him in nine months) and refuses to brake her betrothal and marry someone else, which under the circumstances she can do.
So Drago has to get them wed and have Hal name him Steward and Marshal-General so that he can get things moving. Although he already holds Marshal-General as a title its not technically legal.
Ranks
The Highest Rank within a House is the First Lord, who is styled:
Earl: Lord-General
High Lord: Lord-Leutenant-General
Lord: Lord-Major-General
Not all First Lords are military officers. If a Lord proves himself competant he will be awarded the additional land to raise his rank, which will be stripped from the man he replaces.
All other Noble Officers are styled: Knight-(Rank)
There is another General rank, this is Marshal-General, these men are non noble and are invested with their power by a Lord-General and therefore outrank all other officers. When the Lord dies his Marshal-General loses his superiorety but retains the Legions he directly commanded.
Complicated, eh?
Scar: No comment. :D *runs*
BD: Yep.
Just wait until we get to next thread, and I have to explain all this - for a whole bunch of cultures. My fingers are going to hurt. :D
wildjedi: That's perfectly alright. We'll just assume Tanara doesn't have much to say during this time :D or something ;)
Be nice everyone.
-----------------------------------
Ok I want to make sure of this so: In PTH terms:
Hal is an Earl, which is below The King. Allessa is also ranked below the King.
Under this then Allessa would be of lower rank then Vidar. Although she really wouldn't know that, since no one knows how the Aesir's government really works.
----------------------------------------------
A little on the way the Aesir rulling system works:
The Aesir live in what can be caled the Aesirian Empire/Kingdom. The names can be used interchangeable. That said rankings and power. We start with the Royal Family.
Emperor/King: Rules the entire Empire/kingdom. Armies wise he has the full army and navy at his disposal. Vidar is now the emperor.
Queen: The Queen rules when the Emperor/king is away from the throne. As such she shares much of power. On a side note, the Frigg being the queen is Odin's most trusted advisor.
Crown Prince: The heir to Odin (aka Vidar). As such he takes on many duties to prepare himself for the job of rulling the nation. Many times Odin will give Vidar critical assignments that Odin himself would handle. Vidar also travels extensivly with his father. *Note: If the emperor is killed and the queen lives plus a prince the queen becomes the Queen mother and the Prince the Emperor/King. If only there is a princess the Queen rules and anyone she marries is ranked no higher then a prince*
Princes: They are next in line of power and if Vidar is killed with no heir the eldest prince takes power. Heimdall would be next in line.
Princesses: If all the princess are killed then the eldest princess takes over being Burnhilde (she being dead puts Svafa in that position).
That ends the royal family. Below them are:
Dukes and dutches: They govern a planet. They are assigned by the Emperor.
Earls/Counts and Countess They are the regional govenors on planets. Essentially they govern continents/hemispheres Assigned by a Duke
Viscounts: These would be provicional govenors (They are in charge of lands rougly the size of the US). Elected by the populace
Barons/Baronesses These are the head of the local governments. also elected
The use of the phrase Lord and Lady is used for the Royal family, its more of an informal address.
The Ruling Council: Made up of the royal family, Dukes and Duchesses. The council are 12 individuals who advise the Emperor and when the Royal family is off rule in their place.
Another side note: There is a lot of mobility in the society mainly through military service and achievements. Thus ends the political structure of the Aesir. Just a little note on the military of the Aesir.
The Aesir have 10 Knightly orders, and any aesir is free to join any of them each order emphasizes something different, from skill with a sword to use of the Futhark. May list them later. Anyways the Aesir military is divided into essentially four independent groups (each having their own starfighter squadrons, capital ships etc). Military service is seen among the Aesir as a duty, and while not mandatory all Aesir are part of the military in some form.
The Regular Army and navy: The regular army and navy is seen as a stepping platform for those who are seeking a pure military career. The regulars tend comprised mainly of Aesir who pursue other careers like being a scientist. This has caused the regular army/navy to not have one specific armor but rather actual uniforms.
