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[WIP] TSL: End of Game Expansion Pack

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 cooldamien
07-30-2006, 2:14 PM
#1
End of Game Expansion Pack
Site:http://pack.cdmparts.com)

Screen shoots
http://img407.imageshack.us/img407/9209/libscreenec0.th.gif) (http://img407.imageshack.us/my.php?image=libscreenec0.gif)


I need someone to make a npc that looks like the drawing shown on my request mod thread http://www.lucasforums.com/showthread.php?t=178461)


deathdisco has placeable item that look like elevator and has told me I could not use it. So in the next update I will lock the 2 doors and move the trigger forward. Please if any one could recreate this placeable I would be very greatful. I sent one more PM pleading with him to let me use it. If not well it won't look as nice I guess.

Note to modder - we should all be willing to share are work with others. Because that help improve the quality of new mods coming out.



Mindtwistah - Has join the project as my spell checker for .Dlg files Thanks you.

I had idea that would change plot some what but would take some one who is good at level re-texturing. I like to change the hidden academy to look like The Jedi council room on Coruscant. The place that need to be re-textured are hidden academy, the Jedi Library. If someone would like to do this I will change the plot. meaning thw new temple what be back on Coruscant keeping to real plot better.

Please take a look at new update. What new well the Jedi Library, and student dorms with a holo-simulator. I need to know if you can see the elevator in these two room please tell me. Weather i can keep this will depend on if the guy who made the Coruscant jedi temple mod will let me use it.


If you like to help with the project leave a PM.
__________________________________________________ ___________
Above Updated 5-12-2007



I thank SithRevan and LitRidl for all of there work.

I started a projected which was to turn Atris Jedi Academy on Telos in new school run by the exile to restore the Jedi Order. Which them turned in to a end of game Expansion pack which will take place on Telos space station, Telos hidden academy and Nar Shadda. The final battle will take place on unnamed plant.

A female Sith Lord has taken advantage of fall the two Sith lords and power vacuum on Nar Shadda. She wishes take over most of the underground bushiness of Nar Shadda and use the money to constructed ships to conquer the week republic and establish a Sith empire. The Exile will have to find the mysteries Sith Lord and defeat her before she can create her fleet of ships.


If any body would like join me in my project just I would welcome any help I can get.


This list may be out of date but will give you guys idea what I need.

1. I need some one to re-texture levels for me. This may be the most important task as this can give the play a felling of going some place they never been too.

2. I need someone who would like to work on Telos space station. SithRevan may take the lead but right now he working on the ship so if you like to work on the section just let me know.

3. If there is a area of the game you wish included in the expansion pack and have some time to kill just let know and I can change the plot some to include the section you wish to add.

4. I need some who can make robes. I need someone to make a set of robes that after one look you know the PC is head of the Jedi Order something Very cool looking.

5. If there is any body that good at making splash loading screens I could use your help.

6. If you have any ideas for this Expansion Pack I will listen to and try to include them.


The more help I get from other modders will make my project even better. Sure I probably will and could finish myself but it would not be as good with others helping. I have been modding for about a month now and learned a lot thanks to this sites forms.

I also like to thank everyone who has already helped me by responding to my threads and special thanks to LitRidl for all of his help he has already done a lot for this project.

__________________________________________________ _____________

You can see what I have done so far by downloading the beta version

Updated
download Link: 5/18/07 Beta: ?
http://www.megaupload.com/?d=GFYMEQ0X)


Files

1. end.mod
2. rep.mod - start mod
3. base.mod
4. ship.mod - SithRevans part we see if he like to continue.
5. tel01.mod
6 tel07.mod
7 tel08.mod
8 nar01
9 nar02 -
10 nar03 -
11 cut1
12 cut2
13-lib.mod- Updated 5/12/07- I think it look very nice I put up screen soon.

blu_holo.tga - Thank LitRidl
and other files i missed that where from him.
 Elven6
07-30-2006, 9:38 PM
#2
Im gonna try those files out soon, just at tip but you do realize this mod isn't gonna work once the TSLRP mod is out right?

