Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Tom Servo

Latest Posts

Page: 1 of 3
Posted in: Adding mining facilities to space
 Tom Servo
02-24-2006, 10:15 PM
#9
Or you can let the starbases give you cash and add a lot of researches that will give you income boosts, but i dont think you can build anything once you get rid of ground....  [Read More]
Posted in: Mod question....
 Tom Servo
02-23-2006, 7:16 PM
#2
You can change the popcap in the factions.xml file, as for the death star thing i havent checked around....  [Read More]
Posted in: Fighter XML File
 Tom Servo
02-23-2006, 4:08 PM
#2
spaceunitfighters.xml to change ship parameters and squadrons.xml to change stuff like buying them....  [Read More]
Posted in: Modding Hero Spawn time = BAD!!!
 Tom Servo
02-23-2006, 2:44 PM
#2
Lol nice going, maybe if you gave their tech stealing abilities to other units it would help?...  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Tom Servo
02-24-2006, 3:33 PM
#28
You dont have to remove the engines, if you use the bones of the turbolasers you can have a hanger and a laser at the same place, but you will have to destroy the first one to target the second one below it. Personally i just added a hangar to the la...  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Tom Servo
02-23-2006, 5:30 PM
#19
Hmm, you must have messed up something. I made the location of the hangar hardpoint at the turbolaser hardpoint and thats where they spawn, works ok....  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Tom Servo
02-23-2006, 4:06 PM
#15
http://img119.imageshack.us/img119/305/sweaw20060223220351364fp.th.jpg (http://img119.imageshack.us/my.php?image=sweaw20060223220351364fp.jpg) Here it is. All three hardpoints are there and they spawn 4 fighters each....  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Tom Servo
02-23-2006, 4:02 PM
#13
You dont have to replace the hardpoints. Heres what i did to pirate frigate: <HardPoints> HP_Pirate_Frigate_F, HP_Pirate_Frigate_BL, HP_Pirate_Frigate_BR, HP_Pirate_Frigate_Hangar </HardPoints> then in hardpoints.xml: <Type> HARD...  [Read More]
Posted in: Rebellion Ships - Launching fighters?
 Tom Servo
02-23-2006, 3:16 PM
#9
Having a hard time putting fighters in ships, anyone know what else needs adding beyond the spawn_squadron ability and adding fighters?...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Tom Servo
02-25-2006, 1:20 PM
#67
Very nice changes, i removed the new ships and the slower hero spawns however since i dont think these changes contribute to a better game....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Tom Servo
02-23-2006, 11:33 PM
#26
I'm 99.9% sure the AI makes considerable use of the AI Combat Power variable. Therefore, you want it build less corvettes? Make it think they suck. Invert for the Tie Interceptor, which should have a higher value than the Tie Scout obviously. Im pret...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
03-08-2006, 7:09 PM
#82
The victory star destroyer is tech2, and the capital ship is tech4. What about other units?...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
03-07-2006, 1:53 PM
#80
Hello guys, i sat down today and made some new additions. ----------------------------- Beta 3 Changes: -Fixed bug with pirate frigates -Fixed bug with Dantooine production boost -Empire now starts with no ISD -Pirates should be easier to take down...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
03-04-2006, 12:11 AM
#77
Clever old me figured out what was wrong. When unzipped all the xml's are dumped in the Battlefield Empire folder and they needed to be directly in the xml folder. Woo Hoo! The mode btw Tom is very good, but boy do the Rebels seem to build ships qui...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-28-2006, 5:25 AM
#70
Well i dont have much time to do anything with it, but ill try finishing the pirates....  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-27-2006, 5:36 AM
#67
No i didnt upload it anywhere else, any ideas?...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-25-2006, 11:59 AM
#63
Yup thats why i told you to get the frigate file fix, the pirates need that cash. :p...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-25-2006, 11:39 AM
#61
Yeah i wanted them stronger but not strong enough to push you back hehe, i will see what i can do to make them fewer in numbers. By the way if you go to DIFFICULTYADJUSTMENTS.XML find the <Damage_Multiplier>1.3</Damage_Multiplier> tab on...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 9:44 PM
#57
Hmm rave get the frigate fix, its probly the solution to that. Necroe: Hmmm you took the base so easy? Try the bases in geonosis or kamino, are they easy?...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 9:16 PM
#54
So far there havent been too many problems. Its pretty challenging. I dont know why, but for one turn I randomly got 40000 credits? Probably just a random glitch. Not complaining though. I was struggling until I got those credits. Hmm never seen that...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 9:15 PM
#53
Get this as well, some bug in the frigates. http://rapidshare.de/files/14071066/SPACEUNITSFRIGATES.XML.html...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 9:13 PM
#51
Lol theres 50% price reduction on most stuff, i was experimenting on some bonuses for for getting kamino and i left that in, heres a new file that gives only 10% reduction.(to counter that imps start with ISD) http://rapidshare.de/files/14070855/PLAN...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 8:47 PM
#49
Really? When i played with empire the rebels went from the left and got most planets up to coruscant with ease, if you want you can go to the campaign file and delete the pirate forces in the nearby planets so it makes it easier for you. As for using...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 7:04 PM
#44
Well guys heres the new campaign, i renamed it to Battlefield Empires since its more than a campaign now, hope you enjoy: http://rapidshare.de/files/14065141/Battlefield_Empires_Beta2.zip.html --------------------- Done: -Richer Pirates -Reduced Ar...  [Read More]
Posted in: [GC]Start with only one planet
 Tom Servo
02-24-2006, 10:36 AM
#41
As long as i figure out what i messed up with the pirates not getting any cash im gonna upload this hehe, seems frustrating to have 2 versions that are nearly identical and not being able to figure out why the recent one doesnt work....  [Read More]
Page: 1 of 3