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Developers roundup: let's make our own unofficial game

Page: 4 of 5
 James Isaac
04-23-2004, 8:27 AM
#151
I was thinking the same thing.

That's why I said make it a short game ;) .

And, I am going to remove all of the midi music from the game and reupload it soon. Someone told me that should work.
 tygerbug
04-23-2004, 9:44 AM
#152
James -- Please recompile your demo so I can play it. Please?


Brushguy -- I can't rip sprites from the video files available online, due to the incredibly low quality and ****ty compression on these files. They're amazingly low quality.


And to those giving the usual argument that we should all work on an original game .... hey, I DO make original games. I'm making one right now based on my comic strip The Sugarhigh Crusade. (http://orangecow.org/sugarhigh) If you've been paying attention to this thread, I even posted a file where you can make the main character of that game walk around. (http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)

( Some sample art:

http://orangecow.org/art/1sugarhighanimation/alericwalk8.png)
Or if that doesn't work:
http://orangecow.org/art/1sugarhighanimation/alericwalk8.jpg)
This is also an enormous 360-degree view that is being used as a background in the game. Sorry for the large file size - it's much smaller in the game obviously, but that's not online.
http://orangecow.org/art/1sugarhighanimation/bigusc360backdrop.jpg) )


So yeah, I do original games. Anyone who feels like working on one, feel free to join my team for that game.


Now, back to Sam and Max talk.
 Brushguy
04-23-2004, 1:31 PM
#153
@Krazy: I've handled fangames before (DOTA-TAMB and GMI). As long as we can keep a flow of interest going, this fangame will be fun to play and slick. I also do original games, but they're so large that I usually just give 'em to friends on CDs...

@James Isaac: What tygerbug said. Recompile your demo, please!

@whoever said we need to pile up this stuff on a site (I think it was StonerDave&Max): Since tygerbug said I could have some access to his webspace, I think we could put the website there.

Or I could make another Freewebs account and just store the files with tygerbug, to avoid ridiculously long download times.

@tygerbug: /\ Would that be all right with you? If so, I'll drop you an e-mail and we can figure it out. Also, I made a backdrop of Sam and Max's office, if you want to look at it...

http://www.freewebs.com/keatonsworld/SCAN0005.gif)
 James Isaac
04-23-2004, 2:15 PM
#154
That;s what I said. I am going to recompile it with all midi sound files removed. But I can't do it now becuase I am at school.
 Krazy
04-23-2004, 3:37 PM
#155
Originally posted by tygerbug
James -- Please recompile your demo so I can play it. Please?


Brushguy -- I can't rip sprites from the video files available online, due to the incredibly low quality and ****ty compression on these files. They're amazingly low quality.


And to those giving the usual argument that we should all work on an original game .... hey, I DO make original games. I'm making one right now based on my comic strip The Sugarhigh Crusade. (http://orangecow.org/sugarhigh) If you've been paying attention to this thread, I even posted a file where you can make the main character of that game walk around. (http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)

( Some sample art:

http://orangecow.org/art/1sugarhighanimation/alericwalk8.png)
Or if that doesn't work:
http://orangecow.org/art/1sugarhighanimation/alericwalk8.jpg)
This is also an enormous 360-degree view that is being used as a background in the game. Sorry for the large file size - it's much smaller in the game obviously, but that's not online.
http://orangecow.org/art/1sugarhighanimation/bigusc360backdrop.jpg) )


So yeah, I do original games. Anyone who feels like working on one, feel free to join my team for that game.


Now, back to Sam and Max talk.

I in no way refered to YOU individually okay? Secondly the game will not be up to the standards of SNM1 try as you might. Your team seems to have officialised voice acting before even listening to them :rolleyes:
 James Isaac
04-23-2004, 5:02 PM
#156
Got rid of all sound and recompiled it....

www.dotagame.com/temp_upload/SnM2.zip)

Might not work because I am in the middle of switching servers. If it doesn't work, try this:

http://www.2wdh.com/~dota/temp_upload/SnM2.zip)
 Brushguy
04-23-2004, 7:02 PM
#157
@ Krazy: Fangames never live up to the standards of the games they are using. That is true. But that doesn't rule out that the games will be good in themselves. Look at Zak McKracken 2, Goodbye Monkey Island, and M: I-2, LeChuck's Revenge.

