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locoguano

Latest Activity

Posted in: Need dialog help... how to set conditions..
 locoguano
07-05-2006, 10:30 PM
#2
Ok.. looking at the one used for handmaiden... //:: c_003handfight /* parameter 1 = string identifier for a global number parameter 2 = value to compare to GetGlobalNumber(param1) returns TRUE if values are EQUAL. */ //:: Created By: Anthony Davis...  [Read More]
Posted in: Need dialog help... how to set conditions..
 locoguano
07-05-2006, 10:15 PM
#1
I'm just starting with learing scripts.. I do better by looking at a completed one and disecting than by reading a tutorial... I need a script for a conversation that will do a level check.. so if the npc being addressed is below a certain level, he...  [Read More]
Posted in: dialogue animation question...
 locoguano
07-06-2006, 6:12 PM
#7
ok.. wasnt sure if that wuold just make him jump up and down.....  [Read More]
Posted in: dialogue animation question...
 locoguano
07-06-2006, 2:46 PM
#5
well i'm working on a hanharr as a sith maurader mod... never done a mod before (other than textures), so there is a big learning curve here... basically one you get full influence with hanharr, you say something like "you have taught me of the...  [Read More]
Posted in: dialogue animation question...
 locoguano
07-06-2006, 5:10 AM
#3
sorry... Using Kotor Dialogue Editor...the npc speaks, and as he speaks he drops to his knees... ok.. that works.. but as soon as the line is over he stands back up... how do i make him stay down for the duration of the conversation, at least until...  [Read More]
Posted in: dialogue animation question...
 locoguano
07-05-2006, 2:36 PM
#1
If i use the drop to knees animation with a line of dialogue, how do i make the person stay there throughout the rest of the conversation?...  [Read More]
Posted in: I need a savegame to test a mod...
 locoguano
07-06-2006, 12:42 AM
#3
Yeah.. i'm an idiot.. didnt see it until i posted this.. you are welcome to delete this thread......  [Read More]
Posted in: I need a savegame to test a mod...
 locoguano
07-05-2006, 2:34 PM
#1
Is there some place I can get a savegame with hanhaar in-party... I need him full influence to use his full dialogue, but I can cheat that in... My first attempt at a mod, so I could use the help......  [Read More]
Posted in: Kotor - Make Mekel into PC Head
 locoguano
07-05-2006, 3:16 AM
#3
That was cool of you... good job.....  [Read More]
Posted in: Animated armor textures?
 locoguano
07-04-2006, 3:56 PM
#8
I could see something like that.. a "power coupling" of sorts... the star wars universe loves it power couplings......  [Read More]
Posted in: Animated armor textures?
 locoguano
07-04-2006, 3:37 PM
#6
yeah.. i was thinking of animating his lights.. he is the most obvious candidate for this mod.. then i was thinking to maybe add some lights to HK... then there is always armor, maybe add some more animation to bao's upper arm... etc.....  [Read More]
Posted in: Animated armor textures?
 locoguano
07-04-2006, 1:30 PM
#4
Any of the tutorials cover that? splitting up a texture... I'd like to know how to do that one......  [Read More]
Posted in: Animated armor textures?
 locoguano
07-03-2006, 12:55 PM
#1
I saw the tutorial on animated textures... it showed doing a small object... is it possible to do it with larger textures.. for example, take an armor texture and make parts of it animated... or does this make too large a file to function properly?...  [Read More]
I'd like to see an upgrade that allows bastila to join up (maybe replace goto)......  [Read More]
I actually logged on to start this exact thread... THis is a mod that really should be considered by the bigtime modders around here... would make alot of people happy... As for me, I rarely play as a female, so being able to recruit Disciple as a m...  [Read More]
Posted in: The Dark Apprentice: Holowan Consortium - Released
 locoguano
06-27-2006, 6:14 PM
#116
Any chance of seeing Bastila as a joinable npc later on? Thought thats what this was when I installed it.......  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 locoguano
07-18-2006, 12:49 AM
#54
been there.. keep it up man.....  [Read More]