Question: How do you punch?
Enable cheats and enter "give weaponnum 14", then choose the weapon that is the melee, or fists. :)
Thank you. And enabling cheats would be helpusobi 1, correct?
I've finished the demo with the staff saber and I must say, it's AWESOME! Although doesn't feel very different from JK:O... If I hadn't played JK:O, I would consider bying this, but as it stands right now, JA isnt different enough to spend 50 bucks on it.
Also, I think the saber twirl is kinda overpowered. It works every time on the cultists, taking the challenge out of fighting them. If the twirl is not toned down, I expect it to be whored a lot when the game comes out...:deathstar
anyone tell me how you get the thing that tells how many frames per second up ???
[ CG_DRAWFPS 1 in the console
(bring down the console by sholding SHIFT and pressing `)]
If I hadn't played JK:O, I would consider bying this, but as it stands right now, JA isnt different enough to spend 50 bucks on it.
Also, I think the saber twirl is kinda overpowered. It works every time on the cultists, taking the challenge out of fighting them. If the twirl is not toned down, I expect it to be whored a lot when the game comes out...
Wait, you're telling me you're going to pass up the chance to assault the base on Hoth whilst riding Speeder Bikes, Taun Tauns, and ATST's and using jetpacks with Rebels Vs. Imperials because it "isn't different enough"?
LoL!
Okay, sorry. ; )
As to "whoring" a move, who's to say that human players are going to fall for it as often as the AI characters, even assuming it's exactly the same in MP?
Well I finished the demo.. just as well too, I should get back to homework... ; p
Nice.
Yeah, you can play around with those weapons (weapons 15-17 are the ATST's cannons).
Originally posted by Prshgshl
Also, I think the saber twirl is kinda overpowered. It works every time on the cultists, taking the challenge out of fighting them. If the twirl is not toned down, I expect it to be whored a lot when the game comes out...:deathstar
You might try going higher than "Padwan" difficulty...Because unless you are VERY lucky EVERY TIME, then Twirl will not work you well on the cultists. There will likely be a penatly to MP of some kind, a delay or a Force cost perhaps, that leaves you vulnerable.
Ive heard lots on here about how random dual sabers is and how people we kinda disappointed with it especially after playing with the awesome double bladed saber . I agree that upon my first attempt it looked basically totally random (the furious and somewhat disjointed animations dont help with the illusion of strategy either ) , however when i thought about it more, making attacks with 2 sabers one in each hand and haveing full control over both sabers is impossible with a mouse and keyboard , so instead of making a big deal about some of the seemingly random movements of my character i tried to learn how the off hand saber reacts to each movement according to ravens design. In my personal opnion after having gotten something of a feel for it is that that did a pretty good job with it , and it very well be my favorite style when going against 2 jedi . I dragged on a bit there but the point was to try and over look some of its seeming randomness and give it another shot.
The game is unbeliebable, even better than i thought.
All kind of sabers are balanced, i fought those evil jedis in the hardest level (jedi master i guess) and i killed them all using the single saber with no much trouble.
They are also so stupid, you can do the grip push thing and kill them easily. Or just push them when they jump to you from a plataform or something.
The demo isnt hard at all.
What is hard is making some moves, like the dfa.
The force powers ruLLLLLLLLe, drainNING litle soldiers is incredibly fun, its like mortal kombat when that guy sucked his soul. And protect and absorb look great too, same as the atack katas :D
and omfg using the saber staff makes you look amazing, spining around (best move, c + w + atack) ;)
You know what sux in the demo? Chewbaca (however it is spelled)
Its so friging stttupid, the only damage i get is from his wookie blasts. I ended up making him pay real bad.
There are a lot of very cool stuf in the game.
By the way can anybody tell me hot to sit down, or taunt?
I must say that that was one of the best demos ever!
The saber things ws funny! And force sense!
Hey, just went through the demo with dual sabers. The SW feeling is definitely there and so much fun... but of course I have grievances :
-The tentacles (lekku) of the twilek that go right into the wall in the intro sequence in mos elsey... as well as the saber staff sometimes... too bad
-I honestly don't think saber combat has been improved... I found this just as random as before. I must say I can't see how a sword combat, with all the complexity it bears, can be nicely rendered in a game, though.
-How do you break force grips or drains ? Push/pull didn't seem to work...