Besersk They wear green armor with gold trim, usually with cape of similar design (green with gold hem). Beserks will tend to handle guard duty along the frontier. Compared to the regular army they would be special forces. Entrance to the Beserks is done by application from the regular army/navy. Overall leader C13: Beowulf, PTH: Ragnar
Einherjar: Their armor is dark blue and with silver trim, and is usually worn with a dark blue cape with a silver hem. The Einherjar are the best of the elite forces of the Aesir (aka the Beserks). To become an Einherjar you have to be chosen by a Valkyrie. Einherjar take on the most dangerous missions and guard the royal family. (more of an honorary role on Asgard and other Aesirian planets) Overall leader: C13: Sigurd. PTH: Viddall
Valkyries: This is an entirely woman orginization. Their armor is red with gold trim, like the Beserks and Einherjar their cape is red with a gold hem, for real formal occasions Valkyries wear skirts. Valkyries are Odin's messangers, watchers, hunters, intell among other things. Again highly skilled. Becoming a Valkyrie is like an Einherjar. New Valkyries are chosen by the leaders of the Valkyries (Odin's daughters). Overall leader: C13: Brunhilde, PTH: Svafa.
I may do military ranks and actual orginization of the military later.
Me is confused :( :confused:
You guys talkin' bout the same order or different ones?
Seperate groups JM.
My post, Emperor down is about how the Aesir set up their government. And a brief description of the military forces.
Admiral, yes. I think you have it.
BD: I don't mean it's a power of the Dark Side. I mean, a technique for creating fireballs through the Force doesn't exist that I know of. ;)
Originally posted by Scar Da Kookee
((I think red was questioning weither or not that would Hal resort to something like that inorder to create something like that.
IE: if a jedi needed to use the dark side to defend himself, someone would need to be pretty desprite, imho ^_^ ))
Uh, no, see above.
I can easily believe that Hal would resort to the Dark Side to defend himself. I mean after all, he isn't exactly stable ;)
well i was jsut stating it :rolleyes:
meh, sometimes i just need more descriptive wording from more people to make up my mind :)
Red: Fireball is perhaps the wrong word. Think of it more as a ball of intense heat and light energy.
As to the darkside issue, no specific use of the force is "light" or "dark" even force lightning can be used be a jedi, though obviously not on people. The key is intent, Hal was preparing to defend himself, albeit in an aggressive manner. Besides he wouldn't have used them on living people. His mindset about these Sith is more like the Obi-Wan and the battle droids.
specific
force
lightning
:D
First, note this little fight is not going to last very long. (Or Admiral will kill me.) So this is really all for just one or two posts or so.
Okay, what the attackers can do, and what you can do to them: (Assuming as well you know who's attacking you from my post/s XD)
For Everyone:
They are all resistant to telekinesis, so you can't Force-pull guns, etc, away. Force powers may or may not work, so don't post assuming they do.
***
1) Eudoxia: (Guy's sister) Blasters will bounce off leaving a small burn. Same for lightsabers. Using physical force on her is unlikely to work, she's very strong.
2) Kyrill: (Guy's brother) See Eudoxia.
3) White Trenchcoat Man: Blasters will harm him, and so will lightsabers, but good luck hitting him. He is very fast and agile. Plus he can defy gravity (walk on perpendicular surfaces). Get hit by his bullets, and you're screwed [they're enchanted and will severely injure you.]
4) Elf With Satchel and Wand: Blaster bolts will bounce off. Don't expect to safely get within melee range.
5) Gray Armor Being: Basically a tank. Blasters, lightsaber useless. Slower than the others, though.
6) Lizardman: Shielded. Hit him, you get zapped. Blaster bolts bounce off.
7) Girl In Blue: Blaster-shielded. Don't expect to safely get within melee range.
8) Dark Elf: See above.
9/10) Orcs: Blaster-shielded. Morningstar is enchanted, a hit will stun, and it can't be cut by a lightsaber. The stun-gun...well...stuns. Less so if you're a Force user.
11) Animals: Are armored, can't be easily injured, except in the mouth, etc. The Force will work on them but they are fierce brutes so it may not do as good of a job as you might think.
12) Yellow Gargoyle: There's a shield based in his shoulder cannon. Getting hit by the cannon shots would have about the same effect as having a whole string of blaster bolts pumped into you. (Hence pulse cannon)
I would only maim.
