Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

jedi3112

Latest Activity

The normal SSD is according to the XWA library 8.0 Km compared to an ISD 2.0 Km. It doesn't really match the movies, and I think the Executor would be around 12-16 Km. I can't imagine an Eclipse being smaller than the SSD though. I think a logical le...  [Read More]
Posted in: Crazy Projectiles??
 jedi3112
07-11-2006, 1:56 PM
#27
Well, if they are canon, tell me in wich movie they appear and during wich part so I can see for myself. Though Mara may have been in EP VI as an extra in the background. However there is nothing to conclude that person actually is Mara. Apart from t...  [Read More]
Posted in: Crazy Projectiles??
 jedi3112
06-27-2006, 4:02 PM
#25
and about the torps and the shields, i dissagree with that, at least in the empire era the shields are designed to counter energy weapons, with that missiles are out, think the only game where it was different is in Battlefront series. Well, yes and...  [Read More]
Posted in: Crazy Projectiles??
 jedi3112
06-23-2006, 11:54 AM
#14
The problem here is that there are several different definitions of 'canon' with respect to the Star Wars universe--some consider only the movies canon, some consider the movies and their novelizations canon, some consider the movies and EU books (bu...  [Read More]
Posted in: Crazy Projectiles??
 jedi3112
06-22-2006, 12:52 PM
#6
i really dont understand this "canon" thing is a galaxy with millions of planets cant u just use your imagination? No you can't use your imagination. You simply can't call it Star Wars anymore if you throw the movies right into the bin. Ap...  [Read More]
Posted in: Which Faction will control Eclipse
 jedi3112
07-13-2006, 6:31 PM
#17
All very interesting, but I wonder what exactly will happen in GC mode. Will we still be able to play the original GC for example. Or will GC have 1 long timeline starting where the original begins and ending where this addon ends. Would in that case...  [Read More]
Posted in: Planet Mandalore
 jedi3112
06-14-2006, 6:05 PM
#3
Ok, so this is just complete and total speculation and while Id like this to be true, Im not getting my hopes up. Its been confirmed on the Forces of Corruption website that there are 40 new units and a few new planets amongst other things... I the...  [Read More]
Posted in: Infantry
 jedi3112
07-06-2006, 6:34 PM
#16
I think the squashing should be removed all together except maybe for the AT-AT, and allow the AT-AT to step on all other vehicles (except another AT-AT off course, in case the rebels steal one, or in Empire vs Empire games). I haven't seen anything...  [Read More]
Well....since it doesn't really involve altering the system in a biased way, it's not really cheating per se. It's just using the capabilities of a particular unit in a way that irritates you--and that's exactly what a good commander would try to do...  [Read More]
I think that proposals one and three are a bit too contrived...and making the landing units invulnerable would reduce the effectiveness of a swift charge on the defender's part, elimenating a tactic from their use. But I do think that allowing troops...  [Read More]
Well, back to what needs fixing. I think that infantry should no longer get squashed by vehicles. It ruins the purpose of both infantry and anti-infantry. The only exception to this rule should be the AT-AT, wich should also crush vehicles under it'...  [Read More]
Posted in: Still no AT-PT in FoC ?
 jedi3112
05-29-2006, 4:28 PM
#29
It's easily solved, just kick the TIE tanks out. AT-OT would have very good anti infantry and still be decent against light armor, though it may not beat a T1-B 1 on 1 (mostly due to shielding). The AT-PT would have a special ability much like the gr...  [Read More]
Posted in: Still no AT-PT in FoC ?
 jedi3112
05-28-2006, 7:47 PM
#24
The AT-PT doesn't come anywhere near the podwalkers, and if it was similar to them, the podwalkers should be kicked out at once and the AT-PT should take their place in the Imperial ground Forces straight away. Besides, if TIE tanks have a place in E...  [Read More]
Posted in: The best Sci-Fi Show Ever
 jedi3112
05-31-2006, 6:57 PM
#12
I'll have to go with the original BSG, not the 80 show or the new version (new versoin has far too much religious crap in it). Sadly there is no SW tv show. Firefly is also very good, but it got cancelled way too soon....  [Read More]
Posted in: Choppiness problems with Star Wars: Empire at War
 jedi3112
04-19-2006, 1:00 PM
#4
I haven't had any problems with a memory leak. However I did have problems with the demo and full version installed at the same time. I am surprised the first patch didn't fix it. However that it slipped through the testing I can imagine. In case it...  [Read More]
Company of Heroes had me going for a few weeks, but now I am getting really annoyed, because I can't find the change hotkeys menu. I wait for the modding tools, I have to remove the pop count again....  [Read More]
C&C 3 Tiberium Wars, but it's still quite a long time from being released. And I wonder how it will work out in the end, seeing as how they messed up with C&C Generals....  [Read More]
Posted in: Field/Space Commanders
 jedi3112
03-17-2006, 8:45 AM
#4
I always assumed they gave their bonus to everybody, though I wonder about heroes and what happens with several commander on the field do they add or are the others just wasted?...  [Read More]
Posted in: Rebel Campaign to hard (help please)
 jedi3112
03-16-2006, 11:47 AM
#14
Hmmm, I think I've underestimated gunships. I think I'll try them in my next Rebellion game. So far I've focused on using just frigates and corvettes. I do love the Corellion Corvette. The things owns enemy fighters/bombers, is very fast, and holds...  [Read More]
Posted in: Rebel Campaign to hard (help please)
 jedi3112
03-16-2006, 10:49 AM
#12
I just used to capture what I can, defend it to the max and steal all tach I can, before moving on to the mission planet. I only used a limited ground force of 10 tanks and a few Y-wing squads for bombing run and some plex troops to capture landing z...  [Read More]
Posted in: Correlian Gunships > *
 jedi3112
03-08-2006, 1:49 PM
#8
I strongly believe that those gunships are the most efficient rebel unit in the game. Sure SDs give them a run for their money, but they do that to every unit. I actually now use gunships instead of Y-wings for the added durability. Y-wings tend to g...  [Read More]
Posted in: ack! oh noes! not again
 jedi3112
03-10-2006, 7:19 AM
#20
If you still have the demo installed you may want to uninstall and completely remove the folder you installed the demo to. After that install the game and patch. I had a slightly different problem (my PC activity got to 100%) that I fixed this way. I...  [Read More]
Posted in: What is the key on the back of the manual?
 jedi3112
03-04-2006, 4:34 PM
#3
I don't think this belongs on these forums. I think this covers it. 4. The posting of links to sites that contain illegal material and the discussion of where to obtain illegal material (ie where to get illegal MP3s, warez, etc.) is prohibited. We r...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
03-16-2006, 4:03 PM
#111
StarDestroyers can cover all arcs. If you played TIE fighter you probably noriced the turrets on the back and top of the bridge. Also when considering who would win when talking about StarDestoyers against enterpises there are several of both. There...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
03-14-2006, 3:35 PM
#90
The Armada mods are already nicely balanced. The only thing that remains to be done is the speed of the ships as hyperdrive is rendered irrelevant by way EAW is. You may also want to devide the faser strips up into sections, and maybe have shields pr...  [Read More]