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Xmod 2.6.0 :: Release this weekend

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 =X=Master HeX
02-27-2004, 6:12 PM
#1
Below is the full xmod2 changelog. 2.6 will be out this weekend. If you have any last second suggestions make them now ;)

2.6.0
=======
- Fixed issues with subadmins that would cause entries on file to be ignored
- Changed fix commands to record a position lower on the model to make things easier
- New vote disable cvar to enable or disable specific voting options
- Fixed the saber with no owner bug a bit more to delete sabers with no owner
- Enabled the g_dowarmup cvar again so it works like it did in jk2
- Players can no longer change their name when muted
- Added a cvar to allow the pickup of a weapon again & again to give you ammo
- Added a cvar to change the waittime after a duel
- All gun damage and velocity can be changed via cvar
- All ammo values can be changed via cvar
- Option to keep scores on teamchange or forceteam
- Fix linux server push bug that causes rockets and stuff to go the wrong way (thanks: Andrew "Mushroom" Kerr)
- Increased vehicle limit server side
- Subadmins that issue an addfix command are given noclip, while they are spectator, to set the second origin
- New cvar to make the lifts no longer instant kill
- Other minor bug fixes and improvements... (curse you format!)
x Fix siege object collision bug that prevents objectives from being passed
x update help system to include these cvars
x Cvar force costs
x Cvar force damage

2.5.0
=======
- Subadmin rcon passthrough command available to admins
- Fixed a crash bug related to an honor code check
- Added a new admin.lst file where you can assign specific admins specific commands
- New x_say command to speak without the server tag in front of your name to a specific team or all players
- Added subadmin logging features
- Added rcon logging on dedicated servers
- Flipped x_weapontoggle so it displays the correct toggle state
- Admins now get a list of available commands when they auth or type an invalid command
- Fixed level fix commands so they actually save correctly
- Private tells don't take up all of your chat line any longer
- You may now log out of subadmin/authadmin
- Removeloc can now delete specific location marker slots
- flipkick mode 2 will allow you to front wall walk without timing your jump
- Subadmins may now look up a player's IP address
- Fixed a baseJA 'Saber has no owner' crash bug

2.4.0
=======
=Server
- The Subadmin command sc map will now function correctly
- You may now grant regular authed users subadmin powers via cvar
- Fixed ghoul2 saber throw issues making throw do the same damage each time
- Health and Armor now listed at the end of a duel in the duel gametype
- Health and Armor now listed at the end of a powerduel
- Updated server side reporting to the client mod
- Fixed an issue with the giveup emote that played an extra sound when returning your saber
- Server will now update the xmod clients if a cvar changes
- Fixed a bug related to debugmelee not being turned on client side
- Fix files can now be created and removed using subadmin commands
- Added Powerduel team locking
- New x_weapontoggle, x_duelweapontoggle, x_emotetoggle, x_subadmintoggle, x_authtoggle
- Fixed a crash issue with auto-kicking of bots
- Logging of all admin commands (temporary informational format)
- private admin and chat function via starting says with a *
- New rcon commands to grant/remove admin power
- Fixed up smart suicide mode 2 to record kills properly
- Repaired a crash issue with subadmin, gamecommands, and rcon commands
- Cleared up some emote errors
=Client 2.0
- cg_fov may now be set to a max of 120
- Updated the client to not require the server's flood protection to be disabled
- Fixed an issue with the client sending your admin password in chat
- Server settings are now updated if a cvar changes
- New CTF Gamemode scoreboard (others come in next version)

2.3.1
=======
- Emergency patch to repair a bug that will cause servers to crash

2.3.0
=======
=Server
- Fixed a bug with listing of banned and muted IPs
- Honor code enforcement now blocks gunfire and explosives
- Fixed a bug with session data being corrupted causing server crashes
- Clipped the port off of logged IPs
- Added message that displays health at the end of a duel
- Fixed up freezetag to work the way it should
- x_randteam no longer places spectators on a team
- Fixed a bug preventing subadmins from locking a specific team
- Script detection enforcement
- New delay kick that shows a centerscreen message before it kicks the client
- CTF stats are now logged via the server
- Cheaters are now logged via the server
- Help system updated with new cvars and commands
=Client
- Added a cvar to enable full color mouseover names
- Fixed event message name clipping and color errors
- Cvar system will adapt to xmod server settings
- Client will now auto auth on connect if a cvar is set


