Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Bell

Latest Activity

Posted in: glwing surface
 Bell
01-12-2003, 10:25 PM
#5
oops, you can pm me...  [Read More]
Posted in: glwing surface
 Bell
01-10-2003, 8:26 AM
#3
you would need to make the textures and attach a shader. basically the regular texture and a slightly lighter hue'd version as the "glow" effect. is that what you mean? you can only make it glow so much though....  [Read More]
Posted in: Q3Map 2.3.0-a20
 Bell
10-07-2002, 3:15 PM
#24
WOHOOO!! thanks all i got it workin hehe; you guys rock!...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Bell
10-05-2002, 5:53 PM
#15
leslie judge you rock thanks!! i made a batch file and ran it but i got "the system does not recognize the path specified" then proceeds to give me errors that the commands and switches are not recognized commands. is there a particular fi...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Bell
10-05-2002, 11:49 AM
#12
this ROCKS!! and i really really want to try it. Could someone do me a favor and tell me how to set up gtkradiant to use this? I'd greatly appreciate it. I looked through the manual and other links but am still having a bit of difficulty. I'm assumin...  [Read More]
Posted in: Vader Model is done!! Finally!
 Bell
10-16-2002, 11:36 AM
#94
wow!! and i do mean WOW!!!!...  [Read More]
Posted in: spawning npc's from a script
 Bell
08-30-2004, 3:49 AM
#5
most excellent. worked like a charm thanks :cool:...  [Read More]
Posted in: spawning npc's from a script
 Bell
08-29-2004, 12:34 PM
#3
ah Mr. Lassev as always thanks :) you're a great help:cool:...  [Read More]
Posted in: spawning npc's from a script
 Bell
08-29-2004, 3:01 AM
#1
Hiya, anyone ever have trouble with spawning an npc with the use command? I have.. use ( "cin1del1" ); affect ( "cin1del1", /*@AFFECT_TYPE*/ FLUSH ) etc. etc. where cin1del1 is the targetname of the npc i want to spawn. It s...  [Read More]
Posted in: Behave Ed Preferences
 Bell
08-16-2004, 1:36 AM
#4
thanks y'all for the help :) I installed the Jedi Academy SDK MP files into gamedata/tools and tried pointing the preferences to those folders and files but it didn't work... Do you mind emailing me your behaved.bhc file? that would rock... wpbell@cl...  [Read More]
Posted in: Behave Ed Preferences
 Bell
08-15-2004, 1:34 AM
#1
Greetings, well had to reinstall everything cuz of a glich,,, can someone post thier preferences for behave ed for JA? the "CHAN_VOICE" isn't showing up in the list of set commands. anyone know why?...  [Read More]
Posted in: Scripters Needed
 Bell
08-03-2004, 12:45 AM
#1
=WP=Allotheria and I have been working on a complete single player mod for Jedi Academy entiteled "Shadows of the Jedi". Six levels are already complete and need to be scripted. Due to my lack of expertise and schedule conflicts I'm having...  [Read More]
Posted in: npc strange behavior
 Bell
07-13-2004, 11:42 PM
#7
excellent thanks ya'll i'm going to fool with it and see if i can get it to work. I didn't realize the first waypoint has to intersect the player entity. Does the player entity need to be targeted to the first waypoint as well?...  [Read More]
Posted in: npc strange behavior
 Bell
07-11-2004, 12:49 PM
#1
my npc isn't walking to his nav goals he is force jumping to them. here is the script set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_CINEMATIC" ); set ( /*@SET_TYPES*/ "SET_WALKSPEED", 50 ); set ( /...  [Read More]
Posted in: Text crawl problem
 Bell
07-11-2004, 3:57 AM
#3
awesome thanks merc that did the trick :):cool:...  [Read More]
Posted in: Text crawl problem
 Bell
07-10-2004, 9:23 PM
#1
greetings :) my text crawl is solid yellow? anyone know why? I made a new file in photoshop with tranparent bg. typed in my text then saved it as 32 bit tga no compression.. obviously named it right in the right folder cuz its showing up...just so...  [Read More]
Posted in: NPC_player not in gtk radiant
 Bell
07-09-2004, 8:28 AM
#3
eeeeeeexcellent thanks mercenary that did the trick :)...  [Read More]
Posted in: NPC_player not in gtk radiant
 Bell
07-09-2004, 1:32 AM
#1
NPC_player is not showing up in my npc entities menu...anyone know how i can fix this?...  [Read More]
Posted in: Spawning Jadun in sp
 Bell
07-09-2004, 1:11 AM
#6
ah ok thats good to know i'll send my kudo's to kengo :) ok i have gtk radiant so i'll hunt down the issue thanks for the help...  [Read More]
Posted in: Spawning Jadun in sp
 Bell
07-08-2004, 2:05 PM
#4
hmm....i couldn't find NPC_player in the npc menu....i typed it into the parameters in gtk but nothing spawned....any thoughts?...  [Read More]
Posted in: Spawning Jadun in sp
 Bell
07-08-2004, 1:55 PM
#3
thanks lassev :) i'll play with around with it to see if i can get it to work. btw i love your corelia mods. they ring of the campy/cultish genre of art that just might end up developing a following. I hope you continue with them cuz i'm anxiosly wa...  [Read More]
Posted in: Spawning Jadun in sp
 Bell
07-08-2004, 2:13 AM
#1
Greetings, much to my chagrin the search doesn't give any topics on this..might be broken. anways...... how in sp can i have the game spawn a jadun for cins that is the same as the player configures in the game menu? if that isn't possible and i'm...  [Read More]
Posted in: Convert sp maps from JO to JA
 Bell
06-15-2004, 11:56 PM
#7
ah thank you gentelmen it was something simple as I suspected. the project settings were kosher,,, I was using the wrong bsp command. thanks again :)...  [Read More]
Posted in: Convert sp maps from JO to JA
 Bell
06-14-2004, 1:36 PM
#4
hiya thanks for the replies :) I did in fact go throgh that thread thanks. I believe what I have is a gtk radiant problem since I tried to compile a map that came with the academy sdk an also made a new map (room with a light) to test and got that s...  [Read More]
Posted in: Convert sp maps from JO to JA
 Bell
06-12-2004, 12:01 AM
#1
hiya'll, I've searched about but can't find info on this. Any help would be appreciated. I have gtkradiant, and was able to bring the textures for our maps from JO to JA ok. Can anyone shed light on the entities and if they will compile in JA? I've...  [Read More]