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Occupation: Ground Assault

Page: 3 of 4
 master_thomas
04-01-2003, 10:28 PM
#101
Any updates? Been awhile. PC down again?

This post is mainly to keep this thread from being lost in the sea of mapping WIPs.

Can you give us a z-axis(overhead) map to give us a feeling of the size?

http://massassi.net/ec/images/10345.jpg)
http://massassi.net/ec/images/10346.jpg)

Were these pictures taken during the same play? The fps in number two is almost twice that of number one. The only difference is that you moved around the middle thing about 45 degrees.

<ponders what to say next for 5 minutes>

Oh well. Nothing left so say in this post.
 Kengo
04-02-2003, 6:44 AM
#102
Hmmm, I need to work on the FPS a lot, thats to come.

I can't give you an idea of the size of the level, I'm doing it in pieces and then putting it together near the end, to save on compile times. It's gonna be...well, 4 levels, 2 cutscene levels two playable, first is the town from Occupation, second will be about the same size I guess....as for progress....my PC isn't down, I've just been involved in both another project (nothing to do with actually making a map...) of late, and Deus Ex....hey, I'm doing research into good SP :) I really need to get to work on the map some more, but when I do it will be a long time ill its screenshot worthy methinks - thanks for keeping the thread going :D

... is addictive, it represents the way I speak, and indeed think(with many pauses) quite nicely........
 Louis
04-12-2003, 12:59 PM
#103
Kengo...pretty soon your *other project* will be good to go, so I expect you to work on your map then. ;)
 Kengo
04-12-2003, 3:32 PM
#104
Originally posted by Louis
Kengo...pretty soon your *other project* will be good to go, so I expect you to work on your map then. ;)

Woohoo! :)

*Insane laughter echoes down long hallways*
 master_thomas
04-12-2003, 4:44 PM
#105
Kengo! Your back! Been awhile. I was thinking of just posting here to keep the thread from being lost, but when I came, I found you had posted (along with Louis).
 sematriclen
04-15-2003, 8:35 AM
#106
well it looks...a bit drab but good couldnt you puts some sniper towers or guard towers or sumthin or mayber a loading bay where you press a button and an x-wing or sumthin comes up????
 master_thomas
04-17-2003, 8:06 PM
#107
How's it going (your life, and the map)? This post serves the same purpose as the others in this thread. I enjoy salvaging posts that are not dead, but will be. I had an embarrasment with my first post and I don't want to talk about it.

Sematriclen, I've done something like that, and it's not too difficult (but frustrating for the first try).

Sniper towers would be nice, but remember. The player is not a jedi. He/she can't dodge sniper shots and they would be very hard to survive (for some, I'd just fire rockets at, snipe, etc.

The stormies in the towers could have merr-sonn portable missile systems. That would work out nicely.
 Kengo
04-18-2003, 7:10 AM
#108
Well thanks for the interest man. That *little project* I had going is now open to the world. However, you're not allowed to promote non lf sites on these forums apparently, however you are presumably allowed to have it's address in your signature, which is below, its a map review site basically. Obviously I'm gonna be reviewing there but I was kinda just thinking about the site, now its open I can dedicate some real time to the map again!

Sniper towers - nice idea indeed. Like you say rocket launchers might be better than sniper rifles, we'll see. There will be some outdoor bits so they may definately come into play.

I notice to my surprise that Legion has mentioned this map on a post about showcased projects here so if anyone is reading this who hasn't before - hi there! Some new screenshots soon :) And thanks a lot Legion, much appreciated :D
 Kengo
05-22-2003, 12:37 PM
#109
Well, its been a loooong time, but now to get this thread back on track. Whats been happening these last few weeks and months? Part way through this project I got involved with JK2Review, and so thats slowed things down some. Recently I've been making a huge amount of progress with this again and there are going to be a lot of new screenshots in the coming days.

First a recap of the now totally formalised structure.

There are 6 maps, which follow the route below:

____________________________O2Route 1
___________________________ / \
O2Landing - O2Town - O2Security ________O2HQ
___________________________ \ /
____________________________O2Route2

Now O2landing is a map purely for (5 minute long ) cutscene purposes (shots up above in this thread, little has changed here except Leslie Judges work on the skybox). O2Town is a jazzed up version of the town from Occupation, with a completely new set of events. At the end of O2 Security you get to pick where to go next, route 1 or route 2. Route 1 is through storage areas then a starport, Route 2 goes across barracks and an armoury. Your chances of success will vary depending on your choice of route. I may make the two routes mearly varying in gameplay but fairly even, or I may make one far harder. Both routes lead back to the HQ, the final chapter in the map.

