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CortoCG

Latest Posts

Page: 1 of 16
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 CortoCG
08-08-2005, 7:25 PM
#50
The process worked out the first time to me. Very straightforward. Thanks....  [Read More]
Posted in: Mod issues
 CortoCG
08-25-2005, 3:47 PM
#6
You're welcome....  [Read More]
Posted in: Mod issues
 CortoCG
08-25-2005, 1:23 PM
#4
First of all, the only "base" folder that you should leave is the orginal game's base folder. I don't know where did you get the idea of making several "base" folders. Make a different folder for each different mod (player models...  [Read More]
Posted in: Dark forces Question
 CortoCG
08-23-2005, 3:42 PM
#2
No, it's not possible, it's not abandonware. Abandonware is not even real abandonware. You'll have to grab a copy at a game's store, lucky enough you'll find one....  [Read More]
I don't understand how to edit the saber animations in jka, so that i can swing the saber differently, please explain to me how to do this somone, my e-mail is GDavidvx77@msn.com. Heh, funny, right away sir!. Check the sticky and keep posting on the...  [Read More]
Posted in: JA error (dll error)
 CortoCG
08-12-2005, 8:27 AM
#12
Cool. I'm glad to be of any help....  [Read More]
Posted in: JA error (dll error)
 CortoCG
08-11-2005, 10:06 AM
#10
Ok so when i click the error details, i get this message http://img4.imageshack.us/img4/553/untitled6xw.jpg Im guessing the video card driver got screwed? You can see it points to nvoglnt.dll which is probably the OpenGL extension driver of your n...  [Read More]
Posted in: JA error (dll error)
 CortoCG
08-10-2005, 9:00 AM
#2
Hehehe, I don't think neither Raven or Microsoft are able to help you with that obnoxious pop up....  [Read More]
Posted in: About photoshop brushes
 CortoCG
07-31-2005, 6:36 PM
#3
Bobo is using a digital pen with a tablet. Itґs pressure sensitive, thatґs how he manages to fade the stroke at the end....  [Read More]
Posted in: New Jedi Knight Game Rumors
 CortoCG
08-25-2005, 9:03 PM
#70
I also hope they make another one with a longer lasting and more powerful engine....  [Read More]
Posted in: New Jedi Knight Game Rumors
 CortoCG
08-25-2005, 2:11 PM
#68
UnrealEd is way more powerful than Radiant. At least there's one feature that kicks Radiant's ass all over the place: you can practically model the whole map in 3dsmax, XSI Mod Tool o Maya PLE and import it into a level space. Other features that ma...  [Read More]
Posted in: New Jedi Knight Game Rumors
 CortoCG
08-25-2005, 10:33 AM
#66
If they make a new JK game with the Unreal or the Source Engine it would be a great step forward for the series. Both engines have so much more support and are easy to mod. Jedi Academy and Jedi Outcast are both obsolete dying pieces of junk....  [Read More]
Posted in: New Jedi Knight Game Rumors
 CortoCG
08-24-2005, 5:39 PM
#61
Statistically speaking, maybe. But it's becoming rather dull. I think Battlefront (plus sequel) and Galaxies will concentrate all the Star Wars fans in the near future. The Jedi Knight community is a dying community....  [Read More]
Posted in: New Jedi Knight Game Rumors
 CortoCG
08-24-2005, 1:31 PM
#59
Is that in a good or a bad way? I was thinking, you throw people around with TK like the force, and fight with a sword. Addition of a few more force powers, and I think it would fit. No way Crystal Dynamics is licensing that engine. Yay for the Sit...  [Read More]
Posted in: New Jedi Knight Game Rumors
 CortoCG
08-23-2005, 3:37 PM
#55
Totally different to Jedi Knight, but how's this sound: Jedi game on Legacy of Kain: Defiance engine? Completely surreal....  [Read More]
Posted in: Episode III video game need a remake
 CortoCG
07-28-2005, 10:00 AM
#5
I totally agree with that Prime....  [Read More]
Posted in: Episode III video game need a remake
 CortoCG
07-28-2005, 7:54 AM
#2
That would make a Jedi Academy game out of an arcade game, which would suck very hard. Actually I loved Jedi Power battles gameplay, and I like Ep III gameplay, though it's gets a lil dull....  [Read More]
Posted in: More...realistic??
 CortoCG
07-27-2005, 11:10 AM
#4
Check this site for base textures. You gotta work more on the levels and saturation to get a life-like look. http://www.mayang.com/textures/...  [Read More]
Posted in: More...realistic??
 CortoCG
07-25-2005, 9:02 PM
#2
You'r egoing very well. First finish the diffuse color map with all the detail. You can lateradd some more layers, with a skin texture, plain skin. What I usually do is, have plain colored layer to define the main color, add another layer set to hard...  [Read More]
Posted in: JK3 models > MD3
 CortoCG
07-27-2005, 10:22 AM
#19
Search with google.com for .glm or ghoul2 importer for max and a .xsi importer for max....  [Read More]
Posted in: JK3 models > MD3
 CortoCG
07-27-2005, 9:42 AM
#17
You cannot convert the .glm models o .md3 and keep the animations right away. You'll have to import the .glm mesh into 3dsmax, and the desired animation data from the dotXSI files supplied by Raven, then re export everything to quake 3 .md3. At any r...  [Read More]
Posted in: JK3 models > MD3
 CortoCG
07-26-2005, 2:01 PM
#13
Actually the first person models are md3 and they have animations =P. But I don't think Rusty meant that anyway....  [Read More]
Posted in: JK3 models > MD3
 CortoCG
07-26-2005, 12:46 PM
#11
Player models?...  [Read More]
Posted in: Anyone still play Darkforces
 CortoCG
08-08-2005, 4:03 PM
#19
I still have it installed to check some stuff out from time to time, but it runs a lil sluggish. Since I mostly do player models or animation, I don't usually take reference on the original game =P....  [Read More]
Posted in: NOW is the time to join the DF Mod team
 CortoCG
08-10-2005, 3:30 PM
#31
Whoa, I like that a lot. I can see a bright Fuel Station map, with some Cantina music, and the Modal Nodes Band =P....  [Read More]
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