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Developers roundup: let's make our own unofficial game

Page: 2 of 5
 Maveric
04-01-2004, 12:30 AM
#51
Anyone need a writer for this thing? or any sugestions? I'm a writer, but I've never done a game before... and sam and max would be an interesting start


lemmie know if you need anyone...
 Brushguy
04-03-2004, 2:52 PM
#52
Voice of Max: Brushguy
Voice of Sam: Tygerbug
Storywriters: Maveric and Brushguy

We need somebody to do backgrounds, graphics, so on.

Whoever is interested, do some Sam and Max sprites, the office, and immediately outside, but don't make the DeSoto part of the background, make it a separate sprite, so as to be able to move it around the screen, without heavy editing to the picture.

I have some 3D landscaping studios of sort on my PC, so if you want 3D backgrounds, but a 2D game, I can handle the backgrounds. But if it's going to be 2D with 3D graphics, we need a modeler for the characters cuz I am a n00b at modeling.

I'll get started on a demo. :)
 Chron-O-John
04-03-2004, 8:12 PM
#53
Flash I tell you! Flash is internet compatible and can also be used to create executible files so they can be distributed on disk without relying on the internet!!! Flash can also be used on IBM and MAC, you can't go wrong with flash! But if you guys want to create a game in AGS then so be it. I wouldn't mind contributing with graphics or animations for a Sam and Max fan game. But if there is anyone interested in creating scumm like games in flash then please email me!
 Brushguy
04-04-2004, 12:27 AM
#54
Chron-O-John, I have nothing against Flash, but to do that, we need an expert in programming Flash. Once we find him/her, we can send that person all the voices and graphics and animations to put in the game. I was only suggesting AGS because it's easy and simple to put together a complex game.

The team is growing....

Storywriters: Maveric and Brushguy
Graphic Artists: Brushguy and Chron-O-John
Voice of Max: Brushguy
Voice of Sam: Tygerbug

Let me know what you want to do and I'll add your name, or if you want to be removed from the list.

And here is a Sam and Max story I quickly thought up, that we might use........

SAM AND MAX
&
THE ARTIFICIAL INTESTINES

Sam and Max get a call from the Commissioner. They must deliver a secret parcel containing the Prosthetic Intestines 2000 to a secret spy organization. Due to the arbitrarily sensitive nature of the mission, they have to find the parcel themselves.

PART I
Sam and Max search the US of A on a wild and insane hunt for the parcel, which naturally got lost in the mail. At the end of the part, they finally find it, when they run into a shady member of this spy organization. He snatches the parcel and promises it will go to the right authorities. Shortly after that, Sam and Max discover he's ACTUALLY working for M.S.O. (The Mack Salmon Organization). He snatches the parcel and Sam and Max as prisoners.

PART II
Sam and Max are taken to Mack Salmon's base. (Here is a long explanation from Mack Salmon as to how he got into his condition...I'll insert it later...but anyway, the artificial intestines are what can change him back to normal so he can TAKE ON THE WORLD!!!) This part is spent by Sam and Max trying to escape from Mack Salmon's secret base.

PART III
Sam and Max get on a rocketship and head for outer space. In this part, I want it to imitate what the "Sam and Max in Space" game was going to be...the spy organization they're supposed to find is deep in space, so Sam and Max must find them before the aliens get to S&M first!

As to the reason this organization needs the intestines, I haven't figured that out yet. Let me know what you think would make it more S&M - like!
 Pork_Soda
04-04-2004, 5:12 AM
#55
I'll do any grunt work you need me for, such as getting the sprites from the game with the ol' print screen, then clean it up in photoshop... oh joy.

Yeah, I'm pretty handy with photoshop. I'll do anything that the team needs me for. Hehehe, I'm waterboy. ;)
 tygerbug
04-04-2004, 12:48 PM
#56
Thank you for including Mack Salmon in the game. I wanted Mack Salmon to be the main villain ... but didn't bring it up.

As many characters from the comics as possible should be involved I think ... I'm thinking Flint Paper, the Diaper Commandos ...

Don't mind 3d backgrounds at all, that could be lovely. But I DEFINITELY think the sprites should be 2-d .... the TV series should be of major help for reference and even test sprites. Those who have any episodes that is! I don't ... though I see many on P2P networks.

No offense to the lovely and hopefully someday to be actually released graphics of S&M2, but Sam and Max just don't look as right in 3d.

I think the pleasantly understated credit sequence should be animated clips from the TV series. Would look jazzy.

To rip test sprites from Hit the Road , go to Lucashacks, download costume ripper. Or another program not at Lucashacks called costume viewer, a little buggy but much less DOSy. It's Windowsy. If you haven't got Hit the Road around, DL the Sam and Max playable demo from the ScummVM page. Then, rip away!

A close look at the old sprites should be a good inspiration for new sprites.

Setting the final act in space is PERFECT. There needs to be a flying Space DeSoto. And bits and pieces stolen from Bad Day on the Moon.

The intestines opening sounds workable, but lead up to it, cos i think a Sam and Max game can't quite begin that way. They should be completing a case as we begin. The commissioner should call them about something else rather than the intestines, and then they hit upon the intestines thing, which leads them to Mack Salmon etc.

One way this game could move beyond what's in Hit the Road is by our boys actually making use of their guns! Frequently!

