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DarkLord1981

Latest Activity

Posted in: Editing AI Difficulty
 DarkLord1981
02-24-2006, 4:19 AM
#8
Wheres the fun in that? lol ;P I don't play the game for the challenge...if i wanted something challenging, i would play a puzzle game. I play this game for the fighting....nothing more, nothing less....  [Read More]
Posted in: Editing AI Difficulty
 DarkLord1981
02-23-2006, 11:43 PM
#6
well, i tried to make my ships invulnerable for the story campaign....sadly, it would never work....  [Read More]
Posted in: Editing AI Difficulty
 DarkLord1981
02-23-2006, 11:31 AM
#4
Either possibility is not particularly difficult. DIFFICULTYADJUSTMENTS.XML is your friend. Its mostly quite simple and self-explanatory. Have fun and don't feed the animals. Well, that file only effects the galactic conquests and possibly the skirm...  [Read More]
Posted in: Invulnerbale Units (Space & Ground)
 DarkLord1981
02-20-2006, 12:13 AM
#1
Hiya, i was wondering if its possible to have all your units invulnerable, cause i don't play games for their challenging streak, i just play for the fighting and the fun and losing everytime isn't my kinda fun and i never, ever get the sense of comp...  [Read More]
Posted in: Single Player Campaign question
 DarkLord1981
02-20-2006, 2:15 AM
#7
I have been trying to edit the main campaign too, trying to make my ships invincible. hehehe. I have located the difficulty adjustments file set the Easy Setting to a -5.0 damage multiplier, so i don't get hurt. It works in the standard Galactic Co...  [Read More]
Posted in: Single Player Campaign question
 DarkLord1981
02-20-2006, 1:52 AM
#5
It was ok, but i prefer a nice game where you start with one planet and work from there, if i start a game with multiple planets, i just can't micro-manage them. :/...  [Read More]
Posted in: [GC]Start with only one planet
 DarkLord1981
02-24-2006, 10:01 PM
#58
I personally don't like the realism mod....  [Read More]
Posted in: [GC]Start with only one planet
 DarkLord1981
02-20-2006, 12:08 AM
#14
cool, When i did the large campaign, even though the AI didn't do anything, Kamino was on the Galactic Map Also, i wonder if its possible to have invincible units for all game modes except MP. hehehe :) It would be really cool for a fun element....  [Read More]
Posted in: [GC]Start with only one planet
 DarkLord1981
02-19-2006, 10:26 PM
#10
The Same thing happens if you are the Imperials....the REbels don't expand. I had ALL the planets except Dantooine. lol I had 100s of SDs. lol I destroyed Dantooine with the Deathstar. hehehehehe...  [Read More]
Posted in: [GC]Start with only one planet
 DarkLord1981
02-19-2006, 8:50 PM
#5
Well, i am glad we can start with one planet and all that, but the Empire can't build a barracks......so the rebels can't build anything better then a Corvette, since they steal the tech from the Imperials. I started at Tech Level 1, like i would wa...  [Read More]
Posted in: Cheat Files
 DarkLord1981
02-19-2006, 7:41 PM
#2
I don't think those are accual cheats, i think those are for making the Heros' spawn when you need them for the Story Campaign, because in a Galactic Conquest game, i believe you start with no heros at all, you got to work up to them...but since ther...  [Read More]
Posted in: Balance MOD
 DarkLord1981
02-19-2006, 7:43 PM
#3
I am personally waiting for an invulnerability mod. hehehe...  [Read More]
Posted in: Disable Intro Movies MOD for full EAW
 DarkLord1981
02-18-2006, 7:49 PM
#3
This mod just disables the intro movies (Lucas Arts + Petroglyph Logo) in the full version of EAW. To install it extract the content of the archive to your EAW GameData\Data folder, thats it. To extract the archive you need the 7-Zip freeware packe...  [Read More]