The architecture I'm glad to say is about 90 - 95% done. I just need to optimise it for most of the areas. Then we have NPC placement proper, items and then scripting and cutscenes. All round, I'm maybe 70-75% done.

OK, below some early screenshots from Route2:
http://www.massassi.net/ec/images/11138.jpg)

A security nexus

http://www.massassi.net/ec/images/11139.jpg)

Armoury

http://www.massassi.net/ec/images/11140.jpg)

Training area. Needs some work.

If any really good custom texture creators would like to step forward, I could do with some for signs and stuff like that. Full credit will of course be given.
 Kengo
05-22-2003, 1:08 PM
#110
Now some shots from Route 1, which has been involved in more screenshots throughout this thread than Route 2.

http://www.massassi.net/ec/images/11143.jpg)
Security area

http://www.massassi.net/ec/images/11144.jpg)
Spaceport

I will be posting some extra screenshots and details about this project not avaliable on any other forums except the forums at JK2Review.com, so check it out there too :)
 Kengo
05-22-2003, 2:19 PM
#111
I will have some shots of the re-jigged town from Occupation up hopefully tonight, as well as working on the lighting of the other maps. I've basically tried to make the external architecture a little more interesting in the town without changing the overal layout.

Lighting in all the maps needs some work, and there are a fair few errors and scale issues to work on, still I hope to have the archi pretty much done within the next few days...bout 5 extra shots at JK2Review.com so far
 wedge2211
05-22-2003, 5:57 PM
#112
To make custom signs and stuff, go here (http://scifi3d.theforce.net/list.asp?intGenreID=10&intCatID=19), download the Aruk-Besh/Naboo/Huttese/whatever you want fonts, and play with Photoshop! :)

(I can do it if you really don't feel like it.)
 Kengo
05-28-2003, 8:50 AM
#113
At the moment I'm working on the scripting a collecting all the voice acting together. This doesn't really give me a great deal to show in showcasing, so I thought to keep things going I'd post up some more info on the characters. Character Bios will be included with the download, I will post up say one of them here every other day to keep things going. I will post a few extra ones only on the forums at jk2review.com

So, first up the central character you play, Lieutenant A Marshall

Lt. A Marshall
Republic Assault Commando Lieutenant, First Landing Team 7
Race: Human
Home Planet: Chandrila

Born on the quiet, peaceful world of Chandrilla, also home to Mon Mothma. He was a keen student, showing a particular interest in history and literature. His tranquil existence was ended with the Imperial occupation of his idyllic home world, which had opposed the Empire despite a lack of weaponry for defense. His favorite teacher and mentor was killed by Imperials and this drove him to join the Rebellion at a very young age. A rogue force user helped in his assassination, and since that day Marshall has had distrust for Jedi. He served the Rebellion initially as a scout, soon becoming a fully fledged agent. By the end of the war he was already a decorated agent, and despite his relative youth, was offered the rank of Lieutenant in the Assault Corps. Marshall no longer has the burning hate for the Imperials that Drynalt suffers from, but he believes they must be fully disbanded before the Universe can rest easy and he can return home. Since joining the Rebellion he has only returned home once, immediately after the end of the war, though he keeps in regular correspondence with his family on the planet. He is rather private about his past, infact; no one else in the Squad knows his first name, although Reton has a betting ring going on the subject. His fellow team members were initially a little skeptical that such a young Lieutenant would be fully capable of leading the team, but Marshall has won them over with a combination of bravery and tactical skill. He is not the most personable of people, but he has the full commitment of the rest of the team.
 Louis
05-28-2003, 10:51 AM
#114
*claps*

So this is that you do all day...write up character bios? :p
 Wudan
05-28-2003, 12:03 PM
#115
Hmmm, looks like you need to tweak the architecture to add some sexiness to it, and your compile options are ship-shod.

What are you using to build / compile this map?
 Kengo
05-28-2003, 12:53 PM
#116
Originally posted by Louis
*claps*

So this is that you do all day...write up character bios? :p

It takes up a large enough proportion of my life to have me serious worried!

Originally posted by wudan
Hmmm, looks like you need to tweak the architecture to add some sexiness to it, and your compile options are ship-shod.

What are you using to build / compile this map?


