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SCRIPTS here (post & request thread)

Page: 9 of 19
 remark 666
08-11-2002, 1:32 AM
#401
thanks, the demo code worked and it kicks ass :D

also using a script from that site, the insulting taunts thing ^_^

and Sith Maximus has done a lot more scripts, he has helped me more then JaraDaj ;)
 remark 666
08-11-2002, 1:35 AM
#402
what I would LOVE to see done is all the controls from the game in script format (like posted here)

so if we wanted to change jump to a key we wouldn't do it ingame BUT we'd do it through the script (example), something really usefull I think, I might start on it but I know I'll miss something...

if someone DOES do it then please show a little note .. forward, jump, crouch, etc..

:)

EDIT: here is an example, from my Q3 .cfg file

// Binds.cfg
// =========
unbindall


// Screen Environment Settings
// ===========================
bind BACKSPACE messagemode
bind \ messagemode2
bind = messagemode3
bind - messagemode4
bind ` toggleconsole
bind PAUSE screenshot


// Movement Assignments
// ====================
bind d +back
bind e +forward
bind f +moveright
bind s +moveleft
bind a +movedown
bind MOUSE1 +attack
bind MOUSE3 +moveup
bind SPACE +speed


// Weapon Selection
// ================
bind 1 "weapon 9" // BFG
bind 2 "weapon 1" // Gauntlet
bind 3 "weapon 3" // Shotgun
bind 4 "weapon 2" // Machinegun
bind 5 "weapon 6" // LightningGun

bind z "weapon 8" // PlasmaGun
bind x "weapon 7" // Railgun
bind c "weapon 4" // GrenadeLauncher
bind v "weapon 5" // RocketLauncher
bind MOUSE2 "vstr zoomswitch"

bind CTRL "+button2" // Use Item
bind SHIFT "+zoom" // Zoom In
bind t "+button3" // Taunt animation


// Function Keys
// =============
bind F1 "+scores"
bind F2 "toggle r_fastsky; r_fastsky"
bind F3 "toggle cg_drawTimer; cg_drawTimer"
bind F4 vstr menucycle // See menu.cfg for details
bind F5 vstr menuA // See menu.cfg for details
bind F6 vstr menuB // See menu.cfg for details
bind F7 vstr menuC // See menu.cfg for details
bind F8 vstr menuD // See menu.cfg for details
bind F9 "toggle cg_drawFPS; cg_drawFPS"
bind F10 "exec cfgs\funname.cfg"
bind F11 "exec mod.cfg" // Executes mod.cfg in current game directory
bind F12 "exec autoexec.cfg"


// Demo.cfg
// ========
bind j "vstr startswitch" // See menu.cfg for details
bind k "vstr stopswitch" // See menu.cfg for details
bind l "vstr queueprev" // See menu.cfg for details
bind semicolon "vstr queuenext" // See menu.cfg for details
bind m "vstr recordtoggle" // See demo.cfg for details


// Modelview.cfg
// =============
bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40" // See modelview.cfg for details
bind kp_uparrow "vstr closer" // See modelview.cfg for details
bind kp_downarrow "vstr farther" // See modelview.cfg for details
bind kp_leftarrow "vstr left" // See modelview.cfg for details
bind kp_rightarrow "vstr right" // See modelview.cfg for details

// Volume.cfg
// ==========
bind ins "vstr volumeup"
bind del "vstr volumedn"


// Voting
// ======
bind uparrow "vote yes"
bind downarrow "vote no"


// Various Other Keys
// ==================
bind ENTER "vstr zoomcycle" // see zoom.cfg for details
bind , "vstr lasttip" // see tips.cfg for details
bind . "vstr nexttip" // see tips.cfg for details
bind / "vstr saytip" // see tips.cfg for details


// EOF

like that BUT for JK2 :)
 Primesghost
08-11-2002, 4:38 AM
#403
Looking at the bind list you posted above, I see a lot of binds to vstr's, but I don't see any creation of those vstr's or exec'ing of .cfg files. Are you doing this manually or exec'ing them all in another cfg?

What I would really like to see is a site like The Bind: Arena (Quake 3) created for JK2. I would love to lend a hand to it's maintaining with codes and Web upkeep.
 Primesghost
08-11-2002, 5:09 AM
#404
I noticed that a lot of people were asking about why they were losing saber locks so often. Has anyone else realized that your saber stance matters in a saber lock? I used to always use the light stance, then one time when I was practicing the strong stance I got into a saber lock and noticed that I won it almost instantly. This made me think that stance had something to do with the whole thing. I did some experimenting and sure enough, stance greatly effects how well you do in a saber lock. I noticed that the heavier the stance, the faster you can win a saber lock. Also, you can change stances DURING the saber lock and have this still take effect. Therefore, if you're in a saber lock, switch to strong and start pounding the attack and you will do a lot better.
 remark 666
08-11-2002, 6:33 AM
#405
I have like a gig on the web, that can be used to make a site, I can also get a layout and the scripts are all here, just have to browse through :)

I need staff though, I don't have much time to spend on the website, so... who's willing enough ?

yes, there is another cfg that exec's them but..that was just an example, I would like something like that for JK2, all the controls in a cfg, this way we know all the commands (+moveup, etc..) and it'll be a lot easier to edit the controls to the keys you want

now I wonder who will take on the job of doing this, this should take some time....but really usefull :) :)
 Psykotik
08-11-2002, 11:25 AM
#406
Since someone requested it, here's an organized config with all the bindings which I use--slightly modified with explanations (need someone to help me out with some of the weapon binds, as I don't know what they link to--I play saber only mostly, but still have the binds). Simply copy and paste into autoexec.cfg, and change the keys to your liking.


unbindall

// MOVEMENT
// --------
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind c "+movedown"
bind MOUSE2 "+moveup"
bind SHIFT "+speed"


// WEAPONS
// -------
bind 1 "weapon1" // Lightsaber, Stun Baton
bind 2 "weapon2" // Bryar
bind 3 "weapon3" // E-11
bind 4 "weapon4"
bind 5 "weapon5"
bind 6 "weapon6"
bind 7 "weapon7"
bind 8 "weapon8"
bind 9 "weapon9" // Explosives
bind MWHEELUP "weapprev"
bind MWHEELDOWN "weapnext"

bind MOUSE1 "+attack"
bind MOUSE3 "+altattack"
bind CTRL "saberAttackCycle"


// FORCE
// -----
bind INS "exec light.cfg"
bind DEL "exec dark.cfg"
bind f "+useforce"
bind MOUSE4 "forcenext"
bind g "force_throw" // Force Push
bind v "force_pull"


// INVENTORY
// ---------
bind e "+use"
bind [ "invprev"
bind ] "invnext"
bind ENTER "button2" //Use current INV selection
bind b "use_bacta"


// MISC
// ----
bind F1 "+scores"
bind TAB "cg_thirdperson !"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind i "messagemode4"
bind SPACE "+taunt"
bind ALT "engage_duel"


// SCRIPTS
// -------
unbind f12
set "change1" "color1 1;bind f12 vstr change2"
set "change2" "color1 2;bind f12 vstr change3"
set "change3" "color1 3;bind f12 vstr change4"
set "change4" "color1 4;bind f12 vstr change5"
set "change5" "color1 5;bind f12 vstr change6"
set "change6" "color1 0;bind f12 vstr change1"

bind F12 "vstr change1"

Now, copy this into a text file and call it "light.cfg"

unbind q
unbind r
unbind x
unbind z
bind q "force_absorb" // Absorb
bind r "force_protect" // Protect
bind z "force_heal" // Heal
bind x "force_distract" // Mindtrick