Important note:
Heimdall is heading off to retrieve a horn. Once this horn is sounded all fighting stops on the planet (no exception). This is impart due to two reasons:
1. It signales that each side should begin marching to Vigrid.
2. Weapons don't work, rather they cannot harm anyone on the planet (again no exception). Example: A lightsaber hits someone on the head and instead of cleaving the head the saber bounces off doing no damage. A balster bolt is absorb and so forth.
---------------------------------
And for those who are wondering why not get the horn first, that is because there is a certain time in which it has to be sounded. Doing it before then does nothing.
Those shields can absorb some physical force as well, incidentally. So even if you could hit someone, maiming is unlikely. :)
Those who aren't wearing shields are wearing some form of armor.
Also, can we assume no one can be harmed at all through any force, physical or other? Or is it just if you're using a weapon?
I believe Admiral is reffering to the horn of [insert name here.] which will signal the begging of the last battle, call the Asier to fight and do some other funky stuff Admiral probably doesn't want spoiled.
Yes, I do know what he is talking about, in fact it was me who suggested he post it in this thread. ;)
BD, What is Hal doing and what effect does he expect it have on the ork/orc/etc? Magic interaction aside.
Otherwise I have no idea what to post. :D
edit: Also, I apologize for totally forgetting to have anyone attack Hal. :D
The horn is named: Gjallar
and Red: no one can be harmed regardless of the method used.
Red: Hal is using a really big, powerful and sharp sword in a downward hack, two handed. The sword has the power of the living force pulsing through the blade and he is using the force to power his swing.
Under normal circumstances this would be a death blow.
Against plasteel, death blow.
Against Agamarian Steel, a really big dent.
Against Mithril, less of a dent, but still enough that you'll want to be seeing an armourer after the battle.
I'll briefly explain Agamarian armour and weapons now.
In general the metal used in armour, fittings, horse bardings, etc is Agamarian Steel. This is actually an alloy which conbines several metals to create a very strong material that is also relativly light. Three of the components are steel, cortosis and a small amount of silver. The alloy is general dull grey, therfore ceremonial armour is silver plated.
As far as strength goes the Agamarian Steel is Second only to Dwarf Steel (Mithril). The major disadvantage versus Mithril though is the weight, Agamarian Steel is considerably heavier, though still much lighter than other metal armour; it's weight falls between that of plasteel and conventional high carbon steel.
Most melee weapons are made of a high quality version of Agamarian Steel, better able to hold an edge and much less likely to break. Both weapons and armour will deflect lightsabers but they will probably be ruined.
The swords used by the ruling houses are something different. Like normal weapons they are pattern welded but after the forging process is completed the structure of the metal is altered by a powerful force surge being sent through the blade. These weapons will never break, never need sharpening and can actually conduct the force, if the user is strong in the Living Force, that is. When two such blades meet there will be sparks.
The first instance of these weapons we see is in Cantina 7, they later make a re-appearece during the vampire episode.
These weapons are incredibly sharp and are capable of punching through mithril, on ocasion.
As to the other thing:
Admiral: thanks
Red: Figures :roll2:
Okay, that pretty much answers my questions. (Especially since I have a good idea at how mithril armor should interact with stuff from my dimension.)
A couple notes on my most recent post, since I designed it with the clear objective in mind of incapacitating/injuring everyone. XD
Everybody's wounds can be healed by the Force or by the Futhark.
The magic stun affect on Ellela can't, but it will vanish after a few minutes, and the Force can be used to cut its effects in half, or get rid of it faster, as long as it's Ellela doing it. The Futhark can't be used to do this (because Ellela can't use the Futhark.)
The bullet that hit Cracern is of a kind referenced in C13; the bullet itself is less important than the payload it releases, which ignores tough unliving substances but rips up organic substances and disrupts electrical systems.
The sleep spell on Sir-vin should wear off pretty quickly, simply because of contact with the freezing snow and the fact that he's Force-sensitive and a sort-of Jedi. The spell can only *keep* him asleep for about half a minute.