I had some plot ideas, but it's 6AM and I haven't slept and they seem to have vanished and I'm getting the most BIZARRE IDEAS.

I actually had an odd time travel scene in my head, where Sam and Max just jump back and forth randomly in time and Max winds up becoming pregnant and giving birth to himself .... this is never explained.

Yes, I'm losing it.

I'm currently working on sprites for a possible AGS game based on a comic strip of mine called The Sugarhigh Crusade ... which I've been doing since '99. I'm doing large, full Warner Bros-like animation for them and they look gorgeous .... Wonder if I'd ever be able to do the work to actually turn it into a game tho'. Will post some demos when I've got one done ... Will definitely be thinking of Sam and Max stuff and may whip up some materials soon.

Lemme know when you need my voice/witty dialogue writing skills.
 tygerbug
04-04-2004, 12:58 PM
#57
How about some title ideas?

Love something about them taking revenge ... or returning ... SAM AND MAX LIVE .. that sort of thing.

Thanks to Kevin Smith, we can't use Sam and Max Strike Back. =)
 tygerbug
04-04-2004, 1:39 PM
#58
GOOD turnaround pics for the 1960 Desoto Adventurer.

http://www3.sympatico.ca/moparcanada/desoto2.html)
 tygerbug
04-04-2004, 2:01 PM
#59
Could do something kinda like this ...

http://orangecow.org/1media/desotoedited.jpg)

Just slapped this together in a couple seconds. Don't mind the quality.
 tygerbug
04-04-2004, 3:09 PM
#60
Worked on this for a while - my idea of what Sam could look like in the new game.

http://orangecow.org/1media/samnexxtgeneration.gif)

Original source image from Wak-a-Rat.
 tygerbug
04-04-2004, 3:28 PM
#61
REALLY quick and dirty Max. Sorry, just wanted to slap together a Max, ANY Max, to make a fake screengrab.

http://orangecow.org/1media/maxnexxtgeneration.gif)




But this is more exciting .... a hint at how the game could look.

http://orangecow.org/1media/sammaxnexxtscreengrab.gif)
 tygerbug
04-04-2004, 3:58 PM
#62
For those of you wanting the sprites to the original Hit the Road, I've made this special collection for you.

http://orangecow.org/1media/SamandMaxsprites.zip)

I don't have the full version with me right now, so this is all from the demo. Also, the program kept crashing, so I'm not sure I got quite everything of worth, but this is definitely more than enough to make your own Sam and Max game with the Hit the Road sprites.
 Skinkie
04-04-2004, 7:13 PM
#63
Dude, you just posted 7 times in a row. Why? There's an edit button for a reason.
 toenail1
04-04-2004, 8:56 PM
#64
he did it to get his posts up



that's against forum rules ;) ;)
 Brushguy
04-04-2004, 11:03 PM
#65
Okay, I think I can rework the plot a little bit. And I have absolutely no idea what we should put in those chapters, so suggestions are more than welcome. I'll try to reply to everything since my last post.

I'll do any grunt work you need me for, such as getting the sprites from the game with the ol' print screen, then clean it up in photoshop... oh joy.

Sprites from the old game would be nice, especially if you are using the Windows EXE where the pixely edges are smoothed out.

As many characters from the comics as possible should be involved I think ... I'm thinking Flint Paper, the Diaper Commandos ...

I think I could work Flint Paper and the Rubber Pants Commandos into Part II at Mack Salmon's base. Let's see, Mack Salmon could have the boys surrounded by his cronies, it looks like the end, but suddenly the Rubber Pants Commandos crash through the ceiling and save S&M (I love it when Sam and Max are saved in strange ways).

Don't mind 3d backgrounds at all, that could be lovely. But I DEFINITELY think the sprites should be 2-d .... the TV series should be of major help for reference and even test sprites. Those who have any episodes that is!

I know 3D landscapes in 2D would be great, and I can handle the backgrounds if Pork_Soda will get the sprites of Sam, Max, and so on.

the TV series should be of major help for reference

Anybody who wants to see the Geek in this game raise your hand. I think there's nothing wrong with her, but fans of the comics won't want her in it, I know. I also want a LOT of Lucasarts adventure game references in the game, as well as some subtle jabbing insults towards Lucasarts (i.e. Sam and Max walk into a movie theatre in Part I and they say to the manager "HEY! YOU'RE SHOWING STAR WARS EPISODE III, COMING FROM LUCASFILM, WHERE ALL THE BAD BUSINESS DECISIONS ARE MADE! YOU'RE TAKING THE FALL SON!")

I think the pleasantly understated credit sequence should be animated clips from the TV series. Would look jazzy.

I can do that too, blending in TV clips with the Hit the Road credits music and our names on the opening credits. Leave that to me, and we'll send it to the guy / girl whose going to be doing all the Flash stuff.

Setting the final act in space is PERFECT. There needs to be a flying Space DeSoto. And bits and pieces stolen from Bad Day on the Moon.

I can make it so that Sam and Max crash the space DeSoto on the moon and have to repair it. ;)

The intestines opening sounds workable, but lead up to it, cos i think a Sam and Max game can't quite begin that way. They should be completing a case as we begin. The commissioner should call them about something else rather than the intestines, and then they hit upon the intestines thing, which leads them to Mack Salmon etc.

I like that idea. But right now I've run the Idea-O-Matic 2000 (built into my head) completely dry. I'll think about that one.