I agree, architecture needs some extra detailing. I'm using JK2Radiant, yeh yeh I know, everyone hates it...I might possibly move over to GTK for the next map, but I think I'm too far down the road with this one to bother. I'm only doing these on Fast Vis atm, I thought as the lighting still needs a lot of work and the skybox is temporary, I'd just speed things up with that.

Thanks for the info Wedge, I'll give it my best shot then.
 wedge2211
05-28-2003, 1:15 PM
#117
Originally posted by Kengo
I'm using JK2Radiant, yeh yeh I know, everyone hates it...I might possibly move over to GTK for the next map, but I think I'm too far down the road with this one to bother.

Bah...I switched mid-map (CotA) and it went fine, the UI is identical. Plus much better compiler. Plus it doesn't die at random times.
 Kengo
05-28-2003, 3:56 PM
#118
Originally posted by wedge2211
Bah...I switched mid-map (CotA) and it went fine, the UI is identical. Plus much better compiler. Plus it doesn't die at random times.

Yeh, and look what a fine mess THAT map turned out to be...

Hmm...ok, so maybe it didn't. :p But for me it surely would. And the sky would fall upon my head!
 Business_Eskimo
05-28-2003, 11:23 PM
#119
Originally posted by wedge2211
Bah...I switched mid-map (CotA) and it went fine, the UI is identical. Plus much better compiler. Plus it doesn't die at random times.

yea! switch!
 master_thomas
05-28-2003, 11:55 PM
#120
Long have I tried to convince you to change, long have you said you were too lazy. In response, I have told you that some plugins make laziness less hindering. Now, you're planning to. Finally.
 Kengo
05-29-2003, 11:09 AM
#121
Originally posted by master_thomas
Long have I tried to convince you to change, long have you said you were too lazy. In response, I have told you that some plugins make laziness less hindering. Now, you're planning to. Finally.

No I'm not, I'm considering it a possiblity for some time long into the future, maybe.

Did about 3 hours of scripting last night, slowly getting towards the end. I am half way through the biggest cutscene in the map, then I have a few more bits of scripting on the two alternate routes, then some end scripting, then I can get back to testing the level, and some more screenshots. Trying to collect all the voice acting in too now. This is definately going to be my last big proejct that I attempt all at once, on my own, EVER.

OK, another character Bio which I'm sure are already becoming the hightlight of your day...

Bail Chevolt
Republic Assault Commando Engineer, First Landing Team 7
Race: Human
Home Planet: Coruscant
Growing up on Coruscant during the Imperial years, Bail learnt an extreme disrespect for authority. His friends and he kept a quietly opposing view to the Empire, but managed to avoid a direct conflict with them which would have meant death for them and their families. Fortunately for him, Coruscant was liberated from Imperial hands shortly before he would have been of the age to be shipped out to one of the Cadet Academies. If he had reached this age, he had a pact with his best friend Wes to run away from home and go into the lower levels to hide. As it was, Bail studied as an engineer, showing good technical skills. He never lost the feeling of loathing for the Imperials, and joined up as a Republic Cadet. A shortage of Cadets with engineering skills lead to speedy promotion to the Assault Corps, though he is still pretty green in combat terms. He still finds it hard to believe there is more to the Universe than Coruscant, and he tends to be rather arrogant and ignorant, but his adolescent manner hides a much more resolute character.

EDIT: Page 4 at LAST. Did it seem to anyone else like we were on page 3 for an age?
 lassev
05-30-2003, 3:56 AM
#122
EDIT: Page 4 at LAST. Did it seem to anyone else like we were on page 3 for an age?
You know, you could write a biography for every storm trooper you kill, and soon we would be on page 13... Just joking :)

Well, you never know if this project is going to be finished before mine.
 Kengo
05-30-2003, 8:54 AM
#123
Originally posted by lassev
You know, you could write a biography for every storm trooper you kill, and soon we would be on page 13... Just joking :)

Well, you never know if this project is going to be finished before mine.

Not likely man, we're talking years till my project is finished...I guess I can do a few more hours of scripting today, maybe it will make a dent.

I was thinking of doing some character bios for some of the baddies yes :)

And now, part 3 of my character Bios segement, which Lassev has described as "excellent" and "truely wonderful".

