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RenikDelan

Latest Activity

Posted in: Are you gonna just sit there all day?
 RenikDelan
08-25-2004, 3:38 PM
#3
Well, this map is going to be MP... but I'll try it and let everyone know....  [Read More]
Posted in: Are you gonna just sit there all day?
 RenikDelan
08-25-2004, 10:31 AM
#1
Well..... good. I'm trying to make a map with a bunch of NPCs do nothing but /amsit2 (meditate), /amsit3 (sitting relaxed), /amwait (leaning against wall), or /amatease (standing with hands behind back). How would I go about scripting that? Would tha...  [Read More]
Posted in: HUD help
 RenikDelan
09-03-2004, 5:45 AM
#9
where is and what is the UI file name?...  [Read More]
Posted in: HUD help
 RenikDelan
08-31-2004, 4:32 AM
#7
semi-related topic... can the JA hud be completely redesigned? As in, instead of the status indicators in the lower left and right, have the health/force/shields be, say, a rectangle in the bottom center of the screen?...  [Read More]
Posted in: Custom Compile?
 RenikDelan
05-01-2004, 12:14 PM
#9
Huh, I always thought you could only use jk2 switch for Jedi Outcast 2 and not jo. Learn something new every day. Well, most days at least. :)...  [Read More]
Posted in: Luke.... Mute the Force, Luke....
 RenikDelan
04-17-2004, 4:16 PM
#1
JA/mp (as always) In a universe where Jedi can see through walls to see people, weapons, health, shields, etc, is there anyway that I can make a room that you cannot Force See into?...  [Read More]
Posted in: map making for newbies
 RenikDelan
04-16-2004, 1:52 PM
#6
Here ya go (http://www.qeradiant.com/index.php?data=files&files_id=77)... just select one of the mirrors listed to download the file from....  [Read More]
Posted in: Where There's Smoke, There's.... Smoke
 RenikDelan
04-15-2004, 11:43 PM
#1
Hey all, I'm working on a JA/mp map, and I was wondering how to make smoke (which in this case will probably be a derivative of fog) both move cause damage. I'm trying to get smoke (or gas) to rise up from the floor, cause damage, then eventually go...  [Read More]
Posted in: No time for timers!
 RenikDelan
04-05-2004, 9:07 PM
#7
well I dont know how to script a fuct_static (yes Im a friggin newbie leeme alone!), so I guess im SOL. :mad:...  [Read More]
Posted in: No time for timers!
 RenikDelan
03-31-2004, 11:59 PM
#3
actually I already have the raised ceiling as well as the lowered one, its just the lowered one I want to make moveable. So I just set the lowered brush to func_door with a toggle (and link it with its switch of course) and it will go up and stay unt...  [Read More]
Posted in: No time for timers!
 RenikDelan
03-31-2004, 9:17 PM
#1
... change its shape.:) Anyway, I'm working on a JA MP map, recreating a dojo from real life (sorry, no Matrix rip-offs here!), and keeping with the authenticity, the ceiling starts naturally at the standard height of a room at approximately 7.3ft (...  [Read More]
Posted in: Sort of a Madame Tussaud-type effect...
 RenikDelan
03-26-2004, 2:06 PM
#1
Hey I was wondering, how could I take the model of an NPC and put it into say a MD3 for use in Radiant? The goal I'm going for is since the NPC I'm using wouldnt be moving, just have be a model instead of the damn thing hogging up and lagging. Any he...  [Read More]
Posted in: Locking Doors?
 RenikDelan
04-28-2004, 7:46 PM
#6
I dunno how, or if this was possible, but a fellow clan member of mine said that early on during the JK2 era, there was a custom MP map that to open a door you had to type something in. ?something along the lines of holding the number '6'? he doesnt...  [Read More]
Posted in: Crushing a Rancor
 RenikDelan
03-23-2004, 4:42 PM
#5
Well where he's doing SP, I'm doing MP. I suppose in that situation, I'd be just plain SOL right? :confused:...  [Read More]
Posted in: Creating Stairs?
 RenikDelan
10-28-2003, 11:07 AM
#5
or for spiral stairs.... http://www.massassi.net/tutorials/jo_spiralstairs/...  [Read More]
Posted in: Door sounds
 RenikDelan
10-25-2003, 12:28 PM
#6
I have the same question, but with a different approach. I made a brush that looks like a door, but when someone goes up to it, it makes a locked sound, and of course, doesnt move. How would I go about making this happen? Or would it be easier to m...  [Read More]
Posted in: Jedi Council map?
 RenikDelan
10-25-2003, 2:01 PM
#2
http://www.orderofthejedi.org/index.php You want to talk to Griffinclaw about that....  [Read More]
Posted in: Some 'Bohemian Rhapsody' perhaps?
 RenikDelan
10-19-2003, 3:01 PM
#1
Hey all, Simple question, but I havent found a straight answer anywhere. How would I set it up so that if i hit a brush it activates an mp3 in the room, and hit it again and it turns off? Thanks....  [Read More]
I tried using bugzilla, but its a maze finding out if my bug has already been submitted. Ill take your advice though....  [Read More]
<GtkRadiant-1.3.12.exe:2568>: GtkGLExt-WARNING **: cannot create GdkGLContext <GtkRadiant-1.3.12.exe:2568>: GtkGLExt-CRITICAL **: file gdkglwindow-win32.c: line 297 (gdk_gl_window_impl_win32_make_context_current): assertion 'GDK_IS_GL_CO...  [Read More]
Posted in: Mapping Error with the new radiant
 RenikDelan
10-23-2003, 12:33 PM
#22
already running at 32-bit. still get the OpenGL error. :mad:...  [Read More]
Posted in: Mouse Problem with new GTK Radiant?
 RenikDelan
10-13-2003, 3:44 AM
#12
you guys got it good. I get this when trying to load GTK: <GtkRadiant-1.3.12.exe:2568>: GtkGLExt-WARNING **: cannot create GdkGLContext <GtkRadiant-1.3.12.exe:2568>: GtkGLExt-CRITICAL **: file gdkglwindow-win32.c: line 297 (gdk_gl_windo...  [Read More]
Posted in: Creatures in MP
 RenikDelan
09-30-2003, 11:32 AM
#4
While we are on the subject (but lets not neglect the original one), are pwords going to be available for all forms of MP maps in JA? Or just seige?...  [Read More]
Posted in: JK2 vs JA in MP
 RenikDelan
06-30-2003, 12:28 PM
#3
sssswwwweeeeeeeeeeeet. Definitely good news since this is my first map and I have enough headaches as it is and its driving me nuts. :nut: -=IJ=- Renik...  [Read More]
Posted in: JK2 vs JA in MP
 RenikDelan
06-30-2003, 11:27 AM
#1
Ok, enough acronyms. :) My question is, are the custom maps in JK2 going to be compatible with JA? I'm in the beginning stages of making a map right now and I dont want to get towards the finishing touches, then see that it wont work (with some mino...  [Read More]