Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

alxy_07

Latest Posts

Page: 1 of 1
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 alxy_07
02-26-2006, 1:42 PM
#84
This is sweet, the ai is alot better in skirmishes now, great work man!!!...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 alxy_07
02-22-2006, 10:06 PM
#10
I checked your hardpoint xml and I don't know why the concussion missle port is blown off on all my acclamator, its strange becuase when i remove the hardpoint xml, they are fine....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 alxy_07
02-22-2006, 10:03 PM
#9
I like the changes you made, I just have a strange graphical effect with your mod. All my acclamator-class cruisers have the tips of their ships blown off, without the concussion missle launcher, every battle I start they don't have the front tips ;)...  [Read More]
Posted in: sound problem in space battles
 alxy_07
02-19-2006, 2:02 AM
#3
they are maybe a year old, logitech z-640's, but i don't get this problem in the rest of the game, or other games for that matter, its strange....  [Read More]
Posted in: sound problem in space battles
 alxy_07
02-19-2006, 1:41 AM
#1
When I move around the space map when my ships are on the screen i get static crackling in my speakers. This does not occur in land battles, and it happens no matter what audio type I have set (creative, eax). I am using nvidia soundstorm throught my...  [Read More]
Posted in: Increasing the space battle cap?
 alxy_07
02-19-2006, 1:36 AM
#1
Hey guys, I am enjoying the game but I would like the space battles more if the cap was larger than 20. I was hoping that the game would have had the option of 20-30-40 space battle cap or something to that effect, so we could choose. Is there any wa...  [Read More]
Page: 1 of 1