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dekerd

Latest Threads

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Posted in: WIP: Modern City Street
 dekerd
03-29-2003, 11:13 PM
#1
I had another thread, but this one is more official. Here's a little update from the last time. Pretty self explanatory. Just a few extra pictures... http://www.villagephotos.com/pubbrowse.asp?selected=115780...  [Read More]
Posted in: "City Street" - My first map, be kind...
 dekerd
02-21-2003, 6:32 AM
#1
Hey guys, this is my first map and I've been working on it for quite a while now. Still have a lot of work to do. Not everything is permanent, like the background, that's just for my own sanity really, hehe. Anyway, it's a modern city street. It fe...  [Read More]
Posted in: Is ther a way to reattach clipped brushes?
 dekerd
01-12-2003, 2:57 AM
#1
I'm wondering if you can make multiple brushes into a single brush. Can it be done, and how? Thanks....  [Read More]
Posted in: Where are the PS2 lightsaber games?!
 dekerd
06-18-2002, 3:03 PM
#1
Come on Lucas Arts! I'm getting so sick of vehicular SW games. Do you think people like SW for the blasted podracing?! We want lightsaber games, lightsaber games, lightsaber games!!! No more podracing and starfighting. Let's get some real Jedi acti...  [Read More]
Posted in: Brush that causes instant death...
 dekerd
11-24-2003, 11:32 PM
#1
I need to create a floor that causes death (as near instant as possible) when the player falls to it. Is there a way to do this?...  [Read More]
I don't understand what it is. I texture the inside of my level boundary brushes, sometimes with shaders, sometimes with ordinary textures, and then when I compile it and play the level, the backgrounds blur and bleed as I move around. What is up?...  [Read More]
Posted in: Shader for viewable, non solid object...
 dekerd
10-25-2003, 9:56 PM
#1
Which shader would I use to create an brush that is seen in the map, but can physically pass through other brushes and objects in the map? Thanks in advance....  [Read More]
Posted in: Func_train question...
 dekerd
10-25-2003, 6:19 AM
#1
Hey guys, is there a way to create a func_train that moves between just two point_corner(s), but in only a one way motion? For example, a train spawning at one point (origin), going to a second point and then respawning at the origin to repeat the pr...  [Read More]
Posted in: RELEASE: Modern City Street
 dekerd
06-14-2003, 7:42 AM
#1
Hizzah! My first map is ready for download. The title is "Life on the Streets" and my matrix version, "Life in the Matrix" will soon follow. Find it here... http://www.pcgamemods.com/file.php?id=db29450c3f5e97f97846693611f98c15...  [Read More]
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