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Covax

Latest Activity

Posted in: Some of my other work!
 Covax
12-29-2003, 3:54 AM
#3
:cool: Nice... these for SP or MP?...  [Read More]
A medium quality Quicktime version is out: http://wbm.zenutech.com/Public/PwNN_Medium2.mov If you have downloaded and successfully viewed either of the WM9 versions, there is NO point downloading Quicktime - it was compressed from the HQ WM9. We ha...  [Read More]
Heh thanks guys. In case anyone was wondering I was the guy behind the desk. :cool: About the Plot: Funny thing about the story... yea see the guys asked me to write the story AFTER all the fight scenes were filmed. No I didn't think it made sense e...  [Read More]
Hey guys. Not sure if anyone cares, but I figue I've got a bit of infamy from the Dragon Remix and WB Academy mods so some of ya may be interested in a Star Wars Fanfilm I helped produce. It's called Star Wars: The Planet with No Name and it's online...  [Read More]
Posted in: WBA - Flaming Fists of Fury!
 Covax
12-08-2003, 11:24 PM
#4
Alrighty, I've seperated the Fists 'weapons' and uploaded them to PCGamemods: http://www.pcgamemods.com/3353/ I've also added in an 'Agent' to play around with. It's got the closest thing I can make to a kung fu mod, definately something I'm using i...  [Read More]
Posted in: WBA - Flaming Fists of Fury!
 Covax
12-08-2003, 3:40 AM
#3
New pics with a new 'Quantum Fist' in action: http://members.rogers.com/covax/qfist-2.jpg http://members.rogers.com/covax/wolf-sf-3.jpg...  [Read More]
Posted in: WBA - Flaming Fists of Fury!
 Covax
12-05-2003, 8:24 PM
#1
While busy... uhm... plundering... all the new melee weapons packs I came up with a cool combo of stuff. Mixing a bit of code from the Burning Hands mod with some stuff from the Melee mod's Torch and Claws I came up with a neat effect: http://member...  [Read More]
Posted in: Addition to Melee Mod
 Covax
12-08-2003, 3:43 AM
#2
:cool: Looks pretty cool. Love the pole-arm....  [Read More]
Posted in: Crystal Staffs
 Covax
11-10-2003, 3:03 PM
#2
:cool: That's a pretty nifty idea....  [Read More]
Posted in: My Star Wars Music Mixes!!
 Covax
11-10-2003, 3:00 PM
#7
:cool: *Ahem* I guess the trick is you just sent the MP3's and that's it, they wern't a mod or anything. What you COULD do (or get someone else to do for you) is just set them up as a mod, heck you wouldn't have to rename them if you edit the /ext_da...  [Read More]
Posted in: My Star Wars Music Mixes!!
 Covax
11-10-2003, 2:58 AM
#2
Uhm... links lead to.. nothing. A PCGamesmods page with... nothing on it....  [Read More]
:cool: *ahem* I don't know about you, but 2 out of the 3 fans I have happen to be German, so for my JKA stuff I'm trying to get my in-game text(s) translated. Some might care, most won't....  [Read More]
Posted in: Tutorial: Adding New Saber Hilts to the SP Saber Menu
 Covax
11-09-2003, 12:30 AM
#2
1. Open up gameData/base/assets1.pk3 and unzip a copy of strings/English/MENUS.str. One MINOR note, only editing the English/MENUS.str does not mean the saber will not appear in the singleplayer game for other languages. The hilt will appear, it ju...  [Read More]
Posted in: The WB Academy
 Covax
11-08-2003, 2:42 PM
#5
http://www.pcgamemods.com/2909/ Some some skins up. A port-over of the Covax (Luke), Kingu (Desaan) and Dragon Kyle 2 from the Dragon Remix as well as my new Andraste Mordon (Tavion) skin: http://members.rogers.com/covax/Andy-1.jpg http://members....  [Read More]
Posted in: The WB Academy
 Covax
11-05-2003, 12:49 AM
#4
:cool: Second test, just to prove it could be done: http://members.rogers.com/covax.ca/swords.jpg 35 melee weapons. NPC have been altered so they use the new weapons as well. These still replace the hilts that come with the game. You can find it h...  [Read More]
Posted in: The WB Academy
 Covax
10-31-2003, 8:52 AM
#3
:cool: In this version, yes. It's mainly a compatibility test ("hey swords work! Cool!"). In a real release it's possible to add in more sabers/swords AND keep the light sabers, all that would call for is sacificing a saber color (who liked...  [Read More]
Posted in: The WB Academy
 Covax
10-31-2003, 1:34 AM
#1
I’ve got Two new mods for Jedi Academy, the first is a general test of adding the Dragon Remix weapons in JKA. 5 guns and 14 melee weapons for single player: http://www.pcgamemods.com/2797/ The second is a skin called Super Soldier (with an Americ...  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 Covax
11-03-2003, 10:10 PM
#16
:cool: Well, there isn't going to be a WB Academy TC, at least not in the vein of Dragon Remix. I want to avoid those 100Mb downloads for a while. Still, all these releases and tests should tie in togeather. For example, when I'll release this Tavio...  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 Covax
11-01-2003, 11:25 PM
#14
perhaps tusk_shot_func as a missile can prove useful for ballistic firearm weapons? That's a pretty good idea, Blade isn't the Matrix so we won't need to SEE the bullets as much. Spikes yea, I just hope with the new skin-damaging shaders I can come...  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 Covax
11-01-2003, 2:40 AM
#12
:cool: In the General forum I've got a vote to see if I should work on Blade or on the Star Wars mod. Blade is winnning just barely. Right now I have no team or real mod project, all this WB Academy stuff is mainly for practice. Blade died simply be...  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 Covax
11-01-2003, 12:34 AM
#10
:cool: I came up with an idea for Tavion geting her arm back that's totaly different, makes sense if she wanted to be 'more like Desann'. http://members.rogers.com/covax/andy.jpg...  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 Covax
10-29-2003, 2:17 AM
#8
:cool: Hmm... Tavion. Never though much about her, all I've got so far is replacing the Sith Scepter with Surman's staff, looks better IMHO. I wish I knew more about shaders, I'd love to give it a cool reflective/metalic look. So far I've ported ove...  [Read More]
Posted in: Jedi Knight II Dragon Remix: Endgame Edition
 Covax
10-27-2003, 1:17 AM
#6
:cool: Preliminary work on importing the weapons into JA: http://members.rogers.com/dragonremix/posters/WBAcademy.jpg http://members.rogers.com/covax/naga2.jpg http://members.rogers.com/covax/m161.jpg I'll probably release a test version later thi...  [Read More]
Posted in: The Matrix Unplugged
 Covax
11-02-2003, 3:41 AM
#98
Just out of curiosity, what makes you think that Warner Brothers won't shut your mod down the second they notice it? There's supposedly an Enter the Matrix sequel in the works, so they'd definitely have motivation to do so. Because Waners didn't sh...  [Read More]
Posted in: classic weapons thread
 Covax
11-10-2003, 9:06 PM
#12
Hey Laghima, I've got a bunch of your swords/staves workin in a weapons pack over at http://www.pcgamemods.com/2868/ (PCGamemods) . I've got a total of 35 JKO weapons imported. Right now the standard sabers are replaced, I'll be changing that in my n...  [Read More]