And this to "dark.cfg"

unbind q
unbind r
unbind x
unbind z
bind q "+force_grip" // Grip
bind r "+force_lightning" // Lightning
bind x "+force_drain" // Drain
bind z "force_rage" // Dark Rage

Edit all of these to your liking, drop in any extra scripts/binds you feel necessary, and go at it. With this, anytime you want to change a bind, add a script, etc, you can do it from notepad with ease, instead of sifting through the cramped one the game creates. I believe most of the binds speak for themselves as to what they do, any questions, just ask ;)
 remark 666
08-12-2002, 12:38 AM
#407
here is what I've come up with :)

//++++++
unbindall
//++++++

//============
// Basic Movement
//============
bind W "+forward" // Forward
bind S "+back" // Back
bind A "+moveleft" // Left
bind D "+moveright" // Right
bind C "+movedown" // Crouch
bind SPACE "+moveup" // Jump
bind SHIFT "+speed" // Walk/Run

//========
// Weapons
//========
bind 1 "weapon 1" // Stun Baton / Lightsaber
bind 2 "weapon 2" // Blaster Pistol
bind 3 "weapon 3" // Blaster Rifle
bind 4 "weapon 4" // Disruptor Rifle
bind 5 "weapon 5" // Bowcaster
bind 6 "weapon 6" // Heavy Repeater
bind 7 "weapon 7" // DEMP 2
bind 8 "weapon 8" // Flachette
bind 9 "weapon 9" // Merr Sonn
bind 0 "weapon 10" // Throwable Weapons
bind MWHEELUP "weapnext" // Previous Weapon
bind MWHEELDOWN "weapprev" // Next Weapon

//======
// Attacks
//======
bind MOUSE1 "+attack" // Normal Attack
bind MOUSE2 "+altattack" // Secondary Attack
bind MOUSE3 "saberAttackCycle" // Saber Stances

//=====
//Other
//=====
bind TAB "+scores" // View Scores
bind Q "+taunt" // Taunt
bind J "kill" // Kill Yourself
bind K "engage_duel" // Challange to a Duel
bind P "cg_thirdperson !" // 1st person/3rd person toggle

//==========
// Saber colors [red, orange, yellow, green, blue and purple]
//==========
bind F5 "set color1 0"
bind F6 "set color1 1"
bind F7 "set color1 2"
bind F8 "set color1 3"
bind F9 "set color1 4"
bind F10 "set color1 5"

//=====
// Chat
//=====
bind T "messagemode" // Normal Talk
bind Y "messagemode2" // Team Chat
bind UPARROW "messagemode3" // Talk to the person in your target
bind DOWNARROW "messagemode4" // Talk to the person last attacked you

//=====
// Votes
//=====
bind leftarrow "vote yes" // Vote YES
bind rightarrow "vote no" // Vote NO

//=======
// Console
//=======
bind ` "toggleconsole" // Console OFF
bind ~ "toggleconsole" // Console ON [Shift + `]

//=====
// Force
//=====
bind F "+useforce" // Use Force
bind Z "forceprev" // Previous Force
bind X "forcenext" // Next Force

//=========
// Inventory
//=========
bind E "+use" // Use/Press Buttons
bind [ "invprev" // Previous Item
bind ] "invnext" // Next Item
bind ENTER "button2" // Use current inventory selection
bind B "use_bacta" // Use Bacta Canister

//EDIT THE WAY YOU WANT

EDIT: I see Psykotic beat me to it...
 remark 666
08-12-2002, 1:30 AM
#408
I think we need to start a new thread, this one loads too long, no ?

any feedback on that site idea ?
 delquar
08-12-2002, 6:19 AM
#409
anyone know if there is a command to restart a match. i have a fun script for the next lanpart. initiats funsize mode.... lol... that will be funny to see. but i want it to auto-restart the map so it all takes effect. PM me if you know please :)
 remark 666
08-12-2002, 6:37 AM
#410
no need for PMs, someone might need it too...

/map_restart or /reconnect

if in a script it'd be

map_restart or reconnect

and make sure one of those commands are last/all the way at the bottom.
 delquar
08-12-2002, 9:05 PM
#411
thanks man. just wasn't sure when i would get to checking it again, but lucasforums is emailing me again *grrr* thanks... off to finish the mini script!!!!


fun.cfg

seta mod_funmode 1
seta mod_funsize .2
say Let the FUN begin!!!!!!!!!!!!!!!!!!
map_restart



hee hee hee
 its420onthedot
08-12-2002, 10:38 PM
#412
You guys haven't heard from me in awhile so here it goes!

Scritpers suck ass cheeks

Later
 delquar
08-13-2002, 3:51 AM
#413
scripting it to make it funsize, is... cheating?????

*has a strange puzzled look on his face...* whatever....


Well that was fun. i messed up someplace in the code and no matter what, was in funmode .2 size... lol... that sucked, had to re-install it all... oh well.
 Jedi Degreel
08-13-2002, 5:13 AM
#414
script wars......goddamnit.

I only read through the first couple of pages on this post so forgive me if soemone has already made this point, but scripts used to perform moves that are done through manual button presses are cheats, plain and simple and there is really no argument against that.

First before I make my point I would like to say out that there are many scripts that are useful such as server scripts for admins to perform server functions and like so many people have posted here to basically do some cool stuff with the game engine. Thats all fine and good in the privacy of your own home and slaying of many bots on your own server or many even LAN parties where everyone is aware of the scripts in use. I could actually see how that would be fun in a LAN game with spinning Jedi fools all over the place, but for the multi player aspect in the open internet gaming world its cheating and there is no other way to describe it.

For some of you the agument seems to be that there is no big deal in these scripts as they are just performing the moves with the same motions that the move actually requres. For example a DFA would be considered a special move in the game as it requires multiplebutton presses and some timing. No cheating involved right? If I asked you to do that move 100 times in a row without messing up once could you do it? Probably not. If I gave you a script for DFA could you do it? Of course you would be able to. take it one step further.

If you are running aways backwards and sideways while jumping from two Jedi who are lighting you and attempting to heal to avoid getting killed but you suddenly see an opening where you can attack and get a kill with a DFA how many times would you be able to pull it off? probably one in 10 and that only if you are pretty good, the other nine times you are dead or swinging in the air wildly, but the one time you hit it would have been sweet indeed realizing the skill required int eh maneuever. If you had a script you could pull it off any time you needed it and are probably called a scripter with no skills and you may or may not care.

buy scripts in CS kill me to. There is a reason there is a cvar for buytime. It can be a compelling argument in games. There are only 3 seconds to buy. Shoud I buy a better gun? Or just armour up? Buy a nade and rush the frontline? All of these are compelling but thrown out the window as buy scripts guarantee you a full load of couple of new guns, ammo, armour, couple of nades and perhaps even a defuse kit and you are off to the races buuny hpping along at the speed of a freight train. All the while your scriptless enemies struggle to stuff ammo boxes down their pants as you mow them down with M4A1 headshots.

Thats just another example I wanted to throw in there. Thats why i set up my CS servers with 15 second buytimes.

Scripts are cheats and that is the bottom line. It takes away the human error factor in these games that are suposed to reward our knowledge, skills and practice in the games and give a sense of true competition with one another to see who can beat who in the spirit of good games-person-ship which I though was the reason we all played these games in the first place.

This is why consoles offer the best multiplayer. Why you ask? There are no scripts for moves. Play a game of Street Fighter 3 Alpha and when someone pulls off a manual 15-hit combo with Ryu on your ass you know that it came with many hours of practice and that you need to practice to improve your abilities to get to your opponents skill level and that when you do it is truly a sense of accomplishment and respect for each other in that you are warriors on an even playing field with nothing but respect for your opponent.

