Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

dumbledore

Latest Posts

Page: 1 of 1
Posted in: Dual Cpu???
 dumbledore
02-09-2006, 9:27 PM
#150
i do, but half the servers don't :naughty: :¬: :giveup: :indif:...  [Read More]
Posted in: Xmod2 - The Revival
 dumbledore
08-31-2006, 8:27 PM
#22
What are you talking about? I do not use /reconnect. The way my ftp/http download part works is: 1) I hijack the connect command and dump it before it actually goes through 2) I then grab the server info of the server you just tried to connect to an...  [Read More]
Posted in: Reading files
 dumbledore
08-10-2006, 1:22 PM
#12
u could try this, didn't get a chance to test it extensively :S if(mpx_wordFilter.integer == 1) { len = trap_FS_FOpenFile("wordlist.txt", &file, FS_READ);//Open the bad word list if(file) { fileDump = BG_TempAlloc(len+1); //Allocate...  [Read More]
Posted in: Can no longer play
 dumbledore
07-19-2006, 1:00 PM
#4
i think all you need is the jka folder, just copy it over and it should work. at least that's how i installed a second copy of jka on my computer ._....  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 dumbledore
07-23-2006, 7:57 PM
#16
dunno, hope it gets resolved soon though...  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 dumbledore
07-19-2006, 1:02 PM
#13
speed is scaled down for smaller models, not up....  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 dumbledore
07-19-2006, 1:18 AM
#8
a dsbr emote! quick! ban him! dsbr emote? lol, but i didn't use any 0.o...  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 dumbledore
06-29-2006, 10:14 PM
#1
ensi and i decided to release a public beta of em (he's gone on vacation for a week, probably so he doesn't have to deal with all the bug reports... :rolleyes: ) we've uploaded three different installation types to pcgamemods.com. take your pick: (1...  [Read More]
Posted in: HELP!!!
 dumbledore
05-25-2006, 1:37 AM
#5
looks to me more like he's trying to run the free demo version... "Running in restricted demo mode."...  [Read More]
Posted in: Um... I'd rather be safe than sorry - Walruseater
 dumbledore
03-09-2006, 10:01 PM
#2
Walruseater Registered User Join Date: Oct 2005 Posts: 1 if there was one registered before, he hasnt made any posts so i wouldnt be worried. ;)...  [Read More]
Posted in: How many still play this online?
 dumbledore
02-14-2006, 11:22 PM
#23
lol, if you try and refresh that page i linked to it says something about a shotgun. ;o...  [Read More]
Posted in: How many still play this online?
 dumbledore
02-14-2006, 7:50 PM
#21
I have begun modding TSL. Check it out here. http://kevan.org/brain.cgi?Your%20mom O_O...  [Read More]
Posted in: Compiling the JA:MP SDK
 dumbledore
01-08-2006, 9:25 PM
#23
btw compiling in dev-c++ is easy how could you not obtain it =/ http://prdownloads.sourceforge.net/dev-cpp/devcpp-4.9.9.2_setup.exe for the installer ;) and to compile iirc you can import the vc6 project files or convert them by hand ;)...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 dumbledore
01-16-2006, 6:36 PM
#47
gg...  [Read More]
Posted in: Endor Siege
 dumbledore
03-05-2006, 9:58 PM
#298
:giveup: :drop2: :( this map looks cool too.......  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 dumbledore
04-14-2007, 8:21 PM
#163
yeah as you pointed out the big problem with checking stuff like that is that anyone could rebuild q3fill, and only one guy needs to do it and post it on the internet for it to become a big problem again......  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 dumbledore
08-24-2006, 7:18 PM
#101
there seems to be a bug in interpolation on playback of demos recorded from a localhost server (created through the create game ui option). if you watch one of these demos, especially in lower timescale, the motion seems jerky compared to normal remo...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 dumbledore
08-15-2006, 12:30 AM
#98
seta forces the vars to be added to your jampserver.cfg, which isn't really necessary. also, there's this weird thing where using seta lets you set cvar_rom / cvar_cheat vars if you do it on cmd line :S...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 dumbledore
03-08-2006, 5:16 PM
#74
In Jedi Outcast you can have a max of 200 armor (even though the max is 100). If you are at 100 and grab a 100 pickup then it is at 200, but counts down until you're back at 100. In JA, I didn't think that even applied. you could simply never go over...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 dumbledore
03-06-2006, 12:02 AM
#65
never noticed wrong team colors... i would like that but siege doesnt work for rs or my basejka :/ im pretty sure by hoth bridge expoit he meant the ctf hoth one, not siege. :/...  [Read More]
Posted in: DevC++
 dumbledore
08-10-2006, 12:36 PM
#8
i posted the required .dev files / code patches for dev-cpp for the entire universal source long ago, but here's the patched universal source with dev-cpp files again: http://files.filefront.com/jka_mp_sdk_universal_devcppzi/;5381175;;/fileinfo.html...  [Read More]
Page: 1 of 1