Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Jade Empire modding (see first post for info summary)

Page: 4 of 9
 Acleacius
09-04-2007, 6:41 AM
#151
Hi, thanks for all the work on JE. :)

Does the "Jade Empire Savegame Editor v0.5" link work for anyone?
Instead of givng me the file, here the link " http://www.starwarsknights.com/forumdl/jse_05.zip) " I am getting sent to the front page of StarWarsKnights.

I am unable to find the file in the download links either, if its broken current for others as well, could someone please maybe link it to the Filefront Jade Empie page?
http://browse.files.filefront.com/Jade+Empire+Special+Edition+Modifications/;2057564;/browsefiles.html)


Thanks. :)
 tk102
09-04-2007, 9:39 AM
#152
Hi, you'll have to click on the link from the first post of this thread or the link in your post to have the correct permissions to download the file. (The link must come from the lucasforums.com domain.) You can't enter the URL directly into your browser.
 Gargoyle King
09-04-2007, 9:46 AM
#153
Hi, i know JE has nothing to do with LA at all, but do you think JE would get it's own dedicated space here on LF? Maybe not LFJE.com but atleast a subsection of the kotor LF space in which all JE related stuff goes into such as JE mods, JE technical issues, JE fanfics etc., i think it would be a good idea especially now that JE modding has started.
 stoffe
09-04-2007, 11:05 AM
#154
Hi, i know JE has nothing to do with LA at all, but do you think JE would get it's own dedicated space here on LF? Maybe not LFJE.com but atleast a subsection of the kotor LF space in which all JE related stuff goes into such as JE mods, JE technical issues, JE fanfics etc., i think it would be a good idea especially now that JE modding has started.

Since Lucasforums is part of a fan-network dedicated to Lucas-related creations the chances for a whole separate new section for a game that has nothing to do with Lucasfilm/Lucasarts is pretty minimal, I'd guess.

The Outlander club forum (this one) should work fine for the things you mention though, you can make more than one thread for a game here to discuss different aspects of it. :)
 Gargoyle King
09-04-2007, 2:05 PM
#155
Since Lucasforums is part of a fan-network dedicated to Lucas-related creations the chances for a whole separate new section for a game that has nothing to do with Lucasfilm/Lucasarts is pretty minimal, I'd guess.

The Outlander club forum (this one) should work fine for the things you mention though, you can make more than one thread for a game here to discuss different aspects of it. :)Oh that's good then, atleast it has somewhere on this forum, thanks for clearing that up with me! :)
 Acleacius
09-05-2007, 5:24 AM
#156
tk102
"Hi, you'll have to click on the link from the first post of this thread"

Ahh, the trick was to right click and save as, I couldn't get it to work with pasting in a browser or left clicking. though it could have been Zone Alarm.

Thanks. :)
 vinea
09-05-2007, 7:41 PM
#157
tk102

I get the error "Can't call method "fbl" without a package or object reference at jse.pl line 391.

I did a quick google for fbl and Perl just in case it was something obvious but nothing jumped out at me.

I also had problems downloading via the link using explorer but oddly Safari worked just fine.

Oh hey, and thanks for the editor. :)
 tk102
09-05-2007, 9:13 PM
#158
tk102

I get the error "Can't call method "fbl" without a package or object reference at jse.pl line 391.

I did a quick google for fbl and Perl just in case it was something obvious but nothing jumped out at me.
Line 391? That means you either have no experience points or no name. :xp: Try getting at least 1 experience point first. Bioware skimped at every possible point from writing data to the savegame file it seems.

fbl is an internal function that I wrote, but I commend your search. :)
 vinea
09-06-2007, 9:42 AM
#159
Line 391? That means you either have no experience points or no name. :xp: Try getting at least 1 experience point first. Bioware skimped at every possible point from writing data to the savegame file it seems.

fbl is an internal function that I wrote, but I commend your search. :)

Heh...I skimmed through the source code and didn't see it so figured it was in one of the includes I don't have.