Admiral: Since I didn't know if the Futhark shields around Svafa and Idona were one-way, I didn't specify whether the shields were forced against the two, the magic hit them. I chose to assume that the shields were moveable in relation to Svafa and Idona, since I had to make a choice one way or another, but if they are not, then the magic punctured the shields and hit them. (and I will edit to say so.) Either way, the same effect.
They will be severely bruised and possibly sustain concussions (up to you, and I'm sure Idun can fix concussions ;)) [edit: No concussions if it's impact, they weren't hit in the head.] but if the mithril works as impact armor they shouldn't be further injured.
Note this is NOT an ordinary magic effect, so it is extremely unlikely Idun would know this could happen (relating to our earlier discussions).
Any other questions, I will answer here.
HOLY ****ING ****, I SUBMITTED A HUGE POST AND IT GOT EATEN BECAUSE I INCLUDED TOO MANY SMILES. I AM HAVING A BAD DAY. X_X
Okay, BD:
Originally posted by BattleDog
((Red, whats the name for that last move? "Prat with stick hits Swordmaster's blade" WTF? If you ever make one of my characters look like a prat again I'll confine all you're extradimentionals in pan-universe customs check points for smugglings shoddy fighting styles into my galaxy!:D ))
In short, because I don't want to bloody type all this again:
1) Hal's attacker was the strongest of the enemies. Many times stronger than Hal. He disarmed him through main force. Sure it didn't have much style, but sometimes the simple way is the most efficient way to go.
2) Just so you know, any normal weapon would have been shattered, which is what the tank-guy was going for.
3) A small note on an earlier event, Hal's first attack would've caused problems if he had tried it on anyone else [i]there. But he picked the Tank, encased in ridiculously thick armor. So, nope.
Deac, wondering if Gortick kept the sword that the ork stabbed him with. It's shiny, at the very least. Oh, and post, goddammit. :)
Admiral, see PMs.
Scar, post, goddammit. :)
***
I expected more people to have comments and/or complaints, because I got as close to borderline godmoding as I ever have. Or maybe people are still reading my post and haven't even quite caught up yet? :p
I should've had the attack all happen in one post, with the element of surprise eliminating everyone's chances to react. Although that would've been a bitch to write, it would've been less complicated. Anyone who wants to write a super-powered-bad-guys scene in five posts or less, take note. ;)
Speaking of super-powered, note that the group's attackers are superior to the group in the same way that any of our characters from Cantina could kick the asses of any of our characters here. Everyone is still inexperienced or underpowered or both. [Or simply extra-flawed.] SO FAR. These villains would be about on equal footing with the Cantina characters.
With the exception of Admiral's characters (Gerd is even superior to her C13 version), which is why they survived pretty much unscathed.
Thoughts?
This bloody post [i]better not get eaten this time.
Red: One word, bull.
I'm not angry but think about this.
Hal is holding a sword with both hands in a gaurd position, he's just holding it. The hilt is roughly at waist level and the blade is pointed foward about 30 degrees from straight up.
Now don't get me wrong, the Halbard is one bitch of a weapon but its best used against cavaly, its an axe-hook-spear. So if Tank man is just swing the weapon the best he could hope for is to knock Hal's weapon out of the way, which is no good as Hal would just drop his blade, disgage and stab the guy. Fair enough it wouldn't hurt tank man but he's look an idiot.
The only way I can see to disarm a swordsman with a Halbard is get the hook under the quillions and sort of leaver upwards, which probably wouldn't work unless you managed to slice the his fingers off.
Admiral may correct me but is seems like a cheaper shot the the one I pulled last wednesday during fencing when I just hit the guy's blade and then poked him in the chest.
Sorry Red. I find it kinda hard to follow that up. Gortick hasn't yet removed sword...but I may once I've read the thread. I always go to discussion threads first, you see.
Well, the idea was the if Hal tried to hold on to his sword his hands/wrists would have broken.
I agree with everything else. Really what I did was a cheat because you left till Wednesday. And it was an extremely cheap move. :) My thinking was that Hal would have parried rather than simply dropping his weapon, thinking "WTF is he doing?" since Hal does seem to like making his opponents look like idiots. ;)
If you want, I can edit, and have Hal simply drop his weapon, because that takes care of keeping him occupied. He probably would've gotten shot with a spell like Sir-vin while picking up his weapon [tracer spells, which is how the second try hit Idun, and hit Sir-vin], but if you think that makes him look like less of a prat, I'll do that. ;)
Deac: Ahhh, alright.