A easy way to set the actions is to use the DLG editor which you can find on th esite, and for this to work you will need the end game script, I belive RGdelta has a copy of the TSL version so just ask him.
 RedHawke
07-31-2006, 1:10 AM
#3
As this is a Work In Progress (WIP) I am moving this to Holowan Labs proper. ;)

@ Welcome to the forums cooldamien! :waive1:
 cooldamien
07-31-2006, 3:32 PM
#4
I can't find out how to have my Exile or PC to start out in a meditation postion when my level is loaded. I also nee to know how to make my npc do the same.

I also need to how program a area trigger to load a new level like loading to the Ebo Hawk

Thanks for any help you can give me.
 Darth333
07-31-2006, 3:39 PM
#5
I can't find out how to have my Exile or PC to start out in a meditation postion when my level.
In the On_Enter script of your module, you can add this line of code:

AssignCommand(GetFirstPC(), PlayAnimation( ANIMATION_LOOPING_SIT_AND_MEDITATE, 0.5, 45.0 ));

The 45.0 at the end is the duration of the animation in seconds. You can change it to whatever you want.
 Elven6
07-31-2006, 10:23 PM
#6
Ok um the mod is ok but its kinda childish, the way hes like I found my friends and I put them has the council, instead be like "Today I appointed a new counsul" and is their anyway you can make it in the Jedi Enclave? I mean their is a ton of Sith stuff left over in the area you are using.

And their are a TON of spelling errors

Elven6, have you ever heard the proverb? "When one lives in a glass house, one should not throw stones." ;)

You have a ton of errors in your post as well. Sorry but spelling only really counts in a finished product, not whilst simply planning. Just an FYI. :) -RH
 cooldamien
08-01-2006, 12:14 AM
#7
I have updated the story line in my mod since you downloaded it Elven6 there are proably still spelling mistakes but the logs are compelty diffrent now if you wish to look over the new stroy line and maybe fix my mistakes you may.

Damien
 Elven6
08-01-2006, 1:07 AM
#8
Well now it dosen't make sense, why would Chodo want the Jedi to return? And your still using words like friends which make the tone seem way off. And you should do something about those Sith holocrons if its possible.
 cooldamien
08-01-2006, 1:23 AM
#9
If you like you can use the KOTOR tool set to extracted my mod in to a folder and then use dlgeditor_229 to edit cam.dlg and send me the file or simpley write down idea on this form here.

Damien
 Elven6
08-01-2006, 1:26 AM
#10
alright but tell me what the point of the mod is? What do you want it to be?

Edit: Is their supposed to be a quest or something in this? Or is it just a area where you can fool around?
 SithRevan
08-01-2006, 1:28 AM
#11
I do like the mod, but RH is right you got a ton of spelling errors in your mod, but in any case I still think this could and will be an awesome mod.

P.S.: Hey and if you need any voiceovers for the characters I might be able to help you with that, so if you are interested just pm me!
 Lit Ridl
08-01-2006, 5:10 AM
#12
I like it.
dueling chamber is bugged - check it, they don't really fight there.
check it, really.
Almost dialogs are very scanty.
 cooldamien
08-01-2006, 12:58 PM
#13
For now this is a place you can just fool around and add a little bit to the game plot later when I learn more I would like use goto ship as my main ship to travel to few custom plantes and area.

But right now I two diffrent problems one when I try to lay down area transport area via module editor but the game crashes. the second problem there is no goto ship map for the module editor.

Yes duel chamber is bugged most of the time the duelist normaly duel like they should but sometimes they stop I have no idea how to fix this.

I need help with this script:
the file is called har.mod
PlayRoomAnimation("har", 9);
I am adding the harbeger as my transport ship and I need to change the windows to just show stars.
 Lit Ridl
08-02-2006, 3:50 AM
#14
But right now I two diffrent problems one when I try to lay down area transport area via module editor but the game crashes.
May you say more about this? I don't understand your scribble.

The second problem there is no goto ship map for the module editor.
Use gff editor of k-gff, if you don't know how to use them for module creating you may read this (http://stg9.ifolder.ru/download/?79353&ffVRermhNUvmJ0NPfOPAVfN%2BpXZ4L%2FgyIlVKk8b0S3k%3D) ) .


