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sekan

Latest Threads

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Posted in: Hello there [Taking request for Call of Aid]
 sekan
02-21-2010, 12:02 PM
#1
Hello, Long time no see :) I lately felt the urge to return back to modding. If you don't know who I'm don't be surprised :xp: I'm the creator of Call of Aid and some other restoration mods. Nothing to big really. But as the topic suggest I'm work...  [Read More]
Posted in: [K1] Script problem
 sekan
08-22-2008, 5:43 PM
#1
Hello, I have added a new force power that freeze an enemy for 25 seconds. But during that progress the hostile shall become neutral so you can't attack him\her during the freezing. Then I want the enemy to return to the faction he\she had before....  [Read More]
Posted in: [K1] Get credits.
 sekan
04-10-2008, 6:25 PM
#1
Hi, I need a script that checks how much credits the PC have. If the PC has 500 credits or higher it returns true and if not it returns false. This shall be used in a dialog. Thanks and Take care...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-04-2008, 6:00 PM
#1
Hi, I'm working on a cantina for kashyyyk in case you didn't read the title :lol: The mod will have 2 quest, some interesting dailog, new items and more. I also want to say that Darthdingdong are helping me with: Correcting grammar in dialogs, Bu...  [Read More]
Posted in: [K1] Fade in problem
 sekan
04-04-2008, 10:56 AM
#1
Hi, I have made a dialog and attached a script that in the end will destroy 3 npcs and put a fade out during that process. Before the script worked fine in some ways. Than i changed something to get rid of a bug. It seems that i have get rid of that...  [Read More]
Posted in: [K1] Help with a script
 sekan
04-03-2008, 3:41 AM
#1
Hi, I have made a dialog and have put this script to activate a quest that's in another module. void main() { SetGlobalNumber("Tar_VulkarElevator", 1); } In the other module i attached this script to a .utc heartbeat void main() {...  [Read More]
Posted in: [K1] I need a script
 sekan
04-01-2008, 9:19 AM
#1
Hi, I need a script that makes 7 npcs run to another place in the module. I would guess you'll need something like this in the beginning void main() { object oNPC1=GetObjectByTag("sith_mast"); object oNPC2=GetObjectByTag("sith_apr...  [Read More]
Posted in: [K1] Need a help
 sekan
03-06-2008, 3:16 PM
#1
Hi, First of all i don't even now if this thing possible that I'm asking about. I want the second entry in a dialog to be in a box like when talking to citizens, commoners etc http://img442.imageshack.us/img442/2627/swkotor2008030621021784fd6.th....  [Read More]
Posted in: Armband icon not showing in game?
 sekan
03-01-2008, 3:54 PM
#1
Hi, I have made an armband that is 99 % finished. I just need a icon which i got by a member here on LF. But the icon doesn't change. I have edited the iconresref in spells.2da putted the icon in the override so what is the problem? Thanks and take...  [Read More]
Posted in:  Get Yusanis Energy Shield LS
 sekan
07-03-2007, 5:21 AM
#1
Yusanis Energy Sheild is the best sheild in the game against Malak and you can only get it once. I always hated that fact that you could only get Yusanis Energy Sheild if you are DS. So i changed so you will get the shield in reward if you help the s...  [Read More]
Posted in:  Get the other krayt dargon pearl 1.1
 sekan
07-01-2007, 4:12 PM
#1
This is a uptaded version of my get the other krayt dragon pearl mod that i uploaded on filefront. I have fixed some big spelling and grammar errors. Anyway this mod does that you can get the the other krayt dragon pearl if you finished Tatooine star...  [Read More]
Posted in: Script help
 sekan
06-29-2007, 6:38 AM
#1
Is it possible to make a script that makes a npc move to another module? Etc "Meet me at the valley of the sith" "Okey". Then he will spawn somewhere in the valley of the sith and how to make the npc dont spawn in the module he wa...  [Read More]
Posted in: Scripts quest - help
 sekan
06-23-2007, 4:20 PM
#1
I'm adding a quest in k1 and i want some guys to spawn when you get the quest. I need help with a script that makes some npc spawns when you get the quest....  [Read More]
Posted in: Add quest help
 sekan
06-22-2007, 5:32 AM
#1
Well is was reading Darth333 gudie (http://www.lucasforums.com/showthread.php?t=143372) to add a quest. I want to give HK-47 a new quest and i open the dlg file with tk102's K-GFF(After i add some little things in the dialog file). But it's 312 struc...  [Read More]
Posted in:  Kill janitor
 sekan
06-21-2007, 3:14 PM
#1
This mod does that you can kill the janitor in the upper city north apartment. You will gain litte darkside point and dialog may be funny. You will need the sith armor to kill him. He has voice too. Here (http://knightsoftheoldrepublic.filefront.com...  [Read More]
Posted in: Problem wth spawning npc
 sekan
06-21-2007, 2:06 PM
#1
Well i am trying to spawn an npc and i asked Mindtwistah if he could spawn the npc with editing the git file ( i am not good a editing the git file) . He did it and he send it to me after he edit it and i maked a mod file of it. Then the npc is spawn...  [Read More]
Posted in: Dialog or script?
 sekan
06-20-2007, 4:02 PM
#1
How to i change in a dialog so the first time a npc talk to me it says "who are you?" But the second time you talk to the npc it's says "so your back". Do i need to do a script or just change something in the dialog editior?...  [Read More]
Posted in: Add party member help
 sekan
06-18-2007, 9:42 AM
#1
Well i have one simple questions. How do i choose which level,class and feats the new party member will start with?...  [Read More]
Posted in: Script need help
 sekan
06-14-2007, 9:10 AM
#1
I need help with some scripting on k1. I'm very new on kotor modding and my english is not very good so i dont understand so mutch. void main() { AdjustAlignment( GetFirstPC(),ALIGNMENT_LIGHT_SIDE, 2); object oItem=CreateItemOnObject ( "tat18...  [Read More]
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