One way this game could move beyond what's in Hit the Road is by our boys actually making use of their guns! Frequently!

Just make the guns inventory items and we can have them blast away. I'm partial to the idea of an environment that's totally destructable (i.e. Sam and Max can blow up the intoxicated pigeons, Bosco's store window, the mail box, etc. all with their guns).

How about some title ideas?

"Sam and Max & the Artificial Intestines" was my original title, but it is kind of bland. "Mack Salmon's Revenge" or "Day of the Fish?" Comments are welcome!

I like your edited DeSoto, tygerbug. Keep it up with the ideas! The more we speculate and come up with funny stuff, the more we can cram into the game.

Until ball o twine replies to this topic, I think we can carry the project on ourselves.

And finally, I would like this if it was a grassroots projects like "The New Adventures of Zak McKracken" and "Indiana Jones and the Fountain of Youth."

Maybe I could start working on a website for our project. ;)

HERE IS THE CURRENT LIST OF CREDITS!
Let me know if you want your name pulled from the list / added to the list. But if you want to stay on the list, you actually have to be willing to finish this game!

---------------

Graphic Artists
Brushguy
Chron-O-John
tygerbug
patheticloser37
Animation
Brushguy
*More animators are welcome*
Flash Programming
Pork_Soda
Wasobi33
Music Writers
*Need somebody to do this*
Story Writers
Brushguy
toenail1
Maveric
Voice Acting
Brushguy
tygerbug
patheticloser37
 tygerbug
04-05-2004, 4:29 AM
#66
As I said in one of my last posts, I already have ripped most of the more important sprites from Hit the Road. The demo version anyway.

Click it:

http://orangecow.org/1media/SamandMaxsprites.zip)


I think I could work Flint Paper and the Rubber Pants Commandos into Part II at Mack Salmon's base. Let's see, Mack Salmon could have the boys surrounded by his cronies, it looks like the end, but suddenly the Rubber Pants Commandos crash through the ceiling and save S&M (I love it when Sam and Max are saved in strange ways).


Perfect! Definitely.

Flint Paper should also be in the beginning, since his office is next to Sam and Max.


I know 3D landscapes in 2D would be great, and I can handle the backgrounds if Pork_Soda will get the sprites of Sam, Max, and so on.

Looking forward to seeing your first backgrounds then!

Anybody who wants to see the Geek in this game raise your hand.

I wouldn't mind. I don't particularly WANT to see her in it, but I wouldn't think it was odd if she were.

I can do that too, blending in TV clips with the Hit the Road credits music and our names on the opening credits.

Perfect!

Leave that to me, and we'll send it to the guy / girl whose going to be doing all the Flash stuff.

Are we using Flash? Thought it was all AGS, no Flash.

I can make it so that Sam and Max crash the space DeSoto on the moon and have to repair it.


Goooooood puzzle! Do it. Do it.


Just make the guns inventory items and we can have them blast away. I'm partial to the idea of an environment that's totally destructable

Yes! DO it. Do it.



Everything sounds good here. Waiting to see more art, and a test demo.



Working on a test demo of my "other" game .... might post that here when it's more refined.


I actually, boredly, did a little test in AGS where the original Max walks around the Desoto photo ... nothing worth looking at tho'.
 Brushguy
04-05-2004, 12:24 PM
#67
Are we using Flash? Thought it was all AGS, no Flash.

Well, Chron-O-John wants Flash, but there is nothing wrong with doing AGS. It wouldn't hurt to do an AGS demo, as long as we all agree on what to do for the final game.

Flint Paper should also be in the beginning, since his office is next to Sam and Max.

I'll work him into Part I somehow... :D

Expect this demo soon. :) I think it'll just be Sam and Max's office, the Geek's lab, the hallway outside their office, and the street immediately outside.

Of course tygerbug and I will have to agree on the voice lines to put into the game, since we'll be doing Sam & Max's voice. ;)

-------------------
Graphic Artists
Brushguy
Chron-O-John
tygerbug
patheticloser37
Animation
Brushguy
*More animators are welcome*
Flash Programming(if we do Flash)
Pork_Soda
Wasobi33
AGS Programming(if we do AGS)
Brushguy
Music Writers
*Need somebody to do this*
Story Writers
Brushguy
toenail1
Maveric
Voice Acting
Brushguy
tygerbug
patheticloser37
 tygerbug
04-05-2004, 3:32 PM
#68
AGS! AGS! Do it all in AGS!

(to be chanted)

Oo, a demo! I was thinking of doing a crappy little demo, but it would have been crappy. Thanks for doing it, Brushguy. Gimme all the lines for the various voices and I can try 'em out for you even before you release it ... ocpmovie at lycos dot com being my email. Could make a nice little demo with voices.

Upon downloading a few episodes of the TV series and watching them after all these years, it's my opinion that all Sam and Max sprites should be taken from nice VHS copies of the TV series. If I had any, I would start doing this. This occurred to me when I noticed the occasional "solid color background" shots ... I started thinking, hey, that would be easy to cut out and use as a sprite ...

If closeup animations are used, one would have to very carefully add in the rest of the body ... but the results would be staggering.

CMI-level animation, on Sam and Max, that we don't actually have to do ourselves.

I would do this myself, if I had VHS copies of the eps rather than these downloaded WMVs.