Troubleshooting a little more I can edit saves from right after character creation (0 xp) up until I pick up my first follower (um...whats her name :) ). I've got saves and autosaves after the I have the amulet but before I enter the troll cave and I've leveled at least once that I get the error on.

Heh...I did DL activestate perl to try to debug a bit but couldn't figure out where to get bioware/gff.pm and bagged it. Found references to it on the NWN mod site so I just figured it came with some bioware mod toolkit for NWN...which I don't have. :)

I can email you a save if you like but I'm guessing I'm missing something from my system that y'all typically have on yours.
 tk102
09-06-2007, 10:17 AM
#160
Sure go ahead an email me the save; I'm curious. The address should be in the readme.txt.
 Char Ell
09-08-2007, 12:08 AM
#161
Hey tk! First I want to say thanks to you for making the JE Savegame Editor. I just noticed earlier this week that you had made this tool. This is where I do most of my "modding." ;)



EDIT: Didn't mean to kill this thread. Just ignore this post and carry on. :)
 sekan
09-15-2007, 4:30 AM
#162
I'm trying to add so a weapon drains focus but i can't get it work. This is what i have done:

There are a column
in the stylesuperlist.2da that have the name style cost and it's a 2da file that are called stylecost.2da

Here is some important informations in stylecost.2da

0 NONE
1 Transformation
2 Weapon
3 Transformation_Golem
4 Transformation_Horse
5 Transformation_Red
6 MagicStyle
7 Transformation_Toad

So now i add 2 to the stylecost column in the stylesuperlist.2da but nothing changes when try weapon in the game. Also when i remove stylecost for a weapon in stylesuperlist and replace it with **** the weapon still drains focus.

So could anyone help me with this?
 stoffe
09-15-2007, 6:37 AM
#163
I'm trying to add so a weapon drains focus but i can't get it work. This is what i have done:

So now i add 2 to the stylecost column in the stylesuperlist.2da but nothing changes when try weapon in the game. Also when i remove stylecost for a weapon in stylesuperlist and replace it with **** the weapon still drains focus.


You don't set style effects in stylesuperlist.2da, those are set in the stylenameac.2da files for each style. The lines in this file represents different attacks used by this style (usually 3 standard swings, power attack and the area attack). You set an effect number (from effects.2da) in the effectid column for the attacks you want to apply that effect when used.
 sekan
09-15-2007, 7:22 AM
#164
You don't set style effects in stylesuperlist.2da, those are set in the stylenameac.2da files for each style. The lines in this file represents different attacks used by this style (usually 3 standard swings, power attack and the area attack). You set an effect number (from effects.2da) in the effectid column for the attacks you want to apply that effect when used.

And Stoffe saves the day again :) Thank you very much :thmbup1:
 ~Brain.Wav`
10-19-2007, 9:18 PM
#165
Got a question.. been making a few vanity mods (mostly just recolors and such, inspired by stoffe's recolor of Jen Zi). Anyway, I was attempting to reskin Scholar Ling, I've got it mostly done (other than some cleanup), but two big things stand out: the ribbons on her arms, and the peacock feather.
The feather isn't a huge deal, but the ribbons are... and I have no idea what to even begin looking under for the texture for them. Does anyone have any ideas?
 stoffe
10-21-2007, 2:34 PM
#166
two big things stand out: the ribbons on her arms, and the peacock feather.
The feather isn't a huge deal, but the ribbons are... and I have no idea what to even begin looking under for the texture for them. Does anyone have any ideas?

Don't know exactly, but the flowing ribbons on the other models I've looked at was using the same body texture as the rest of the outfit. You can try making a copy of the texture and color different parts of it in very bright distinctly recognizable colors and then look in-game to try to pinpoint what part of the texture is used.
 Hando
10-21-2007, 10:53 PM
#167
Sounds interesting, I'll get into this in a few days.
 ~Brain.Wav`
10-22-2007, 8:00 PM
#168
Don't know exactly, but the flowing ribbons on the other models I've looked at was using the same body texture as the rest of the outfit. You can try making a copy of the texture and color different parts of it in very bright distinctly recognizable colors and then look in-game to try to pinpoint what part of the texture is used.
That's what I figured it would be too, but I've recolored pretty much everything on the texture. Maybe I missed some little bit... The feather, though, I know isn't on that texture.

