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JK: Jedi Academy Info, Pics and Discussion! (ancient)

Page: 10 of 20
 C'jais
04-01-2003, 12:14 PM
#451
Originally posted by Dark Cloak
Well hey, if the dualblade and dual sabers are going to be more powerful...perhaps it will force the single saber people to have to rely on skill rather than random blocking.

They can't really do anything apart from random blocking, can they? Not when Annie and his two sabers come flailing at them. We're not Dooku, fer chrissakes.

Tell me, what would pick of the three different kinds of sabers, if winning was your goal? Why should I pick one saber, if I can have two at the same time? Why would I want to get voluntarily owned each and every time I played multiplayer, even if it meant I could use a single saber?

You know, just moving the mouse around and autoblocking everything.

Blocking, exactly, for that's all you can do against some newbie with two sabers. How about attacking? How do you expect us to hit a guy with two sabers for blocking?

Here, I can do the math:

1 saber = X blocking ability and X damage capability.

2 sabers = 2X blocking ability and 2X damage capability.

In short: why would I want a single saber, when I can have twice the damage and twice the blocking power by simply picking two?

I personally can't wait to use a double-bladed lightsaber...WOOOO! :)

Neither can I, but I still wanna know how Raven intends to balance all this.
 Dark Cloak
04-01-2003, 12:15 PM
#452
*hops* Why do you hope single saber has advantages? it's like...not supposed to. Wouldn't the idea behind have two sabers and a double bladed one be that those are MORE advantageous? I like single saber, too...but balance isn't everything.
 T-Dogg
04-01-2003, 12:16 PM
#453
Originally posted by HertogJan
I liked the way they implemented the two sabers in EPII: only a few seconds. I really hope a single saber will have many advantages over the duel/double sabers.

My thoughts exactly.

By the way, there's obviously a pattern of saber gimmicks in the movies - EP 1: Darth Maul's double saber, EP 2: Anakin wielding two sabers. Both in the duel scenes. I wonder what George & Co. come up with for EP 3... Wielding two double sabers, perhaps?
 C'jais
04-01-2003, 12:32 PM
#454
Originally posted by Dark Cloak
*hops* Why do you hope single saber has advantages? it's like...not supposed to.

I see your point, man.

It's for the same reason that the main character can always take more damage than the baddies - it's not realistic, but otherwise he'd be badly overpowered and there'd be no point to playing the game.

Like this. There's no point in even make a single saber an option, if all people are going to do is exploit what works best. And trust me, people always do that - backstabs, kicks, red stance etc.

Wouldn't the idea behind have two sabers and a double bladed one be that those are MORE advantageous? I like single saber, too...but balance isn't everything.

I admit it, I'm a balance nut. Sorry for flaring up like I did.
 HertogJan
04-01-2003, 12:39 PM
#455
This is an idea:

Ppl with two lightsabers can't use forcepowers that require your hand, like pull, push, grip, lightning, drain, mindtrick etc. Only passive ones and powers like speed.

Ppl with a double bladed saber can choose two stances: one strong with two hands on the hilt (no hand free for force powers), and one light stance where you weild the saber with 1 hand, and you're able to use force powers. This light stance does less damage though.

Oh and it's not so much the singleplayer I'm worried about, but the multiplayer. You know why SP saber fights where cooler? Because your enemies were weaker. Online everyone has the same health to begin with. When you put an ьber weapon like duel lightsabers there, everyone's going to use it, like they did with the DFA and then it isn't very fun to fight anymore...
 possumking
04-01-2003, 12:49 PM
#456
Im guessing that jk3 is going to have an online session also. Correct me if im wrong.

If it does will you choose which kind of saber you will use (2 sabers, 1, duelsaber) or will you have to get it some other way?:saberb: :saberb: :dsaber: :smilsab
 DeTRiTiC-iQ
04-01-2003, 1:03 PM
#457
As far as i'm concerned, they can do what they like with the multiplayer saber system provided it remains balance. But I don't want to see a repeat of Guns vs Sabers like in JK2.