Also, I remember enjoying Sam's voice on the TV series when I watched as a kid, but now completely hate it. Max's is passable for what it is.

Also, the show still isn't very funny.



EDIT: watching more episodes. Used to Sam's voice now. I now recall it took some getting used to back then too.




EDIT:

This popped into my head for some reason.

Sam: Max, I am your father.
Max: Nooooooooooo!
Sam: Yeah, I'm your father. Search your feelings, you know it to be true.
Max: That's ... that's impossible.
Sam: Is it? Oh. You're right, it is. I couldn't be your father. Did I say I was your father? That's silly.
Max: Sam, stop using me in your intricate web of lies.
 tygerbug
04-05-2004, 5:40 PM
#69
Looking through old files. Found a copy of the AGS "Quest for the Mummy's Shoes" game I was working on last year. I'd JUST begun when I stopped. The summer had ended. All I did was one starting room, two outdoor screens, and one indoor conversation ... no puzzles even. Kind of amusing though. Wouldn't mind doing more work on it. Check it out for a taste of my first try at AGS.

http://orangecow.org/1media/ags/spanky/spanky.zip)

The lead character sprite is me ... this is a game sequel to a movie of mine called Excaliburger. Shut the game off after you've finished talking to Oona, there's nothing more to see after that.

I'm working on a proper cartoon-animated game demo at the moment ... will post it properly when I've done more work on it. I'm only trying to get the player character working at the moment.

Here, actually - here's a retarded demo showing him walking.

Literally all it is is his walking animation. You can have him walk around the screen, around the Sam and Max car. I said it was retarded, but check out the animation - neat huh?

http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)
 Ray Jones
04-05-2004, 9:19 PM
#70
Originally posted by tygerbug
Sam: Max, I am your father.
Max: Nooooooooooo!
Sam: Yeah, I'm your father. Search your feelings, you know it to be true.
Max: That's ... that's impossible.
Sam: Is it? Oh. You're right, it is. I couldn't be your father. Did I say I was your father? That's silly.
Max: Sam, stop using me in your intricate web of lies.


neh.
 Pork_Soda
04-05-2004, 9:54 PM
#71
I would be willing to try to learn AGS, and I never said I could program flash, I can just animate with it, plus, do you still need sprites, or are the ones given good enough?
 Brushguy
04-05-2004, 11:07 PM
#72
I would be willing to try to learn AGS, and I never said I could program flash, I can just animate with it

Sorry! Misunderstanding. Thought you said you could program Flash. But we'll be using AGS anyway, unless a brilliant Flash programmer comes along. :D

Upon downloading a few episodes of the TV series and watching them after all these years, it's my opinion that all Sam and Max sprites should be taken from nice VHS copies of the TV series. If I had any, I would start doing this. This occurred to me when I noticed the occasional "solid color background" shots ... I started thinking, hey, that would be easy to cut out and use as a sprite ...

If closeup animations are used, one would have to very carefully add in the rest of the body ... but the results would be staggering.

CMI-level animation, on Sam and Max, that we don't actually have to do ourselves.

plus, do you still need sprites, or are the ones given good enough?

As for the sprites, I like tygerbug's idea of using the shows for sprites and backgrounds, and I do have a DVD of the episodes (so I could use ScreenThief and a DVD-ROM player on my PC) but it would be next-to-impossible and take lots and lots of time. You'd need back, side, and front animations of Sam, Max, etc. that loop and look like convincing animations. I think I can use the sprites from Hit the Road, I'll download tygerbug's ZIP tonite...

I would do this myself, if I had VHS copies of the eps rather than these downloaded WMVs.

Um, where are you downloading the episodes?

Also, the show still isn't very funny.[...]watching more episodes. Used to Sam's voice now. I now recall it took some getting used to back then too.

I take it that since you're doing Sam, you're going to be imitating the Hit the Road Sam and not the TV show Sam, right? I personally considered the show funny, though...

Sam: Max, I am your father.
Max: Nooooooooooo!
Sam: Yeah, I'm your father. Search your feelings, you know it to be true.
Max: That's ... that's impossible.
Sam: Is it? Oh. You're right, it is. I couldn't be your father. Did I say I was your father? That's silly.
Max: Sam, stop using me in your intricate web of lies.


Hmm, using your earlier idea of Max giving birth to himself (lol), and the above set of lines (funny) I could have one section of Part III be a twisted mental hospital of sorts (on another planet), and weird things happen like time travel, the above conversation, Sam giving birth to Max, etc. Whatever. :)

-------------------------------
Brushguy
Graphic Artist
Animation
AGS Programming
Story Writer
Voice Acting

Chron-O-John
Graphic Artist

tygerbug
Graphic Artist
Voice Acting

patheticloser37
Graphic Artist
Voice Acting

toenail1
Story Writer

Maveric
Story Writer

*Still need somebody to write music*
 Pork_Soda
04-06-2004, 1:16 AM
#73
How did you get the episodes on DVD?
 SyntheticGerbil
04-06-2004, 5:20 AM
#74
Here's to your team of ingrates.
 Brushguy
04-06-2004, 12:20 PM
#75
How did you get the episodes on DVD?

Some guy on eBay stuck them on a DVD. They contain all 16 episodes from the tapes, 4 episodes that never got on tapes, and 2 shorts.

Here's to your team of ingrates.

