Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Trade Federation Control Ship MP Map

Page: 1 of 3
 Breath
01-12-2003, 3:48 PM
#1
:deathii: Here is a screenshot from the first room of Trade Federation Control Ship Multiplayer Map that I recently started to create.

:deathii: It's the room where Obi Wan and Qui Gon are trapped and gas is coming out of the floor (in Episode I).

I would be glad to here your opinion.:) Please be honest :D ,





http://users.otenet.gr/~georgebo/picture001.jpg)
 boinga1
01-12-2003, 5:30 PM
#2
can't see the shots... :blubeam: :( but love the droid control ship! :) :)

edit: wait-wtf I can see it! looks great (there will be more outside here, right?)
 Admiral_Ackbar8
01-12-2003, 5:53 PM
#3
really good
nice detail!
cant wait for release
 Eldritch
01-12-2003, 8:30 PM
#4
Looks to be very nicely detailed (honest!). I seem to remember everything following more of a grey/silver type color scheme, but it still looks like a great start. I'd like to see more when you've got it.
 wedge2211
01-12-2003, 9:57 PM
#5
I'm guessing you just used some bespin textures? basic and basic2 or something like that? I would love to see this map with custom textures, it looks like all that room needs is a paint job to make it look like the actual movie set.

You can find some useful textures in the standard set, one that comes to mind is cairn/eledoor (I think), a shiny metal elevator door. For exteriors, the exterior textures for Cairn and the doomgiver would probably work well, and for now, some of the Coruscant or Lady Luck textrues could do nicely.

Looks like it has lots of potential, but as it stands, it is far too bland, it needs fine details, which come entirely from the textures you choose!
 Lord Tnuc
01-13-2003, 1:02 AM
#6
Perhaps for reference material(some?) you could refer back to the original The Phantom Menace psx game. Or maybe Jedi Power Battles. Perhaps you could add a few tanks in the area Obi-Wan and Qui-Gon talked about the negotiations(or wherever they were), and perhaps you could also create the hangar and other passages that weren't in the movie or games.
 DISorder
01-13-2003, 1:59 AM
#7
looks good, excep the skybox looks a little blurry, any chance you could (make a new one?) make those stars a little shaper? Or is it just me?
 SiThLoRd><1000
01-13-2003, 11:14 PM
#8
Looks good. And thinking to what Tnuc said, that looks exactly like the room from The Phantom Menace for PC version.
 wedge2211
01-14-2003, 5:00 PM
#9
There is also, for layout reference, a detailed cross section of a droid control ship in the Incredible Cross-Sections: Star Wars Episode I book.
 InTeRLoPeR
01-18-2003, 1:15 PM
#10
Looks good, but I think it should be greyer.
 __CKY__
01-21-2003, 2:12 AM
#11
Yea it really does look good But as the 1 person said the skybox is pretty blurry but other then that awesome map :)
 sematriclen
01-21-2003, 3:46 AM
#12
looks great just make sure you keep the screenshots up to see how far you go it looks great cant wait till i can download it:) :D
 Altus_Thrawn
01-21-2003, 6:01 PM
#13
looking very good. This screen shot quality isn't great. Nice job on the table but I seem to remember it having legs, maybe not.the doors don't exactly seem like they would open either.

very good job overall.
 Breath
01-22-2003, 7:57 AM
#14
Here are two more screenshots from the same room:

First screenshot (http://users.otenet.gr/~georgebo/trade02.jpg)

Second Screenshot (http://users.otenet.gr/~georgebo/trade03.jpg)
In the second screenshot the door is opened. ;)


I'm guessing you just used some bespin textures? basic and basic2 or something like that?
No, I make new textures. In some cases I use some textures from the game.

Looks good. And thinking to what Tnuc said, that looks exactly like the room from The Phantom Menace for PC version.
Perhaps for reference material(some?) you could refer back to the original The Phantom Menace psx game.
Some of the map's places are inspired from the Phantom Menace game.


and perhaps you could also create the hangar and other passages that weren't in the movie or games.
It's in my plans.


looks good, excep the skybox looks a little blurry, any chance you could (make a new one?) make those stars a little shaper?
The stars skybox is from the game, so I don't think that I need to create a new one for the time being.
 wedge2211
01-22-2003, 3:03 PM
#15
What I can see of the corridor outside the room has DEFINATELY got my attention. :)
 Prime
01-24-2003, 11:58 AM
#16
Looks fantastic! I'm really looking forward to playing this level. Keep up the good work!
 Eldritch
01-24-2003, 7:09 PM
#17
Originally posted by wedge2211
What I can see of the corridor outside the room has DEFINATELY got my attention. :)

I agree. This was a place that I've been wanting to see mapped for some time, and from what I can tell, it looks quite detailed.
 Evren
02-02-2003, 5:14 AM
#18
Looks great.Can you also make a sp version of it?
 boinga1
02-02-2003, 4:22 PM
#19
dude are you on TPM TC team? if not, you should get with them about putting this in SP. I loved the Control ship on jedi power battles (even though i never owned it) and on the phantom menace game (except for the parts in the vents), and would be thrilled to see this in JKII SP, especially with the awesome toonces models.
 Breath
02-16-2003, 1:12 AM
#20
Jedi Loaf from TPM TC asked from me to give them the map, so they can convert it in SP and I agreed.