Yes duel chamber is bugged most of the time the duelist normaly duel like they should but sometimes they stop I have no idea how to fix this.
May you give me your dueling script?


I need help with this script:
the file is called har.mod
PlayRoomAnimation("har", 9);
I am adding the harbeger as my transport ship and I need to change the windows to just show stars.
Don't really understand what you need...
first of all code is:

void main ()
{
PlayRoomAnimation("151har01", 9);
}

Under room game means room model, 151har01 for example, those are in models. 9 - what animation do you want to use?
Or window? What window exactly? I think you mean Sky box, replace it with G0-T0 ships Sky box.
 cooldamien
08-02-2006, 6:31 PM
#15
So can I import the skybox from Ebon Hawk and use it in my mod replacing Ebon Hawk with the Harbenger..
 ..DarthRevan..
08-02-2006, 10:32 PM
#16
seems like a sweet idea, you should have it where the exile can go on missions to other new planets and stuff like that, i can't wait till you guy's are done or do you have an idea when you are going to done or what not or if you could stick a newer version of it on here that would be cool thanks.
 SithRevan
08-02-2006, 10:36 PM
#17
I agree going to different planets would be awesome after the final battle, but how would you end the game?
 cooldamien
08-02-2006, 11:02 PM
#18
I found thar unless I can create mdl skybox I will not be able to use the harenger so unless I cam learn more mdl editing or 003ebo map comes out I may have to scrap the this part of the project or I can still use the harbenger and leave the view of peragus or have the windows totaly black I found i could do that or if I can find way to edit goto ship.

I know I could recreate a plant I was planing on nar shada level and a telos level.

So tell me you ideas or if you like to help out on this project. What ever your skill I could use. Becasue while I learn a lot I have only been modding for a week and I think i amd doing preaty good.
 SithRevan
08-02-2006, 11:15 PM
#19
Well my idea is to put custom items or robes of your chioceon each planet, and I am good at making "UT" (uti, utp, ect.) files so if you could use me I would be happy to help!
 Lit Ridl
08-03-2006, 2:31 AM
#20
I found thar unless I can create mdl skybox I will not be able to use the harenger so unless I cam learn more mdl editing or 003ebo map comes out I may have to scrap the this part of the project or I can still use the harbenger and leave the view of peragus or have the windows totaly black I found i could do that or if I can find way to edit goto ship.
1.Ok. Export binary version of harbinger skybox and HEX-edit it, and replace all textures with HAR_Stars. Save it. Later, after testing, pack it in module. That is all. What do you mean under "If I can find way to edit goto ship"? If you don't know how to use gff editors, why haven't you read thread that was specified in my previous post? It uncovers gff editing. Say me if you still have problems.
I agree going to different planets would be awesome after the final battle, but how would you end the game?
in 904mal there are some useful scripts, like "a_playgoodmovie" (because we do light side) and "a_end_game", those two scripts are useful, but I prefer movies, starting new module after movie, remember?
 cooldamien
08-03-2006, 1:25 PM
#21
How do I make a movie abd how do I play that movie.

I have tried to hexed 151harsb.mdl in binary and i tried to use mdlops where I again tried to hec edit then I tried to gmax with nwmax I was able to load it and itried to delete everything execpt the shpere but when I used that mdl you could only see a few computers and lights every thingelse was black and I mean everything.

I to the point whereI tried most ever thing and notting works All I want is some stupid stars that it.
 Pavlos
08-03-2006, 1:31 PM
#22
I gave you an answer to your question in this (http://www.lucasforums.com/showthread.php?t=168427) thread ;). I hope it helps. As for playing a movie?

void main() {
PlayMovie("MyMovie");
}
 cooldamien
08-03-2006, 2:58 PM
#23
Pavlos there is nothing to edit in 151har.lhy like you said there was.
 Pavlos
08-03-2006, 3:09 PM
#24
That is odd...