Speak for yourself.
 toenail1
04-06-2004, 8:48 PM
#76
that would make me an ingrate...

YES! im part of a group! now i dont have to join a cult to fit in
 Brushguy
04-06-2004, 11:40 PM
#77
Nah, you don't have to do THAT, toenail1. Since you offered to be a story writer, what would help is some advice on our fangame story plot, like what you think would make it better. ;)

Here's the improved story for Part I (title suggestions are welcome)...

--------------------------------

Sam and Max chase the Mad Thespian (from two of the TV episodes) into an alley. He runs into the backdoor of a theatre. Sam and Max must enter and solve a few puzzles to bring him to justice. This ends in a huge fight with Sam, Max, and the Mad Thespian, causing a parcel to slip out of MT's coat before S&M turn him over to the police. It's adressed "To: Sam and Max - From: The Commissioner" "How did the Mad Thespian get his hands on that?" asks Sam. "Dunno," says Max, "but it might be important."

Therefore, they take it to Flint Paper and he tells them that it contains an important tool (the artificial intestines) that a secret organization needs. Meanwhile, Lorne sneaks into the office, steals the parcel, and takes it to his "Sam & Max Collection" in the carnival funhouse. To make things worse, the parcel was sealed in a strongbox, and the Mad Thespian has the key. And he escaped from jail.

So Part I has three common goals, like most Lucasarts games:
1. Find Lorne with the parcel
2. Find the Mad Thespian
3. Find the key, because the Mad Thespian hid it somewhere, but this isn't apparent to the player until they've already caught him.

So whaddya guys think? If we can work out all the seams of Part I's plot, we can start working on PUZZLES! I want to have Lorne, the Geek, and Flint Paper in Part I, and have them all play major roles. I also want to have Sam and Max solve seemingly pointless puzzles for seemingly pointless goals, but those puzzles get you items or new rooms that get you closer to your main goal, as in DOTT.
 Chron-O-John
04-07-2004, 1:19 AM
#78
I guess the whole flash game idea is not going to work out. But it seems logical to use AGS since there are more people familiar with it. However, if there are any people interested in creating a scumm-like flash game then please email me and establish ideas and tips on how to do so. Scumm-like games in flash are rare and in fact they are pretty much non-existant. I think it would be a great idea to start creating flash based scumm games because once it is done then it will get easier and easier to create them. Plus, Flash is compatible with both Mac and Ibm computers so there is no border line between Mac users and Ibm users. And from my opinion, I think it will revolutionize the scumm gaming community. Also, I will still be willing to participate in this game as a graphic artist. Just as long as we consider this as a fangame and not an official sequel. Also, I'd like to thank Brushguy for placing me on the list as a graphic artist. But if you guys want to create in AGS, then so be it. My dreams will be smashed and life as I know it will be miserable. Just Kidding. Click here to see a scumm game creator for flash. Too bad it is in German. Http://www.face-engine.com) , check out the game derrick that is linked within the site, it is kind of hard to play for the fact that is in german. But it is a good example of scumm gaming in Flash. Ok I'll shut up now! WE NEED FLASH PROGRAMMERS. IF THERE ARE ANY FLASH PROGRAMMERS THEN PLEASE EMAIL ME OR BRUSHGUY! Peace!
 Ray Jones
04-07-2004, 1:07 PM
#79
heeee... !! what's so hard about german?? :p
 Brushguy
04-07-2004, 2:15 PM
#80
@ Chron-O-John:
I know the capabilities of Flash, and it would be amazing, but right at this moment, AGS seems like a more logical move because no talented Flash programmers have stepped into this topic yet. If they do, I'll consider a Flash game immediately.

@ everybody else:
Just because your name isn't on "the list" doesn't mean you still can't be involved. I just picked out all the people who said previously in this topic that they wanted to help and seemed like they would (i.e. they posted more than once). Just say so and I'll add your name.

The demo's coming along fine. Hoping to get screenshots up soon...
 StonerDave&Max
04-07-2004, 3:53 PM
#81
Im all in for the scripwriting since im so limited with talent. I have nothing but free time, and I have a wild imagination, so if your looking for wild and out there style of the old Sam & Max comix, just hit me up at Wstonerdave@aol.com. I'd love nothing better than to participate in this project.

:sam: & :max: 4 Life!!!!
 Brushguy
04-07-2004, 10:33 PM
#82
StonerDave&Max, see my description of the plot for Part I a few posts back, and post here what you think would make the plot more Sam and Max-like. Also, graphic artists, post your stuff on this topic, like what tygerbug was doing.

Speaking of which, where is tygerbug? Anyway, here's the third revision to the credits list.

------------------

Graphic Artists
Brushguy
Chron-O-John
patheticloser37
tygerbug

AGS Programming
Brushguy

Story Writers
Brushguy
Maveric
StonerDave&Max
toenail1

Voice Acting
Brushguy
patheticloser37
tygerbug

*Still need somebody to write music*
 tygerbug
04-07-2004, 10:44 PM
#83
Where's Tygerbug?

Hi! Didn't realize I was gone.


As for the sprites, I like tygerbug's idea of using the shows for sprites and backgrounds, and I do have a DVD of the episodes (so I could use ScreenThief and a DVD-ROM player on my PC) but it would be next-to-impossible and take lots and lots of time. You'd need back, side, and front animations of Sam, Max, etc. that loop and look like convincing animations. I think I can use the sprites from Hit the Road, I'll download tygerbug's ZIP tonite...