-Why can the dark jedi block my "pushes" (wanna throw them in some big hole) while I can't... I hate this kind of "computer cheating"
-I see absorption protect me, but does it really replenish the force level ?
-Some moves are very hard to get
-How do you do this : I got saber-locked with my dual sabers, and while maintaing the lock with 1 saber, I sent the other one flying in an arc and cut the guy in two.... that was the coolest moment ever... totally don't know how...
Well, let's go back playing with the satff now.
ebelleudy
This Demo is GREAT! Though I could not upload any mods. But that must be because it's a demoversion. I looked in the assets0.pk3. It's nearly the same like in JO.
I hope mods will work properly again when the whole game is released in a few days :D
lmfao, i did the spawn thing with like, 100 r2 units, it looked so hilarious.
1.) I don't know if this has been mentioned in this thread (because right now I don't want to read it all -.-) or if it's the right thread.
Well, 2.) I think that some of the coolest moves in there (e.g. that spinning-kicking-stabbing-thing with the staff) are kind of useless (in SP! What will they be good for in MP?).
You don't hit a thing, but your enemy can easily strike you (as far as I have experienced it).
This moves moight be good for a 'styl0r' duel, but not for normal ffa, ctf etc...
Anybody?
no Ask, i wasnt trying to edit the demo pk3. i was trying to edit the files and put them in pk3s so they would change the game, but every time i ran the demo, it would say "Pak 234252323 (some number) corrupted."
Precisely, as I've said, you can't make the demo run with changed files, because a) it does not load extra pk3 files / files outside the main pk3 and b) it checks for the CRC of the main pk3, so as to prevent you from modifying it
Also, this may spark some interest in you
g_SaberNewControlScheme - default is "0"
When I enabled it, I could not execute the special moves anymore, perhaps because the way of executing them has changed.
If you do enable it, a map_restart is mandatory.
also
cvar called 'name', containing the name of your hero. Pretty useless, but can be fun to change.
and
g_saberrestrictforce - some explanation on that one: in demo it's useless (as far as I can tell), but in full game, you can make a saber to restrict force power usage (as per the .sab files in the pk3), and this probably toggles it on and off.
I heard that typing g_saberrealisticcombat 9 can enable dismemberment. However, I've noticed no difference between 0, 1, and 9!
All I can sever are enemie's left or right hands or arms. On one, ONE occassion, I removed a guy's lower leg. Never happened again, though.
Fun things to do with weaponless people! (Works best on force using cultists with no weapon and/or mercs that's been snatched away their weapon)
Run up to people and activate force speed, and PUNCH them like crazy. With force speed on you can execute the Agent Smith Smackdown Super Punch (TM). It looks so hilarious. When they die and start to fall down keep punching and use force push at the end, right before their body falls limp. It looks like you punched him super-fast to death and your last punch sent him flying away!!!
As Neo would say,
"Whoa."
I noticed you can "twirl" (using the mouse) during any special move (except for the stabs).
If you switch to one saber for Medium (Saberstaff) or Fast (Dual Sabers) you do NOT get the special moves of that stance (so no Yellow DFA and no Blue Lunge and you can't do the "Force Pull Stab" moves in either stance).
The "two handed lightning" move works if you have fists selected or your saber blades turned off... VERY COOL!
Run up to people and activate force speed, and PUNCH them like crazy. With force speed on you can execute the Agent Smith Smackdown Super Punch (TM). It looks so hilarious. When they die and start to fall down keep punching and use force push at the end, right before their body falls limp. It looks like you punched him super-fast to death and your last punch sent him flying away!!!
As Neo would say,
"Whoa."
That worked in JK2 and was very cool there, but I can't seem to get it to work in JA. Any pointers?
ebelleudy:
-I honestly don't think saber combat has been improved... I found this just as random as before. I must say I can't see how a sword combat, with all the complexity it bears, can be nicely rendered in a game, though.
Have you checked out the "Bushido Blade" games for the PSX? Those IMHO are the best sword fighting combat games I've ever seen, next to JA.
-How do you break force grips or drains ? Push/pull didn't seem to work...
Push should do it. Perhaps you don't have a high enough level of Push to do so?
-Why can the dark jedi block my "pushes" (wanna throw them in some big hole) while I can't... I hate this kind of "computer cheating"
The way it worked in JK2 was that Pull countered Push and Push countered Pull. But your force level had to be higher or match. So if they used Level 3 Pull on you, you had to have Level 3 Push to "block" it, and vice versa. If you had Level 1 Pull and they use Level 2 Push, you will not be able to block it. Also if you are out of mana, you cannot block it, or if you are not facing them.