Thanks though.
 Negative Sun
11-10-2007, 8:57 AM
#169
Right, quick question...

I'm trying to finish the Lord Lao sub-quest but I'm playing in Jade Master mode and I can't adjust the flyer difficulty and that last flyer mission from Kang is absolute bollocks!
I get pwnd in like less than 10 seconds every time!!!

Can anyone help me with a custom cheat or some way to unlock the difficulty for the flyer mission alone or something like that?
 Ztalker
11-10-2007, 9:30 AM
#170
He first shoots right in front of you (go above-left). The next shot is to the left, so you have to stay down. The shots after this are randomised.

You can use the 'green tri-shot' gun for the best. After a little while, the little balls surrounding the thing will break apart, after which the big central sphere will do so as well.

Good luck! :)
 Negative Sun
11-10-2007, 9:35 AM
#171
I take it you're talking about the final boss in that mission?

Haven't even made it that far ;)
I take insane amounts of damage in that stupid Grand Master mode for the flyer missions...
 jamng
11-23-2007, 6:41 PM
#172
I can't seem to download the JE Savegame Editor. Is there another working link?
 Radish
12-22-2007, 4:31 PM
#173
That's what I figured it would be too, but I've recolored pretty much everything on the texture. Maybe I missed some little bit... The feather, though, I know isn't on that texture.The texture file for Ling's dangly stuff is p_lingx01. Wu similarly has p_blossomx01 for her dangly stuff. My suspicion is that the "x" suffix is Official Lingo for "dangly stuff texture".

I'm trying to finish the Lord Lao sub-quest but I'm playing in Jade Master mode and I can't adjust the flyer difficulty and that last flyer mission from Kang is absolute bollocks!
I get pwnd in like less than 10 seconds every time!!!

Can anyone help me with a custom cheat or some way to unlock the difficulty for the flyer mission alone or something like that?diffmodify.2da contains the multipliers to damage taken and dished out at each difficulty level, as well as odds of power ups and enemy aggressiveness and stuff. Note, as far as I know changes will effect the whole game, not just flyer stages (likely exception being whatever the "minigame" column does).

**

Now, to the primary purpose of this post: To introduce (and elicit testing of) my Big Gay Romance Fix.

http://home.comcast.net/~psiradish/games/JEningxlian.jpg)
This mod endeavors to fix the problems with the romantic climaxes for same-sex couples in Jade Empire. First and foremost, it makes the kiss scene play in its entirety (as demonstrated above). Secondly, a few of the more senseless gender conditionals in the dialog preceding the kiss are removed. For example, Silk Fox will vocally insist on a kiss regardless of her lover's gender (previously she only did this for male PCs), and male player characters may vocally insist on a kiss from Sky (previously only an option for female PCs).

HOWEVER!!!
So far I've only had the opportunity to test the fixes for Silk Fox. Indeed meaning that THE FIXES FOR SKY ARE COMPLETELY UNTESTED. That warning given, I would appreciate someone trying them out to see if they work, as Sky's kiss dialog was a bit trickier than Lian's ("Oh, hey, a branch that ends the scene early if the the kiss is same sex." *delete*).