Also scripts are prevalent in only online games as the llama can hide behind the anonomynity of the internet with no fear of punishment or persecution. Why not cheat? Not a damn thing anyone can do to stop you. Try that **** on some snazzy macro recorder controller and you will get you ass kicked, HARD.

Enough if this rant. I will go back to playing games "scriptless old school style" and pat myself on the back when I strike down a scripter llama.

Degreel

My Favorite Script

bind X "+be-a-1337-gamer-hax" "+killanything/everything" "+avoid-getting-dead"

Hit X go out to a movie come back and "you winna! hahaha you winna! hahah"
 delquar
08-13-2002, 5:31 AM
#415
sure, i agree. people use scripts to cheat. that doesn't mean they are all bad like some people think. and i probably could pull off the dfa move 9/10 times. though i still dont know the key combo (dont know how that works) but anyway. people also speed in cars and drink while driving, we try to stop them, but all we can do is discourage.. blah blah blah. i kill most scripters no problem. its called sidestep. oh well. thats enough for me.... back to funsize with friends!!!!!!!! (and you thought yoda was short before...)
 thehomicidalegg
08-13-2002, 5:35 AM
#416
i believe it's quite pointless continueing arguements about scripting, this was meant to be a thread providind information about scripts, if you want to argue about it, create a new thread.

btw, has anyway figured out how to put black in the name yet?
 Jedi Degreel
08-13-2002, 6:18 AM
#417
Damn, I just went through more of these posts and whooo boy....

its420onthedot

man I am right there with ya bra.....

Sith Maximus

point taken. some awesome scripts especially the ping one. I just HOPE you are honest when you say you do not use any attack scripts. I would think you are telling the truth though as you seem pretty cool about the whole thing.

I totally agree with its420onthedot however that there should be a server option to show servers with Scripts allowed and NO Scripts allowed. This would allow alot of these cool scripts to be used in a controlled environment and non script users to play in servers where cheating accusations would be a thing of the past as it would be a level playing field, but I know its just a pipe dream........

Anyways Sith you seem the be the man with this so I ask....is there a way to set up a server to prevent scripts from running?

Degreel
 Sith Maximus
08-13-2002, 9:46 AM
#418
Yes you can have a server that does not allow for any scripts. I have been on a few of those but am not sure how they do it. I will check it out and get a post back to this section as soon as I can. I imagine it would have to be a program that looks at your cfg files when you load into the server and blocks anything that is not a "stock" command. Anyway will look into it and think about that a little bit.

Also I would like to make a point. As a person who runs a server let me say that I do not care if anyone uses any type of scripts at any time. Scripts do not make a poor player better. They will make simple moves a little easier to execute, but that does not mean you will know when to execute them. Your skill does not come from a keyboard layout but from your mind. If you have an aptitude for games then you will be more likely to win than someone who does not have the mind set for it. I play chess all of the time and right now my record is standing at 310 wins and 32 losses within a small group of friends that play. It does not mean that I am great at chess, just that I have adapted to my opponents better than they have adapted to me.

Above all else this is just a game. All games have winners and all games have loseres. Some people take this well, others do not. Last night I was playing on my server and a guy hated the fact that saber throw was turned on during duels (Jediplus). I wasted him quickly and he demanded a rematch without the saberthrow. So I gave it to him and then won the duel in about a minute. So then he said his keys were messed up and complained for the next fifteen minutes. Did he suck? Maybe, but he was sure a sore loser though.

My point is that in a lot of posts here in this forum I see people complain that they were beaten last night by so and so and they must be a scripter because there is no way they could hit two lunges and then a dfa all perfect without a script to do it. That is just not true. You can win this game without using any type of attack scripts. Saying that people who beat you did so by cheating just shows your lack of skill and unsportsmanship.

Suck it up and just play the game. If you do not want any scripts in your game say so. But do it on your own server under your own rules. Do not try to impose a code of conduct upon the entire gaming community. If you do not run a server then, in my opinion,you should keep quiet. Because I know that I am about ready to shut down my server and put this game on a shelf because I have never heard so much complaining in my life. Get over it and try to enjoy the game.

I will look into the "anti-script" script, but maybe no one who is opposed to scripts should use it because it may make you no better than the rest of us "scripters". Think about it. Also this is just my opinion this morning. Flame me if you want but I am no longer going to let this get under my skin.
 its420onthedot
08-13-2002, 2:34 PM
#419
Sith is right. The only time I did complain about someone on a sever the previous night was when a guy TOLD me he "scripts his ass off!", exact words. The guy was arrogant and obnoxious, and to me, he represents most of the JK2 scripting community. Sure I've seen what looks to be respectable scripters on this thread, but not once have I run into one in a regular playing environment.

You know why this is the most popular thread on the board? Because ppl who suck ass at this game, see the title, "Scripts here", and immediately get into, start cutting and pasting, and whala, they're off.

BTW Sith, I disagree. I think that scripts DO make a poor player better, definitely. They might not make them exceptionally better than a lot of players, but it definitely helped them with their skillset and provided them something to build on.

But, I've given up on scripting and the debate. Like Sith and Remark have been trying to pound into my brain, I've come to accept it. They're here and they're not going anywhere. However, I AM.

Madden comes out today. My star wars days are limited. No I guess I'll have to start dealing with the cheaters on EA. O well, it never ends...

Later
 Sith Maximus
08-13-2002, 2:43 PM
#420
Nuff said.

Back to the tasks at hand........................

Oh and I do not play ay Madden so your safe from me at least! LOL! :D

Good luck and don't pick the Bucs!
 Jedi Degreel
08-13-2002, 4:03 PM
#421
Thanks for looking into it Sith. Class act....

And Sith, scripts do make a bad player at least average, and certain scripts are bad if not only for the fact they take away from the way the game was intended to be played by the developers and programmers. We SHOULD be able to alter the game don't get me wrong but thats what MOD support is for.....like an easy moves mod. Some fighting games offer these easy or beginning modes that allow you to to multiple motion and button press moves with a single button and I can see where something like that could come in use but again no place for it in public servers where noobs who dont have a clue are getting annialated by these "simple" that they do not even know exist, and yeah yeah there is a learning curve but these scripts turn it into a peak valley death drop line which diminishes the gaming community and lowers the number of people that would want to play. Why learn the nuances of how to play the game when there are scripts that do all the moves for you? I cant tell you how exciting it was for us as gamers to find new and undocumented moves in the early days of this games life by playing through the game and trying things out to discover them almost by chance then learning how to apply them in MP. Just more of my 2 cents I guess.....well hope you find an anti script method to run a server. I would love to battle with you on a server either yours or mine soon....

Dont write any scripts for Madden2003 either....

:D
 Primesghost
08-13-2002, 8:37 PM
#422
I don't think I agree with the idea that a script can make you a better player. For example: You're playing on a server against another player who is just spanking you. The two of you come at each other for a volley of attack and defend, you happen to land a good blow that throws your oopnent into a broken parry. At this time you know that a lunge would most likely connect and do some decent damage. At this point a player using a lunge script could just press a key and do it, whereas someone else would perform the key presses and have a chance of failing. Either way, your actual skill level never changed. If you do connect with a scripted lunge, does that mean that you know to instantly side-step? or jump backwards (my personal choice, with a little downward stab :) )? The answer is no, things like that, true true examples of skill, only come from playing and learning. It took me about 5 duels to figure out that when I lunged, I was always left open on both sides for about a second, thus the backwards flip-stab. The same goes with a DFA or the Medium flip-slash. I guess what I'm trying to say is that scripts can't make you a better player, because you can't script the experience that it takes to react the right way to any one of a thousand situations that can arise in a saber fight.