Marek Aldranicus
Republic Assault Commando, First Landing Team 7
Race: Trandoshan
Home Planet: Trandosha
A fearsome figure who has faced a great deal of mistrust. A merchant trader like his father, intolerance towards his race led him to be defensive and wary of others. Whilst trading he was offered several Wookie slaves by another Trandoshan trader, who said they were worth a great deal to the Empire. Incensed, Marek wounded the trader and freed the Wookies. They led him to the Rebellion, whom he served as an information gatherer and weapons and equipment supplier in the Outer Rim until the end of the Galactic Civil War. He was very successful, after all, who would suspect a Trandoshan was working for anyone but themselves? The irony of preconception working for him instead of against him was not lost on Marek. He intended to go back to Trading, though not with great relish, when the war ended. He quickly accepted the offer of a military posting in the Republic Assault Corps when it was offered to him. The rest of the team trust in his calm judgment and steely nerves, his bravery in the face of any odds and his amazing strength and hardiness.

Thats right, a Trandoshan is in your squad :)
 lassev
05-30-2003, 9:44 AM
#124
And now, part 3 of my character Bios segement, which Lassev has described as "excellent" and "truely wonderful".
Yes, and it's going to be awesome, when we actually see some bios of the bad guys. I heard they are going to be truly villainous. I mean real BAD. SO bad, you can't sleep at night after playing the campaign.
 Kengo
05-30-2003, 9:55 AM
#125
Originally posted by lassev
Yes, and it's going to be awesome, when we actually see some bios of the bad guys. I heard they are going to be truly villainous. I mean real BAD. SO bad, you can't sleep at night after playing the campaign.

Err...yeh. Many of them hold degrees in being bad guys, and one or two have post-grads in things like 'evil laughter' and 'giving away their secret plans'. A few even have suspicious moustaches and metal claws for hands and stuff. One of the bad guys actually lectures at Bad Guy Tech, PA.

Actually, the main guy is behind a desk and not seen, and the Imperial subcommander makes a few brief appearances. The real confrontations are going to be left till part 3, which is unfortunate as it may never get completed!
 Eldritch
05-30-2003, 10:37 AM
#126
Originally posted by Kengo
Err...yeh. Many of them hold degrees in being bad guys, and one or two have post-grads in things like 'evil laughter' and 'giving away their secret plans'. A few even have suspicious moustaches and metal claws for hands and stuff. One of the bad guys actually lectures at Bad Guy Tech, PA.
Isn't Bad Guy Tech associated with CGNU (Crazy Go-Nuts University)? ;)
Actually, the main guy is behind a desk and not seen, and the Imperial subcommander makes a few brief appearances. The real confrontations are going to be left till part 3, which is unfortunate as it may never get completed!
Reminds me of the villain in Inspector Gadget that you never see... you just see his hand (err, claw... whatever) petting his cat.
 Kengo
05-30-2003, 10:47 AM
#127
Originally posted by Eldritch
Isn't Bad Guy Tech associated with CGNU (Crazy Go-Nuts University)? ;)


Damn straight man! :D

Originally posted by Eldritch
Reminds me of the villain in Inspector Gadget that you never see... you just see his hand (err, claw... whatever) petting his cat.

Hey man, I said not to reveal plot elements! Great, now it will be no surprise when you find out the badguy is The Claw. And the bit at the end where he goes...

"I'll get you yet Katarn!"

Won't even be a surprise.
 lassev
05-30-2003, 11:36 AM
#128
The site below is so legendary and old that probably most of the people have visited it, but you never know. If you haven't, click and see at once.

Evil Overlord List (http://www.eviloverlord.com/lists/overlord.html)

EDIT: Er... This is kind of related to the posts above. Somehow.
 Kengo
05-30-2003, 1:01 PM
#129
Good stuff :)

It's got a User Friendly cartoon in it!!!

Woohoo! :D
 wedge2211
05-30-2003, 1:42 PM
#130
Hey, how come Bad Guy Tech is in PA?
 Kengo
05-30-2003, 1:49 PM
#131
Originally posted by wedge2211
Hey, how come Bad Guy Tech is in PA?

I dunno man...it seemed fitting. You know, it's where Dracula comes from. And its full of nasty people...

*runs away*
 Kengo
06-01-2003, 7:47 PM
#132
A lot more scripting has been done, almost all the cutscenes are done to a first build, improvements will be needed for some later I'm sure. Next on the to do list are editing the voice files I do have, getting the custom objectives done, getting the subtitles for the cutscenes done, then a lot of NPC placement (most of the levels have only very basic placement). This will be followed by looking at adding in a few new NPCs (Imperial Commando anyone? :)), altering the weapons some (DL-44 Heavy Blaster Pistol anyone? :D). Then I should be ready to begin some early stages of testing for this baby, I know a lot of optomisation is going to be required. So all in all, beta testing within 2 weeks perhaps.