A trailer of my map is uploaded in TPM TC site. You can download this from here (http://www.ja.ravencommunity.net/home/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=9&title=Droid%20Control%20Ship%20Preview) . I would be glad to here your opinion. Please be honest again. ;)
 Altus_Thrawn
02-17-2003, 6:22 AM
#21
The trailer is excellent......over 6000 brushes.......ouch.
 mort!!!
03-03-2003, 8:47 AM
#22
How's the map coming, Breath?
 Breath
03-03-2003, 11:48 AM
#23
I recently started to create the hangar. I have reached 7500 brushes and I expect to release the map Spring/Summer time period.
The "Spring/Summer period" means that the map is possible to be released in May but is also possible to be released in July. It depends from the free time that I will be able to spend creating the map.
 mort!!!
03-05-2003, 8:47 AM
#24
How about some hangar shots?
 Breath
03-06-2003, 2:50 AM
#25
It's very early for hangar shots. Here are two screenshots from other areas:

http://users.otenet.gr/~georgebo/shot0541.jpg)

http://users.otenet.gr/~georgebo/shot0593.jpg)
 wedge2211
03-06-2003, 10:52 AM
#26
ME LIKE...ME WANT MAP...
 Altus_Thrawn
03-06-2003, 8:23 PM
#27
Excellent....you excell in the mapping arts!
I like the custom textures.
 Wolhay
03-07-2003, 3:27 AM
#28
It looks jolly good, I especially like the first room which oddly enough reminds me about Star Trek design.

I'm not a mapper but I've dabbled a little with Worldcraft for Half-Life and it had a black texture that would be the complete absence of light and not reflect light at all. I don't know if this is the case with the black textures that you've used on the table in the first room e.g. but if it is then you might want to change to a slightly lighter texture that will reflect light.

__________________

-Wolhay
 Eldritch
03-07-2003, 8:26 AM
#29
Originally posted by Wolhay
I don't know if this is the case with the black textures that you've used on the table in the first room e.g. but if it is then you might want to change to a slightly lighter texture that will reflect light.

I'm pretty sure it's just unlit, and not black textures...
 Padawan_7
03-07-2003, 4:29 PM
#30
Wow, that looks great!

I was hoping someone would make the Droid Control Ship.:D
 mort!!!
03-11-2003, 8:36 AM
#31
Any news on the hangar?
 DarkLord60
03-12-2003, 9:11 PM
#32
Looking good! Are we going to get to see the bridge room?
 starunner
03-12-2003, 10:25 PM
#33
If maps were food, then this would taste better than the finest ice-cream sunday imaginable... And I can imagine some pretty tasty sundays. :D

Just for clarification, I think it looks absolutely class.
 Wudan
03-15-2003, 4:58 PM
#34
Looking at the map is like drinking many a fine wine.

My compadres, I am drunk.
 Chewie Bakker
03-16-2003, 1:26 AM
#35
That map's lookin' nice. It'll beon my d/l list when it comes out.

I've got to work on my level of mapmaking skill so I can start on some maps I've been thinking of creating.

:gben: The Force will be with you, always.
 chadwick359
03-26-2003, 10:45 PM
#36
.... O_o wow O_o...
 Anakin
03-27-2003, 4:42 AM
#37
Looking at the map is like drinking many a fine wine.

Typical Wudan

But anyhow, thats some great work :) Look foward to kicking some Droids metalic a$$ into next year :)
 Kengo
03-27-2003, 6:46 AM
#38
I will make no food/drink analogy, but this is one amazing looking maps - it combines great mapping with a location from the films which everyone always loves, this is definately gonna be a very popular map!
 Breath
03-29-2003, 11:38 AM
#39
Today, my map reached 10788 brushes. The hangar is almost done, so I release some hangar shots. I am looking forward to hearing your judgement.;) Any suggestions are welcome.

http://users.otenet.gr/~georgebo/shot0597.jpg)

http://users.otenet.gr/~georgebo/shot0598.jpg)

http://users.otenet.gr/~georgebo/shot0599.jpg)

http://users.otenet.gr/~georgebo/shot0601.jpg)

http://users.otenet.gr/~georgebo/shot0605.jpg)

http://users.otenet.gr/~georgebo/shot0607.jpg)
 Altus_Thrawn
03-29-2003, 12:28 PM
#40
That looks plain awsome! I do have one suggestion - keep mapping! Never stop!
 Prime
03-29-2003, 1:04 PM
#41
Looks fantastic! I love the blue shading.

Must...chop many...battle...droids...in this...map.

Can't wait to get my grubby little hands on this! About where in the development are you?
 DarkLord60
03-30-2003, 10:11 PM
#42
Excellent!
 -=DarkZero=-
03-30-2003, 11:32 PM
#43
HOBY JEBUS! THAT'S THE SHIZNIT!
omg that map is amazing man keep up the exalent work!
 Eldritch
04-02-2003, 1:23 AM
#44
:vader3: Impressive. Most impressive.
 MuRaSaMuNe
04-02-2003, 8:40 PM
#45
...I must sue you for breaking my jaw. :drop2:
 Padawan_7
04-05-2003, 10:42 PM
#46
Wow Breath, that looks absolutely amazing!!! :D :D :D

Are you going to make the bridge as well?
 SkiTzoGuy
04-07-2003, 3:42 AM
#47
Awesome!. :D
I give it two thumbs up!.. man thats good detail and textures.
Are you goin to add anything else to thie masterpiece?
 SkiTzoGuy
04-07-2003, 3:42 AM
#48
Is there a specific date this map will be out? just wondering because i can't wait im so anxious about getting this map. O btw are you thinking about making another map?
 Breath
04-07-2003, 5:39 AM
#49
The release date is summer 2003, possibly July. It's very early to decide which will be my next project. I will decide it after the map release.

Are you going to make the bridge as well?

In which bridge do you refer Padawan_7?
 Eldritch
04-07-2003, 9:08 AM
#50
Originally posted by Breath
In which bridge do you refer Padawan_7?
I think he's referring to the place where the Neimodians talked with Queen Amidala... the place that Qui-Gon tried to cut into with his saber.
That place is called the 'bridge' of the ship.
Page: 1 of 3