I get this:

#MAXLAYOUT ASCII
filedependancy 151HAR.max
beginlayout
roomcount 18
151harSB 96.9817 67.7872 0.0
151HAR16 42.1658 58.3836 -0.060816
151HAR10 36.9242 81.9698 0.0
151HAR06 39.5591 98.5296 -0.0395661
151HAR05 39.1752 81.6386 1.23543
151HAR04 39.9431 81.6386 1.23543
151HAR03 51.5617 107.402 1.275
151HAR02 39.1057 120.741 3.05176e-007
151HAR01 34.1285 146.727 0.0
151HAR15 23.6645 54.1265 -0.0395686
151HAR17 22.0325 41.213 -0.0395668
151HAR07 7.26811 86.4587 -3.43323e-006
151HAR08 4.59096 71.0048 -3.43323e-006
151HAR09 3.23787 52.9573 -3.43323e-006
151HAR13 27.883 127.639 1.275
151HAR14 23.6145 98.397 -1.52588e-006
151HAR11 25.5088 112.311 -1.2207e-006
151HAR12 23.2973 114.381 1.275
trackcount 0
obstaclecount 0
doorhookcount 15
151HAR06 door_11 0 39.5629 106.035 0.0 1.0 0.0 0.0 0.0
151HAR05 door_12 0 39.5508 66.9464 0.0 1.0 0.0 0.0 0.0
151HAR03 door_09 0 50.1461 115.569 0.0 1.0 0.0 0.0 0.0
151HAR03 door_10 0 52.8669 99.4203 0.0 1.0 0.0 0.0 0.0
151HAR01 door_01 0 29.1853 135.627 0.0 1.0 0.0 0.0 0.0
151HAR01 door_02 0 39.5061 135.627 0.0 1.0 0.0 0.0 0.0
151HAR15 door_13 0 24.8903 62.2997 0.0 1.0 0.0 0.0 0.0
151HAR15 door_14 0 22.169 46.1408 0.0 1.0 0.0 0.0 0.0
151HAR17 door_15 0 22.169 35.8937 0.0 1.0 0.0 0.0 0.0
151HAR07 door_06 0 8.49093 94.6174 -7.62939e-007 1.0 0.0 0.0 0.0
151HAR07 door_07 0 5.77494 78.4642 -3.8147e-007 1.0 0.0 0.0 0.0
151HAR08 door_08 0 3.05781 62.3066 -3.8147e-007 1.0 0.0 0.0 0.0
151HAR13 door_03 0 26.4597 119.478 0.0 1.0 0.0 0.0 0.0
151HAR13 door_05 0 23.7505 103.321 0.0 1.0 0.0 0.0 0.0
151HAR11 door_04 0 18.6092 114.219 -7.62939e-007 0.707107 0.0 0.0 -0.707107
donelayout
 cooldamien
08-03-2006, 3:32 PM
#25
that is what i get too then how do you modify it.
 cooldamien
08-05-2006, 8:56 PM
#26
I have updated my mod I added a small cut scene with a really bad voice over.

If any body would like to help with this project just leave reply with your ideas or what you are good at and I will find some job for you trust me.
 DarthDredge
08-06-2006, 6:30 PM
#27
This sounds cool. I can help with items and placeables if you want.
 Lit Ridl
08-07-2006, 2:52 AM
#28
I really liked rep.mod!
Good cutscene, good voiceovers.
But republic officer stands up from his seat every time new line starts, and sits back then, that looks really funny.
Want to say: be very careful with Ebon Hawk, It is one (it is the most) of the most advanced places in game, here most of globals get checks, a lot of cutscenes triggers, etc, etc, etc...
So it is very serious place, be really careful.
Especially after end of the game, who knows how it will act?
 cooldamien
08-08-2006, 11:25 PM
#29
I just uploaded a updated mod. zip (8/8/06 -- 5:52) I added a my new ship which is goto ship. It will replace the Ebon Hawk sorta.