"Next to impossible and take lots and lots of time?"

Lots of time maybe, but next to impossible, surely not.

It would be ridiculously easy in fact to get good talking animations, as the TV series is completely full of them ... even full-figure ones. It would be easy to make them loop and be convincing.

You're right about the walking animations though. That would be tricky. I'd have to look through all the episodes and see if there are good walking animations from front/back/side.

But I lack the episodes. Only seen a few of them. Lucky to have them on DVD, you.


Um, where are you downloading the episodes?


A P2P network .... they're quite common on the Kazaalike networks.


Anyway, my sprite file should certainly be sufficient for a Hit the Road quality game.

I'd just hoped to do something cool and next generation. Hopefully we can still have a few next generation touches in the game.


I take it that since you're doing Sam, you're going to be imitating the Hit the Road Sam and not the TV show Sam, right?

Something like that, yeah. I'll send you tracks whenever you want/need them.


My lack of knowledge on the TV series means I don't know a lot of the characters you're talking about. Hm.

Hm.


Maybe look for more episodes, me.


And Brushguy -- dying to see the demo, or just some screenshots! Looking forward to it. Lemme know if you need anything from me.
 sheaday6
04-07-2004, 11:43 PM
#84
It's like a bunch of apes piecing together a rifle. Some sick part of me can't wait until they finish.
 Chron-O-John
04-08-2004, 12:45 AM
#85
Hey guys, I have a graphic of Max's head, I made it in adobe Illustrator. thought it would be great if I can get your opinions of it. Unfortunately, I don't know how to attach a file to this forum, or maybe its cause there is no possible way to attach files to this forum. If there is than let me know. But email me to see what it looks like, i think you guys would like this as an example for what the graphics of the fangame should look like.
 tygerbug
04-08-2004, 2:56 AM
#86
Incidentally, I have the full version of the game lying around now and could rip any sprites you want from it.

Lots of lovely animations in there I'd forgotten about.

Or, those needing sprites, you could rip 'em yourselves ... look on google for "costume viewer" scumm and download the program Costume Viewer .... (there's also costume ripper, a DOS program I can't get to work) ... then go into your Sam and Max game files and find the file Samnmax.sm1 ... copy it to another directory, rename it Samnmax.001, and open it with Costume Viewer .... and all the animations you can find will be there.

A warning - save each "costume"/animation in a separate directory, as Costume Viewer saves each frame with a generic name (00-01.gif or something like that) and doesn't care about overwriting old files! If you're careless, you could easily save over all the great animations you've just stolen ...
 Jester
04-08-2004, 3:08 AM
#87
See attachment.
 Ray Jones
04-08-2004, 6:09 AM
#88
:D

or try any of the free picture hosting sites.
 tygerbug
04-08-2004, 7:23 AM
#89
In completely unrelated and off-topic news ...

Here's some rare Steve Purcell Sam & Max art!

http://orangecow.org/1media/dancingcactusmotelweb.jpg)

This is a t-shirt I bought off of Steve Purcell at Comic Con. It's my favorite t-shirt ever ... a bit worn now, hence the odd quality of this scan (which I spent ages cleaning up) ....

For a Sam and Max shirt, it's very subtle and cool. I think.


Huge version if you wanna print your own.
http://orangecow.org/1media/dancingcactusmotel.jpg)
 James Isaac
04-08-2004, 11:16 AM
#90
Oops. I'm a bit late, but this project sounds quite intresting.

I'm intrested in helping, and I am fluent in the following programming languages:

AGS (easy ;) )
SLUDGE (far superior to AGS - much more powerful and customizable.)
Visual Basic
Flash
html
php
[/list=a]
And I am learning:
[list=a]
MySQL
3D and openGL in C++

So yeah, if this is a 2D game I could easily do all the coding, and make you a really nice interface and good engine if you want.

And if it is 3D, give me a bit of time and I will have it all learnt and I can help you code the engine... and I have a load of free time, so I will get the work done well and on time.

And I _MIGHT_ be able to get some of the Day of the Aliens team to help, which includes:
[list=a]
1 Background artist
1 Character artist
1 Manager, Programmer (me)
2 Puzzle designers
3 Dialogue writers
1 Musician
2 3d Modellers
1 Website designer and coder
A lot of voice actors
[/list=a]
who are all very talented or I wouldn't have hired them :p .

But my team or I will only help if this game is going to get off the ground, and if it shows some promise on the design front. I don't want good time to go to waste...


But anyway, want any help?
 tygerbug
04-08-2004, 10:50 PM
#91
Hi James! I'd seen your site before, and you seem like a talented guy with a quality team. So, good to have you here.

To answer your questions -

I'm impressed with what's been done in SLUDGE by various programmers. I recognize that it's a powerful and nicely streamlined language.

The decision was made to work in AGS (as opposed to other programs and languages, including Flash), and I agree with it because most people can understand it with minimal training and no programming experience, and this is a group effort. We need many members of the team to be able to work on the project simultaneously - it takes a LOT of writing and work to make a full adventure game, and the best programmers aren't always the best writers. Any writer can write in AGS - its dialogue format is pretty much script format.