That is how I *thought* it worked in JA as well, I guess I could be wrong.
Also, in JK2, Absorb would completely counter Push and Pull (unless in some cases if they had like Level 3 and you had only Level 1 absorb). I would suggest trying this as well.
-I see absorption protect me, but does it really replenish the force level ?
Absorb (blue) protects you from Force Attacks. If the attack is a Darkside power, then it should give you mana back when it is absorbed (Grip, Lightning, Drain). Unless they changed it in JA...
-Some moves are very hard to get
Just takes practice. I actually found most of the moves simply through trying various move combinations (crouch, roll, strafe, strafe run, jump, etc) with the attack button.
-How do you do this : I got saber-locked with my dual sabers, and while maintaing the lock with 1 saber, I sent the other one flying in an arc and cut the guy in two.... that was the coolest moment ever... totally don't know how...
Hmm, did you hit secondary fire by chance? Or maybe you hit secondary fire and primary fire at the same time (which would normally do the "spinning saber shield" move). Very cool!
^^ Mana? :rolleyes: You mean force power.
I think if you hold a direction and win a saber lock you'll do something cool as a finish.
I only know the dual saber ones. I think left/right throws one saber to hit the guy in the back/side. If you hold back, you'll use one saber to raise the enemies saber and the other to stab him. If you hold forward, you knock the saber out of his and and do a scissor move to his neck.
I might be wrong about the directions, but I think that's correct.
Hi guys, new to the forum. I was just wondering if anyone noticed that you don't need any force power activated to block lightning attacks with your saber, kind of wanna make sure that my eyes arent playing tricks on me, lol. :p
Anyone found a way to active first-person sabres? I won't play a game in third-person. I'm hoping this is just a demo limitation, but I'm not encouraged at this point.
Leo Soontar, the reason everyone calls it "mana" is because that's what the JK1 team called it, IIRC. ; )
Btw guys, here is a link to a page with the JK2 console commands & cheats (many of them work in JA as well):
http://www.gamewinners.com/DOSWIN/blstarwarsjedioutcast.htm)
Just ignore the "amXXX" commands, the people who made that page forgot that those only work in JediMod. ; p
Any way to cycle through saber stances?
If you put in the setallforce 3 code it works but when you switch you go to fast stance and thats it you can't cycle through, there must be something implemented in the demo to keep you from switching back and forth.
Not sure what you mean, I can switch fine.
So much for this being the "only demo thread" heh...
My first impressions after playing the Jedi Academy demo:
-Much more demanding of the hardware. The only way I can get a decent framerate with a 2.4GHz P4\1024MB DDR-RAM\GeForce 4 Ti 4400\Audigy is to use the fastest (lowest quality) video settings, turn off wall marks, use simple shadows, low sound quality, EAX off. I may fiddle around with some of the other video options but I don't think I can get much more. And no way am I going to spend the $400+ it would take to get a significantly better graphics card. It's a shame to have all those beautiful graphics if it drops your framerate into the 20s and 30s. I think people with older hardware are going to be disappointed with their low framerate.
-It's going to take awhile to learn all the new moves. There are so many new moves I may have to play the single player game all the way through three times, once with 1 saber, once with dual sabers, and once with 2-handed saber to learn them all, and then I will have forgotten the first ones I learned. Then I'll probably get confused during multiplayer. I feel sorry for the players who still say "How do you do that flip attack?" when they see a Yellow-style special in JK2, they are going to be overwhelmed. But it is going to be cool to watch players who have mastered all those moves play multiplayer.
-The enemies in the demo are really stupid. I use the Force Sense (Seeing) to spot the enemies far away in the big Chandrila Jedi Knight Tomb map, then the scope on the Tenloss disruptor rifle like a telescope to see what kind of enemy they are. If they are a simple cult member with a gun, I don't even waste a sniper shot on them, I just use the alternate pistol fire to snipe them, and they just stand there (well, sometimes they use the E 11 to send some inaccurate shots my way) while I shoot them until they die. How lame. The enemies with lightsabers are also stupid. I just wait until they leap into the air, then I Push them to their doom. All too easy. The enemies with lightsabers also frequently use Dark Rage. When I hear them activate it, I just stay out of range until the Rage is over, then they are easy to kill. *yawn*
-Love the Concussion rifle.
