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LainTora

Latest Posts

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Posted in: Model Request: Ships
 LainTora
12-12-2002, 12:03 AM
#7
*bump*...  [Read More]
Posted in: Model Request: Ships
 LainTora
12-03-2002, 4:37 AM
#6
Anyone up to the task? I'm still hoping someone is willing to help out......  [Read More]
Posted in: Model Request: Ships
 LainTora
11-11-2002, 5:27 PM
#4
Actually, I am working on a map that will support these large vessels. Thank you for any assistance....  [Read More]
Posted in: Model Request: Ships
 LainTora
11-10-2002, 2:08 PM
#2
I am very interested in knowing if any of these ships are possible. Again, the above list is in order of preference....  [Read More]
Posted in: Model Request: Ships
 LainTora
11-06-2002, 4:32 AM
#1
I would like to request the following ship models (and prefabs if any), or where to find them: 1) Corellian Corvette 2) Corellian Gunship 3) Medium Transport (Rebel Transport) 4) Skipray Blastboat 5) Desert Skiff 6) B-Wing starfighter 7) various spe...  [Read More]
Posted in: ERROR: filename length > MAX_QPATH.....
 LainTora
05-15-2002, 2:39 PM
#5
I am replying to confirm the above replies. The error ("ERROR: filename length > MAX_QPATH...") when launching SP is from having the file called "reactor.pk3" in the game's BASE folder. It is the PK3 file that is part of the...  [Read More]
Posted in: ERROR: filename length > MAX_QPATH.....
 LainTora
05-15-2002, 12:08 PM
#2
I also am having the same error with SP. I first noticed it recently (since the update to v.1.03) when I wanted to try some of the new custom SP levels. Yes, I have a legit, retail copy of the game and am not using a CD crack. Yes, my computer meets...  [Read More]
Posted in: Large open spaces
 LainTora
02-09-2004, 8:14 PM
#3
Also, in addition to this map being during the middle of the night, with lots of fog (to hide the fact that the distance won't be drawn fully), I want to take advantage of the rain effect in JKJA. In simple terms, the map is for MP, with a city bloc...  [Read More]
Posted in: Large open spaces
 LainTora
02-09-2004, 7:54 PM
#1
Hello, I need input from you. I have been working on again, off again since JK2 on an urban map. Essentially, the map consists of a city block, the center being a large landing pad, with a surrounding solid wall that is very tall. Outside of this so...  [Read More]
Posted in: GTKRadiant - How to move brushes?
 LainTora
02-09-2004, 8:28 PM
#5
I had another thought/question: Is it possible (once the desired brushes are selected) to: 1) Copy and paste them into a whole new map? 2) Change them all the same way? (ie. Adding a texture, making them into "detail brush", etc.)...  [Read More]
Posted in: GTKRadiant - How to move brushes?
 LainTora
02-09-2004, 8:18 PM
#3
Okay, thank you. I will have to try that. Up to now, my only mapping was during JK2 and JK2Radiant....  [Read More]
Posted in: GTKRadiant - How to move brushes?
 LainTora
02-09-2004, 7:42 PM
#1
Hello, This question pertains to "Jedi Knight: Jedic Academy" mapping and the latest version of GTKRadiant installed (v.1.4.0?) Is there a way to select all brushes on a map and move them? I read somewhere that to make compiling easier yo...  [Read More]
Posted in: Unanswered questions...
 LainTora
11-13-2003, 8:21 PM
#5
Originally posted by wedge2211 And in regards to #2...just open your "JO" .map file in GtkRadiant and when you compile, use the -game ja switch to make the BSP file work best with Academy. Ummm... what? :confused: I assume this has to be...  [Read More]
Posted in: Unanswered questions...
 LainTora
11-11-2003, 6:16 PM
#1
I have poked around in this forum, but I don't have my questions answered (I wish the "search" function worked): 1) In simple terms, what tools does someone need to map in "Jedi Academy"? 2) Is it possible to take an unfinished...  [Read More]
Is this the level with Wedge? If so, keep reading (highlight text to read better)... I was stuck to until I thought instead of going through the door, how about up and over the door (roof). From in the hangar, you need to climb the fallen beam/debri...  [Read More]
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