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alxy_07

Latest Activity

Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 alxy_07
02-26-2006, 1:42 PM
#84
This is sweet, the ai is alot better in skirmishes now, great work man!!!...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 alxy_07
02-22-2006, 10:06 PM
#10
I checked your hardpoint xml and I don't know why the concussion missle port is blown off on all my acclamator, its strange becuase when i remove the hardpoint xml, they are fine....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 alxy_07
02-22-2006, 10:03 PM
#9
I like the changes you made, I just have a strange graphical effect with your mod. All my acclamator-class cruisers have the tips of their ships blown off, without the concussion missle launcher, every battle I start they don't have the front tips ;)...  [Read More]
Posted in: sound problem in space battles
 alxy_07
02-19-2006, 2:02 AM
#3
they are maybe a year old, logitech z-640's, but i don't get this problem in the rest of the game, or other games for that matter, its strange....  [Read More]
Posted in: sound problem in space battles
 alxy_07
02-19-2006, 1:41 AM
#1
When I move around the space map when my ships are on the screen i get static crackling in my speakers. This does not occur in land battles, and it happens no matter what audio type I have set (creative, eax). I am using nvidia soundstorm throught my...  [Read More]
Posted in: Increasing the space battle cap?
 alxy_07
02-19-2006, 1:36 AM
#1
Hey guys, I am enjoying the game but I would like the space battles more if the cap was larger than 20. I was hoping that the game would have had the option of 20-30-40 space battle cap or something to that effect, so we could choose. Is there any wa...  [Read More]