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SD_Radical_Ed

Latest Activity

Posted in: need help with a cfg command (jedi academy)
 SD_Radical_Ed
02-08-2006, 1:42 PM
#9
what does r_subdivisions do?...  [Read More]
Posted in: need help with a cfg command (jedi academy)
 SD_Radical_Ed
02-07-2006, 10:54 PM
#7
thx that fixed it. i thought vertex light would be better, guess its not. btw can you give me a list off all the graphical commands so i can set JA on the highest possible gpx settings? i dont have to worry about fps cuz my laptop is sooo badass :) (...  [Read More]
Posted in: need help with a cfg command (jedi academy)
 SD_Radical_Ed
02-05-2006, 11:07 PM
#5
help? anybody? hello?...  [Read More]
Posted in: need help with a cfg command (jedi academy)
 SD_Radical_Ed
01-31-2006, 11:39 AM
#4
heres a copy of my jampconfig.cfg file http://s50.yousendit.com/d.aspx?id=16MU1C96R3EPI399LHRUA037N5...  [Read More]
Posted in: need help with a cfg command (jedi academy)
 SD_Radical_Ed
01-31-2006, 11:19 AM
#3
nope. thats already set. i cant figure out what the hell is going on....  [Read More]
Posted in: need help with a cfg command (jedi academy)
 SD_Radical_Ed
01-30-2006, 4:07 AM
#1
for some reason the light from my saber doesnt "light up" dark areas and doesnt show on the ground around my player in multiplayer. i was wondering what is the variable i have to add/change in jampconfig.cfg to fix this....  [Read More]
Posted in: bsp to map
 SD_Radical_Ed
03-24-2005, 10:05 PM
#1
how would i go about converting a .bsp back to a .map file? i lost my original map file and need to make another to finish it....  [Read More]
Posted in: adding music to a large area
 SD_Radical_Ed
01-18-2005, 4:43 PM
#5
wellll..... its a really large track and i tried adding lots of target_speakers, but it doesnt allow enough entities to put them all, and when i drive down the track the speakers just keep triggerring and i hear the song playing like 30 times at once...  [Read More]
Posted in: adding music to a large area
 SD_Radical_Ed
01-16-2005, 2:03 PM
#3
thats not working too well........  [Read More]
Posted in: adding music to a large area
 SD_Radical_Ed
01-14-2005, 4:13 PM
#1
i need help adding music to a large area. its a swoop race track that is part of the map i am making. i dont want the music to play all over the level, just when u enter the racetrack area. i cant use target speakers, because they only have a limited...  [Read More]
Posted in: hosting a vehicle ctf game
 SD_Radical_Ed
03-11-2004, 6:55 PM
#1
im hosting a Vehicles CTF map Right now called Desert War!, which you can get at pcgamemods.com. so download it and come play against me! my ip address is: 216.40.218.246...  [Read More]
Posted in: need a server to host my vehicle CTF map
 SD_Radical_Ed
03-09-2004, 10:03 PM
#2
its been released! download now at pcgamemods.com! ps.. (howd u know about that?) dont tell anyone how to get to it either, its a seeecret......  [Read More]
Posted in: need a server to host my vehicle CTF map
 SD_Radical_Ed
03-05-2004, 3:44 PM
#1
I would like to request anyone interested to try hosting my new soon to be released CTF map, Deser War. Its really fun, and i have added in manquesa's and 7IM's tie-interceptor and y-wing along with a buttload of other vehicles including the a-wing a...  [Read More]
Posted in: Help decompiling maps
 SD_Radical_Ed
02-20-2004, 5:17 PM
#7
first off, what do you want to decompile, and why?...  [Read More]
Posted in: how do i rotate a misc_model?
 SD_Radical_Ed
02-09-2004, 11:57 PM
#1
i want to rotate this map object around the x and y axis, not just on the z axis with the angle key.how do i do this?( i want to be able to roll it not just turn it)...  [Read More]
Posted in: The mapping newbie strikes back!
 SD_Radical_Ed
12-18-2003, 4:22 PM
#5
its not really that hard once you do it. but to each his own i guess......  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
01-05-2004, 1:40 PM
#40
STOP IT!! STOP IT!! STOP IT!!! i like the idea of some downed ships. ill do dat. sounds cool....  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-20-2003, 4:48 PM
#24
my map takes up the ENTIRE gtk radiant grid. 5min might be a little exaggerated, more like 3 i guess......  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-19-2003, 3:36 PM
#22
the default speed is too slow. it takes like 5 mins to get to the other base with the default speed....  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-19-2003, 12:59 PM
#19
yeah, maybe i should slow it down a bit. what would be a realistic speed that would be slow enough?...  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-19-2003, 12:40 PM
#17
i tweaked the speeder to go reEELy fast tho, like super blindingly fast. i tried making small terrain, but it still kiled the compile time, and also, messed with the bases because the brushes of the terrain would stick up thru the floor of the base....  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-18-2003, 8:59 PM
#15
youre right mk, ill stop. gothikx, im not adding terrain because: 1. it would interfere with the vehicles, especially with the speed that the speeder bike goes at. 2. its set on a mesa, which is supposed to be flat. 3. i tried adding terrain alre...  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-18-2003, 7:27 PM
#13
no, you just hate it when people dont listen to YOU, or try to tell you something and then you DEMAND that the do it YOUR way. now shut up and stop talking, because each time you open your mouth, you prove you ignorance....  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-18-2003, 6:44 PM
#10
YEAH!;P...  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-18-2003, 1:10 PM
#8
its on a mesa! its flat! hills would interfere with the vehicles, and make the compile time go forever!...  [Read More]