I played JK and JK2 for Full Force Guns, its what I like, and its what I do best. I occasionally used the saber when the situation demanded, and it was fun, but nothing beats the adrenaline of mid-air force-enhanced gunfights.

So, make the saber combat great, but don't forget about the gunners, and please don't make a class system where Gunners can't use the force like a certain mod.
 WhiteShdw
04-01-2003, 1:06 PM
#458
Thanks for all the answers you've been giving here ChangKhan.

I was also wondering one thing.
Will you be tweaking the AI on some of the gun users at all? I really loved fighting the saber wielders in JK2. They AI on those guys was just so much fun. I spent endless hours just spawning and fighting reborns.
But there was one thing missing in JK2 and that was a gun user that could hold his own against a Jedi with his lightsaber.

With the increased focus on saber battles in JKIII it might be a nice change of pace to have some gun users with the same type of intelligence of saberwielders. Something along the same lines of Jango Fett in Episode II. A bounty hunter NPC or something.
 TK_Nutritious
04-01-2003, 1:07 PM
#459
I haven't really posted on jk3 yet, but seeing as how this thread is going I thought I'd throw in a few thoughts of mine:

1. Make the demo viewer so you can use keyboard buttons without exiting the demo. I've made several videos using jk2 and the most frustrating thing is not being able to use commands during demo playback. It would be a great help if just the esc button would exit the demo instead of every button.

2. More of a gameplay issue: push/pull in gametypes like ctf can get rediculous at times as you only have to aim in the general direction of the enemy (most likely flag carrier) for it to take effect. I think it would be a lot more balanced if you had to aim at the enemy (inside crosshair) for the push/pull to take effect. At least now it takes some practice and effort to do correctly.

3. Perhaps have separate saber system in ctf (maybe just all weapon ctf) than duel or other gametypes. What happened in the patches in jk2 was at 1.02 any weapon, including saber, was viable to get kills in a fast-paced game. Later, in 1.04, saber's damage was scaled way down making it a totally obsolete weapon in ctf except for the occasional blocking of blaster bolts if you're the flag carrier.

That's all I can think of for now. I really did enjoy playing jk2, I just feel these are some important issues brought about by it.
 C'jais
04-01-2003, 1:08 PM
#460
Originally posted by DeTRiTiC-iQ
So, make the saber combat great, but don't forget about the gunners, and please don't make a class system where Gunners can't use the force like a certain mod.

I don't know if we should apply this to multiplayer as well, but they do mention that the game will be primarily focused on the saber - something about 70% to 30%, I believe.

Make of it what you will.
 T-Dogg
04-01-2003, 1:14 PM
#461
That bounty hunter (or some other gun wielder) NPC -idea's pretty cool, WhiteShdw.
 Com Raven
04-01-2003, 1:30 PM
#462
CVG is not very reliable...

According to them, Microsoft has by now bought Sega, Vivendi and BioWare....

And none of it is true!
 DeTRiTiC-iQ
04-01-2003, 1:42 PM
#463
Originally posted by C'jais
I don't know if we should apply this to multiplayer as well, but they do mention that the game will be primarily focused on the saber - something about 70% to 30%, I believe.

Make of it what you will.

my entire post was referring to multiplayer. I'm perfectly happy to just use the saber in singleplayer, that's where the saber is fun. But multiplayer Jedi Knight has always been a completely different ball game.
 C'jais
04-01-2003, 1:56 PM
#464
Originally posted by DeTRiTiC-iQ
my entire post was referring to multiplayer. I'm perfectly happy to just use the saber in singleplayer, that's where the saber is fun. But multiplayer Jedi Knight has always been a completely different ball game.

Time for a change? :confused:

I don't know, but I'd prefer if guns still played a part in multiplayer.
 WarteX
04-01-2003, 1:58 PM
#465
I think the advantage for using a single saber is that u hit harder with it bcoz u wield it with 2 hands, which makes it easier 2 break somebodys defense.

This seems logical 2 me. Try breaking a crate with a stick, weilding it like a single saber and then try 2 break it while holding ur hands in the middle of the stick, using it like a double bladed saber.