On another note, I don't really see how you can block scripts on a server, unless it's a MOD with the code included, or blocking all console commands from clients (the primary way to execute CFG files).
 its420onthedot
08-13-2002, 9:01 PM
#423
I don't know exactly what you wanted to relay to us. Your point that you were trying to make was that scripts don't make you a better player. Given the situation that you stated, if a player has lunge scripted, he'll have a better chance of landing the lunge then a normal player would. Umm, does that not make you a better player? Do you do damage to your opponent? Maybe enough damage to win the duel? Maybe?

You're right about one thing, and that is learning and reacting to the familiar situations that you encounter during saber battle. I agree with that, but your example of how scripting does not make you a better player just doesn't fit the bill. Scripting makes you do the moves easier, and you pointed that out. In your situation, the scripters has the advantage, opposed to someone who presses the three buttons to perform the move.

(BUZZER) Try again
 remark 666
08-13-2002, 9:09 PM
#424
Sith Maximus, check your PMs dude :)

and the only combo/attack scripts I have are the crazy spin thing (I do it on the emotes in JediMod 1.2) and the kick script (I kick much better normaly but this one I use with JediMod in slow-motion mode, right Hannibal ? hehe :D)...there is also one Maximus is fixing up for me *cough*right?*cough* but that one isn't much either

all the rest of my scripts are filled with insult messages to target, attacker, my quotes, my player models (with names and saber colors), the video recording thing, messagemode# binds, jedimod binds, all the basic control binds and some other small and fun things.....to me it makes the game a lot more fun when I can switch to a player model and a name with a press of a key....and NOT take like 3-4 min doing it ingame...

I hope more ideas come through....I'd like to see something really original scripted ^_^

Max, do you have time to do the scripts I PMd you ? or should I post them here for grabs and see if someone else can finish them ? (I know you're busy with stuff, that's why I'm asking).
 Harkonnen
08-14-2002, 9:01 AM
#425
Well hello guys. About scripting theres just one thing to it.

Primesghost it right. Scripting doesnt impreve you're fighting skills.

As a fact, when inganged in a lunge front to front confront you will almoust for shure loose. Its simple. The second you loose with a script will give you're opponent a chance to lunge again faster than a scripter would. Wich means say goodbye mamma cause Kansas is going to fly.

One other thing. Yes, i use scripts. I have to admit that a good script can be fatal but for what? DFA? Lunge? Kick? Come on, you can do those things you're self and get better results. Scripts where strong at 1.03 because of bs but now.... just use them for do certain things from different saber styles and go back auto for red.

There isnt much to be said really. Complainers about script... Instead of complaining just prove that you are right. Give us an example about a script that will instantly kill you're opponent (during the fight).

This is all bul****. I have found scripts here very usefull and funny. Thanks everyone for that.
I have found a new move that will let my Jedi make the standard 360 degrees red style movement on air and make a DFA from air. Probably is just a bug but the fact is.... i can do it. And if it wasnt for scripts i could never have found it. I made it once during a fight then i tried with scripts to do it again. Now i can do it without the script but only thanks to scripting.

So calm down everyone and just play.
 Caius
08-14-2002, 3:48 PM
#426
OK, time for my 2 cents.

I've been playing this game since it was released. I used to own the server I played on in 1.02

When 1.03 came out I quit playing until 1.04 came out. With the release of 1.04 I found myself getting owned, and I couldn't figure out why. Then I started to notice it was the specials that were doing the most damage. Sure I could usually take my opponent's health down to half, but half just isn't enough. He/she would come in with a well timed lunge or DFA, and I was a dead man.

I got tired of that ****, because I used to own the server! So I came into this thread looking for new weapons. I found them. Now I'm always top 5 on the server. So for all of you who say scripts don't help a player play better, you're in denial my friends, plain and simple.

I'm not proud of my scripting, but the way I see it, it's kill or be killed. Survival of the fittest.

'nuf said,

Caius
 its420onthedot
08-14-2002, 5:00 PM
#427
Thanx Caius. You prove what I've been trying to prove on this thread. Now, lets just hoope your not as arrogant and egotistical as most of the scritpers are.

Show me a respectable scripting opponent and I'll show you an ass cheek with a birthmark on it that looks like mickey mouse.

nuff said, signing off of LucasForums, MADDEN IS HERE!!!!!!!!!!
 vuch
08-14-2002, 7:09 PM
#428
I've read most of this Thread(damn it took a while) and Ive seen some saber lock problems...ive done the script for continous attack and turning attack on and off..they both dont do ****...How people win saber locks so much is they have like 5 keys binded for primary attack and they just hammer those 5 keys so they are attacking 5 times the speed you are. My question is how to bind a key to primary attack?because in the controls selection you can only bind 2. and another thing ive seen someone do 3 full consecutive horizontal swings in strong stance?when i know you can only do too...is there a script or something for this?Does anyone have a pullkick script?and can you do that cheat taunt in SP(where kyle spins his saber above his hand) in MP with a script?thanks for all the help guys -VuCh
 vuch
08-14-2002, 7:11 PM
#429
I've read most of this Thread(damn it took a while) and Ive seen some saber lock problems...ive done the script for continous attack and turning attack on and off..they both dont do ****...How people win saber locks so much is they have like 5 keys binded for primary attack and they just hammer those 5 keys so they are attacking 5 times the speed you are. My question is how to bind a key to primary attack?because in the controls selection you can only bind 2. and another thing ive seen someone do 3 full consecutive horizontal swings in strong stance?when i know you can only do too...is there a script or something for this?Does anyone have a pullkick script?and can you do that cheat taunt in SP(where kyle spins his saber above his hand) in MP with a script?and are there scripts that will take you to a certain stance then do the desired move in that stance automatically?Thanks for all the help-VuCh
 remark 666
08-14-2002, 7:48 PM
#430
you can do the saber spin trick (taunt), it's called JediMod ;) (no, there is no way to do it with a script)

and why would you want a script for pullkick ? you're lazy and not a good fighter then, just press F and jump+jump, not that hard... I understand using a script for breakdance or spin but pullkick or lunge, dfa (like some people)....that's just lame in my opinion...those specials are done easily with keys, I hope no one (*cough*re*cough*) posts them (again)

and yeah, the saber lock win isn't working correctly, that's the script I sent Maximus, and still waiting for reply....:)
 ToppDog
08-15-2002, 12:45 AM
#431
Originally posted by vuch
I've read most of this Thread(damn it took a while) and Ive seen some saber lock problems...ive done the script for continous attack and turning attack on and off..they both dont do ****...How people win saber locks so much is they have like 5 keys binded for primary attack and they just hammer those 5 keys so they are attacking 5 times the speed you are. My question is how to bind a key to primary attack?because in the controls selection you can only bind 2. and another thing ive seen someone do 3 full consecutive horizontal swings in strong stance?when i know you can only do too...is there a script or something for this?Does anyone have a pullkick script?and can you do that cheat taunt in SP(where kyle spins his saber above his hand) in MP with a script?and are there scripts that will take you to a certain stance then do the desired move in that stance automatically?Thanks for all the help-VuCh

1. The easiest & most effective bind for saber locks is:

bind x "+attack; -attack"

It is uberfast when held down continuously. Just make sure you bind it to an actual key on the keyboard & not a button on your mouse, they don't seem to repeat nearly as fast for some reason.

2. The 3 swing move in red is possible & I've done it by accident a few times, but I don't remember the exact keypress sequence. I think it is something like right, attack, forward; right, attack, forward; right, attack, forward. Not sure about it, but you can do it without a script, so I'm sure you could make one for it.