Posted in: Graphics are all messed up
 DarkLord1981
02-18-2006, 7:20 PM
#3
Well, i get it too on my setup: AMD AthlonXP 2600+ 1024MB DDR PC2700 Nvidia Geforce 6800GT 128MB SB Audigy 2 The only way around this corruption is to run the game, get into the menu, go into the video setting, change your resolution, apply, then b...  [Read More]
Posted in: Ultimate EAW Mod Alpha. [Full Version]
 DarkLord1981
02-18-2006, 6:28 AM
#7
-Venator Buildable for Both Rebel and Empire -Reduced build times -Custom Galactic Conquest with 1 planet for each player -more Trade Routes -More Credits Produced per planet and also everything more expencive (realism) -Mining Facilities make more c...  [Read More]
Posted in: Ultimate EAW Mod Alpha. [Full Version]
 DarkLord1981
02-17-2006, 10:02 PM
#2
Well, here is what i want: Difficulty reduced severely (on easy for us noobs. lol) Custom Game (Where you can set both sides to start with a single planet with no defences of any kind and have random events in it too) AI Balancing (The AI seems to...  [Read More]
Posted in: Mod Idea
 DarkLord1981
02-17-2006, 10:54 PM
#4
I think this is to save us from the AI coming in with 50 ISDs or 50 MonCals.....  [Read More]
Well, i know for sure is if i was a publisher, i would give the developer a reasonable time to develop the product, something like 5yrs to develop it, but ask them to do their best. But then if i was the developer and i got asked if i could get it d...  [Read More]
Posted in: Romance Options for Kotor 3
 DarkLord1981
03-09-2006, 3:41 PM
#61
Hiya, I posted what i want in Kotor III, but i forgot to put in the romance part. Tell me what you think: http://www.lucasforums.com/showthread.php?t=149410 Well, i think the dialog should be colour coded for alignment purposes and for romance too....  [Read More]
Posted in: KOTOR III contd.
 DarkLord1981
03-10-2006, 11:15 AM
#74
But then all the characters will be exactly the same. Part of roleplaying is making decisions about how to build the character to suit your style. Maxing everything out is just overkill and removes strategy from the game. erm, i clearly said CLASS s...  [Read More]
Posted in: KOTOR III contd.
 DarkLord1981
03-10-2006, 8:35 AM
#71
Well, the coloured text would not take away any surprises from the game, alot of people like to do a pure DS game or a Pure LS or a total Neutrality game and if they have colour coded dialog to point them in the right direction. I find it annoying w...  [Read More]
Posted in: KOTOR III contd.
 DarkLord1981
03-10-2006, 5:16 AM
#69
Well, the Eban Hawk is getting old now, perhaps you should see it as you go through your game, but you should have your own ship and its design is based on the class you start as. And thanks, i am glad my ideas finally gets accepted by someone. :)...  [Read More]
Posted in: KOTOR III contd.
 DarkLord1981
03-09-2006, 11:58 AM
#67
Well, we can still have all the features i suggested in Kotor III no matter the Era. EDIT: I just thought up another good feature. Your Dialog Selection could be colour coded for easy selection. For Example: Red Dialog = Darkside Route Blue Dial...  [Read More]
Posted in: KOTOR III contd.
 DarkLord1981
03-09-2006, 9:15 AM
#65
3: Balanced Classes (So, you can be skillful as all classes) What i meant by this is for example: Soldier has 3 Class Skill, but always only gets 1 skill point per level, which is never enough. So, i think each Class should be able to max out thei...  [Read More]
Posted in: KOTOR III contd.
 DarkLord1981
03-08-2006, 8:41 PM
#63
Here is what i would want in Kotor III: 1: More Planets!! (50+) 2: Larger Areas to Explore on each planet (So Big, you can accually get lost) 3: Balanced Classes (So, you can be skillful as all classes) 4: More Quests (Increases Game Time) 5: Mu...  [Read More]