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alexx860

Latest Activity

Posted in: Accessing the OJP Source (Pre-SVN Posts)
 alexx860
06-17-2006, 4:03 PM
#95
Oh yes thanks, it works :) You must use the 4th CVSROOT in "Secure ID entries" : 4. Legacy freepositories (created prior to Jan-2006) and CVSNT-based client (WinCVS and TortoiseCVS): I was using the second ;)...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 alexx860
06-17-2006, 2:08 PM
#92
Can't get direct access with TortoiseCVS. I followed all the steps but when I do check-out it always ask me my password (the one I use for login to freepository) : In D:\JA Coding\OJP CVS: "C:\Program Files\TortoiseCVS\cvs.exe" "-q&quo...  [Read More]
Posted in: opening standard maps
 alexx860
02-19-2005, 2:29 AM
#2
you must decompile it : Start => Run... and type : "C:\Program Files\GtkRadiant-1.4\q3map2.exe" -convert -format map -fs_basepath "C:/Jeux/Jedi Academy/GameData" -game ja "Path/To/your/standard/map" change the map an...  [Read More]
Posted in: camras
 alexx860
02-18-2005, 2:27 AM
#9
I find something on t1_fatal : place a trigger, or a func_usable who trigger a misc_camera. But it work only in sp :( is there an issue for MP??...  [Read More]
Posted in: camras
 alexx860
02-17-2005, 5:55 AM
#5
it is possible to make (in MP) a button when you use it you see (in fullscreen) what the camera see?...  [Read More]
Posted in: camras
 alexx860
02-15-2005, 2:38 PM
#3
me, I'm interested for the second :)...  [Read More]
Posted in: Bitrate
 alexx860
11-30-2004, 9:56 AM
#12
because if I type client->ps.weapon = FIRST_WEAPON; ive a blaster and when I change I ve the weapons I've set. And can I make the game restart when the cvar is changed?? Thxx again alexx:D...  [Read More]
Posted in: Bitrate
 alexx860
11-29-2004, 9:25 PM
#11
ok it work :D and how make the player select the first weapon ?? Thx in advance alexx...  [Read More]
Posted in: Bitrate
 alexx860
11-29-2004, 9:58 AM
#10
OK thanks. For the other code who set the weaps, I've commented some of them already (i can set weapons manually with self->client->ps.stats[STAT_WEAPONS] = WP_* or something like that) Thxx alexx...  [Read More]
Posted in: Bitrate
 alexx860
11-28-2004, 10:18 PM
#8
"allowed admins commands" was an example. I want to lets the player(the one who make the server) choose the starting weapon, with a cvar. cvar bitvalue, I dont remember the name.. Thx in advance alexx...  [Read More]
Posted in: Bitrate
 alexx860
11-28-2004, 2:38 AM
#6
I don't realy understand. I want something like the allowed admins command cvar in JA+, but for weapon....  [Read More]
Posted in: Bitrate
 alexx860
11-26-2004, 9:17 PM
#4
where are these predifined macros?...  [Read More]
Posted in: Bitrate
 alexx860
11-26-2004, 9:55 AM
#2
nobody? :(...  [Read More]
Posted in: Bitrate
 alexx860
11-24-2004, 12:48 PM
#1
Hi again I wonder how make the bitrate (not sure of the name), for example : starting weapon g_startweaps SABER : 1 BLASTER : 2 DISRUPTOR : 4 BOWCASTER : 8 for start with saber and bowcaster : 1 + 8 = 9 g_startweaps = 9 thx in advance alexx...  [Read More]
Posted in: Two questions
 alexx860
11-24-2004, 10:28 PM
#5
ok thx you but another question? where can I add a permanent force power (you must have it, and have only one level, always here) What I must add? in w_force.c I think.....  [Read More]
Posted in: Two questions
 alexx860
11-24-2004, 12:30 PM
#3
1. OK It work, I've found G_CheckForDismember, it work 2. I mean for all weapons thxx alexx...  [Read More]
Posted in: Two questions
 alexx860
11-24-2004, 7:04 AM
#1
OK my problem is now slved, but I've two question : -Ive already have this work, but how make a weapon dismember the target when it die (it already dismember, but the part I want, like the head, ..., but I want dismember the arm, if I hit the arm, ....  [Read More]
it's because you have too many downloaded vehicles remove some and it will be fixed...  [Read More]
Posted in: ~ tilde
 alexx860
11-24-2004, 11:33 AM
#3
In the console, or when I say something...  [Read More]
Posted in: ~ tilde
 alexx860
11-24-2004, 12:44 AM
#1
Hello There is a way to write the TILDE (~) in the game, because my clan tag has it in and I want to write it without copy paste Thx in advance alex...  [Read More]
Posted in: Weapon Ammo
 alexx860
11-24-2004, 5:16 AM
#13
Ive solved my problem by unzip the universal sdk, and paste the original sdk in the same folder, with replacing files. I've paste the modified files one by one, and now it works Thanks for your help all alexx...  [Read More]
Posted in: Weapon Ammo
 alexx860
11-23-2004, 11:41 PM
#12
I know damp, cameradamp, etc are for the ThirdPerson view, so i tested to enter the game in first person view, and, it's not laggy, it's normal, but when I toggle in third person view, it's laggy again (by laggy I mean I cant move, because the image...  [Read More]
Posted in: Weapon Ammo
 alexx860
11-23-2004, 12:29 PM
#9
razorace told me to break the code when the bug occurs, and it stop here : float powf ( float x, int y ) { float r = x; for ( y--; y>0; y-- ) r = r * r; return r; } (in game/q_math.c) The only place where i've find 'powf' are in cg_view.c else i...  [Read More]
Posted in: Weapon Ammo
 alexx860
11-23-2004, 8:35 AM
#8
err i think there is a problem.. I've tried to compile WITHOUT any change AT ALL at the code.. (i use the universal jka sdk) and it's always laggy. It's just when i join players, but when i'm spectator, there is no problems thx alexx...  [Read More]
Posted in: teleguided missile
 alexx860
02-22-2005, 6:55 AM
#3
hi, sorry, this is an old post, but how can I change the player viewpoint and angle? and how I make the player drive the missile? I think I must add somethings in rocketThink (for update the angle and the viewpoint) and in RocketDie (for set the view...  [Read More]