The crate will probably break better while using it like a single saber :)
 Ro D'Jinn
04-01-2003, 2:04 PM
#466
i find it highly amusing reading this thred, i mean, i just play the game, all this technobabble, i just sit here giggling to myself ;) but the oooooohhhness of double sabres, the screen shots are sooooo good, from the sounds of it it's gonna be a bit morrowind-ish from the shots of choosing your chariters race/sex etc, and the whole you do some missions whenever you want but some you have to do in a certain sequence thing, but i love morrowind so i'm not complaining!

:devsmoke: Ro D'Jinn :dozey:

:cowdance
 Wacky_Baccy
04-01-2003, 2:16 PM
#467
Posted by Com Raven
CVG is not very reliable...

According to them, Microsoft has by now bought Sega, Vivendi and BioWare....

And none of it is true! I honestly can't tell if you're kidding or not :D

CVG seem to have got their info about JK3 from Activision Europe, so I'd be pretty confident of it :xp: :D

...And have you got a link to this "Microsoft buys Sega, Vivendi and BioWare" article? I'd love to read it :D
 DeTRiTiC-iQ
04-01-2003, 2:18 PM
#468
Originally posted by WarteX
I think the advantage for using a single saber is that u hit harder with it bcoz u wield it with 2 hands, which makes it easier 2 break somebodys defense.

This seems logical 2 me. Try breaking a crate with a stick, weilding it like a single saber and then try 2 break it while holding ur hands in the middle of the stick, using it like a double bladed saber.

The crate will probably break better while using it like a single saber :)

Except lightsabers just cut through pretty much anything, so the power of the blow shouldn't make a lot of difference...
 AKPiggott
04-01-2003, 2:22 PM
#469
Mike, any chance you could keep a lot more elements soft-coded for us SP editors? It'll be great if the player model, saber colour and other little bits could be modified in some sort of DAT file or through ICARUS.
 T-Dogg
04-01-2003, 2:24 PM
#470
Originally posted by DeTRiTiC-iQ
Except lightsabers just cut through pretty much anything, so the power of the blow shouldn't make a lot of difference...

...except when fighting against an opponent who also has a saber.

Think about it: against anything else, the swinging power doesn't matter, since the saber cuts through everything, but against another saber - they're equal, just like hitting a metal stick with another identical metal stick. Who swings his/her stick with more power, wins.
 wardz
04-01-2003, 2:25 PM
#471
Hey Mike :D

Will you be making the film locales for MP? Things like Cloud City and a carbon freeze chamber that actually lets you freeze people?

-W
 Anakin1607
04-01-2003, 2:32 PM
#472
This game is a dream come true!

RPG like character creation!
One, two or double lightsabers!
Better graphics!
70% saber fighting!
New and improved force powers!
A new Dark Jedi like threat!

This is going to rock!

Oh, I did have one question for the developer. Will we see a greater number of "special" saber attacks in addition to the basic ones? The moves like (Lightstance, face away, stab straight back), (Middlestance, face away, spining one hand slash), and (Heavystance, move, jump, attack, HUGE cut down) were among the most stylish and powerful moves. It'd be so cool to have moves like that for the dual and double saber!

And will the realistic saber option still be availible? That ruled!

Thanks for making this game! You guys are heroes!
 ryudom
04-01-2003, 2:33 PM
#473
In short: why would I want a single saber, when I can have twice the damage and twice the blocking power by simply picking two?

why wouldn't there be advantages to having a single blade? if anything, i single blade should be more powerfull then others, if your going for RL effects. you can EASILY parry and push through peoples blades if you have one saber instead of two. you have twice the power, more speed and way more control. i'm sure raven will balance things out, i myself am planning on using single bladed most of the time.
 C'jais
04-01-2003, 2:59 PM
#474
Originally posted by ryudom
why wouldn't there be advantages to having a single blade? if anything, i single blade should be more powerfull then others, if your going for RL effects.

Well, I'm expecting this really isn't a problem, and that Raven will make balance changes, but I was merely curious about said balance changes would consist of.
 possumking
04-01-2003, 3:06 PM
#475
what im wondering is if you can use force push, pull, choke or any other force power that you need to have a free hand to do, while using i double bladed saber or 2 sabers.