Halberd are generally most effective against calvary since they have a very long reach to them. THis poses a problem for a swordsman since they have to get under the halberd to be effective. The more skilled on is with a halberd the harder it is for a swordsmen to get under the weapon*.
Now disarming an opponet is usually not done simply by hitting weapons against each other (unless one party has a very lax grip). The disarmer has to pin his opponents weapon and generally wrench it from their grasp. (simple explanation btw, don't feel like going into details)
A little bit about Halberds/polearms. There are some design with a hook in them allowing for trapping of an oppenets weapon. Rather effective and deadly.
Rules on parrying with a sword:
1st rule: If you given a choice between doding and parrying you dodge. No need to hurt the weapon.
2nd: Parry with the flat side of the blade if absolutely required.
*Under the weapon: Based the head of the halberd where the blade is and to a range close enough to use a sword with any effect.
Red by dropping his weapon, BD means lowering the blade. Putting it back in the ready position is something that takes a second. I should also note that dropping the blade is usually done to as part of a fient in an attack. EX: Heimdall takes an slashing swing over his head aimed at a Sith head. He then drops the blade mid swing and attacks the legs.
BD: Since you said quillins I take it BD's blade has a compound/complex hilt and not just a simple cross guard?
Can't believe the MOD for the JKII RP forums is godmoding. For shame. Oh well, I guess I can now godmode without you stopping me cause then you'd be a hippopotamus hypocrite
Oh. Well I feel somewhat more like a doofus. :)
Tell you what, I'll just go ahead and edit. :p
JM; Shaddup ;)
Just so everyone has a rough idea on the amount of tents it is about 1.8 million
Admiral: No, simple crossgaurd. Its just a straight bar with some engraving and the trademark wolf's heads.
As to what I meant, Hal lowers his blade, causing the Halbard to pass through the air, then, before the guy can get the weapon back across he steps foward and lunges, aiming roughly at the midsection.
Red: The Halbard is not really a great weapon for one guy on his own. You can't use it in a close packed situation and if you fail to engage your enemy's blade you have to be able to bring that six foot pole back across fast to block his repost.
As to breaking anyone's hands thats more rubbish, any swordsman knows that have to keep a firmt but relaxed grip. The blade is held firmly but your wrist has to be able to take the impact of a blow, if you lock your arm up you will break something, you'll aslo end up with very bad cramp :D
As always, if I am wrong I bow to Admiral's greater knowlegde of individual combat. I know how to use the men who know how to use the weapons.
The halberd is this guy's weapon of choice because he's strong enough to rip apart a close-packed situation with his 'six-foot pole', and he doesn't need to be blocking very many blows with that armor.
And, you don't get what I was trying to say about breaking wrists. The idea was that Hal's sword would've been hit with such force that there was no way he could've kept holding it. You can't "take the impact" of being hit by enough force to send a truck flying.
Of course, I didn't take into account that Hal could've just lowered his blade, as you also mentioned, which is why I edited.
BD: Remember that a body can only take so much before something gives (aka bones breaking).
More on Halberd fighting. Keep in mind that every part of a medieval weapon had a use in hurting your oppenent. Halberds, Polearms, spears are sometimes designed with a spike on the butt of the weapon. Allowing for the weapon to be ramed down on the foot of an opponet.
As in one on one combat the Halberd definetly stands on it's own. One can argue that a Halberd has the advantage over a sword especially in skilled hands.
Given the sparse facts on the fight I would say Red's character had a very good chance to defeat Hal.
I will also note that this isn't a very important occurance and really isn't worth getting to angry over.
-----------------------------------------------------------
*Side Note*
Once this scene with Tanara is over I plan on doing another time skip to the feast. This will be where the group can ask any questions about the coming battle.
Admiral: I thought we were just discussing this to pass the time.
As to the force of a truck hitting his hands, well okay. I can live with that. You didn't state that Tank Man's armour was stength inhancing.
On a general halbard point, I'd say that its one of those cases where it depends who's using it. That aside the weapon is undeniably effective, provided you have the space to use it.