Carlist Drynalt
Republic Assault Commando, First Landing Team 7
Race: Human
Home Planet: Alderaan

Carlist was a young child when Alderaan was destroyed; his grandparents had taken him on a trip off-World when the planet was fatefully obliterated by the Death Star. He was raised in hiding by his Grandparents on Ord Mantell. As soon as he was old enough he joined the Republic Army. There he showed extreme bravery and determination, but doubts were always present about his self control, his nickname as a Cadet was ‘Angry’. He joined the Assault Corps, wanting to be on the front line of the war against the Remnant. He has already won several medals for bravery and quickly became eligible for service in one of the elite First Landing teams. Doubts about his ability to control his hate for the Remnant are still present, the line between heroism and revenge on his part isn’t clear.
 master_thomas
06-02-2003, 9:23 AM
#133
Very nice, but I would replace "Angry" with something more like a name. "Hey, Angry! Come over here!" sounds a little weird.
 lassev
06-02-2003, 11:10 AM
#134
Yes, I almost agree with Thomas. Angry is not nearly as nice a name as Wrath would be.

"Hey, Wrath, it's really disgusting how your mouth starts foaming every time you see Imperials!"
"Aye, and his eyes turn all red!"
"A wookie would run away from him, afraid of getting rabies."
 Kengo
06-02-2003, 7:27 PM
#135
Originally posted by lassev
Yes, I almost agree with Thomas. Angry is not nearly as nice a name as Wrath would be.


I appreciate the input guys, Wrath does sound good, but its a nickname designed to make fun out of how angry he always is, not to sound cool! If you have never had an unfortunate nickname, then you wouldn't understand as well :)
 Kengo
06-03-2003, 2:32 PM
#136
The custom objectives are now done. Does anyone know of a really good translator program so I can get the objectives and subtitles into French and German? I've used some where it comes out very strange through the translator, does anyone know of one where it comes out at least accurate enough that it isn't complete gibberish? :)
 Kengo
06-03-2003, 4:10 PM
#137
To continue the background info, here is some on the RN-115, the new weapon the Republic troops will be using in this mission.

RN-115 Assault Blaster Rifle
The result of a New Republic funded joint project between New Republic military officials and an unknown Armament Corporation. The project was intended to create a powerful assault weapon for elite New Republic units. Based upon similar lines to the destructive DC-15 Blaster Rifle used by Clonetroopers during the clone war, using a similar plasma technology, the RN-115 has recently left the prototype stages and a few have been produced and distributed to select Republic troops. The weapon is lighter than the DC-15, and has an increased clip size. Although the standard fire doesn’t pack the same punch as the DC-15, a secondary fire concussion explosion round much like those fired by an Imperial Heavy Repeater is very effective at close range.

More info on this to come. Just working on modding the SP content some more, the guns, sounds etc.
 wedge2211
06-03-2003, 7:34 PM
#138
Originally posted by Kengo
Does anyone know of a really good translator program so I can get the objectives and subtitles into French and German?

I know of a German translator program, it's called Leslie Judge. :)
 Leslie Judge
06-03-2003, 8:01 PM
#139
Hmm... Are you serious, Wedge? :D

But yes, maybe I can provide some help if Kengo send me the texts. The problem is that I had to review this map and if I help too much I will be no able to do it. :D

Oh, Kengo, if you decide to send me the texts I can maybe get some extra help to make the french translation too.
 Kengo
06-03-2003, 8:20 PM
#140
Wow Leslie, I didn't know you spoke German, your talents appear near limitless :D That would be a massive help man, and I don't think helping with the subtitles would be contravening reviewing rules. Maybe the easiest thing to do would be I finish the subtitles (I'm about 2/3 of the way through today), then send them to you and you translate whatever parts you were able in the same files, save me some time putting them in later :)
 master_thomas
06-03-2003, 9:33 PM
#141
You know, if you put weapons briefings in the final release somehow, don't include the part about the repeater. The RN is great, but you wouldn't want to tell the players with no knowledge of editing that you really just modified the shots a bit. If they think you created it from scratch, (modify it enough and give it no relation to the repeater) they'll enjoy the experience more.
 Kengo
06-03-2003, 10:44 PM
#142
I think thats a very good point Thomas, I'll take the Imperial Repeater bit out, nice one.
 Leslie Judge
06-04-2003, 7:26 PM
#143
Originally posted by Kengo
Wow Leslie, I didn't know you spoke German, your talents appear near limitless :D That would be a massive help man, and I don't think helping with the subtitles would be contravening reviewing rules. Maybe the easiest thing to do would be I finish the subtitles (I'm about 2/3 of the way through today), then send them to you and you translate whatever parts you were able in the same files, save me some time putting them in later :) Evader thinks I'm an A.I. so don't be surprised I'm a big talent. If he is right I have all the knowledge of the Internet. :)