These games weren't as good as the originals, but the games were very cool by themselves.

As for the voice-acting, we haven't justified voice acting for the game. We just thought it would be a cool idea.

@ James Isaac: Downloaded the demo. I'm going off to play it now... :) Also, I'm forming my e-mail to Lucasarts in my head but how tart do you think it should be? I want to be polite, but should I say anything like, "Due to the fact that you have failed to see what your fans want..."
 James Isaac
04-23-2004, 7:30 PM
#158
It doesn't have to be long or persuasive or anything. Just say something like:

Hi,

I am pretty annoyed that Sam and Max 2 in cancelled, so with a few other people i am making a fan project sequel to sam and max - just for fun.

if you have any objections please say.



They probably won't even read it :p
 toenail1
04-23-2004, 9:53 PM
#159
hey, that demo is really cool, but theres ANPTHER sound problem


the game crashes after sam says"i guess ill have to go find him" and it gives a stopsound error

:(
 StonerDaveN'Max
04-23-2004, 9:57 PM
#160
@Brushguy: I love the backdrop for the office! its not too dark and not too light, but it needs some windows and I assume that it will be filled with extra junk also(i also like the shadowed junk at the bottom, just like s&m 1)

@James Issac: I just downloaded it, and i hope it runs this time:)
Edit: It crashed... how sad :(

@Krazy: Hey, if you dont like the idea, then you dont have to complain. Some people will like it, some people wont. But this game is supposed to fill in the hole that lucasarts left in our hearts, and i hope the team can do it

@everyone: How would this sound for an idea. Its sounds so great, i hope everyone thinks so too. Over at Flint Papers, the crew goes missing, and with sam and max's high respect for them, they go searching for the problem/villan (whichever it may turn out to be)

Ive already started on a little bit of a script, but its only and idea, and can be changed and added onto. I hope to have a site address where you can see it when im finished with the first section.
 Brushguy
04-24-2004, 2:03 AM
#161
@ James Isaac: I get the same problem that tygerbug gets. I know next to nothing about SLUDGE language, but I suspect by the error message that some line of code was expecting the music track that you deleted. Anyway, it was good until the crash. Hope the third version will be better.

Also the S&M2 backgrounds could be good for the demo, but not a full game. After all, we only got two actual screenshots that weren't around S&M's office (scanned from a magazine, what appeared to be the St. Livina's Day Dance and a library). I'd be willing to do hand-drawn backgrounds, if you would look at my drawing of the office.

@ Stoner Dave & Max: Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

@ everybody else: Here is my e-mail to Lucasarts' PR department. Haven't sent it yet, so give it thumbs-up or -down.



To: pr@lucasarts.com
Subject: Sam and Max 2 Fangame

To whom it may concern,

When you cancelled Sam and Max 2, I was doubly shocked, since I was a fan of both independent Sam and Max stuff and your fantastic adventure series. To ensure that the fuzzy duo get more adventures, I, and other internet friends, are assembling a Sam and Max 2 fangame. If you, or anybody at Lucasarts, have any objection, please reply to this e-mail and say so now, because it would be annoying if you decided to shut it down two months later after we're into production.

Thank you for your time.



If there's no reply, and we get a shut-down request in the future, we'll just talk to each other privately thru e-mail, and when the game is finished, distribute on CD through snail mail.
 toenail1
04-24-2004, 4:30 AM
#162
Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.