3. I'm sure there are pull/ kick scripts out there but I only play NF duels so I don't have one.

4. As far as I know, the spinning saber taunt will not work in MP.

5. I wrote how you could script for automatic stance changes & do any special move from any stance awhile ago in this thread, but I think that will no longer work with the new patch. I tried to rewrite some sample binds when someone asked this again recently, & the saberattackcycle command seems to have been fixed so that it is not repeatable for a specified number of times in a bind. I would have to play with it more to see if I can get it to work.

Even if it does work, it requires too many keys to be bound. When I did this before just to prove it could be done it required 9 keys for the specials, or 12 if you included the rear attack moves. Basically, you had three rows (one for each stance) with keys bound to every special move or customized combo you wanted to do. Each row would have the keybinds adjusted by the number of saberattackcycle commands to go to the stance you wanted, perform the move, & return you back to the stance of that row of keys.

For example: row 1 would be for when you are in the blue stance. Every keybind would take you to the stance you want, do the move, & return you back to blue again. Or if you're doing the lunge for example, it would just do the lunge & leave you in blue when you're done. This would be the same with the yellow row & the red row, get the idea?
 thehomicidalegg
08-15-2002, 7:01 AM
#432
2/ you do the red combo by starting an attack then at the end of the swing:
a/ repeat the previous attack, or
b/ do an attack which correspond with the movement key 45 degrees from the last attack.

at the end of that swing, switch the movement key which is 45 again to the previous swing + attack.

at the end of this swing you can do a dfa so effectively its a 4 hit combo.

a simple example is do that huge red swing: right strafe+attack, near the end of that hold right strafe+attack again; and at the end of that hold right strafe+forward+attack. thats one of many combinations for the red combo.

3/ there are scripts, but it is variable as the waits between pull and kick would be different as the distance changes. however, if one is used to a script, he/she would recognise the distance and execute the script.

4/the spinning sabre taunt works in multiplayer IF YOU HAVE JEDIMOD RUNNING
 Sith Maximus
08-15-2002, 10:36 AM
#433
[i]
and yeah, the saber lock win isn't working correctly, that's the script I sent Maximus, and still waiting for reply....:) [/B]

Sorry dude! My time is so full right now! Put those on the main forum here and we will all look at them. As for a saberlock script you do not need one. Just bind attack to mousewheel down. You can do that with a toggle script if you use it for something else. But then all you do is crank that button bown over and over and you will win for sure. Its fast and variable. Also remember to be in red when you do it. The stronger the saber style is the faster you win.

But I guess if you wanted to you could attach forward and attack to the mwdown key........

//Saberlock
set lscript "bind MWHEELDOWN vstr lock; bind MOUSE3 vstr reset-m3"
bind MOUSE3 "vstr lscript"

set reset-m3 "-forward; -attack; bind MOUSE3 vstr lscript; bind MWHEELDOWN (your key here)"
set lock "+attack;wait;+forward;wait;-attack;wait;-forward"

This will allow you to set the key before a duel and reset it back quickly after the duel. Also with the on and off nature of the scriptt it should simulate you "pounding" on the keys.

I know I said you don't need one but this might just do the trick....the main prob with other saberlock scripts is people forget to hit forward at the same time. This is the way I win most of my locks. I guess if you fought in a single style most of the time you could attach the sabercycle right to this script as well. Anyway not sure how this will work....someone post back if it works or not, I might try it out at lunch.

:D
 Caius
08-15-2002, 12:15 PM
#434
You wanna use a saber lock script? Fine, do it.

But if you use it to knock your opponent down, and then proceed to kill him on the SofD dueling server while I'm around, I'll kick you off the server so fast your head will spin!

I hate cheap bastards that do this. It's basically an auto-win move, and won't be tolerated.

Sincerely,

Caius
 Sith Maximus
08-15-2002, 5:12 PM
#435
Hmmmmmm well I just put this one down as a thought. But it is nice to know that anytime someone knocks you on your butt you will scream "SCRIPTER" and kick em. Must make you feel big to have all that power in the palm of your tiny hand. As for your comments; thanks for the warning and I am sure after your post is read your server will become empty due to the fact you will kick everyone who wins a saberlock and also because no one who uses a script will want to play due to the fear of your almighty power. Grow up. We don't give a rats butt what you and the rest of the "Anti-scripting" league think of us or the way we do things. Now crawl back down into your hole and play nice with your little friends. Oh and stay out of this thread if you do not have anything constuructive to add to it. This is about finding the limits of the game engine not your personal quest to push your personal beliefs or comments on us. If you feel the need to flame go ahead, but all you do is make us all laugh. Get a life, its just a game. Plus we all know you never took advantage of another person in a competition in your life, right?;)

Oh and by the way what is the name of your server? I would just like to know so that I do not disturb you. Oh and by the way how will you know if someone is executing one of these scripts? Can you tell me that? Or is it just by your "gut" feeling. I sure would like to know!:rolleyes:

Plus I did not ay that I used a saberlock script, in fact I do not and don't need one. I just wrote this for the heck of it. Why? Because I can and no other reason. If someone else finds that it works and wants to use it thats fine by me. It takes more than a saberlock script to win a duel. For the most part it takes 50% skill and 50% luck. No script will make you an "instant" winner in anything. If your a moron and cannot play these games well to begin with then your still screwed, even with a script. I wrote a bunch of scripts, on request, for my brother for Halflife and it did not change his gameplay one bit. Why? Because he has no aptitude for video games. Gee wiz this gets old! Back and forth just like congress. The total GNDN syndrome. It is getting so old to keep getting slapped for every post you make. Now I am starting to get pissed off so I had better stfu before I lose my temper again.
 Caius
08-15-2002, 5:29 PM
#436
Originally posted by Sith Maximus
Hmmmmmm well I just put this one down as a thought. But it is nice to know that anytime someone knocks you on your butt you will scream "SCRIPTER" and kick em.

OK, I'm not usually one to get into a pissing competition with anyone, but you've asked for it Sith. Anyone who's seen a saber lock end in under 2 seconds knows a saber lock script has been used. Either that or the loser just decided to go for a smoke upon locking sabers.

Must make you feel big to have all that power in the palm of your tiny hand. As for your comments; thanks for the warning and I am sure after your post is read your server will become empty due to the fact you will kick everyone who wins a saberlock and also because no one who uses a script will want to play due to the fear of your almighty power. Grow up.

Again, you my friend have no idea what you're talking about. The server I admin on is hugely popular, and it's partially due to the fact that spammers, and lamers don't last long on it. Our server is known for quality dueling, so you're not scaring anyone with your threats.

We don't give a rats butt what you and the rest of the "Anti-scripting" league think of us or the way we do things. Now crawl back down into your hole and play nice with your little friends. Oh and stay out of this thread if you do not have anything constuructive to add to it. This is about finding the limits of the game engine not your personal quest to push your personal beliefs or comments on us.

LOL, because I run down the saber lock script I'm labeled "Anti-Scripting" league? Now that I'm labeled according to you, I'm probably wasting my breath but I'll say it anyway. I do use a script for the light lunge, and when used in moderation I see nothing wrong with it, so bite your tongue.

If you feel the need to flame go ahead, but all you do is make us all laugh. Get a life, its just a game. Plus we all know you never took advantage of another person in a competition in your life, right?;)
'Nuf said, I have no war to wage with you my friend.

I apologize if I offended you, I just get steaming mad when a saber lock scripter kills me without giving me a fair fight.