This is a 2d game, which will use 3d elements and 3d-based backgrounds. This is actually much in keeping with the original Hit the Road, which had some 3d elements but was a 2d game. However, the 3d elements will be more prominent in this game, according to Brushguy - we will have 2d character sprites, but it's probable that all backgrounds will be 3d rendered.

Regardless, no "proper" 3d needs to be done.

We could certainly use the following:


1) composer (midi and mp3)
2) background artists (3d with 2d additional work, or plain 2d)
3) character animators (additional characters)
4) additional voice actors
5) and very importantly - more writers and programmers.


The game IS getting off the ground. As we speak.

Our main discussion at the moment has to do with style and resolution.

I would love to see a fully-animated game, at 640 or 800 resolution, with sprites taken from, and animated in the style of, the Sam and Max cartoon series.

At the moment, the demo Brushguy is doing will probably have smaller "classic resolution" sprites ... he's using the classic Sam and Max Hit the Road sprites at the moment. Which are 320 sprites. Combined with carefully 3d rendered backgrounds and new animated elements.

I have to see exactly what style Brushguy is going for, but those are the two possible styles we would be going for.

My choice would be of course to go higher-res. Make this look like a modern, sleek game.

Either way, we need programmers, and we need writing, backgrounds, graphic artists, and a bigger team. The team seems to be growing, so all is well there. I have few doubts that this game will be completed.

Anyway, good to have you here - stick around, it's good times.
 toenail1
04-09-2004, 2:13 AM
#92
i wish i had a tshirt maker, cuz that is THE COOLEST T SHIRT I HAVE EVER SEEN!!!!!



you're very lucky to own it
 tygerbug
04-09-2004, 3:11 AM
#93
Well, I'm not advocating that people use copyrighted graphics and reproduce them on t-shirts, but I often make my own t-shirts with Cafepress.com.

Generally only with images I have the rights to, or have permission to use.

I'm lucky in that when I've wanted to make Monty Python/Rutles/Neil Innes t-shirts, I've actually been an official licensing designer for Monty Python or Neil Innes.

One of the few cool "jobs" I've ever had.



Anyway, I thought I'd post some examples of games I used to make a while back ... I used to work in Click & Create ... which is a very buggy, silly program, hard to make it do anything.

But here are two fun games I made in Click & Create. Not Lucasarts related, but enjoy anyway.

http://orangecow.org/games/evildead.zip)

Game adaptation of the movie "Army of Darkness!" Shoot some guys, spout of one-liners, battle fearsome Deadites. HINT: Don't shoot the women! You'll die quick if you do. Carefully walk backwards or forwards to avoid them.

Some screen shots:
http://orangecow.org/games/evildeadgame2.gif)
http://orangecow.org/games/evildeadgame0.gif)
http://orangecow.org/games/evildeadgame1.gif)
http://orangecow.org/games/evildeadgame3.gif)
http://orangecow.org/games/evildeadgame4.gif)
http://orangecow.org/games/evildeadgame5.gif)
http://orangecow.org/games/evildeadgame7.gif)


Orange Kowbat:
http://orangecow.org/games/kowbat.zip)

2-player fighting game starring characters from movies I've made.

Screen shots:
http://orangecow.org/games/okhead.jpg)
http://orangecow.org/games/kowbat10.jpg)
http://orangecow.org/games/kowbat23.jpg)
http://orangecow.org/games/kowbat6.jpg)


I guess I've gone waaaay off topic here. Sorry folks. I'll stick to Sam & Max 2 talk from now on.
 James Isaac
04-09-2004, 6:26 AM
#94
So this project definetly won't get a cease and decist letter?

And, if you want any cell shaded graphics, you['re in luck, because that is exactly what my 3D modellers are doing now - it looks really good with 2d people. But if you want plain 3D, that's still ok.

And I don't think you need to hire that many programmers. With my game, I often find that I am waiting for a background or a character sprite before I start programming. Because, I could probably code all the puzzles for a whole room in about 30 minutes.... but drawing a background takes a lot longer than that.

And also, I know from experience that if you want this to work well, you have to assign one head, who can chose to change whatever they want if they don't like it (I assume this head would be a_monkey). Then you have heads of the departmens, i.e. head of programming, head of art. These people aren't really 'above' the other ones, but they just make sure everyone is doing their work, but make sure when you hire them that they have had previous experience with it and know what is coming. And what happens is the overall head gives the head of department an overall schedule for everything (in some cases months), and then the head of department sorts out mini deadlines for each individual thing. And also, meetings every Saturday :p .

OK, I'm gonna go tryout AGS...

Do you have MSN messenger or Yahoo messenger? add me.
 Pork_Soda
04-09-2004, 11:59 PM
#95
I'd gladly animate, I just need to know what program I'd have to use to do it.
 tygerbug
04-10-2004, 2:27 AM
#96
Pork Soda -- we're working in AGS, so we just need regular sprite graphics done in photoshop, saved as PCX or PNG. Don't worry about paletting at the moment. I would love to see sprites taken from episodes of the TV series.

James -- All the Day of the Tentacle/Monkey Island fangames got through without cease and desist orders from Lucasarts, so yeah, don't worry about that. If we were to get a cease and desist letter it would actually be a ray of hope that the proper Sam and Max 2 would be completed. Regardless, no worries.

Cel-shaded 3d would probably look good for backgrounds and moving 3d elements a la Hit the Road. Wouldn't mind seeing some of that.