I need you help I have started another thread called "Ebon Hawk exit script "about ebon hawk script for my new ship

link to the thread - http://www.lucasforums.com/showthread.php?t=168827)
 cooldamien
08-10-2006, 9:17 PM
#30
I have deiced to make an end of game Game Expansion Pack

You can see what I have done so far by downloading the beta version

Link: http://www.megaupload.com/?d=NTBUERAM)
 ..DarthRevan..
08-12-2006, 9:48 PM
#31
Hey I need help about the mod, I get to where i meet the woman dressed like a dark jedi and i am lost from there if you can tell me what to do from there that would be sweet. Thanks
 SithRevan
08-13-2006, 1:36 AM
#32
Hey, I heard up there you were looking for someone who can edit dlg files, well I have to say I have done a lot of dialog editing recently, so if you want my help I would be glad to give it!

P.S.: Just PM me and we can go from there!:D:D:D:D
 cooldamien
08-13-2006, 1:59 PM
#33
remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda.

I also need to know how to add quest to game and unless any body would like to take over a large portion of the game I will be getting rid of most Telos space station I have been having to many problems with for now maybe later I put the station back. But for now when you land on station you will end up in the republics new office and when you leave back on my ship.

So if anybody like to take on Telos space station I would welcome your help. For now I am working on Nar Shadda where all the action take place. Latter there will be a new download link where you can see what I have done with Nar Shadda.
 SithRevan
08-13-2006, 3:23 PM
#34
remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda.

I also need to know how to add quest to game and unless any body would like to take over a large portion of the game I will be getting rid of most Telos space station I have been having to many problems with for now maybe later I put the station back. But for now when you land on station you will end up in the republics new office and when you leave back on my ship.

So if anybody like to take on Telos space station I would welcome your help. For now I am working on Nar Shadda where all the action take place. Latter there will be a new download link where you can see what I have done with Nar Shadda.


There is a great tutorial on how to make a quest entry here:
http://www.lucasforums.com/showthread.php?t=143372)
 cooldamien
08-13-2006, 6:58 PM
#35
I need help with changes.ini I add gloable variable and trying to add quest logs. One problem is that is that my script wrote over the DAP mod quest log and the quest dose not apper after cut scene.

; ================================================== ===[v1.0.4b3]====
; TSLPATCHER - GENERATED MODIFICATIONS FILE (8/10/2006)
; ================================================== =================
; This file is automatically generated and as such has no formatting
; to speak of. You can insert blank lines between sections (but NOT
; between keys within a section!) and add comment lines starting
; with semicolon to make it more readable without breaking anything.
; -------------------------------------------------------------------

[Settings]
FileExists=1
WindowCaption=Jedi School
ConfirmMessage=N/A
LogLevel=3
InstallerMode=1
BackupFiles=1
PlaintextLog=0
LookupGameFolder=0
LookupGameNumber=2
SaveProcessedScripts=0


[TLKList]


[2DAList]
Table0=globalcat.2da


[GFFList]
File0=global.jrl


[CompileList]


[SSFList]


[InstallList]
install_folder0=Modules
install_folder1=override


; ================================================== =================
[install_folder0]
File0=base.mod
File1=cut1.mod
File3=end.mod
File5=Rep.mod
File6=ship.mod
File10=tel01.mod
File11=tel02.mod
File12=tel03.mod
File13=tel04.mod
File14=tel07.mod
File15=tel08.mod
[globalcat.2da]
AddRow0=ship
AddRow1=travel
AddRow2=cut1
AddRow3=cut2
[ship]
ExclusiveColumn=name
type=number
name=ship
[travel]
ExclusiveColumn=name
type=Number
name=travel
[cut1]
ExclusiveColumn=type
name=cut1
type=Number
[install_folder1]
File0=blu_holo.tga
[cut2]
ExclusiveColumn=type
name=cut2
type=Number

[global.jrl]
Categories\117\EntryList\0\ID=1
Categories\117\EntryList\0\Text(lang0)=Help stop the Sith from taking over Nar Shadda and find out about the new leader.
Categories\117\EntryList\1\End=1
Categories\117\EntryList\1\ID=2
Categories\117\EntryList\1\Text(lang0)=Travel to Telos and find the hidden sith ship factory.
Categories\117\EntryList\1\XP_Percentage=0
Categories\117\Tag=end01
 cooldamien
08-15-2006, 10:30 PM
#36
I put up a update of mod you can find the download below and at the top. I could still use help from you if you wish to join the project just let me know.