Download here (http://home.comcast.net/~psiradish/games/JEgayfix.rar)
 Lantzen
12-23-2007, 9:57 AM
#174
This maybe is best suited for the real Jade Empire thread, but since i think it's slipped down to page two and im to lazzy to find it i ask here (It's atleast about modding^^)

Im thinking of replaying the game again, and since there seems to be some activity to the modding of the game i ask is there any most have mods that have arrived, or any really good mods that you can recommend ? And i think i saw a list about some cut content when i was still playing the game, is there any mods that restore some of then ? I prefere things that supposed to be in the game then fan things

@Radish: Think im gonna try out your mod if i reinstall :D
 Alkonium
12-23-2007, 9:44 PM
#175
Now, to the primary purpose of this post: To introduce (and elicit testing of) my Big Gay Romance Fix.

http://home.comcast.net/~psiradish/games/JEningxlian.jpg)
This mod endeavors to fix the problems with the romantic climaxes for same-sex couples in Jade Empire. First and foremost, it makes the kiss scene play in its entirety (as demonstrated above). Secondly, a few of the more senseless gender conditionals in the dialog preceding the kiss are removed. For example, Silk Fox will vocally insist on a kiss regardless of her lover's gender (previously she only did this for male PCs), and male player characters may vocally insist on a kiss from Sky (previously only an option for female PCs).

HOWEVER!!!
So far I've only had the opportunity to test the fixes for Silk Fox. Indeed meaning that THE FIXES FOR SKY ARE COMPLETELY UNTESTED. That warning given, I would appreciate someone trying them out to see if they work, as Sky's kiss dialog was a bit trickier than Lian's ("Oh, hey, a branch that ends the scene early if the the kiss is same sex." *delete*).

Download here (http://home.comcast.net/~psiradish/games/JEgayfix.rar)
Awesome, I was planning on romancing Silk Fox as Radiant Jen Zi before I uninstalled Jade Empire to free up harddrive space.
 AzureSkyy
01-01-2008, 12:37 AM
#176
Could someone help instruct me as to how to award myself either the second Viper Style scroll, or to simply award my character the Viper style? I posted a more detailed account of this, (http://http://www.gamebanshee.com/forums/jade-empire-50/viper-95158.html) but I can't seem to find any way to get it, other than taking the extensive effort of replaying the game once I've gotten Jade Master. I would much rather mod the thing, and learn how to do (extremely) simple things such as that, and say, playing with the difficulty's effects on damage given/taken. Any help would be lovely, and I thank you all, for both all the amazing effort you've put in here, and for any help given on this issue of mine. Danke.


~Matt.-
 stoffe
01-02-2008, 8:12 AM
#177
Could someone help instruct me as to how to award myself either the second Viper Style scroll, or to simply award my character the Viper style?

You can use scripts to give the player new styles. Here's a simple example script that gives the Viper style along with 10 points to spend on improving styles:

#include "j00_i_styles"

void main() {
RewardStyle(STYLE_VIPER, STYLEMAP_NONE, -1, TRUE, FALSE);
AddCombatStylePoints(GetPlayer(), 10);
}

Compile the script and put the resulting NCS file in the game's override folder. To use the script it will need to be run from somewhere though.

The easiest way is to modify the game's standard reward system to give you the style. The game uses the set of 2DA files whose names starts with ar_ to specify rewards given out for a particular area of the game.

If, for example, you want to give out the style in the school/village you start in you could modify the ar_town.2da file. The label column should give a decent idea what each reward line belongs to. Find a suitable one where the script column is currently (set to ****) and put the name of your script that gives the style here.

(I'm using the Lionpuzzle_placed_silver_in_bowl line to give my home made styles at the start of the game. It triggers when placing a coin at the shrine of the old master behind Master Li's home.)
 kasimmorathi
01-08-2008, 7:53 PM
#178
I suppose I can consider this both poke to see if this is still active or not and a request. Most of the efforts seem to have been made around modeling the female characters in the game, which is all well and good except that I thought they were pretty well designed to begin with. It's the male characters that bug me. Furious Ming has that gigantic Chinese dragon on his back which I end up staring at so much it begins to look like he's either half fish or simply very hairy. Lu the Prodigy has tiny arms that seem fairly out of proportion to his body.