-I hate that they used the same actor who did Kyle's voice to do some of the bad guys' voices as well. When a bad guy confronts me, it sounds like Kyle with a bad cold asking me what I'm doing, and it ruins the whole effect. How cheap could they be, they couldn't hire some other under-employed actors to do some of the voices?
-The walking animation isn't as good as JK2. I don't know about about the human males or aliens, but when my human female character walks (not runs) with a lightsaber drawn, it just doesn't look as good as JK2. When walking with a lightsaber drawn in JK2, you have this cool kind of badass strut. In Jedi Academy you kind of make these mincing little steps and it's just not as smooth or realistic or cool. It's a little thing, granted, but why is it worse-looking than JK2?
-Half-Life 2 comes out a couple of weeks after Jedi Academy.
Originally posted by Amidala from Chop Shop
-The walking animation isn't as good as JK2.
It's more realistic. In JK2, you'd walk with your saber down, charring the floor and lowering your defenses needlessly.
JA is much, much better in this regard.
-Half-Life 2 comes out a couple of weeks after Jedi Academy.
No it doesn't. Try Christmas instead.
Or 2004.
Liked:
Model Customization
Saber Customization
Concussion Rifle
Selecting Weapons Before Mission
Selecting the Force Powers to Improve
Blastech
Selecting the Mission to Complete
Didn't Like:
Voice being the same for every male species
Thats all i can think of
Actually Half-Life 2 is in fact on track for September 30. The rumors of it being delayed were in fact rumors.
Be careful you don't step in the bull****.
:p
Originally posted by RonO
Anyone found a way to active first-person sabres? I won't play a game in third-person. Then you will want to pass on getting Jedi Academy.
Originally posted by Amidala from Chop Shop
-Much more demanding of the hardware. The only way I can get a decent framerate with a 2.4GHz P4\1024MB DDR-RAM\GeForce 4 Ti 4400\Audigy is to use the fastest (lowest quality) video settings, turn off wall marks, use simple shadows, low sound quality, EAX off. I may fiddle around with some of the other video options but I don't think I can get much more. And no way am I going to spend the $400+ it would take to get a significantly better graphics card. It's a shame to have all those beautiful graphics if it drops your framerate into the 20s and 30s. I think people with older hardware are going to be disappointed with their low framerate. There is something seriously wrong with your machine. The requirements for Jedi Academy are actually not much more than Jedi Outcast. Here are the official requirements for both:
Jedi Outcast
Minimum System Requirements:
Pentium II 350 MHz CPU, 64mb RAM, 16mb 3d card, DirectX compatible Soundcard
Recommended System Requirements:
Pentium III or Athlon 500MHz CPU, 128mb RAM, 32mb 3d card
Jedi Academy
Official requierements : PIII or AMD Athlon 600 mhz recommanded. (700 mhz recommanded for multiplayer)
Ram 128 MB minimum, 256 recommanded.
Video card : 3D accelerated, 32 mb, open gl 1.4 compatible requiered.
Comp must be using latest direct X ( 9.0a), available on Game CD.
1.3 gb Hard disk space requiered (+ 200 mb for system swap file).
As you can see, your system has above and beyond (several times over) what should be required. I am running a 1.7GHz P4, GeForce 2 32Meg, 256 meg RAM machine, and I have everything maxed out to the highest level and it runs as smooth as silk.
Somethings wrong with your comp if thats what it takes to keep your frames up, with a inferior comp i never go below 60 with everything up sept Dynamic Glow everything else is high as it can be saber glow nocks it down into the 30s , which doesnt actually bother me that much in single player
I just played the demo and this game kicks a$$. I was worried because my computer only meets the minimum requirements, but the gameplay was damn good. Can't wait for it to come out!
I'm sorry, I'm sure this will sound dumb, but how exactly do you do this NPC spawn thing?
Is there a key you press to open a text window or something? If there is I couldn't find it.
Does anyone know what the cvar command is to get the saber list and/or what cvar lets you pick-up sabers (I know it exists, I found it this morning but I forgot what it was (stupid school :p))
I tried out the location based damage today, and it works!
A fully charged BlasTech shot to the head kills a Human Merc instantly (and his body goes flying!). No more wasting ammo on these guys!
