Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Andycaccia

Latest Posts

Page: 1 of 1
Posted in: Map Editor Tips, hints, questions here
 Andycaccia
06-11-2006, 3:02 PM
#119
Ehm...by the way...does anyone know how to put cusom made maps in place of the existing ones?? I have enlarged the size of space maps and I would like to replace the game maps with my own but i can not enable them. can you help me??...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Andycaccia
05-22-2006, 5:37 PM
#79
Thank you all for your help!! I hope the larger maps i will be doing won't slow down the system performance too much......  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Andycaccia
05-20-2006, 3:51 PM
#72
Since I do not like the single player space maps used in the campaign mode I am going to re-design them... so...I would like larger space maps with less asteroids/nebulas/debris and a lot of free space for big battles. Is there a way to change the si...  [Read More]
Posted in: Adding Hardpoints???
 Andycaccia
03-18-2006, 7:57 AM
#12
I see. So, unless we add the attachment bones to the death star model (Probably impossible) we'll never see an hangar bay on the death star. Ridiculous. The first death star carried over 7000 TIEs! Maybe with the official editor......  [Read More]
Posted in: Adding Hardpoints???
 Andycaccia
03-17-2006, 3:37 PM
#9
How did you add the hardpoint that crashed your game??...  [Read More]
Posted in: Adding Hardpoints???
 Andycaccia
03-17-2006, 3:22 PM
#7
Can we add hardpoints to the death star??...  [Read More]
Posted in: Adding Hardpoints???
 Andycaccia
03-17-2006, 2:10 PM
#4
And the death star??? I would like to add an hardpoint for a fighter bay... Any idea???...  [Read More]
Posted in: Super Planetary Shield
 Andycaccia
03-07-2006, 5:07 AM
#7
OK Thank you alot Slocket!!! I've really had enough of the damn bobming runs!!!!!!...  [Read More]
Posted in: Super Planetary Shield
 Andycaccia
03-06-2006, 8:09 AM
#5
Ok, I've found it. The planetary shield is the "shutter shield" right??? So how can i change (if possible) the properties of the normal shield (the Ground_Base_Shield i guess) to make it capable of defending mu troops against bombs & mi...  [Read More]
Posted in: Super Planetary Shield
 Andycaccia
03-06-2006, 6:07 AM
#3
hey Slocket...how can I modify the standar shield generator to make it a Particle Shield??? What file contains such data???...  [Read More]
Posted in: Super Star Destroyer
 Andycaccia
03-07-2006, 8:36 AM
#35
I can't wait!!!!!!!!...  [Read More]
Posted in: Super Star Destroyer
 Andycaccia
03-06-2006, 1:13 PM
#32
I know almost nothing about maps, except they are .ted files and there are two maps for each planet (one space map and one land map). You can extract them with ease, but I don't know how to open them. We'll have to wait for the official editor... p....  [Read More]
Posted in: Super Star Destroyer
 Andycaccia
03-06-2006, 9:16 AM
#30
I can't donwload anything from that site!!! Maybe it's down... I'll try later. By the way...is it possible to use only the SSD as a stand alone or I must use the whole mod??...  [Read More]
Posted in: Super Star Destroyer
 Andycaccia
03-06-2006, 7:01 AM
#27
Remember that size is nothing. Dimensions can be easily modified via the <Scale_Factor> value. The real problem is to make a model that is realistic and detailed enough. That's hard!!!!...  [Read More]
Posted in: Revan Robes
 Andycaccia
09-09-2005, 6:01 AM
#9
Hi KOTOR fan! if you mean My Avatar (the picture of malak) i took it time ago on kotor 1 official site and i have edited the image with photoshop to make it size-compatible!!...  [Read More]
Posted in: Revan Robes
 Andycaccia
09-06-2005, 10:25 AM
#2
Hi!! Yes, it is possible! if you have kotor tool you can do it yourself. Simply choose an armor/clothing and add the disguise property with the property editor: choose Unique_Darth_Revan and save. I did it once but i've lost some data and i can't fin...  [Read More]
Page: 1 of 1