Caius
 Primesghost
08-15-2002, 7:37 PM
#437
I got bored last night and decided to write an NPC spawning script for my saber practice. Thought I'd share it here with everyone. (This has only been tested in Single Player, but it's a script none the less)

// Script Name: Enemy Spawner V 1.1
// Written By: =sRs=Primesghost


set spawn1 "Echo Reborn; set enemy vstr enemy1; set spawn vstr spawn2"
set spawn2 "Echo Reborn Acrobat; set enemy vstr enemy2; set spawn vstr spawn3"
set spawn3 "Echo Reborn Force User; set enemy vstr enemy3; set spawn vstr spawn4"
set spawn4 "Echo Reborn Fencer; set enemy vstr enemy4; set spawn vstr spawn5"
set spawn5 "Echo Reborn Boss; set enemy vstr enemy5; set spawn vstr spawn6"
set spawn6 "Echo Shadowtrooper; set enemy vstr enemy6; set spawn vstr spawn7"
set spawn7 "Echo Shadowtrooper 2; set enemy vstr enemy7; set spawn vstr spawn8"
set spawn8 "Echo Tavion; set enemy vstr enemy8; set spawn vstr spawn9"
set spawn9 "Echo Desann; set enemy vstr enemy9; set spawn vstr spawn1"

set enemy1 "npc spawn reborn; echo Spawning Reborn..."
set enemy2 "npc spawn rebornacrobat; echo Spawning Reborn Acrobat..."
set enemy3 "npc spawn rebornforceuser; echo Spawning Reborn Force User..."
set enemy4 "npc spawn rebornfencer; echo Spawning Reborn Fencer..."
set enemy5 "npc spawn rebornboss; echo Spawning Reborn Boss..."
set enemy6 "npc spawn shadowtrooper; echo Spawning Shadowtrooper..."
set enemy7 "npc spawn shadowtrooper2; echo Spawning Shadowtrooper 2..."
set enemy8 "npc spawn tavion; echo Spawning Tavion..."
set enemy9 "npc spawn desann; echo Spawning Desann..."

set spawn "vstr spawn1"
set enemy "vstr enemy1"

bind end "vstr spawn"
bind home "vstr enemy"
 remark 666
08-15-2002, 7:48 PM
#438
Prime, that's really cool, you should look into JediMod NPC spawning, it takes long to write that whole line down, somwthing liek this but for JediMod would be awesome, with a press of a key you can spawn stormtrooper army with laser gun, woot! same goes for good guys (but keep the limit like to 2 at a time)

here is the instructions in the readme...

how to use the /g2animent and /g2platoon commands
g2animent takes 7 arguments: type, alignment, weapon, model, sounds, health, and owner number.

here is an example that spawns an ent that looks and sounds like a rodian, has 100 health, is friendly, and has a blaster
/g2animent 3 2 4 models/players/rodian/model.glm sound/chars/rodian/misc 100 0

type:
there are 4 types of animents. 0 spawns a storm trooper, 1 spawns a rodian, 2 spawns a jan, and 3 spawns a custom one.
the rest of the arguments only matter if this is 3, otherwise it sets the model and gun and stuff on its own.

alignment:
1 = bad
2 = good
8 = creates one that stands still and only attacks bots unless attacked
9 = creates one that attacks everything except its owner (owner set by owner num, the last argument)

weapon:
0 = none
1 = stun batton
2 = saber (gives them a saber but they cant use it at all)
3 = bryar pistol
... it keeps going in order 13 is the last one
13 = det pack (they dont know how to use it)

model:
the path of the player model
dont put in a bad model or it gets mad.

sounds:
path to the sounds for that model

health:
the health of the animent

owner:
the owner of the animent. If alignment is 9 then it wont attack its owner.


/g2platoon
this command is just like /g2animent except it doesn't have a health or owner argument.
it spawns a group of ents.
 remark 666
08-15-2002, 8:13 PM
#439
OK, I'm not usually one to get into a pissing competition with anyone, but you've asked for it Sith. Anyone who's seen a saber lock end in under 2 seconds knows a saber lock script has been used. Either that or the loser just decided to go for a smoke upon locking sabers.


or that person is using a joystick with a ****ing autofire switch on...


Again, you my friend have no idea what you're talking about. The server I admin on is hugely popular, and it's partially due to the fact that spammers, and lamers don't last long on it. Our server is known for quality dueling, so you're not scaring anyone with your threats.


really...so you call yourself a "1337" (or w/e) player ? you're a 100% pure, honest, not cheating player ? and whoever wins a saber lock with you is a cheating lammer ? right....

and Sith wasn't trying to scare you, or threaten you in any way...he just listed the facts, the way it is and will be


LOL, because I run down the saber lock script I'm labeled "Anti-Scripting" league? Now that I'm labeled according to you, I'm probably wasting my breath but I'll say it anyway. I do use a script for the light lunge, and when used in moderation I see nothing wrong with it, so bite your tongue.

yeah, you are, you said (quote unquote) "I'll kick you off the server so fast your head will spin!", in my book that's an anti-scripter too ;)

and it's not possible to kick someone so their head will spin, I would probably just comeback with another name and under a 56k (IF you banned IP) and I'll just use this one handy lag script I have and just lag out the server....all of your heads would really spin then...and I'd just move on to another server and play the same way...."' 'nuf said "

but i'm usually not that mean ;)

and when I knock a person down I usually taunt to get their ass up and fight back, I want this script because I really hate saber locks, they're pointless...so I win them as fast as possible (I usually win them anyways, faster this way). And if you're such a great fighter you should of finished them off before you've gotten in a saber luck ;)... I rarely get into saber locks anyhow, I'm usually killed or killed the fighter before that happens.


I apologize if I offended you, I just get steaming mad when a saber lock scripter kills me without giving me a fair fight.

so you're saying as soon as you start a duel saberlock happens ? and you get killed that easily ? hmm....

just my remark about that post, that's all ^_^
 Primesghost
08-15-2002, 8:17 PM
#440
Cool, I'll have to look into that. Can't do it till Monday though, I'm leaving for QuakeCon in about 20 minutes.
 Primesghost
08-15-2002, 8:35 PM
#441
Oh, and I've been beaten in a saber-lock in about 2 seconds, and I don't think my enemy was using a script. I was in light stance and he was in heavy when we locked, I never had a chance to switch stances.
 Sith Maximus
08-16-2002, 10:32 AM
#442
Exactly. The stance is the key to winning a saberlock, not a script. You can have a script but if you are in the wrong stance then you will not win, period. Also thanks remark for seeing what the true point of what I said was. I also have a lag script as well, and its a bitch! But enough said.................

I like the spawn script I am going to try it out this weekend on my server, if it will work, and let everyone go crazy killing stormtroopers. Make it us against them.

IMy server is also very popular with the lads. I run a no sbaer=no attack rules as well as no chatkilling and everyone is great. We duel and have "ladders" all night long. I rarely have any problems at all. I don't care how many scripts ya got or how they are used, just as long as everyone has fun. Thats the main point of it all right!

Anyway like I said, nice spawn script! Thanks for the CONSTRUCTIVE post!:D

I wanna go to Quakecon!
 ToppDog
08-16-2002, 2:01 PM
#443
Maximus is right, using attack bound to a mouse up/down key works very well, & stance is very important, so, you want to switch to red as soon as possible when you get in a lock. But this can still be beaten by a fast script.

You can win a saber lock against red even in light stance with a fast script. With the bind "+attack; -attack" (without any waits or other commands) bound to a key on the keyboard, it repeats so fast that unless someone is using the same script or an auto repeat button they will probably lose the lock, even if they are in red.

I haven't found that pressing forward actually does anything to help win the lock. But it's still a good idea if your intention is to win the lock & slash at your opponant while he gets knocked back after losing the lock. When I'm feeling mean (which is rare) I'll use the above bind while pressing the forward button & switch to red.