Link: http://www.megaupload.com/?d=LHAF2SMX)
 cooldamien
08-19-2006, 7:08 PM
#37
Today I put up a new update: http://www.megaupload.com/?d=U064BRNZ)

The first big fight scene on Nar Shadda and have added a Holografic Trainging dumy in the student dorms.

Soon a very cool update is coming down the pike.
 SithRevan
08-23-2006, 12:58 AM
#38
I just wanted to let everyone who is interested know that the "TSLEGEP" (a.k.a. TSL:End Game Expansion Pack) is still looking for experienced modelers so if you are interested please PM "cooldamien or SithRevan" thanks for the support guys!:D
 Quanon
08-24-2006, 5:01 PM
#39
Hey just wanted to know if you still needed some help with moddeling ???
I'm not an expert , but I'm starting with moddeling and animating in high-school soon , and already have 3D max 8.0 .

So if you knwo were I can find the right files for importing an d exporting I might be able to make some stuff .

ow sorry forgot this , I'll need the bones of the humanoid charecters to make the meshes work , cause if I don't have that skeleton it'll be real hard to make some models .

If you know great links to moddeling for kotor please give them , I'll check out the rest of threads to get the modding tools .
 DarthDredge
08-24-2006, 7:39 PM
#40
All the skinning and modeling tutorials in Holowan are located at:
http://lucasforums.com/forumdisplay.php?f=595)
 Quanon
08-25-2006, 9:36 AM
#41
Thanks for poiting me to the right direction :)
I'll try to make something basic ... a box helmet sounds cool ...
 cooldamien
08-30-2006, 11:33 PM
#42
I have added a few screenshoots that I put up on the mod site.

pack.cdmparts.com (http://pack.cdmparts.com/)

There should a new update out in a few or so.
 ViperSkeele
10-01-2006, 6:59 PM
#43
6. If you have any ideas for this Expansion Pack I will listen to and try to include them.


OK, my thoughts:
1) It would be very cool to have an extended dialog with Atris' force ghost during which she finally realizes two things: She was wrong all along about the Exile, and She must realize that her emotions have been causing her to slide to the dark side. I'd also like to see her have to apologize to the Exile, give him back his saber, and humbly accept a position as a weaker Jedi than him. 2) The Last of the Handmaidens should first establish herself as superior to her sisters in combat and become the First handmaiden (because of her real life combat experience, something the rest of the handmaidens have never had) and Next she should begin to teach the handmaidens of the force and the Jedi, offering to train anyone who feels the draw of the force as a Jedi, and educating the rest so that they may better guard the Enclave against any darkness (or lightness for DS players).
3) The new Jedi Council consist of Exile, Bastila, Bao-Dur, Atton, First Handmaiden, The Miraluka, and Juhani (remember her?) AIDED BY the force ghosts of the slain members of the old council who can now guide the actions of the new council from a place of pseudo-omnipotence. (Or the force ghosts of Korriban for Darksiders)
 Elven6
10-04-2006, 7:12 PM
#44
OK, my thoughts:
1) It would be very cool to have an extended dialog with Atris' force ghost during which she finally realizes two things: She was wrong all along about the Exile, and She must realize that her emotions have been causing her to slide to the dark side. I'd also like to see her have to apologize to the Exile, give him back his saber, and humbly accept a position as a weaker Jedi than him. 2) The Last of the Handmaidens should first establish herself as superior to her sisters in combat and become the First handmaiden (because of her real life combat experience, something the rest of the handmaidens have never had) and Next she should begin to teach the handmaidens of the force and the Jedi, offering to train anyone who feels the draw of the force as a Jedi, and educating the rest so that they may better guard the Enclave against any darkness (or lightness for DS players).
3) The new Jedi Council consist of Exile, Bastila, Bao-Dur, Atton, First Handmaiden, The Miraluka, and Juhani (remember her?) AIDED BY the force ghosts of the slain members of the old council who can now guide the actions of the new council from a place of pseudo-omnipotence. (Or the force ghosts of Korriban for Darksiders)