Yeha, thats a pretty good idea. We could do that, then they scour the country for him. (no, i wont give up on the going across the country to different landmarks idea!!! WE NEED TO USE IT!)
 Krazy
04-24-2004, 5:12 AM
#163
Originally posted by Brushguy
@ James Isaac: I get the same problem that tygerbug gets. I know next to nothing about SLUDGE language, but I suspect by the error message that some line of code was expecting the music track that you deleted. Anyway, it was good until the crash. Hope the third version will be better.

Also the S&M2 backgrounds could be good for the demo, but not a full game. After all, we only got two actual screenshots that weren't around S&M's office (scanned from a magazine, what appeared to be the St. Livina's Day Dance and a library). I'd be willing to do hand-drawn backgrounds, if you would look at my drawing of the office.

@ Stoner Dave & Max: Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

@ everybody else: Here is my e-mail to Lucasarts' PR department. Haven't sent it yet, so give it thumbs-up or -down.



If there's no reply, and we get a shut-down request in the future, we'll just talk to each other privately thru e-mail, and when the game is finished, distribute on CD through snail mail.

If you send that you will get an email back saying "No you can't make it" so don't bother sending it. They'll probobly never find out anyway.

:monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4:
 James Isaac
04-24-2004, 8:31 AM
#164
Ooops. I'm so stupid. I called stopsound while there was no sound file playing. Final build will be released soon which will have no sound at all and therefore no sound problems
 James Isaac
04-24-2004, 11:19 AM
#165
Phew. This one should work. Sorry for all the mistakes. i checked it all the way through.

http://www.dotagame.com/temp_upload/SnM2.zip)

have fun
 Brushguy
04-24-2004, 2:03 PM
#166
@ Krazy:
You're just trying to drag us down. Leave if you aren't going to help us out. Even if Lucasarts does shut us down, we can do what I said: move our discussions to our private e-mail inboxes, and then when it's finished, distribute the game secretly via snail mail.

@ toenail1:
(no, i wont give up on the going across the country to different landmarks idea!!! WE NEED TO USE IT!)
My first idea was in three parts. The first was in the USA, scouring the country, so I guess we could use that. The second was in Mack Salmon's secret base and you had to escape. The third would take place in outer space, but since we ditched the intestines idea I don't know why they would go to space. I guess we could switch from intestines to that rubber duck idea and somehow fit Flint Paper getting kidnapped.

:eek: I've got it!

We can make it an EMI-style plot. I don't mean based on EMI, but I mean that in EMI, Guybrush starts out a stupid mission and stumbles onto something more important (the Ultimate Insult). We could make Sam and Max start out on a mission to find the rubber duck and they stumble onto Flint Paper getting kidnapped, Mack Salmon, etc. Haven't worked out that far into the plot yet, but let me know if you guys like it.

@ James Isaac:
One word about the demo, now that it FINALLY works...
AWESOME!!!!
I was blown away. SLUDGE is definitely the engine we should use.

The only setback is that we want a voice version, and you can only do voice-talkies in SLUDGE if you pay for the registered version. I just dished out $50 for 3D Game Studio (the shooter engine you guys got a taste of - the engine itself is actually incredible, I'm just a n00b at 3D landscaping /\ _ /\ ), and I don't want to spend any more money!!!

BTW, I still haven't sent my e-mail. I'm waiting on whether you guys, outside of Krazy, like it or not.
 James Isaac
04-24-2004, 3:48 PM
#167
:) Glad you like it.

I have a registered copy of SLUDGE, so you can help code it, and then send me the code and I'll compile it. :)
 Brushguy
04-24-2004, 4:37 PM
#168
OK, but I don't want to waste your time with this project, since you're busy with Day of the Alien.

The only thing I didn't like about the demo was the briefness, but there isn't that much to work with when you're using Sam and Max 2 media. :D

I think what our team needs to do now is focus on plot and puzzles.

I'm going to send the e-mail now.....
 haha, yeah
04-24-2004, 5:11 PM
#169
Hello everyone.