I didn't?
*checks*
5) Gray Armor Being: Basically a tank. Blasters, lightsaber useless. Slower than the others, though.
Hm, oops.
A few details, while we're on the subject, and because I can:
Tank Man [Trern] has to be super-strong already just to wear the armor. The armor itself is made of dense material of a sort normally worn in a thin sheet. Blades and Shadows both incorporate this material in their suits, but they don't use more than that standard thin sheet. You need extensive training just to use a full suit of THAT efficiently; it's very stiff. Trern's armor is made up of many, many layers of this material. Anyone without strength enhancements already wouldn't be able to move in it. So actually his strength is being lessened (but still far greater than a normal being) but on the other hand he's protected enough that he won't break his OWN hands hitting something at full strength - something like the truck I mentioned. Plus, obviously enemies are going to have a difficult time getting through all those layers.
JM: From my understanding Matt was soley on Enoy before the group found him, and the Aesir's camp on Midgard was the first time that Matt encountered Drago.
Under these facts how did Matt know Drago's name?
Admiral: Trust me..........Just do, OK?
JM: If ONLY that excuse worked with so meny things I have come up with... XD
Uh...JM...I trust you PMed BD about this?
Otherwise he's gonna be pretty lost...like I am ;)
Are we supposed to recognize Car'nessa? Lord Briscoe?
Also, Drago hasn't exactly been a public figure...
Again, I hope this was done with BD's approval ;)
Battle of Vidgrid Information
Loki's Army:
Sith:------------------180,589,746,328
Heloki-------------------1,457,829,755
Fenris Brood-----------1,078,082,181
Drakes--------------------------------5
Jotuns---------------------------------6
Total:-----------------183,125,658,279
((The five missing are Hel, Loki, Fenrir, Jormungand, Lokpihet))
Vidar's Army
Einherjar-----------------------493,807
Beserks----------------------4,687,254
Valkyries-----------------------395,364
Drakes--------------------------------3
Total--------------------------5,576,428
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Rules:
1. Fighting will occur between Dawn and Dusk, roughly 14 hours. Battle will commence when a Rooster crows and ends when it Crows for a second time at Dusk.
2. THe Figthing will be in the plains of Vidgrid. No side will have an advantage in terrain
3. No ranged attacks. Anyone trying to use a range attack will be thrown into the mist of the opposing army where they will be swiftly killed
4. No communication between Noncombatants and those fighting. If one try's to use telepathy, a communicator etc. Noncombatant status will be removed and the offending person be thrown into the mist of the opposing army
5. No Calvary
6. At Dusk each side will remove themselves from the field. Attacks will not be effective after the Rooster crows a second time. Noncombatants after dusk may enter the battlefield and the wounded or dead may be removed.
7. No one may leave the planet or land on the planet between the Sounding of the Horn Gjallar and the end of the battle.
8. The dawn of the following day all the above rules are no longer applicable.
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Info for those in the group wanting to fight:
Group members fighting will be assigned to a unit. Disobedience will not be tolerated within that unit. The group members fighting will be expected to:
1. Follow orders without questioning them or complaining. Failure to follow orders will result in execution. Complaining about them means the group members will not be allowed to fight or they get assigned a worse task.
2. Act in a mature manner. Failure in this will be treated similar to the punishment for complaining.
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Any Questions?
Is there a possibility of retreat for non Aesir? Suppose one of them got wounded and wanted out.
Have you ever sconsidered creating a compasionate character? :)
I take it the Asier are going to fight stupid (honorably)?
Deac: No, once a character is on the field they have to stay until the end of the battle. No Retreating.
BD: Compasionate character is Idun, and no it is not stupid for the Aesir to fight.
To BD and Admiral: Well wether or not it's stupid depends on your point of view....
JM: The Aesir are fighting in the hopes of reducing the number of Fenris Brood and Heloki. As well as having a chance at removing the Jotuns. This would make things easier for the group and is well worth it.
There are other reasons but that is the main one.
Remember there is also just one ship off the planet, and the Asgardried cannot hold all the Aesir.
The Aesir are doomed one way or another. This battle gives them the best chance to do the most damage.