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beancounter

Latest Threads

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Posted in: Hardcore Tsl
 beancounter
02-21-2005, 9:59 AM
#1
My Hardcore Mod is ready for download. It can be found at: http://www.starwarsknights.com/kotor2mods.php Here is the read me: /***********************************/ /*** HARDCODE MOD ***/ /***********************************/ By: Beancounter Versi...  [Read More]
Posted in: Tutorial: How to Script a Force Power - Part I
 beancounter
10-03-2004, 6:47 AM
#1
Force Power Scripting - Part I I am writing this guide to help anyone out who is interested in writing their very own Force Power script. This guide assumes that you have a very basic knowledge of the script system used by KOTOR. You need to underst...  [Read More]
Posted in: Inserting Static Placeables
 beancounter
08-26-2004, 12:32 AM
#1
Is there any way to place a new static placeable into a custom module. I have followed Doom Dealers tutorial and modified the .git file, but my placeable does not show up in game. Even if I change the X, Y, Z coordinates of an existing placeable it d...  [Read More]
Posted in: Released: Blaster Balance Pack
 beancounter
08-23-2004, 10:26 AM
#1
I just released my first public mod to pcgamemods. You can get download here: http://www.pcgamemods.com/6906/ It is a small mod that makes some pretty big changes to the game that makes it MUCH more enjoyable for your blaster using characters. Her...  [Read More]
Posted in: Placing Upgraded Items in Game
 beancounter
08-08-2004, 9:26 AM
#1
Does anyone know how to place a fully upgraded item onto a NPC? Either by script or by using a GIFF Editor to edit their UTC file. I am trying to place a light saber on a NPC with the Upari Crystal Upgrade....  [Read More]
Posted in: Script Debugging
 beancounter
07-28-2004, 10:24 PM
#1
I believe I have found a much better way to debug scripts in KOTOR. I was using the command AdjustAlignment() to signal certain events in my scripts, but I have found a function that will write out to the Feedback Screen. The command "SendMessa...  [Read More]
Posted in: AI Combat Scripts
 beancounter
07-25-2004, 2:19 PM
#1
Has anyone released a mod that changes the default combat scripts? The current scripts are really lacking, especially with the Dark Jedi. All three dark Jedi classes use the same script and I do not believe they can cast any of the speed lines. If th...  [Read More]
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