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Vile

Latest Activity

Posted in: New Radiant 1.4 is available
 Vile
12-14-2003, 2:43 AM
#2
coolio...  [Read More]
Posted in: For all to abide by who map
 Vile
12-10-2003, 6:11 PM
#2
can someone make this a sticky!...  [Read More]
Posted in: vehicles-the ever so popular topic
 Vile
12-09-2003, 7:02 PM
#2
ok PLEASE just read thru the other vehicle topics here there are about 3 with the same answer and it is what you want....  [Read More]
Posted in: Jedi Dome - new map - need opinions!
 Vile
12-10-2003, 7:13 PM
#7
way to small for swoops........ also very nice 4 blade triton like saber :)...  [Read More]
Posted in: NPC Respawning?
 Vile
12-07-2003, 9:29 PM
#2
http://www2.ravensoft.com/users/mma...ingvehicles.htm...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-14-2003, 12:46 PM
#17
3 of them, I am known as Lt.Zack over there. I made mods for Tiberian Sun (D.T.A.), Red Alert 2 (The WH40k Mod, Energy Mod v4.0), and Generals (Energy Mod v5.0, World War 3)...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-14-2003, 3:38 AM
#15
believe me I am figuring myself I just ask around while I do it as to solve the problem faster ;) also I do know how you feel I am one of the top modders in the C&C community I get questions all the time about the simplest of stuff and it gets v...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-13-2003, 10:09 PM
#13
sorry if my questions annoy you :(...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-13-2003, 12:25 PM
#11
ok now not to sound stupid, but how would I do that ;)...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-12-2003, 1:53 PM
#9
yeah I can see.....there is nothing in there that conveys to that. Could it be done thru any other way without SDK...? Otherwise I have a solution to it but it is not very good, I can make the vehicle invulnerable so you cant kill it but that kinda...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-11-2003, 9:24 PM
#7
could this be done thru the .veh and .npc files ?...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-11-2003, 7:32 PM
#5
I guess it isnt possible....Wade if you read this do you know anything as to fix this little nanny of a problem?...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-09-2003, 7:03 PM
#4
I have worked with it some more and it seems like it cant be done..... is there a hidden tag I am messing or do I have to take this to a more deeper edit....SDK maby?...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-08-2003, 2:01 PM
#3
and than people spam by sitting there and killing the swoops constatly and thus winning the map.....yeah very annoying is there like a Important=0 tag or something that makes a NPC not count towards your score?...  [Read More]
Posted in: NPCs in Duel maps
 Vile
12-07-2003, 2:55 PM
#1
how do you make an NPC in a duel map not count for the duel victory if one of the players kills that NPC? Or is it just not possible....  [Read More]
Posted in: shader file not found linkage problem
 Vile
12-11-2003, 7:51 PM
#8
ok it works, now to figure out how to make certian things transparent and other parts of the texture not :)...  [Read More]
Posted in: shader file not found linkage problem
 Vile
12-07-2003, 2:39 PM
#7
I am still getting the same problem. here is the code from one of my shaders (it is supposed to be a railing with the spaces between the rails transparent) textures/space-fight/metalpanel1gd { q3map_material HollowMetal q3map_nolightmap q3map_alphas...  [Read More]
Posted in: shader file not found linkage problem
 Vile
12-06-2003, 2:45 PM
#5
ok, when you are making a shader, in the Stages (Blending) tab what am I supped to put for the file address. Ok since I cant describe it any better here is a picture. http://energymod.gamerzvilleuk.co.uk/Image1.jpg that is the Cat_floor from factory...  [Read More]
Posted in: shader file not found linkage problem
 Vile
12-06-2003, 3:13 AM
#3
anyone know :p...  [Read More]
Posted in: shader file not found linkage problem
 Vile
12-05-2003, 11:37 AM
#2
some one know ?...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Vile
12-06-2003, 1:46 PM
#20
really dont know on that.........  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-07-2003, 1:40 PM
#9
maby could it be the spawn script?...  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-06-2003, 1:17 PM
#8
checked or unchecked the ships still have a mind of there own...... also a quick side question how do you put a NPC on a Deul map without making it that if you kill that NPC (vehicle) you win that round........  [Read More]
Posted in: Autopilot Engaged, WAIT DONT FLY AWAY STOP!
 Vile
12-06-2003, 2:14 AM
#6
hmm no one can solve this problem will first I got the tie-fighter to work like it should but that is it......the others are the same...  [Read More]
Posted in: Max_map_visibility
 Vile
12-05-2003, 11:37 AM
#21
caulk, antiportal.........wow am I confused :) also my space_fight map has a fair amount of detail and is super massive in open size, for all that space fighting :), and I experence no slow down in compile times and no slow down in fps ingame so I d...  [Read More]