No need to sound techie but you realize that most of it would be unvoiced correct? and we don't really know what happened to Juhani (Dosen't it depend on the alignment, if so then I guess he could do something like what the PC did with Atton at the start).
 SithRevan
10-04-2006, 9:36 PM
#45
Actually guys we are always thinking of things with this project, and that might be one of them. But just so you guys know we are kinda free lancing this so we are going to be thinking of things that you guys will never expect us to do. So what I recommend is going to the site where we make regular updates and check out what we have "let out of the bag" so to say. Also if you want to find out the most up to date stuff or give us ideas you can go to our project forums. I am glad to see you all excited or even intrigued by what we are doing, but you will just have to be patient for a while and all of your questions and answers will be revealed when we make our updates.:D
 ViperSkeele
10-05-2006, 6:57 AM
#46
End of Game Expansion Pack
Site:http://pack.cdmparts.com) Screen shoots coming soon.


6. If you have any ideas for this Expansion Pack I will listen to and try to include them.


8 nar01
9 nar02
10 nar03
11 cut1
12 cut2

blu_holo.tga

Hi I posted some other ideas previously, but heres a couple more, Regarding those Nar Shaddaa files, is that for the unlocked areas? How about using those areas and new dialogs to introduce another Jedi who has been hiding, or maybe a few new Jedi who saw the Darth Traya Jedi disaster coming in the force (Grand Masters?, Jedi Elite Generals?), and hid close to the bith scientist head frequency area and the Jekk Jekk Tarr (two areas of extreme interference in the force for camoflage in gathering) what better a place?

One could even make Darth Traya turn lightside through a dialog with one of your Jedi NPC's (then you would be a proud master (O: for lightsiders) in the very end, right before she exterminates herself out of guilt for her crimes, (AKA the end of the SW Episode Six with Vader) becoming a younger looking Jedi ghost complete with the funeral pyre on Telos, and the ghosts of the recently fallen masters. What better way to wrap up the final ending than the flames ascending turning into force "smoke" in the evening darkness as the characters, with their backs 3/4 facing the camera, stand in silence paying homage to those who have fallen as the lightside Star Wars theme plays.

you realize that most of it would be unvoiced correct? and we don't really know what happened to Juhani

Ok I didn't know how to post this reply in the other thread, anyway, for darksiders you could substitute Nihilus (I had another post that I don't think Nihilus was killed, but rather pulled some darkside force disappearing act, I mean there was no body, just a puff of red smoke right) Maybe have the darkside ending wind up in Nar Shaddaa or Korriban. Does that work? :O)

as for the unvoiced thing, I'm fairly good at impersonating voices (my wife likes my Gary Sinese, my Slingblade, my Ozzy Osbourne, and my Jerry Seinfeld just to name a few) I'de be willing to practise and record .wav's of some of the male dialogs, and one could just copy Nihilus' from whats there in the game already with captions if necessary.
 Master Zionosis
02-04-2007, 6:45 PM
#47
End of Game Expansion Pack
Site:http://pack.cdmparts.com) Screen shoots coming soon.

You can see what I have done so far by downloading the beta version

Updated 8/19/2006 3:57
download Link:
http://www.megaupload.com/?d=U064BRNZ)

Umm, i cant download the file as it says it has expired due to inactivity, any suggestions?
 DAWUSS
02-06-2007, 5:29 PM
#48
would like to check this out myself...


I can help with some of the dialogue materials (if they still need editing). If someone could send me the script (it can be in text form, whatever) that can help a bit. I could try polishing up some of the dialogue if you want me to (pending on how it is, I'd have to see it first lol), but I'd have to get the script before even making grammar corrections and everything...
 SithRevan
02-06-2007, 11:01 PM
#49
Ya know to tell you the truth guys I think this project has been abandon as I am one of the team members of it and I haven't done or seen any work on it in a while. Sorry about this guys doesn't look like it is going to ever happen.:(
 RedHawke
02-07-2007, 12:59 AM
#50
^^^^
Well as SithRevan has stated that this project is likely dead I will close the thread for now.

If this project is undertaken again we will gladly re-open the thread.
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