=)
I'm haveing trouble with the atst stuff (weap. 15 & 16) i'll see the blanck texture in my weap inventory but when I scrool through them it just skips over them. Help?
Originally posted by Prime
Then you will want to pass on getting Jedi Academy.
There is something seriously wrong with your machine. The requirements for Jedi Academy are actually not much more than Jedi Outcast. Here are the official requirements for both:
Jedi Outcast
Minimum System Requirements:
Pentium II 350 MHz CPU, 64mb RAM, 16mb 3d card, DirectX compatible Soundcard
Recommended System Requirements:
Pentium III or Athlon 500MHz CPU, 128mb RAM, 32mb 3d card
Jedi Academy
Official requierements : PIII or AMD Athlon 600 mhz recommanded. (700 mhz recommanded for multiplayer)
Ram 128 MB minimum, 256 recommanded.
Video card : 3D accelerated, 32 mb, open gl 1.4 compatible requiered.
Comp must be using latest direct X ( 9.0a), available on Game CD.
1.3 gb Hard disk space requiered (+ 200 mb for system swap file).
As you can see, your system has above and beyond (several times over) what should be required. I am running a 1.7GHz P4, GeForce 2 32Meg, 256 meg RAM machine, and I have everything maxed out to the highest level and it runs as smooth as silk.
OK, I did some experimenting with the More Video options, using /set cg_DrawFPS 1 to see my framerate as I varied the settings. The two framerate killers are Dynamic Glow: ON and Shadows: VOLUMETRIC. With Video Mode 1024x768, default color depth and texture quality, geometric and texture detail: HIGH, TRILINEAR Texture Filter, Anisotrophic Filter maxed out, Dynamic Lights ON, Light Flares ON, and Wallmarks ON, I get FPS in the 70s with Shadows: SIMPLE and Dynamic Glow: OFF. With either Shadows: VOLUMETRIC or Dynamic Glow: ON, the framerate is cut roughly in half, in the mid-30s. So its Shadows: SIMPLE and Dynamic Glow: OFF for me!
If you want shadows try this, cg_shadows3 it gives you shadows and doesn't effect frame rate.
Anyone want help me find out how to enable the picking up of other sabers cvar? I've tried to find it for the past 2 hours, anyone wanna help? ;)
Oh, I know that the cvar has something like "PickUppable" in it, but dang, I just can't put my finger on it. :(
I have to agree that the walking animations look odd in this game. And I'm talking all around, not just with the saber out. There's something about it that seems inorganic. It's jerky almost to the point of looking painful. I also agree that walking with the saber out looks silly, as though the character is grasping it close like a fluffy teddy-bear. Someone said that it is better than the JO counterpart because one does not "lower your defenses." No offense, but fighting of any kind is nine parts mental, one part physical. Just because you have your sword down does not mean you are careless. To quote Sun Tzu, "the language of war is deciet."
Besides, it doesn't look as cool, and in a Star Wars game that's all that really matters.
Other than that though, I love what I see so far. If could articulate into words the brutality of the long-jump + attack at close range I would but it defies description. I also find that adding a backflip to any normal attack with the dual sabers mid-swing usually ends in shorn body-parts.
Originally posted by Kurgan
I tried out the location based damage today, and it works!
A fully charged BlasTech shot to the head kills a Human Merc instantly (and his body goes flying!). No more wasting ammo on these guys!
=)
Works on the force-only cultists too. Hahaha...;)
those force only cultists are annoying. a bunch of push whores, lol. they even keep pushing when i have my absorb on, and when i use my concussion rifle they go flying! HAH!
Gotta love that concussion rifle, don't you? :P
I prefer making them meet my lightsaber ^.^
I like to sniper reborns and cultists, even if it's impossible to hit them. They always make cool matrix moves when you zoom in and try to shoot them in the head. Like matix agents :D
HI,
I had tried out lightstaff then dual lightsaber.
my lightstaff don't alway blocking shot. some of them block shots but some of shot get me, ow! that hurt! Is there chance of blocking?
How much chance is lightsaber, dual sightsabers, and lightstaff.
which is best for blocking shot?
they're probably all equal at blocking shots
I don't think there all equal, you have to watch what your doing with the staff and duel, single sabers fast stance is the best, pretty much blocks everything, but with the staff and duel lightsabers they are a medium stance so some shots are going get through but not many.