>> And I don't think you need to hire that many programmers. With my game, I often find that I am waiting for a background or a character sprite before I start programming.

Ha! Ain't that always the truth. Oddly, I did a game a bit back where I had made a lot of backgrounds and just had no time to program. So it works both ways.

>>And also, I know from experience that if you want this to work well, you have to assign one head, who can chose to change whatever they want if they don't like it (I assume this head would be a_monkey). Then you have heads of the departmens, i.e. head of programming, head of art.


Don't know if a_monkey is still aboard - or ball-o-twine -- Brushguy has been more vocal these days. But at this point I know any of us could do anything to make the program work. Drawing, writing, programming, whatever. When more work has been done and the project is coming together it will be more clear who IS doing what. Anyone who wants head positions can nominate themselves, but things are nicely up in the air as the project begins, now.
 tygerbug
04-10-2004, 2:33 AM
#97
Oh - and lemme suggest a title for the project.



Sam and Max:

Floppy-Eared Revenge!
 SyntheticGerbil
04-10-2004, 7:26 AM
#98
Ick.
 James Isaac
04-10-2004, 2:08 PM
#99
Originally posted by tygerbug
All the Day of the Tentacle/Monkey Island fangames got through without cease and desist orders from Lucasarts, so yeah, don't worry about that. If we were to get a cease and desist letter it would actually be a ray of hope that the proper Sam and Max 2 would be completed. Regardless, no worries.


A lot of the projects do get cease and decist letters, those are just the ones you don't hear about :p .

I'll manage programming if you want. I have previous expirience, so yeah, I just make sure everything is getting done on time, and all the coding standards stay consistent.
 Brushguy
04-10-2004, 10:54 PM
#100
Okay, I'll try to reply to everything that's happened since my last post.
It would be ridiculously easy in fact to get good talking animations, as the TV series is completely full of them ... even full-figure ones. It would be easy to make them loop and be convincing.

You're right about the walking animations though. That would be tricky. I'd have to look through all the episodes and see if there are good walking animations from front/back/side.
Earlier this afternoon, I set out to get the TV show Sam & Max sprites, armed with a DVD player and AT ScreenThief. The purpose of AT ScreenThief is to make a BMP image out of whatever is currently on the desktop. But for some reason, when I tell it to make a screenshot, with the DVD freeze-framed in one spot, all I get in the BMP image is a big black blob. Unless somebody else does it, I think I'll have to use the HTR sprites for the moment.
For a Sam and Max shirt, it's very subtle and cool. I think.
Very nice shirt. You're lucky and I'm a bit jealous. But on the other hand, I have a shirt and baseball cap that was supposed to promote the TV show, but never shipped to stores.
But my team or I will only help if this game is going to get off the ground, and if it shows some promise on the design front. I don't want good time to go to waste...
Great to have you here James, and your help, along with your team, will be much welcomed. We definitely need a music composer, puzzle designer, additional voice acting, and dialog writer, so if you'd be willing to lend some of your employees to this project, it'd be great. Put your stuff up here as soon as we start actually working on the plot instead of just sitting around making suggestions to each other. As for the quality, this is definitely looking promising. Screenshots will be up soon. :)

On a completely off-topic note, I made a Lucasarts fangame called "Day of the Alien" years before I came to these forums. You can download it through the link on my sig. :)
So this project definetly won't get a cease and decist letter?
If it does, we can all send another round of hate mail to Lucasarts, I'll quietly finish off the game, and distribute it on CDs through snail mail. ;)
And, if you want any cell shaded graphics, you['re in luck, because that is exactly what my 3D modellers are doing now - it looks really good with 2d people. But if you want plain 3D, that's still ok.
For the demo, I'll be handeling the backgrounds, but we have decided nothing for the final game. Put some examples up here and I'll look at 'em. :)
I'd gladly animate, I just need to know what program I'd have to use to do it.
Pork_Soda, like I said, I'll be doing the demo, but if you want to help with the full version, stick it up here and I'll take a look-see.
Don't know if a_monkey is still aboard - or ball-o-twine -- Brushguy has been more vocal these days. [...] Anyone who wants head positions can nominate themselves
I nominate myself for the time being, since I'm doing the demo. As for a_monkey and ball-o-twine, until they do another post, we can just be thankful that they brought the first breath to this topic...or something like that. I'd forget about them for now. :D
Oh - and lemme suggest a title for the project.
A title for the game is still in the air. Let's see, here are my suggestions...

Sam and Max & the Artificial Intestines
Sam and Max 2: You Can't Kill Them
Sam and Max 2: Mack Salmon's Revenge
Sam and Max: Day of the Fish

But don't let me stop you from coming up with your own! :)

As for this project getting done on time, I promise the final game will be done before 2004 is out. Game programming is my top-priority hobby, and I very rarely stop a game project that I'm making and just leave it unfinished.

-----------------------------------------
Graphic Artists / Animators
Brushguy
Chron-O-John
James Isaac & Day of the Alien Team
patheticloser37
Pork_Soda
tygerbug

AGS Programming
Brushguy

Story Writers
Brushguy
James Isaac & Day of the Alien Team
Maveric
StonerDave&Max
toenail1

Voice Acting
Brushguy
James Isaac & Day of the Alien Team
patheticloser37
tygerbug

Music Composing
James Isaac & Day of the Alien Team
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