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Mr. Nip

Latest Activity

If people aren't posting, it's probably because they aren't having any problems. I get no errors when testing either pk3... try reinstalling if you haven't already. If the problem persists you may have a bum CD. :( Try to return it if it isn't too la...  [Read More]
Posted in: vis wont run??
 Mr. Nip
04-27-2002, 9:41 PM
#2
'vis' computes visibility - I don't think it has anything to do with lighting. Can you give more information? What menu option are you using? What is displayed in the DOS box that pops up?...  [Read More]
Posted in: Something MUST be wrong, help me
 Mr. Nip
04-27-2002, 7:01 PM
#9
Arches and columns certainly yes. As for stairs, in your case I see that the steps are simple blocks sitting on top of a ramp, so also make them detail. Think of it this way - if you removed the steps, would you be able to see from the inside of the...  [Read More]
Posted in: Something MUST be wrong, help me
 Mr. Nip
04-27-2002, 6:07 PM
#4
Your problem is not your system. It's a problem of optimization. First of all, sweet map. :) Very nice architecture. Of course, that's the problem. I downloaded your map and tried to compile... waited for 20 minutes... then gave up. Okay, open up JK...  [Read More]
Posted in: falling to your death...
 Mr. Nip
04-27-2002, 3:37 AM
#4
To get the 'fall to your death' effect, you need to create a trigger_hurt entity with the 'FALLING' option checked. If you want the camera to stick in one place when the player falls to his death (as it is in the game), check the 'LOCKCAM' option too...  [Read More]
Posted in: Hollow Cylinder?
 Mr. Nip
04-27-2002, 3:51 AM
#3
You probably don't have 'show curves' selected in the view->show menu. Make sure it has a check mark by it. Either that or the camera in the editor is too far away from the cylinder - stuff that's far from the camera tends to get clipped for speed...  [Read More]
Posted in: how to make a mirror
 Mr. Nip
04-27-2002, 3:29 AM
#3
There are mirrors in the game - one near the very very end, in the middle of a hallway. Perhaps there are also others I missed. In any case, they're certainly possible....  [Read More]
Posted in: Cylinder Problems
 Mr. Nip
04-27-2002, 3:44 AM
#3
I'm not an expert on curves, but I believe that CSG operations don't work on them, ie. you can't cut a doorway in your cylindrical room. However, I assume it's possible to make a simple patch mesh and bend it into a near-complete cylinder, leaving a...  [Read More]