I'm new here but I've been looking at the particular spot on the message board for the last week. I've been trying to think of ways to help and I can't really program anything but I'm really interested in seeing how the comes out. I was truly saddened when I found out that the game was cancelled and I never thought that I'd see another Sam & Max game. Whether it be a fan game or a real LucasArts game, whatever, it's still Sam & Max.

Although I haven't registered here until now, I've downloaded every one of the demos. I'd say that they look pretty good but the recent one with no sound, that one didn't work for me. It said "Video Mode Not Supported" in a little box and it just floated around the screen. I'm pretty pissed off because the demo was going pretty good and I wanted to see what's going to become of it. Any way I can stop that error message?

Either way, I'll be happy to help scripting it or whatever you guys need. I think it'd be pretty sweet to be involved in this game.
 toenail1
04-24-2004, 5:46 PM
#170
@brushguy: I LIKE IT!!! that would be really cool, just like in EMI

just start messaging me on AIM (i can downlaod msn if you guys really want me too), or start emailing me when you want certain stuff to be written

PS: we don't NEED to go with a rubber ducky, i just thought of something small and insignificant, but i think its a good thing to use
 tygerbug
04-24-2004, 7:15 PM
#171
Just played the demo.

That is awesome! You won me over - I'm a SLUDGE convert now. It plays smooth and feels like a modern, cool game. It's light years ahead of the slow and clunky results you get with AGS. It looks and feels lovely.

So I guess I gotta learn SLUDGE. Should I have a look at some sample code?

A couple things:

How do you quit the game?

There were just two screens, right? The office and outside. Nothing to do yet either, right? Just wondering if I missed something. Max needs to be in the game, obviously.

When I hit F1 I got a screen saying "resume", and when I clicked "resume" I got an empty screen. Sam was gone. Very odd.


Aaanyway- terrific work. I'm more excited about this project now, and it looks like it could really work in this language.

Upon seeing how this game ran in SLUDGE compared to how my Sugarhigh game ran in AGS, I want to do my Sugarhigh Crusade game in this language too! Arrrgh. Anyone who knows Sludge wanna help me out here?

Back to Sam and Max.

My first thought is that new sprites are definitely needed. And could be done. I could do a quick update of the Hit the Road sprites, but that would look weird. This is the point where I really wish I had Brushguy's DVD. Yes. Yo Brushguy - on with the capturing already!

Brushguy -- With the new look established in the demo, I don't know if you could do the sort of backgrounds the game needs! I'm a professional artist myself though, backgrounds can certainly be done by somebody. This is no worry.
 James Isaac
04-24-2004, 7:49 PM
#172
Tygerbug, you should have read the readme :P .

Alt + x = quit
Alt + l = load
Alt + s = save

The F1 menu was just a test thing left over from the DOTA engine. i hadn't finished the menu screen.

And, to get learning SLUDGE, download the development kit and the engine, read the help, and start editing the code in the verbcoin example - start changing what they say or something. Then recompile it.
 haha, yeah
04-25-2004, 12:42 AM
#173
You guys got any suggestions on how to play the game?

That damn error message pops up every time.

I open up the game and it goes directly into an all black screen, like I'm going to play the game, and then a box with the message, "Video Mode Not Supported", appears and it doesn't let me play. This friggin' sucks man. Someone help me out!
 James Isaac
04-25-2004, 7:34 AM
#174
Well, did the previous demos work for you?

And if not, does your monitor support 16 bit colour and 800x600?

If the answer to both those questions is yes, then I'll ask on the SLUDGE forums.
 Krazy
04-25-2004, 8:31 AM
#175
Originally posted by Brushguy
OK, but I don't want to waste your time with this project, since you're busy with Day of the Alien.

The only thing I didn't like about the demo was the briefness, but there isn't that much to work with when you're using Sam and Max 2 media. :D

I think what our team needs to do now is focus on plot and puzzles.

I'm going to send the e-mail now.....