If your hands are occupied could you really do those?

maybe thats the catch!:) :jawa
 C'jais
04-01-2003, 3:08 PM
#476
Originally posted by possumking
what im wondering is if you can use force push, pull, choke or any other force power that you need to have a free hand to do, while using i double bladed saber or 2 sabers.

That was my first guess as well.

But what about No Force duels? :confused:
 possumking
04-01-2003, 3:16 PM
#477
if thats the case ( can't use some force powers while having double or 2 sabers) im gonna use a single saber.

push and pull all the way!!
 Com Raven
04-01-2003, 3:16 PM
#478
Originally posted by Wacky_Baccy
I honestly can't tell if you're kidding or not :D

CVG seem to have got their info about JK3 from Activision Europe, so I'd be pretty confident of it :xp: :D

...And have you got a link to this "Microsoft buys Sega, Vivendi and BioWare" article? I'd love to read it :D

It wasn't one article, but several series over a long time...

The Bioware one was just in march, so you should have seen it :)
 Wacky_Baccy
04-01-2003, 3:46 PM
#479
Posted by Com Raven
It wasn't one article, but several series over a long time...

The Bioware one was just in march, so you should have seen it :) Somehow I'd missed it... I've let my subscription to PCZone (the PC mag from CVG) lapse due to lack of money, so I've been out of the loop for a little while...

Why shouldn't MS be acquiring BioWare, anyhow? :D

...And they are reliable about the games, dammit - just not so good on the corporate mergers front :xp: :D
 Lord_Plo_Koon
04-01-2003, 3:46 PM
#480
Looks like this thread has turned in to the "Ask Mike" thread:eek: . Anywho. Mike, would you know when raven would be releasing more screenshots/a game trailer?
 possumking
04-01-2003, 4:38 PM
#481
Originally posted by Lord_Plo_Koon
Looks like this thread has turned in to the "Ask Mike" thread:eek: . Anywho. Mike, would you know when raven would be releasing more screenshots/a game trailer?

i seriously doubt that they would have already made a game trailer for it if its gonna be released like next october.
 Lord_Plo_Koon
04-01-2003, 4:50 PM
#482
Well screenshots maybe?
 CanadianSurfer
04-01-2003, 4:57 PM
#483
Screenshots will be posted soon probably. As you can see they already have 60%+ of the game done so I'm guessing they will have more (i.e bigger, better variety).
 AlzWisHum
04-01-2003, 5:16 PM
#484
Originally posted by C'jais
They can't really do anything apart from random blocking, can they? Not when Annie and his two sabers come flailing at them. We're not Dooku, fer chrissakes.


Isn't the way you suggested the current way it is working on JK2? I'd prefer an option to create a block and a attack key, you cannot attack while you're blocking, and vice-versa. If you hold down the block key, they will not be able to attack you while you're facing the opponent, and you can connect a good attack when the adversary is not either looking at you, or defending himself.


Neither can I, but I still wanna know how Raven intends to balance all this.

I personally would prefer 2 sabers for more damage (single or multiplayer), the catch is, if you have two sabers first you got it from somewhere, and second you'd have a more limited stance attack, but it is harder to block, but easier to connect a good attack.

Same thing for dual sabers... But of course, I can always put these things on my mod. ;) :D

P.S. Sorry about the triple post, I am totally ashamed, the connection at work was so slow, that I refreshed, without knowing it was even posted once. :o My previous posts were deleted and my points refunded. :)
 boinga1
04-01-2003, 5:46 PM
#485
triple post...shame, shame...
 El_graco
04-01-2003, 5:56 PM
#486
Hey as long as you can still run on walls and still throw your saber/s il be happy :d

This game will rock
 Lord_Plo_Koon
04-01-2003, 5:56 PM
#487
Well, it is a good way to get a few extra points...
 Indy4
04-01-2003, 6:01 PM
#488
the link
http://www.gamestar.de/reklawyks/secret-jk3/)

seems to ask for a password to get into the site
anybody know what it is?
 oasisfan
04-01-2003, 6:01 PM
#489
Maybe implement the Q3:Team Arena bonus system in the JK3 MP plus being able to see where a fellow player is using team overlay.

