Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

bryzz

Latest Posts

Page: 1 of 3
Posted in: Holographic Simulations Room
 bryzz
11-22-2010, 6:56 PM
#24
That, my friend, is a really complicated thing, called waypoint. You should check for tutorials about waypoints in Holowan Labs. when you say that what are you referencing to? the doors? the bodies? or moving from module to module? I am looking. I f...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-20-2010, 10:25 PM
#22
What you're going to need to do is make a new appearance.2da entry and copy the exact mandalorian line (if the mandalorian is what you're using). Then go to the envmap column and change it to ***** (or however many asterisks there are). That will tak...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-20-2010, 1:33 PM
#20
You'll probably want to look at the shader effect SilverEdge used. It would either be listed in the appearance.2da, or in a txi file(whose name would match the tga file). Ok so I found out that under the evnmap column it says DEFAULT for that entry...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-20-2010, 11:13 AM
#18
You need to save the texture file as a .png or a .gif for the transparency to work. Set the opacity to 50ish to test it, and try one of those filetypes, and it should work. Unless you're already doing that...? I'll I'm saying is that .jpg doesn't wo...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-19-2010, 10:16 PM
#16
Literally erase (eraser tool) parts of it at like 60% opacity or something. Play with the opacity a bit to see how it looks and how much you want to show through. I did what you said. The texture is not transparent. The texture is sorta bleached of...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-17-2010, 10:08 PM
#11
its for kotor 1 and i think i am going to try my idea with the vertical / horizonal line switching and see how it goes dont want mandalorian influencing jedi: makes sense so then I will stick to Sith Soldiers for now thanks...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-17-2010, 6:27 PM
#8
Ok then. Thank You All. I just have one last question then. I couldn't decide for myself so I thought I would ask. Should the enemy npcs be Sith Soldiers or Mandalorians?...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-17-2010, 6:17 PM
#6
You erase them and make sure they don't have an alpha channel, which would make them shine or something. yes I thought about the alpha channel and got rid of it. What do you mean by erase?...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-17-2010, 6:05 PM
#4
Blue and transparent, maybe a noise filter as well :) Edit: Take a look at one of the HOLO_*something* textures in ktool and try to replicate it. Thats a good idea. I will make sure I take a look. What I wanted to try and do but am not sure how exa...  [Read More]
Posted in: Holographic Simulations Room
 bryzz
11-17-2010, 5:24 PM
#1
I am sort of half working on a mod right now. I am hoping to finish the mod with the end result being a "Holographic Simulations Room" but before I get too soaked up in my idea I was wondering how I should go about making the npcs look &quo...  [Read More]
Posted in: adding shine to armor
 bryzz
08-22-2010, 6:11 PM
#7
What does it look like in GIMP? it looks like this with the alpha channel http://www.lucasforums.com/picture.php?albumid=668&pictureid=7281 and this without it http://www.lucasforums.com/picture.php?albumid=668&pictureid=7282...  [Read More]
Posted in: adding shine to armor
 bryzz
08-19-2010, 7:58 PM
#5
just in-game if i open the file it looks the way it should...  [Read More]
Posted in: adding shine to armor
 bryzz
08-19-2010, 7:40 PM
#3
ok - well i selected the armor sections and did the color to alpha yes - what is this about a backup layer with the armor sections without the alpha channel?? the issue i am having is that the white-gray color of the armor turned blue-pink-and purpl...  [Read More]
Posted in: adding shine to armor
 bryzz
08-19-2010, 2:39 PM
#1
ok i was working on sith apprentice armors and i then went to go add the alpha channel to make it shiny and it messed up the skin if i reopen the saved file in gimp it still looks ok - i can even remove the alpha channel and it still looks perfect b...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
11-05-2010, 10:23 PM
#26
They all look awesome. Will you be releasing any of these? yes - my plan was to make a bunch of skins - replace original skins and that would be the mod for the robes i was going to replace the male robe model with the sithapp. style and then i am g...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
11-04-2010, 4:26 PM
#23
It has been awhile but I just finished these two relatively simple skins. After the grey dark jedi and red dark jedi armors I decided to make some jedi versions as well - still navy blue cloth but one armor is brown and thhe other is blue to go with...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-18-2010, 11:48 AM
#22
N-5 Prudii made the skin - i like the original skin a lot but N-5 Prudii's skin makes way more sence - thinking that the soldier and sith apprentice armor are most likely made and designed by the same people Update: i made a darker version of the s...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 11:51 PM
#19
http://www.lucasforums.com/picture.php?albumid=668&pictureid=7244 http://www.lucasforums.com/picture.php?albumid=668&pictureid=7245...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 11:42 PM
#17
sure but it will be on the model in gmax - not ingame...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 11:32 PM
#15
oh yeah - that is awesome - based off of the soldier?? and on another note - i tried to make a red version of my half high res sith ap. armor but i cant get the right color - so that is matches the soldier...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 6:29 PM
#13
thanks a lot LDR i just started reskinning for real - before i would just mess around an see how it looked - so its nice to get positive feedback - of course i love the critisisum a lot to - shows me what i can change to make it better and the third...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 4:56 PM
#10
yeah - i was thinking one of the newer ones - ok - so version 2 it is also i was just kind of fooling around and came up with this http://www.lucasforums.com/picture.php?albumid=668&pictureid=7239 a quick urban camo of soldier clothing - i don...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 2:36 PM
#8
The first of the desert ones looks ideal for blending into Tatooine. the first first one up higher in the thread or the first one in my previous post??...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-16-2010, 9:13 AM
#6
too salmon?? - i will see what i can do - are you talking about the plates or just overall?? - i was having some difficulty with the desert one - i couldnt get the colors right - when i overlay the camo texture the original grey makes some of the lig...  [Read More]
Posted in: Bryzz's WIPs
 bryzz
08-15-2010, 9:01 PM
#3
ok i tried to do a desert version - its ok - but i like my jungle one better - i did the leather straps again - i may have to change their color - it doesnt quite go with the rest of the armor http://www.lucasforums.com/picture.php?albumid=667&...  [Read More]
Page: 1 of 3