I think the locks are retarded anyway, & beating on a key faster than the other guy is not an example of greater skill. All it does is make me have to buy a new keyboard. So, for the most part I use this bind just to make sure that locks are a tie. Since the bind is so fast, I just have to tap it a few times every so often to keep things even until it's over. Then I wait until the other guy is ready & we continue fighting.
 Jedi Degreel
08-16-2002, 4:41 PM
#444
remark666

and it's not possible to kick someone so their head will spin, I would probably just comeback with another name and under a 56k (IF you banned IP) and I'll just use this one handy lag script I have and just lag out the server....all of your heads would really spin then...and I'd just move on to another server and play the same way...."' 'nuf said "

This is yet another reason why I think that scripting is bad for the community. I am not saying that YOU in particular are doing these things, but the programmers out there who do this for fun like yourself and Sith Maximus mean no harm but the end result of your "having fun" lead to crap like these types of scripts that you mention to bomb out and LAG servers, and for server admins out there who want to run clean honest servers, they have to fight against these scripts or just stop serving altogether because some 13 year old brought down a server with one of these scripts. Without the tools to fight these attacks most admins may just pack it in. The end result less servers around to play on. If you write these types of scripts you have to assume some level or responsibility and ask "What can this script do to the game?" not just "I can write it because I can" That just seems a little irresponsible. I mean how would these 13 year old wannabe haxors get this any other way?

-Jedi Degreel
 Sith Maximus
08-16-2002, 5:33 PM
#445
Very true! But I would never ever post a script like that...if someone is mean enough to use it then they have to write it themselves. Personally I kick anyone who lags my server.
 Primesghost
08-16-2002, 5:52 PM
#446
You made a good point about those lag scripts and how careless it would be for someone to post one here. But I gotta say, there's a huge distinction between what we do and people that do things like that. To be honest, I had never even considered something like that until I read it right here in that post. When I write scripts, they're usually meant to be helpful, if you scroll back a few pages you'll see that no one here has posted a harmful script in this thread. Sure there's a debate about whether certain scripts provide players with an unfair advantage, but even those scripts are nowhere near crossing the line into malicious coding. Actually, scripts can be very handy, if you scroll back a few pages you'll probably find some scripts posted here that would help you out. I know I've started using a modded version of the fullscreen switching script I saw a while back. Now it only sucks to get an IM during a match when it seems to hit just as your enemy is swinging at you :)
 Jedi Degreel
08-16-2002, 9:58 PM
#447
Primesghost

No I understand that there is a distinction, but I was referring to more of a situation where an honest script writer would stumble upon something that would have a negative effect on the game and maybe post it as more of a discovery like "look what CAN be done" again it seems like most of the script writers here are cool and decent enough to not do something so stupid but there are others that do it just for the sake of doing it you know?

And I do see some scripts that would be fairly entertaining, don't get me wrong, especially some stuff for admin-ing my server that would be helpful so I do understand the usefulness of scripts. I just think that some scripts take away a certain level of gameplay that was intended to be part of the game to begin with.

To use a console gamer analogy again, If I sat down to learn how to perform a Zangief Spinning Pile Driver but didnt want to bother learning it and instead purchased a controller with macro ability and keyed it to happen with one button press that takes away an enourmous amount of skill required to play as Zangief properly. Just jump in short, crouching short and hit key for SPD. compare that to what you need to do jump in short, crouching short, 360 degrees circle motion of control pad and fierce puch at the right time. quite a differece no? This average player now has an easy "super move" accessible to him to use at any time and only needs minimal skill to pull it off using it much more then he normally would changing the style of play he might have had to play as he learned the move. Scripts can have this same effect for FPS games as well.

-Degreel
 remark 666
08-16-2002, 11:00 PM
#448
I'd never post it or give it away, just a back up tool if the admins are dicks... (i've seen two admins being real overpowered morons...they've learned their leasson....), so admins out there....don't think you have ALL the power in the world and can do ANYTHING to us normal players....there is some you wouldn't want to take your chances with....

oki, back to the real talk, what do we do next.....who has good insult quotes ? like sayings that would offend the person I'm fighting with ? I ran out of ideas.... (send messages to the target, script) I have 5 so far (bound to one key)
 MakaVeli_Da_Don
08-16-2002, 11:48 PM
#449
hi guys i dunno if someone posted this before but i couldnt find it. so here it goes, i need a bind that will do a strafe jump! instead of pressing jump+strafe+forward i need one that does it with one..is that possible?
also i need to bind my force cfg because switching manually for dif levels pisses me offf and i would like to bind it so if i press D or whatever it switches to my Dark Master force cfg and L for Light MAster cfg. thx ahead of time
 MakaVeli_Da_Don
08-16-2002, 11:50 PM
#450
Originally posted by Sith Maximus
; set netrate vstr netrate-2"
set netrate-2 "set rate 30000; echo [^1RATE ^1SET ^1TO ^330000^7]; set netrate vstr netrate-3"
set netrate-3 "set rate 35000; echo [^1RATE ^1SET ^1TO ^335000^7]; set netrate vstr netrate-4"
set netrate-4 "set rate 40000; echo [^1RATE ^1SET ^1TO ^340000^7]; set netrate vstr netrate-5"
set netrate-5 "set rate 45000; echo [^1RATE ^1SET ^1TO ^345000^7]; set netrate vstr netrate-6"
set netrate-6 "set rate 50000; echo [^1RATE ^1SET ^1TO ^350000^7]; set netrate vstr netrate-7"
set netrate-7 "set rate 55000; echo [^1RATE ^1SET ^1TO ^355000^7]; set netrate vstr netrate-8"
set netrate-8 "set rate 60000; echo [^1RATE ^1SET ^1TO ^360000^7]; set netrate vstr netrate-9"
set netrate-9 "set rate 62000; echo [^1RATE ^1SET ^1TO ^362000^7]; set netrate vstr netrate-1"
set netrate "vstr netrate-1"

//Max FPS (select maximum fps for currnet server - allows for maximum jumping in RTCW and Quake)
set fpsrate-1 "set com_maxFps 200; echo [^1MAXFPS ^3200^7]; set fpsrate vstr fpsrate-2"
set fpsrate-2 "set com_maxFps 166; echo [^1MAXFPS ^3166^7]; set fpsrate vstr fpsrate-3"
set fpsrate-3 "set com_maxFps 142; echo [^1MAXFPS ^3142^7]; set fpsrate vstr fpsrate-4"
set fpsrate-4 "set com_maxFps 125; echo [^1MAXFPS ^3125^7]; set fpsrate vstr fpsrate-5"
set fpsrate-5 "set com_maxFps 111; echo [^1MAXFPS ^3111^7]; set fpsrate vstr fpsrate-6"
set fpsrate-6 "set com_maxFps 100; echo [^1MAXFPS ^3100^7]; set fpsrate vstr fpsrate-7"
set fpsrate-7 "set com_maxFps 90; echo [^1MAXFPS ^390^7]; set fpsrate vstr fpsrate-8"
set fpsrate-8 "set com_maxFps 83; echo [^1MAXFPS ^383^7]; set fpsrate vstr fpsrate-9"
set fpsrate-9 "set com_maxFps 71; echo [^1MAXFPS ^371^7]; set fpsrate vstr fpsrate-10"
set fpsrate-10 "set com_maxFps 66; echo [^1MAXFPS ^366^7]; set fpsrate vstr fpsrate-11"
set fpsrate-11 "set com_maxFps 62; echo [^1MAXFPS ^362^7]; set fpsrate vstr fpsrate-12"
set fpsrate-12 "set com_maxFps 58; echo [^1MAXFPS ^358^7]; set fpsrate vstr fpsrate-13"
set fpsrate-13 "set com_maxFps 55; echo [^1MAXFPS ^355^7]; set fpsrate vstr fpsrate-14"
set fpsrate-14 "set com_maxFps 52; echo [^1MAXFPS ^352^7]; set fpsrate vstr fpsrate-15"
set fpsrate-15 "set com_maxFps 47; echo [^1MAXFPS ^347^7]; set fpsrate vstr fpsrate-16"
set fpsrate-16 "set com_maxFps 45; echo [^1MAXFPS ^345^7]; set fpsrate vstr fpsrate-17"
set fpsrate-17 "set com_maxFps 43; echo [^1MAXFPS ^343^7]; set fpsrate vstr fpsrate-18"
set fpsrate-18 "set com_maxFps 41; echo [^1MAXFPS ^341^7]; set fpsrate vstr fpsrate-19"
set fpsrate-19 "set com_maxFps 38; echo [^1MAXFPS ^338^7]; set fpsrate vstr fpsrate-1"
set fpsrate "vstr fpsrate-1"

