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murdrax

Latest Posts

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Posted in: Barack Obama
 murdrax
05-12-2009, 10:56 PM
#36
does this have lightside and darkside advancements??...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-15-2008, 9:29 PM
#176
wow that malice is one sweet lookign saber hehehe definately scream sith thats for sure!!...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-09-2008, 8:33 PM
#136
hmm i just thought of a design im not a moddoller so cant make it myself but heres idea. make a one the basically has scales and a snake head with fangs sticking out for eyes evil looking blood red or sith eyes and it could be a sith lord saber doub...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-09-2008, 7:21 PM
#132
whatever you do ddd im sure will be great gooddluck!!...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-09-2008, 10:57 AM
#99
ohh id be more than willing hehehehe!!...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-09-2008, 9:42 AM
#96
drolling some more ohh man all these pics makes me want to use them now sigh!! maybe i can help bug test them puts on puppy dog eyes and looks straight at ddd hehehe!!...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-08-2008, 9:57 PM
#90
drats would have been fun especially lightside to get council sabers for yourself lol!!...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-08-2008, 9:36 PM
#88
i wasnt saying that. i was just saying council should be included and to make sure ITS NOT STEALING create new copies never once did i mean to intend stealing lol sorry about miscommunication darth lol!!...  [Read More]
Posted in: [W.I.P] K1 USM
 murdrax
03-08-2008, 7:39 PM
#86
drolling all over that sabers man am i excited i can hardly wait for this to come out a few ideas though, how about make a lightsaber for each sithlord in the tombs, also create a whol;e new set of jedi console sabers so for 1 nobody can claim your s...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 murdrax
03-13-2008, 10:44 PM
#31
why not have recan create a companion for hk 47 a new model that has 47 personality with some enhancements that make it compliment hk 47 so they cover for each other basicaklly hk47 weakness is new droid strength and opposite with hk47!!...  [Read More]
Posted in: nagi quest!!
 murdrax
02-13-2008, 7:04 AM
#3
im saying he doesnt even appear at the sand dune just the rodians stay there!!...  [Read More]
Posted in: nagi quest!!
 murdrax
02-12-2008, 10:47 PM
#1
something i might have installed seems to have broke the nagi quest he approcahed my party while i was in dune seas with his challenge and no matter how many times i leave and exit he dont appear again the 2 rodians just stand in the desert. and even...  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 murdrax
03-04-2008, 9:12 PM
#37
i dont see it as need glory i see it as someone who is honestly trying to help the players by making things compatable that arent already and i also dont see any pushy moves. i also think this woul;d be even neater if darkkender was willuing to help...  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 murdrax
02-29-2008, 7:26 PM
#15
well from a point too by lordrevan just found this thread too bad redhawke on your recjection for being included i understand but also saddened would have been neat to see your awsome work included in this im gonna be watching this topic very closely...  [Read More]
Posted in: [WIP] Recruit Ferc Kast
 murdrax
01-31-2008, 8:27 PM
#13
why not do both so not matter which game people use they can still use him!!...  [Read More]
Posted in:  PMHA03 & PFHC04 Re-implemented
 murdrax
01-31-2008, 10:28 PM
#4
please as soon as you done toying with it send me a link throuhg private message to download it at already drooling all over it thats best laubncher ive ever seen does the homer simpson gurgle!!...  [Read More]
Posted in:  PMHA03 & PFHC04 Re-implemented
 murdrax
01-31-2008, 10:09 PM
#2
wow sweeet launcher could you maybe realese that too would love to use it!!...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 murdrax
06-04-2008, 11:36 PM
#20
umm i tryed runni8ng this tool and for some weird reason im not seeing the merge option of tool tryed redownloading still not showing it help please!!...  [Read More]
Posted in: [REL]Holowan Plugin
 murdrax
04-21-2009, 12:44 PM
#439
hey dark any chance of your updating this and the tsl version to add in some of the newer mods main priob with old packs like this is dont oplay nice with newer content!!...  [Read More]
Posted in: [REL]Holowan Plugin
 murdrax
01-30-2008, 8:04 PM
#417
nevermind link isnt broken just clicked wrong one got patch files now thanks for help and time!! Edit: okay went to try to install oberan expanded museum mod however 4 of the files in that mod are in use with holwan any chance of making compatabilit...  [Read More]
The doors aren't locked and should open for you. Also your only supposed to kill 2 of them not 3 of them. Finally there are only 2 modules for this mod so if you look for the 2 modules in the game files you should find them there. *I'm at work I can...  [Read More]
help im in final part of to mod and cant get out even if i slay all 3 door wont open so can somebody please send me a private message with instructions on how to use warp command so i can warp back to main ground for the sith tomb area!!...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 murdrax
02-10-2008, 9:36 AM
#135
yeah cant find it either anyways will be handy to have another mod on kotorfiles anyways!...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 murdrax
02-09-2008, 10:10 PM
#130
thats because theres a bug in dialog theres a patch file thats need to fix that gamerreon problem catch is just like this main mod patch file was also on pcgamemods!!...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 murdrax
02-09-2008, 8:26 PM
#128
hey loony do you by any chance also have a working link to the jabba palace patch??...  [Read More]
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