I love the way the monk looks, except his eyebrows which seem to be curling upwards like some old fashioned mustache. He shaves his head and has those gigantic things? Come on. But the uniform is top notch, I love the flowing robes thing, especially with the Scholar female character. I understand that I'm being fairly nitpicky here, but with so much attention focused upon the female character models, I was hoping for some attention to the male models and maybe sprucing up a few of them. Believe me, if I had even the slightest artistic skills I would be trying it myself, but unfortunately the only thing I was gifted with as a child was a raging sense of dry humor.
 ExPacis
01-16-2008, 6:14 PM
#179
tk102: When using your savegame editor (using 0.6 atm), any save I attempt to open returns the following:

Can't call method "fbl" without a package or object reference at jse.pl line 393.

Any ideas?
 Revan_Pwn_Malak
01-20-2008, 10:36 AM
#180
I'm currently working on a series of gems. Now I'm guessing you put how much they modify your stats in the dialog.tlk, but how DO you know how much to put there? Take one of my gems for example I'm using effects 62, 64, and 65. With the parameters each 12. So would I say that this gem adds 12 to body, mind, and chi?
 Janan Pacha
01-22-2008, 9:19 AM
#181
It's of note, several of the mods linked no longer work (three brothers and Moon Light mods, for example) as the host has deleted them for being too old.
 sekan
01-22-2008, 10:34 AM
#182
It's of note, several of the mods linked no longer work (three brothers and Moon Light mods, for example) as the host has deleted them for being too old.


Here (http://files.filefront.com/Elephant+Demon+And+Moon+Light+Mod/;8405703;/fileinfo.html) is a link to Elephant demon and moon light mod.

Unfortunately is Three brothers is gone becuase i had to format my computer and Elephant demon and light moon was the only mods that was uploaded on another side :(

Can any one that have Three brother send it to me so i can upload it again?

Thanks and take care
 McTitan
01-24-2008, 9:16 AM
#183
I really like the moon light mod Sekan, great mod!
 sekan
01-24-2008, 10:27 AM
#184
I really like the moon light mod Sekan, great mod!

Thank you for saying that and for downloading it :)

My request still remains: Can any one that have Three brother send it to me so i can upload it again?
 FireAnne
01-30-2008, 9:28 AM
#185
Hey there.. :D Well, I know nobody seems to visit this forum, but.. I was wondering, if it is somehow possible to for example have Wi's body and Radiant Li's head.. ^^
 TheJynXeD
02-02-2008, 3:45 PM
#186
I was wondering if anyone found out which script files control preset forced-combat events (in particular, the one at the beginning of Chapter 7 in the Imperial Palace - Lotus Assassins running down the stairs). There is something seriously wrong in this event script that causes a real showstopping bug - namely, that you start off in combat mode, but at a certain point the Lotus Assassins reach on the stairs, you get forced to leave combat mode and you can't kill the Lotus Assassins, blocking your game progress permanently. You can't kill them, talk to them, anything. Bioware says issues like this are supposedly timing bugs, but I call shennanigans.

I'd like to find out if we can fix that on our end to "force" you and your companion to remain in combat mode.

I've tried reloading from different save games and whatnot and I always end up stuck at this point of the game, no matter Open Palm or Closed Fist or whatever PC character I pick. Really annoying after having spent many hours playing up to this point.

The only clue I have from looking around in the Override folder are the files j08_palace.are and j08_palace.sav, which have script functions, etc called into action, but they're in a binary format so I can't see the actual data outside of the plain-text column/list header names.

Any ideas?
 toastysquirrel
02-02-2008, 3:58 PM
#187
Is anyone aware if there's a camera-rotate mod? I really loved this game on the Xbox, but the PC port is starting to feel a bit undercut; camera rotation is one of the main things this game feels like its missing. Combat - if/when you get pushed up against a wall - just gets sloppy without being able to change the vantage point.

Please say there is one :)
 TheJynXeD
02-03-2008, 2:28 AM
#188
Edit the .ini file to say the following:

[Input Options]
Free Look=1

[Config1]
Free Look=v

Where v is any key not already bound to another game function.