// Timenudge settings (set to the ping of the current server you are on)
set nudge-1 "set cl_timenudge 0; echo [^30 ^1SERVER ^1PING^7]; set nudge vstr nudge-2"
set nudge-2 "set cl_timenudge 5; echo [^310 ^1SERVER ^1PING^7]; set nudge vstr nudge-3"
set nudge-3 "set cl_timenudge 10; echo [^320 ^1SERVER ^1PING^7]; set nudge vstr nudge-4"
set nudge-4 "set cl_timenudge 15; echo [^330 ^1SERVER ^1PING^7]; set nudge vstr nudge-5"
set nudge-5 "set cl_timenudge 20; echo [^340 ^1SERVER ^1PING^7]; set nudge vstr nudge-6"
set nudge-6 "set cl_timenudge 25; echo [^350 ^1SERVER ^1PING^7]; set nudge vstr nudge-7"
set nudge-7 "set cl_timenudge 30; echo [^360 ^1SERVER ^1PING^7]; set nudge vstr nudge-8"
set nudge-8 "set cl_timenudge 35; echo [^370 ^1SERVER ^1PING^7]; set nudge vstr nudge-9"
set nudge-9 "set cl_timenudge 40; echo [^380 ^1SERVER ^1PING^7]; set nudge vstr nudge-10"
set nudge-10 "set cl_timenudge 45; echo [^390 ^1SERVER ^1PING^7]; set nudge vstr nudge-11"
set nudge-11 "set cl_timenudge 50; echo [^3100 ^1SERVER ^1PING^7]; set nudge vstr nudge-12"
set nudge-12 "set cl_timenudge 55; echo [^3110 ^1SERVER ^1PING^7]; set nudge vstr nudge-13"
set nudge-13 "set cl_timenudge 60; echo [^3120 ^1SERVER ^1PING^7]; set nudge vstr nudge-14"
set nudge-14 "set cl_timenudge 65; echo [^3130 ^1SERVER ^1PING^7]; set nudge vstr nudge-15"
set nudge-15 "set cl_timenudge 70; echo [^3140 ^1SERVER ^1PING^7]; set nudge vstr nudge-16"
set nudge-16 "set cl_timenudge 75; echo [^3150 ^1SERVER ^1PING^7]; set nudge vstr nudge-17"
set nudge-17 "set cl_timenudge 80; echo [^3160 ^1SERVER ^1PING^7]; set nudge vstr nudge-18"
set nudge-18 "set cl_timenudge 85; echo [^3170 ^1SERVER ^1PING^7]; set nudge vstr nudge-19"
set nudge-19 "set cl_timenudge 90; echo [^3180 ^1SERVER ^1PING^7]; set nudge vstr nudge-20"
set nudge-20 "set cl_timenudge 95; echo [^3190 ^1SERVER ^1PING^7]; set nudge vstr nudge-21"
set nudge-21 "set cl_timenudge 100; echo [^3200 ^1SERVER ^1PING^7]; set nudge vstr nudge-1"
set nudge "vstr nudge-1"

// Packet settings (higher = more data - default 30 - lower for 56k)
set packet-1 "set cl_maxpackets 15; echo [^1PACKETS ^1SET ^1TO ^315^7]; set packets vstr packet-2"
set packet-2 "set cl_maxpackets 20; echo [^1PACKETS ^1SET ^1TO ^320^7]; set packets vstr packet-3"
set packet-3 "set cl_maxpackets 25; echo [^1PACKETS ^1SET ^1TO ^325^7]; set packets vstr packet-4"
set packet-4 "set cl_maxpackets 30; echo [^1PACKETS ^1SET ^1TO ^330^7]; set packets vstr packet-5"
set packet-5 "set cl_maxpackets 35; echo [^1PACKETS ^1SET ^1TO ^335^7]; set packets vstr packet-6"
set packet-6 "set cl_maxpackets 45; echo [^1PACKETS ^1SET ^1TO ^345^7]; set packets vstr packet-7"
set packet-7 "set cl_maxpackets 50; echo [^1PACKETS ^1SET ^1TO ^350^7]; set packets vstr packet-8"
set packet-8 "set cl_maxpackets 55; echo [^1PACKETS ^1SET ^1TO ^355^7]; set packets vstr packet-9"
set packet-9 "set cl_maxpackets 60; echo [^1PACKETS ^1SET ^1TO ^360^7]; set packets vstr packet-1"
set packets "vstr packet-9"

// Snap settings (higher=more data - default 30 - lower for 56k)
set snaps-1 "set snaps 10; echo [^1SNAPS ^1SET ^1TO ^310^7]; set snaps vstr snaps-2"
set snaps-2 "set snaps 20; echo [^1SNAPS ^1SET ^1TO ^320^7]; set snaps vstr snaps-3"
set snaps-3 "set snaps 30; echo [^1SNAPS ^1SET ^1TO ^330^7]; set snaps vstr snaps-4"
set snaps-4 "set snaps 40; echo [^1SNAPS ^1SET ^1TO ^340^7]; set snaps vstr snaps-5"
set snaps-5 "set snaps 50; echo [^1SNAPS ^1SET ^1TO ^350^7]; set snaps vstr snaps-1"
set snaps "vstr snaps-1"
//Antilag routine (use when you start to lag)
set antilag "vstr antilagon"
set antilagon "cl_maxpackets 10; snaps 10; rate 10000; echo [^1ANTILAG ^3STARTED^7]; set antilag vstr antilagoff"
set antilagoff "cl_maxpackets 30; snaps 30; rate 25000; echo [^1ANTILAG ^3STOPPED^7]; set antilag vstr antilagon"

//Spectator (switch to spectator and then back)
set spectator "team s;set spec vstr play"
set play "team r; set spec vstr spectator"
set spec "vstr spectator"
//Level of detail - all games - high/med/low quality quick settings - good for tweaking your system
set LOD2 "r_lodbias 2; set lodcyc vstr LOD1; cg_simpleitems 1; r_dynamiclight 0; r_fastsky 1; r_drawSun 0; cg_gibs 0; echo [^3LOW ^1DETAIL ^1SET^7]"
set LOD1 "r_lodbias 1; set lodcyc vstr LOD0; r_dynamiclight 1; r_drawSun 1; cg_simpleitems 0; cg_gibs 1; echo [^3MEDIUM ^1DETAIL ^1SET^7]"
set LOD0 "r_lodbias 0; set lodcyc vstr LOD2; set r_fastsky 0; echo [^3MAXIMUM ^1DETAIL ^1SET^7]"
set lodcyc "vstr LOD2"

See no "cheating" game moves just simple everyday stuff to make your gameplay better.

how the heck do i use these? i have 56k and i NEED to lower my PING!!
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