Well then you can probobly say Goodbye Sam & Max fangame if you send it. Some guy made a Garfield fangame and he spent ages on it. After he made it he sent Paws an email saying he made it and they told him to take it down. Lesson: never tell the company they'll probobly not find out
 James Isaac
04-25-2004, 11:26 AM
#176
LucasArts will

If we ask them before we have done any work on it then we won't have wasted any time.
 Brushguy
04-25-2004, 8:00 PM
#177
I'm learning C-Script right now, so if SLUDGE is any easier, it'll be a piece of cake for me to learn. If I get acquainted with SLUDGE, I'm gonna dump all of my AGS projects together and start over fresh with SLUDGE.

tygerbug, what's your e-mail address?

Here's what we should do about Lucasarts: carry on with our game. If they find out and e-mail one of us with a cease and desist letter, we'll just move the talking to private e-mail inboxes, and when it's done, one of us will send it via snail mail to the other developers.

Finally, I really really really think we should buckle down and start assembling plot and puzzles. I thought the unimportant thing in the plot should be a rubber duck since toenail1 suggested it.

About the backgrounds, I think we should hand-draw them or rip them from the TV show, since SnM2 didn't show many backgrounds while it was in production. I'll figure out some way to get TV show backgrounds, whether I need to find a screenshot taker myself or send a copy of the DVD to somebody else.

Also, earlier in this topic tygerbug suggested that to open the game, we use clips from the TV show sliding around the screen. I compiled such a beginning in a special animation maker program, but the export files are foreign to most computers, so is there any way to make mpeg or avi files from whatever is on the desktop?
 haha, yeah
04-25-2004, 11:36 PM
#178
Yes James Isaac, the other demos work for me, including the other SLUDGE demo. Also, my comp does indeed support those specs so I don't understand why it's happening. I also ran a virus/ad-ware scan just to see if anything was interferring...and I got nothing(although I didn't think I would anyway).

I liked what I saw from the other SLUDGE demo and it'd be sweet if I could see the other one. HELP ME!
 James Isaac
04-26-2004, 7:24 AM
#179
 StonerDaveN'Max
04-27-2004, 7:11 PM
#180
I was wondering if this game could have multiple missions on it. I found it a bit of a cop-out only having one[cop-out. get it?]. Since we have 3 or so writers, im sure there will be diffrent ideas, but if id be too much work, we could just combine the ideas into one hybrid and hope it comes together.
 toenail1
04-27-2004, 9:06 PM
#181
Originally posted by StonerDaveN'Max
I was wondering if this game could have multiple missions on it. I found it a bit of a cop-out only having one[cop-out. get it?]. Since we have 3 or so writers, im sure there will be diffrent ideas, but if id be too much work, we could just combine the ideas into one hybrid and hope it comes together.



that would ruin the agme....




thats not even what adventures are about
 tygerbug
04-28-2004, 8:19 AM
#182
>>tygerbug, what's your e-mail address?

ocpmovie at lycos dot com.

>>Here's what we should do about Lucasarts: carry on with our game. If they find out and e-mail one of us with a cease and desist letter, we'll just move the talking to private e-mail inboxes, and when it's done, one of us will send it via snail mail to the other developers.

Yes, please don't email them. They don't care anyway.

>> Finally, I really really really think we should buckle down and start assembling plot and puzzles. I thought the unimportant thing in the plot should be a rubber duck since toenail1 suggested it.

That can be the McGuffin rather than the interstines - otherwise your 3-part plot posted earlier was fine as a starting point, no problems there. Mack Salmon, Flint Paper, winding up in space, alien mental hospital with bizarre things happening as Sam and Max's minds are warped .... that's all fine.

I also, for some reason, would like Sam and Max to wind up backstage at a crooked, criminal-run game show early on. A title pops to mind - "Who Doesn't Want to be a Billionaire?" ... the game where rich people lose everything. Sam and Max pose as one of the contestants, and must answer questions just right to avoid the dire fate of being shaken down for everything they've got by a bunch of goons.