Anyways, yes, it's OK.
 Tito
06-05-2003, 8:33 PM
#144
I dont know if this is already a plan of yours (since i ran out of reading-power [yes, that's a word... from now on] when i got halfway through page 3...

But for a more team-immersed fealing of the level, maybe you should make some scripted sequences (not cutscenes, as they give a fealing of being taken away from the action), for instance one where there's like a hallway, or something like that (maybe an open area with some cannons) and you cant get past that due to a cannon or such, and then two or three members of the team (assumming they're still alive, else there would have to be an alternative) volunteer to go out and give you cover fire (like on Omaha Beach in MOH when you reach the sniper house)

It's just an idea (a general concept, for you to build more onto), but i think such stuff would add to a teamplay feeling!
 Kengo
06-09-2003, 10:49 PM
#145
Good ideas there Tito. I've tried to include some scipted bits (particulary at that start) which give you a feeling of squad combat. Later on I've tried to split the squad up into smaller parts because fighting with like 6 NPCs is a bit of a pain to design for. I'd have liked to have done more character traits, like making certain caracters excel in certain areas - I can do this a little but not much as they all need to be good in the squad to be much use.

So, update: The work on this project certainly hasn't slowed down, I've spent hours and hours of late working on getting the scripting good enough for a closed Beta Test, which I hope can start tommorow, but we'll have to see...

So, another character Bio. I hear Wedge has been having withdrawal symptons since I stoped posting these.

Harido Yulnari
Republic Assault Commando, First Landing Team 7
Race: Rodian
Home Planet: Rodia
Although a skilled hunter, his main interest lay in exploration. His travels led him to despise the Empire, and eventually he carried out a series of attacks against them. After the fall of the Empire he planned to go back to his exploration, but much to his surprise he was offered a military role as an Assault Commando by the Republic. He was more surprised to find himself accepting. A crack shot, swift and agile, he is at home in most environments and is a vital, if quiet part of the team. Despite his lonesome nature, has become a friend with Aldranicus, who also belongs to a largely mistrusted race and faces a great deal of prejudice.
 Darkblade
06-10-2003, 5:38 AM
#146
Kengo, have you been checking your e-mail lately? I sent you a link to the voice files which you needed.
 Kengo
06-15-2003, 10:43 PM
#147
The map is now in beta testing, I have enough testers already. There are definately a lot of things to be sorted out, it is likely to be a fairly long beta phase, although I don't expect I'll need a second beta phase I may just change my mind on that later on. I should have a few action shots from various parts of the map tommorow. I have the DL-44 Blaster Pistol into the game now, and kind permission from the author to use it. :)

One of my favourite characters for the squad...

Cp. Tal Reton
Republic Assault Commando Corporal, First Landing Team 7
Race: Human
Home Planet: Corellia

Tal originally planed on being an architect, but the Galactic Civil War led him to join the Rebellion. After the war, he was encouraged to join the Republic Commando Corps, being given the rank of Corporal. His relaxed attitude and fondness of speaking his mind wouldn’t go down well with higher ranking officers in some other units, but Reton and Deltak share in a conspiratorial Corellians are always right pact.
 clu
06-19-2003, 1:57 AM
#148
I just played this map recently (beta). Lots of high adventure and a very immersive story. Strong work, Mr. Kengo. Looking forward to the final.

-clu
 Kengo
06-19-2003, 6:25 AM
#149
Thanks very much man :) I must commend the top class beta testing of Clu, Lassev and Lord Glorfindel so far, their highly detailed reports have picked out a lot of things to improve already, I began work on the beta yesterday. The final release date is hard to guage, will probabaly vary between 1 and 4 weeks depending on outside resources and how much I find to improve. I'll try to get some screenshots of ingame play on tonight.
 Lord Glorfindel
06-19-2003, 7:46 PM
#150
Thank you for the kind words kengo beta testing this mod was great, Kengo if you need any help with the documentation or even some form of mapping (even though I kinda stink at mapping) to speed up the release date I will be glad to help
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