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DeathKnight23

Latest Posts

Page: 4 of 5
Posted in: RC/Null ARC Tie in For SWBF3?
 DeathKnight23
12-13-2007, 7:48 AM
#13
Would a crab droid be good enough?? (Not the big one, the little ones) what weapons would it have?...  [Read More]
Posted in: RC/Null ARC Tie in For SWBF3?
 DeathKnight23
12-12-2007, 5:05 AM
#6
u mean like an appearance in the campaign mode? possible, but i doubt it'll happen...  [Read More]
Posted in: ranks
 DeathKnight23
12-20-2007, 3:51 AM
#19
why wouldnt it work? :vsd: cos u've actually managed to confuse me :xp:, plz explain ur idea more clearer for the more stupider of us :xp: Merry Christams btw to every1 :noel:...  [Read More]
Posted in: ranks
 DeathKnight23
12-19-2007, 5:24 AM
#17
no that won't work, ur rank is solely for u and not whatever unit u play as....  [Read More]
Posted in: ranks
 DeathKnight23
12-17-2007, 7:46 AM
#14
ranks should also mean something (as i think mentioned b4) bonus wise and not just for the sake of being their. (sorry to repeat myself but i feel this is important to add)...  [Read More]
Posted in: ranks
 DeathKnight23
12-12-2007, 5:03 AM
#12
Hasnt RS taught us that customization sucked? the fact that it sucked though gives them a chance to make it better...  [Read More]
Posted in: ranks
 DeathKnight23
12-11-2007, 9:16 AM
#8
now thats an idea :D customizable weapons... and u can only put together the whole weapon once u reach the highest rank, liking it :D...  [Read More]
Posted in: ranks
 DeathKnight23
12-11-2007, 9:00 AM
#6
would bonus armor work though? it would kind of eliminate the ability of some of the stringer classes (wookie) etc. i like the bonus - rank idea, just not sure armor is the right bonus...  [Read More]
Posted in: Map Discussion
 DeathKnight23
12-19-2007, 5:13 AM
#21
I suppose u could have air support on maps, but y wasn't it in BF2 yet in BF1, unless they thought it didn't work very well or it wasn't a good idea?...  [Read More]
Posted in: Map Discussion
 DeathKnight23
12-18-2007, 3:56 AM
#18
Did you ever play Besbin: platforms? That map alone proved that air and land combined = awesome. yeah, and do u remember that towards the end of the battle, all the com players in the fighters jumped out? that showed that it worked but not very well...  [Read More]
Posted in: Map Discussion
 DeathKnight23
12-17-2007, 7:35 AM
#15
No, u can't have air and ground battles happening at the same time, that wouldn't work, it would be too complicated and there aren't enough com players to fill the map....  [Read More]
Posted in: Map Discussion
 DeathKnight23
12-14-2007, 4:00 AM
#12
speeder bikes would be helpful, getting around Hoth is very hard when just running...  [Read More]
Posted in: Story mode Idea!!!!!
 DeathKnight23
12-20-2007, 3:48 AM
#17
whatever. point is that alliance does not suck and is probably better than empire and CIS put together wow steady on there, i believe that the alliance is good, but better than the Empire and CIS put together? i'm not sure 'bout that....  [Read More]
Posted in: Story mode Idea!!!!!
 DeathKnight23
12-19-2007, 5:28 AM
#14
Speak for yourself. whats ur view then jawa?...  [Read More]
Posted in: Story mode Idea!!!!!
 DeathKnight23
12-17-2007, 4:20 AM
#11
yea but who plays as the aliance? well if ur NOT playing online who does? I mean yea their ships are awesome and sure their hevy trooper has alot of amo AND they hav the only guy that can go invisible AND they hav wookies. other than that they are UG...  [Read More]
Posted in: Story mode Idea!!!!!
 DeathKnight23
12-11-2007, 8:29 AM
#8
i suppose u could have that campaign, it would be nice to have more than one campaign...  [Read More]
Posted in: Your fave vehicle in star wars
 DeathKnight23
12-13-2007, 4:09 AM
#16
Jedi Starfighter (the 1 in episode 2 not 3)...  [Read More]
Posted in: SWB3 Ideas
 DeathKnight23
12-20-2007, 3:54 AM
#44
smarter controls would be nice too :xp: i remember havin to press the right analog stick a million times b4 the AI would actually follow me :xp:...  [Read More]
Posted in: SWB3 Ideas
 DeathKnight23
12-19-2007, 5:16 AM
#42
yeah, but when they followed u they did attack enemies when they ran across them, was there a cover me in BF1? i thought it was follow me, move out, wait here/stand ground and something else....  [Read More]
Posted in: SWB3 Ideas
 DeathKnight23
12-17-2007, 7:15 AM
#40
How about the opportunity for tactical combat? Allow you to set up a sniper for cover, order a grenade to be thrown to prepare an area and then storm in with your squad at the right time. Especially with heroes that would rule. Though ordering Vader...  [Read More]
Posted in: SWB3 Ideas
 DeathKnight23
12-17-2007, 4:23 AM
#38
Destructable environments is needed but only to a certain extent, otherwise the whole environment will be destroyed in under 30 seconds with all the grenades that fly around :D...  [Read More]
Posted in: JEDI DISCUSSION
 DeathKnight23
12-19-2007, 5:20 AM
#51
You know, in SWBFI, they had heroes, but they were controlled by AI, and therefore, were almost unkillable baddies (different from the heroes of today), balanced by the fact that they are actually stupid. Return back to those good old days! We don't...  [Read More]
Posted in: JEDI DISCUSSION
 DeathKnight23
12-18-2007, 4:00 AM
#48
no the option isn't usless, just abused. If they can limit further how long u can play as heroes then they won't be abused, because it won't be possible. Proper time limit perhaps? not just ur life depends on ur killing....  [Read More]
Posted in: JEDI DISCUSSION
 DeathKnight23
12-13-2007, 7:42 AM
#43
thats a very good point lordzack, and there are different heroes to access depending on what mission ur playing....  [Read More]
Posted in: JEDI DISCUSSION
 DeathKnight23
12-12-2007, 5:00 AM
#41
And i think that swb3 should have more jedi and heroes in general, there u go thats my opinion....  [Read More]
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