>>> About the backgrounds, I think we should hand-draw them or rip them from the TV show, since SnM2 didn't show many backgrounds while it was in production. I'll figure out some way to get TV show backgrounds, whether I need to find a screenshot taker myself or send a copy of the DVD to somebody else.

(cough cough) me



(cough) would like a copy


Screenshot taking programs that can capture DVD screenshots are plentiful and easy to find. Look online. Google it, and try several until you find one that works the way you want it to.

>> Also, earlier in this topic tygerbug suggested that to open the game, we use clips from the TV show sliding around the screen. I compiled such a beginning in a special animation maker program, but the export files are foreign to most computers, so is there any way to make mpeg or avi files from whatever is on the desktop?

What format is it in?

I believe there are programs that will capture video files of what's on the desktop, which you can then edit in a program like Premiere and export. Just look on the web - they're called screen capture programs, but they will mention being able to capture video.

When compiling animations in the future, you should probably use Adobe Premiere.
 StonerDaveN'Max
04-28-2004, 4:57 PM
#183
tygerbug - that would ruin the agme.... thats not even what adventures are about

Oh yeah, me forgot.


Anyways, I have some of the old cartoons on my computer, and if we were to use them, we would have to probably check it out with the owners of the cartoons (look at me trying not to get banned. Hi Skinkie). I assume that clips could be used, but since we want this to be original, it would really limit us on what we could use.

Oh yeah, one more thing. Im almost done with the first part of how I would see the game starting, but keep in mind when I get it done, im not pushing for this to be what happens, just something id like to see.
 tygerbug
04-28-2004, 6:31 PM
#184
"Tygerbug?"

Oi! I didn't say that!

=)

Toenail did.
 StonerDaveN'Max
04-28-2004, 6:56 PM
#185
ARRRG!!!
stupid avitars
 Brushguy
04-28-2004, 7:28 PM
#186
@ tygerbug:

I'll google for a screen-capturing program other than AT ScreenThief and I'll get back to you guys.

Also, the animation program for the opening that I'm using is Games Factory, with .gam files. SLUDGE and Games Factory files don't mix, so I need some way to export the desktop to a movie. It only took me a few minutes to compile the video clips sliding across the screen in different directions to the tune of the TV show theme song. Does Adobe Premiere cost money and how flexible is it? Can you embed background music into the movie files?
I also, for some reason, would like Sam and Max to wind up backstage at a crooked, criminal-run game show early on. A title pops to mind - "Who Doesn't Want to be a Billionaire?" ... the game where rich people lose everything. Sam and Max pose as one of the contestants, and must answer questions just right to avoid the dire fate of being shaken down for everything they've got by a bunch of goons.
LIKE IT LIKE IT!!! And if SLUDGE can do dialogs, we can have them go through questions via dialog trees, i.e. host asks a question, 4 options come up, 1 choice is correct, etc.

@StonerDave&Max:
Looking forward to see the plot you're cooking up.

Jamming everybody's separate plots together into an incoherent story would definitely ruin the game. Adventure games are all about story and plot development, with puzzles to keep it interactive. However, since this is a group project, we may be able to thread everybody's plot ideas into a coherent seamless storyline, but not jumbled together.

For instance, take some of my ideas, some of tygerbug's, some of yours, some of James', etc., and put in a clencher (that's how you spell it, right?) that holds all the ideas together.

Anyway, looking forward to your plot, and other plots from other team members.
 toenail1
04-28-2004, 9:17 PM
#187
:( forgot my name brushguy :p




and whats a clencher? maybe your thinking of a blender (i dont know, you might be foriegn)
 Brushguy
04-29-2004, 5:27 PM
#188
In my writing class, the part of the story that holds the whole plot together is called "the clencher."

What I meant was some central thing for the plot that would hold all of our ideas together.

