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JRHockney*

Latest Activity

Posted in: Soresu Stance Animation
 JRHockney*
12-30-2006, 8:42 PM
#37
I don't know. I just don't have the time and, frankly, my interest level is low at the moment. I can understand that. Its got to suck not having your broadband connection anymore, and dealing with your new job will probably make your playing and cod...  [Read More]
Posted in: Soresu Stance Animation
 JRHockney*
12-29-2006, 4:31 PM
#34
Bingo. LOL. Yeah. It almost makes me think we should make those forms selectable on the menu and only give them different bonuses, but allow players to choose the look of them in game (i.e. different stances)..but that would potentially be alot of w...  [Read More]
Posted in: Soresu Stance Animation
 JRHockney*
12-27-2006, 6:31 PM
#30
Well, there is also single duel and single staff styles we could try. I remember Tireces also making a few substitute anims for his single duel and single staff anims as well that made those styles more unique looking. His single dual was especially...  [Read More]
Posted in: Gun and Melee stances?
 JRHockney*
12-14-2006, 9:51 PM
#10
http://img219.imageshack.us/img219/...aplusv23hc0.jpg Bond, Imperial Commander Bond (James bond theme plays) :p I like all the stances for the most part. The Melee stance is a bit bland though....  [Read More]
Posted in: Gun and Melee stances?
 JRHockney*
12-14-2006, 8:21 PM
#8
http://img388.imageshack.us/img388/9116/shot0011yn1.th.jpg (http://img388.imageshack.us/my.php?image=shot0011yn1.jpg)http://img388.imageshack.us/img388/5545/shot0013fr2.th.jpg (http://img388.imageshack.us/my.php?image=shot0013fr2.jpg)http://img388.im...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
07-07-2006, 11:34 AM
#105
Does anybody know how to use Dev-C++ to create DLL code patches or changes that work on JKA? Dev-C++ allows the creation of DLL's but you have label the project in the beginning as a DLL. I tried creating a DLL project and then copying and pasting m...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
07-05-2006, 7:51 PM
#104
Well Razor, I think I just figured out what the problem is about why I cant compile or build a dll: Apparently Visual C++ Express doesnt have that capability! :( (Unless I'm missing something that is). Ha, no wonder its free. THats what I get for bei...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
07-04-2006, 4:20 AM
#102
OK, I think I found the old "make a mod" directions, but I dont know what many of the directions mean. how do I do the following: 2. Set the "game" project as the active project. 8. Set your configuration to Final and perform a...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
07-02-2006, 5:21 PM
#100
Lol you want to make it damage X 2000 against runners, don't you? I know it! No I was actually hoping for X 4000. LOL! No but seriously, version 0.0.9d doesnt have any running penalties. I was hoping to add the X 2 DP penalties for running back in a...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
07-02-2006, 3:35 PM
#97
I have a coding question for anyone who can help. Just for fun, I located the code for the double DP damage when hitting a runing person. If I wanted to make a patch for 0.0.9d to add that in, how would go about doing that. This fix wont be necessary...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
06-03-2006, 4:55 AM
#76
How did you get the files? If I remember right, I just downloaded the whole thing and used microsoft visual C++ v8 to look at them. I had no intention of modifying anything yet, so I did it the easy way....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
06-01-2006, 4:29 AM
#72
Weird, I couldn't find any of those tags. I even ran a search on the code for them for both bg_saber and w_saber. I guess I'm just going to have to look for the changes the hard way. :(...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
06-01-2006, 2:29 AM
#71
most of it is in bg_saber and w_saber, but it's thruout the code. The key is to look for the "[SaberSys]" tags that I've used to mark all those changes. Cool, I'll check it out. Great to have you back!!...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 JRHockney*
05-29-2006, 5:09 AM
#69
Alright, I didn't follow the directions completely, but I have the code downloaded so I can at least view it and compare it with base (which is all I should be doing considering my sad knowledge of C). I was wondering: does anyone know where I can...  [Read More]
Posted in: Supporting OJP
 JRHockney*
06-12-2006, 9:43 PM
#77
I just thought I'd say hi and GREAT JOB to UDM for getting his trailer on JK3files. 301 downloads already! I'm using an internet terminal computer in Mexico! LOL. I'll be back playing and posting in a little less than a week. Oops, times up, got to g...  [Read More]
Posted in: Supporting OJP
 JRHockney*
05-31-2006, 5:26 AM
#74
DID YOU GUYS REALISE THAT MY ARRIVAL BROUGHT ABOUT SUCH MAJOR CHANGES TO THE COMMUNITY?! lol jk :P LOL, a new player is always a big event around here! Especially when they support the mod enough to make a trailer for it....  [Read More]
Posted in: Supporting OJP
 JRHockney*
05-30-2006, 1:03 AM
#72
As far as saving to PDF, try this: http://www.cutepdf.com/Products/CutePDF/writer.asp I think it would be a good idea if the Saber Combat manual was released in PDF form. Alright, I'll see what I can do about releasing it that way for the next buil...  [Read More]
Posted in: Supporting OJP
 JRHockney*
05-29-2006, 4:27 AM
#69
1. That would RULE!!!!!!!!!!! Heck if you just took the maps from Escape from Yaven and add the OJP Enhanced gameplay, that would be too cool. I've always wanted to try that mod, but it has base sabercombat (snore). Before you do anything though, We...  [Read More]
Posted in: Supporting OJP
 JRHockney*
02-07-2006, 6:44 PM
#50
I just posted another thread about OJP Enhanced 0.0.6 on the off topic section of the Movie Battles forum. It seems to work pretty well for getting people interested so, same drill as usual; post stuff there if you can to answer questions and keep it...  [Read More]
Posted in: Supporting OJP
 JRHockney*
02-05-2006, 1:46 PM
#49
Aye, found that server and a few clanmembers downloaded the mod aswell so were gonna have a go with it there. Cool, be sure that all of you read about the cahanges to the saber system in the Enhanced chages notepad or you'll have a had time figurein...  [Read More]
Posted in: What's New?
 JRHockney*
06-19-2006, 8:50 PM
#167
thank you for quick reply always ... :king1: OJP Enhanced Pre 0.1.0 Trailer is out ! http://jediknight2.filefront.com/file/OJP_Enhanced_Pre_010_Trailer;64165 I cant watch video somehow .. only I can hear sounds ... :( so version 0.1.0 coming soon ?...  [Read More]
Posted in: What's New?
 JRHockney*
02-27-2006, 1:14 PM
#155
Whadda ya mean working? Pcgamemods has been unable to take more mods for a while because it's harddrive it full. The only new ones there are ones that authors have deleted one of their old files and replaced it with a new one.....  [Read More]
Posted in: What's New?
 JRHockney*
02-24-2006, 6:47 PM
#151
I might try playing OJP again, maybe if i win the MB sabertourney.. Whoa!!! Is that Paddy or Nosense?!! Paddy right? Well...May the force (ping) be with you in the tournament. Then come here!! LOL! We have a new saber system for you to become the M...  [Read More]
Posted in: What's New?
 JRHockney*
02-24-2006, 5:38 PM
#149
Another thread has been posted at the offtopic section of the Moviebattles site. Blah..blah.. post there to keep it recent....blah ...blah...blah..you know the drill....  [Read More]
Posted in: What's New?
 JRHockney*
02-17-2006, 4:20 PM
#138
I just posted on the MB2 site, you know the drill. Got to go....  [Read More]