Maybe a voice radio system like Q3 has would be nice. It would enhance gameplay.

Threewave has it, in jk2 sdk it was in but never used. I wonder why....


Oh yes...make the maps a bit longer perhaps ? So instead of using 4 strafejumps to get to the other side of the map it'd take maybe 20 or so ? lol...

Since the sp is going to be twice as big as the JK2 game in sp, why not possible in MP ?

Oh well merely suggestions though...


Oasisfan
 DarkLord60
04-01-2003, 6:19 PM
#490
I am pretty sure they talked about that code for the site. I would tell you but I havent got a clue what it is.
 Lord_Plo_Koon
04-01-2003, 6:33 PM
#491
Does anyone know what species this is? http://www.geocities.com/jediknightiii/full8.html)

The dude with the lightsaber.
 Lord_Plo_Koon
04-01-2003, 6:34 PM
#492
That pic didn't work. Its the dude with the double bladed purple saber with the rancor.
 Wacky_Baccy
04-01-2003, 6:36 PM
#493
I'm almost certain that it's a Rodian (http://www.starwars.com/databank/species/rodian/index.html) :)
 Andy867
04-01-2003, 6:39 PM
#494
To be subtle, the code answer is something games cannot play without;)
 CanadianSurfer
04-01-2003, 6:42 PM
#495
Yup
 MonkyCheeky
04-01-2003, 6:47 PM
#496
Originally posted by ChangKhan[RAVEN]
Not sure if you mean in SP or MP, but in either cases, I would say "yes".


Here is what I was on about, this is an example of how I changed Vader in the ultimate mod..

RebornVader
{
fullName "Vader, Darth"
playerModel rebornvader
saberColor red
rank ltjg
...
class desann
etc..

What I'm wondering is will we be able to change the ltjg or whatever they will be in JK-III so that we could make sith who don't use any force powers beyond, say jump and push, but who have the highest possible level of intelligence and the best saber fighting styles.

If possible it would be cool to add custom classes rather than changing ones already in use by charaters in the game.

I believe these classes are hard coded into JK-II
 DeTRiTiC-iQ
04-01-2003, 6:56 PM
#497
Originally posted by oasisfan
Maybe implement the Q3:Team Arena bonus system in the JK3 MP plus being able to see where a fellow player is using team overlay.

Maybe a voice radio system like Q3 has would be nice. It would enhance gameplay.

Threewave has it, in jk2 sdk it was in but never used. I wonder why....


Oh yes...make the maps a bit longer perhaps ? So instead of using 4 strafejumps to get to the other side of the map it'd take maybe 20 or so ? lol...

Since the sp is going to be twice as big as the JK2 game in sp, why not possible in MP ?

Oh well merely suggestions though...


Oasisfan

Some good ideas. Player location was actually featured on team overlay, its just that hardly any maps actually featured the required entities for it to work. The other problem was that if the location and player names were too long they got mixed up. Something i'd definitely like fixed for "JK3".

As for the multiplayer bonus system? I assume you're referring to all the little medals you got when you did something good. Yeah i'd like to see that as well, a nice "Holy ****" when you kill a flag-carrier at the last moment is very good for building confidence. Of course the bonuses would have to be adapted for the age rating...
 Indy4
04-01-2003, 6:58 PM
#498
Whats the code?
Is it in english?
 Esp89
04-01-2003, 7:27 PM
#499
umm i want to be able to have dual blasters by chance im not saying like dual rocket launchers just blaster pistols and im guessing their already gonna make it like this but i want it so double bladed sabers and dual sabers work like im saying that i hope both sabers or both parts of the saber will do damage and be able to be used to attack like the normal side im just sayin this because in the mods for jk2 the second saber or second blade on a saber didnt do anything it was just for looks.
 Lord_Plo_Koon
04-01-2003, 7:28 PM
#500
Kinda off subject)I hope when you put your light saber away it goes on your belt.
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