"Clencher" is a real word, isn't it?
 StonerDaveN'Max
04-29-2004, 9:51 PM
#189
I think a clencher is when something is so exciting, you clench your hind-quarters together really tight. I would look it up, but I try to stay away from dictonaries since the incident.
 tygerbug
04-30-2004, 6:04 AM
#190
Adobe Premiere does cost money. You should be able to find it via P2P file sharing programs, however. I have on several occasions.

It is a professional video editing and exporting program. Very standard, and immensely full of features, you can do whatever you want with it. It's what most people use to edit video, for VHS or for the web. (Otherwise Final Cut Pro or Avid.)

Otherwise, send the DVD to me.
 Chron-O-John
04-30-2004, 4:09 PM
#191
hmmm, take a look at this, an adventure game made in flash, Hint, Hint...

http://www.otterarchives.com/bountygame.html)
 Brushguy
04-30-2004, 7:29 PM
#192
Chron-O-John, that's a nice game, but we decided to use SLUDGE (after switching off of AGS) instead of Flash because:

a) No talented Flash programmers have stepped up yet

b) SLUDGE is much easier to work with than Flash, and built specifically for adventure games, so additional Flash programming to assemble a SCUMM game would be required

Don't get me wrong - Flash is really cool, but SLUDGE seems to be the right tool for this project.
 StonerDaveN'Max
04-30-2004, 9:57 PM
#193
here is my little script idea, hope you like it
Symbols
### not known yet
*...* Action
**...** Note
NAME - who is talking
~...~ whispering/muttering




THE OFFICE

*sam and max Enters*
*Phone Rings*
*Regular chase*
*Max stops midway*
*Sam about to pick up the phone stops turns and walks toward him*
MAX - "what happend to the race to answer it?"
SAM - *slowly moving toward phone*"I figure theres no point. im small, meek, and predictable in my actions. you can get it"
MAX - "Well, i see your point but..."
*Max dashes for the phone*
*Sam pulls out golf ball retriever with jesse james severed hand holding magnet out of coat, grabs the phone*
*Sam covering phone mouthpiece* "Some things you never get rid of"
SAM - "Yes.. Yes.. And then? no.. NO! okay, well get right on it"
MAX - "What did the commisiner want?"
SAM - "Circus peanuts"
MAX - "did he say anything about a case?"
SAM - "Oddly enough, no"
MAX - "well then, what are we supposed to get right on?"
SAM - "They have a new 25 cent mechanical ferret that you can ride outside of stucky's"
MAX - "OOh! lets hurry before it loses that factory fresh burning oil smell"
SAM -"Your an adorable little hellraiser max"
**if phone is used again, it disconnects due to the magnet**

The HALLWAY

*Max rushing for the steps* "Hurry Sam!"
SAM - "Wait, somethings not right here"
MAX - "I know, we have a chance to ride the ferret and you taking you ever-precious time"
SAM - "No, it seems rather quiet over at flint papers"
MAX - "Yeah, i guess we could take a quick look-see, a really quick one"
SAM - "Lets"
SAM - *opens door*
SAM - "WOW!! completely empty. Usually Friday is the days when they get to interrogate the illaterate eye wittness that doesnt say a thing, and gets the everloving teeth pistol whipped outta his mouth"
MAX - "What a life they live"
MAX - "Hmm... theres a note on the table"
SAM - "Way to point out the obvious max"
SAM - "the note reads, "Were gone, we wont back for a while" "
SAM - "i smell something fishy"
MAX - "probably that golf ball retrever from gator golf ~cheater~"
SAM - "alls fair in love and phonecalls"
MAX - "please dont change old sayings in such a clicheic fashion"
SAM - "can do"

Outside

*Little girl pacing back and forth*
SAM - "Excuse me little girl, but you wouldnt happen to see several gruff looking men from flint papers around, have you"
LITTLE GIRL -"First off, my name isnt "little girl," Its billie Jean. Second off, if you can help find my dolly, i can help you"
MAX - "Jeez sam, seems like someones just asking for the thrashing of a lifetime"
SAM - "Max, this is a little girl, ya know"
MAX - "I see that, but its little things like helping others so they can help you that seems to get us into some huge runaround mission"
SAM - "Ive noticed"
SAM - "Ok Ms. Jean, we will help find your dolly"
BILLIE - "Well then, get to it dorkfaces"
*Max sticks his tounge out*
SAM - "Act your age"

