Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Barf Vader

Latest Activity

Posted in: The Tomb of Jesset Dal'Kest back up folder?
 Barf Vader
01-27-2011, 8:32 AM
#5
in the mod file you downloaded is a folder called tslpatchdata....in that folder are all the files for the tomb mod....those are the ones you want to delete from your override and probably modules folder as well. That is what I have done now, but I...  [Read More]
Posted in: The Tomb of Jesset Dal'Kest back up folder?
 Barf Vader
01-27-2011, 7:47 AM
#3
If you created a back up folder, then delete everything in the Override and then just copy and paste from the back-up folder into the override. The mod created a back up folder called "backup Tomb_of_Jesset_Dal-Kest", I never wanted to bac...  [Read More]
Posted in: The Tomb of Jesset Dal'Kest back up folder?
 Barf Vader
01-27-2011, 7:01 AM
#1
I want to uninstall The mod Tomb of Jesset Dal-Kest. It created a back up folder when I installed it and I wonder what you're supposed to do with that. Can you simply delete all of the files in your Override folder that were installed with the mod...  [Read More]
That's weird. The only way you can get a "GEN-6" error is if either no folder is selected at all, or the selected folder does not exist. Those are the only error conditions for that particular exception. :raise: if (l_installpath = '') or...  [Read More]
Hi, I can't get TSL patcher to work either. I've read your troubleshooting guide Stoffe, at http://www.lucasforums.com/showthread.php?p=1822326#post1822326, but it doesn't help me. My dialog.tlk file isn't write protected and I specifically chose my...  [Read More]
Posted in: Getting Dismemberment to work!
 Barf Vader
04-16-2009, 10:28 AM
#150
I've got it to work now, so don't worry about me. It's nice to be able to swing at stormtroopers a couple of times before they die (sinister laughter)....  [Read More]
Posted in: Getting Dismemberment to work!
 Barf Vader
04-03-2009, 9:12 PM
#149
You were wrong, it needs to be a .pk3 file. Like Crow_Nest said earlier, make the changes to the necessary npc files and save only those files as a separate zMoreHealth.pk3 file to overwrite the original. Better to play with a few hundred kbs, ins...  [Read More]
Posted in: Getting Dismemberment to work!
 Barf Vader
04-03-2009, 12:47 PM
#147
I dont know about the saber, but yes there is a way to make NPCs have more health. You open up the assests1.pk3, and go to the ext_data/npcs folder. There are all the .npc scripts, they can only be opened with notepad. Once you have opened them chan...  [Read More]