Note: sometimes you WILL get "stuck" using this. Just use the block action (I believe this is the space key by default, or for best results, map it to the middle mouse button) to escape any stickyness by performing a dive roll.
 toastysquirrel
02-03-2008, 2:18 PM
#189
Edit the .ini file to say the following:

[Input Options]
Free Look=1

[Config1]
Free Look=v

Where v is any key not already bound to another game function.

Note: sometimes you WILL get "stuck" using this. Just use the block action (I believe this is the space key by default, or for best results, map it to the middle mouse button) to escape any stickyness by performing a dive roll.
Thanks for the info Jynx, unfortunately it didn't seem to work, at least not as I had expected. I use a gamepad, but I figured out where to make the edits to affect it. What I got however was instead of being able to control the camera, the camera perspective switches from third-person to first-person. Plus when you engage in combat it automatically switches back to third-person.

I'm curious if I'm still missing something, or if that's how it's supposed to behave. Either way, what I'm ideally after is the ability to move the camera around the PC *while* in third person, without affecting the PC's positioning. I'm pretty sure that was how it worked in the Xbox version. I think that's also how the camera worked in KOTOR1 and possibly KOTOR2.

Thanks again :)
 jimbo32
02-04-2008, 12:03 AM
#190
I was wondering if anyone's found a way to remove the "magic" glow around some of the weapons? I'm sure it must be defined in one of the *.2da'a, but I'll be darned if I can find it anywhere.

Also, is there a tutorial anywhere for adding new styles and upgrades? I noticed while going through the *.2da's that there are a number of weapons (like crescents and butterflies(?)) which don't seem to be in the game (unless an NPC has them somewhere). It would be interesting to see what they look like.

@toastysquirrel: I'm fairly sure that the "vanity mode" camera control was removed for some reason. Strange decision IMO, but what do I know? :confused:

Edit: Forget what I said about unused weapons. The "Butterfly" model is used for "Crimson Tears", and the rings and crescents appear to have been left out of the final game (no models present).
 McTitan
02-11-2008, 1:56 PM
#191
hello all!

I'd like to present my More "lightside" Furious ming skin
he looks a bit more nicer now :)

screens:
http://img216.imageshack.us/img216/4217/screen0001sn6.th.jpg) (http://img216.imageshack.us/my.php?image=screen0001sn6.jpg)

http://img215.imageshack.us/img215/8815/screen0002rl3.th.jpg) (http://img215.imageshack.us/my.php?image=screen0002rl3.jpg)

http://img215.imageshack.us/img215/9851/screen0003um9.th.jpg) (http://img215.imageshack.us/my.php?image=screen0003um9.jpg)

link to file:
link (http://files.filefront.com/furious+ming+light+siderar/;9614321;/fileinfo.html)

instalation help:
just unzip all the files with winrar to your override folder and delete all the txb files with the same name, if you dont do this the new skin wont show up.

note: I dont know if you can see it but he has blue eyes

hope you enjoy it :)
 HK-52
03-29-2008, 2:20 PM
#192
Request: Please put your relases to this thread: http://www.lucasforums.com/showthread.php?p=2442997#post2442997)
 squall01
03-29-2008, 7:55 PM
#193
Hello everyone!

The modding thread has been inactive for a long time and it is a shame for such a great game.

I have just bought and installed Jade Empire on my pc and am looking for all the mods released so far.

Does anyone know how I could modify the 2da files so as to get the Viper martial style and the Tempest magic style at the beginning of the game?

I have tried following several instructions on the web but in vain...

Can someone please explain this to me with simple words?

-----------------------------------------------------------------------

I have found some of Caramel Boy's mods (death hand style, master li's magic style, fox transformation), and some other ones (elephant transformation style and moon light, gay romance fix).

There have been some other mods released but I couldn't find them anywhere because the links were broken. Those are:

- Leopard Fist By Caramelboy
- Boneseer's Monkey Paw Martial style mod
- Three brothers mod by "the fun side" (same author as the elephant transformation and moon light mod)

Has anyone managed to grab any of them? Has anyone created new mods?