**if you use max on little girl, he starts singing chorus to "Billie Jean" until the little girl slaps him **

**when you ask the girl what the doll looks like, she gives a detailed description and the doll has black hair**


Stucky's

**in one section is cheapy dolls, one looks exactly like the doll as decribed, but blonde hair**
**outside is the new ferret ride, no money for it, get max to kick it, money comes out to buy doll with**
**on the right side of the building is graffiti that reads "HI", underneath it is black spraypaint**
**combine spraypaint with doll**

outside revisited

**Hand girl Doll**
BILLIE - "Wowwies! thanks a lot sam and max! hmm... whats that acrid smell"
MAX - "happiness"
SAM - "So what do you know about Flint papers?"
BILLIE - "I saw ### taking them away, and one guy shouted to another "Call 733-5931, you can get some help there," and then that guy just laughed"
MAX - "Wow, Did i miss the punchline?"
SAM - "Uh-oh, sounds like someone/something has some kind of beef with flint"
MAX - "Is it Rump roast?"
SAM - "It may be mince if we dont get to the bottom of this soon"
**Go right of the building, payphone is missing the cord**
**On the left side of the building is a bike, with the cord tying it to a pole, take cord**
**connect cord to phone, call up the number**
**once sam finishes talking, max asks what the help was, it was the head writers mom**

FLINT PAPER Head Writers MOM

MAX - "Are you sure this is the right place Sam?"
*Gunshots*
SAM - "Yep"
===END OF MY IDEAS===
 Ellio7t
05-01-2004, 2:00 AM
#194
will this be avalible for mac? Or are you going to be like Lucas Arts and deny a portion of fans your product?
 Krazy
05-01-2004, 3:55 AM
#195
Originally posted by Ellio7t
will this be avalible for mac? Or are you going to be like Lucas Arts and deny a portion of fans your product?

Believe me it will see a hard time just making it to PC. And there is no way that they will make a mac port sorry. But they game may be bad so you may be lucky that you won't get to play it
 Brushguy
05-01-2004, 6:36 PM
#196
Nice plot StonerDave&Max. :) Very Sam and Max-y. I was about to ask why couldn't they just go back up to their office to call the girl's phone number, but then I recalled that Sam accidentally shut it down with the magnet. :D I also liked the puzzles.

Hopefully we'll be able to use some of that stuff in the full game.
 Pork_Soda
05-01-2004, 6:37 PM
#197
HELLO...

Just posting to say that I wasn't dead. And I haven't read up yet, so i don't know what's going on... and I'm feeling lazy today, so I don't think i will... but if one of you lovely people could fill me in in 20 words or less, that would be great.:D
 Krazy
05-01-2004, 8:16 PM
#198
See they even ignored you post about a Mac version......
 StonerDaveN'Max
05-01-2004, 9:58 PM
#199
Originally posted by Krazy
See they even ignored you post about a Mac version......

Im not one to upset easily, but if you dont like what were doing, you dont have to be a whiny little emo-self-pitty kid about it. If you really don't like what were doing, you dont have to complain about it, you could just keep it to yourself.

@Brushguy - Im glad you like it, but was it funny enough, or was the humor too dry? I kinda went along at some points, and did'nt want to go back to change some things that sounded bad later.

@Anyone(except Krazy) - Did you find anything you did'nt like in my script, anything you would have liked to see, or completely hated or loved it? Id love to hear all inputs.
 threepwood3
05-02-2004, 3:10 AM
#200
:( I can't believe no one has remembered the incredible fanmade sequel to zak mckracken (which WAS by the way made on a version of the SCUMM engine).

Just downloaded the demo and THAT IS AMAZING.
Keep up the good work man
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