Thanks in advance! Cheers!

-------------------------------------------------------------------------
PS: description of the Three Brothers mod:

Name: Three Brothers

This mod add three powerful gem. Sekan, Lespoon and Mindtwistah gem.

Author: Sekan
Special Thanks to: Mindtwistah

Sekan's Gem Information
Location: Spirit plain. This gem has the same location as the demon sword.
Effect: + 10 Body + 10 Mind + 2 Spirit

Lespoon's Gem information.
Location: Pirate workshop. You can find this gem in a cheast in the Treasure room.
Effect: + 10 mind + 5 Body + 5 spirit

Mindtwistah's Gem
Location: Teahouse if you help old mother kwan to get back her teahosue.
Effect: + 15 Spirit + 3 Body + 3 Mind

Thanks in advance! Cheers!
 sekan
03-30-2008, 7:03 AM
#194
- Leopard Fist By Caramelboy
- Boneseer's Monkey Paw Martial style mod
- Three brothers mod by "the fun side" (same author as the elephant transformation and moon light mod)



I had There Brothers mod on my computer but it had a crash so i had to reinstall everything. The only reason that i have Elephant and moon light mod up is that they where up on filefront.

Anyone that have Three brothers could you send it to me? If you haven't figured it out I'm the fun side.

EDIT: I forgot that i and Carmelboy always was sure to make our mods compatible so i the Leopard Fist is in elephant demon but you can't get it in-game and it will have no icon. The level system may also be broke. You have to use Jade empire save game editor to get it.
 vishnu
04-14-2008, 4:03 PM
#195
I've been poking at the .2da files trying to figure out how harmonic combos work. I can't seem to find a flag in the support style .2da that sets up the harmonic combo. I want to change what attacks trigger the combo, and/or what type of globe you get from it (change storm dragon to give a chi globe instead of a focus globe, for example)

there's a "EFFECT_HARMONICSTART" entry in effects.2da but it doesn't seem to be referenced at all in the style's .2da file
 tk102
04-14-2008, 4:10 PM
#196
I think stoffe addressed this in post #50 of this thread

Jump to post #50 (http://www.lucasforums.com/showthread.php?p=2317643)
 vishnu
04-14-2008, 6:01 PM
#197
Hrm, I read this whole thread I don't know how I missed that. Anyways it helped me figure out how to trigger harmonic combos but unless I'm (again) missing something I can't seem to control what type of globe is produced by executing the combo. I tried swapping the synergystart number for one from a combo that produces the globe I want, but while it changed the killing graphic it didn't change which globe was produced.
 Acleacius
04-19-2008, 10:25 AM
#198
sekan, I haven't checked this thread in a while but I do have your file, here is Three Brothers.zip and the only place I could think to post it was on FileFront hope this is ok. :)
http://files.filefront.com/Three+Brotherszip/;10037014;/fileinfo.html)
 sekan
04-19-2008, 10:42 AM
#199
sekan, I haven't checked this thread in a while but I do have your file, here is Three Brothers.zip and the only place I could think to post it was on FileFront hope this is ok. :)
http://files.filefront.com/Three+Brotherszip/;10037014;/fileinfo.html)

I that thought that nobody had it.


Thousands of thanks to you Acleacius. I really mean it :thmbup1:
 Garrard
04-20-2008, 6:25 PM
#200
Okay. So I'm new at this whole modding thing, so please go easy on me. ^_^

I downloaded the JSE so I could change my appearance into the Watcher. But when I select TheWatcher_m as my appearance and start the game it crashes and gives me the following message:


An Assertion failed in .\ccreatureappearance.cpp

Line number 354

Programmer says: CCreatureAppearance::CreateBodyAppearance(): Model not found N_Watchr_


It did the same thing when I tried Death's Hand or the Ravager.

Help me, please. :x
Page: 4 of 9