2.2.0
=======
- Saber down honor code enforcement which includes:
--- Saber down = peace enforcement cvars
--- Saber down = no force usage cvars (attack or no force at all)
- Removed abusive admin commands requested (thanks everyone who voted)
- Tweaked x_cprotect to now truly protect the admin from players
- Added cvars to control duel starting and ending health/shields and saber ignition
- Ability to jump on a players head without slipping off
- Ability to unlock the yellow dfa forced turn
- Added a 3 mode mute public chat cvar system
- Freeze Tag mode now available to xmod servers
- New help system introduced for clients and admins (/help)
- Corrected some errors in message targets
- Changed /x commands to /gc to prevent confusion
- Authing can now be done via /x auth, /gc auth, or /auth
- Ability to enable the single player pullstab move
- Ability to enable Jedi Outcast style no force requirements for moves
- Ability to turn off coup de grace ground moves
- Cvar'd all force costs for moves (including flipkick)
- Repaired flipkick so it can be totally disabled
- Added a team chat location system to add location markers in maps
- New Super Smart Suicide System (s2 suicide system)
- Added a roll enhancement cvar that makes roll feel more like the old version
- Added a cvar to allow you to speed/rage the old jo style
- New emote system (/emote)
- Added change name and csay to subadmin command list
 Kurgan
02-27-2004, 7:46 PM
#2
Quick question, does Xmod2 currently (or will it) display a list of changed cvars (from defaults) upon entering an Xmod2 server?

Or is there a command regular users can use to see exactly what cvars are in use?

'Cause with so many variables you wouldn't know what you'd be getting joining an Xmod2 server and could lead to a lot of confusion and whining.

Just asking. ; )

Also, any luck with Bot Orders? Rich Whitehouse (formerly of Raven Software) supposedly knows this stuff, but you'd have to talk to him directly I think.
 =X=Master HeX
02-27-2004, 10:11 PM
#3
On connect all clients get a list of cvars ,that are not default, with a description of what exactly was changed :) Check you console when you connect to xmod servers.
 razorace
02-28-2004, 5:55 PM
#4
Doesn't that basically spam the starting players with data unless they have the client component to do the messaging locally?
 =X=Master HeX
02-29-2004, 4:59 PM
#5
It only sends the message when you first connect and on map change (you don't see the message for everyone else). It's just a print command so players are usually unaware of it even existing. Bringing down the console will show the xmod version followed by a list of non default cvars ;) I did this primarly for clan matches so players could be sure the server is set up correctly.
 AIVAS
02-29-2004, 5:16 PM
#6
I'm a bit of a newbie when it comes to admin mods, can anyone here tell me, iI go to the site, and Xmod 2.50 says linux, or win32 I use windows xp, will this make any difference?

EDIT: also, I used JA in the past with some serious difficulties, it says start up your server with +fs_game soandso How do I do this, I've never quite understood it
 razorace
03-01-2004, 3:39 AM
#7
Originally posted by =X=Master HeX
It only sends the message when you first connect and on map change (you don't see the message for everyone else). It's just a print command so players are usually unaware of it even existing. Bringing down the console will show the xmod version followed by a list of non default cvars ;) I did this primarly for clan matches so players could be sure the server is set up correctly.

Well, I suppose it would be ok as long as it's just a small amount of text, but doesn't Xmod have a truckload of new cvars? That's a lot of data if you include descriptions.

Does it occur at the start of each duel match?
 MasteR PudsLiG
03-01-2004, 6:34 AM
#8
It's hardly noticeable at all, even if you know it's there. it only does it once when you join game, after connecting, other times you join game it doesnt show
 Amidala from Chop Shop
03-01-2004, 6:49 AM
#9
Originally posted by AIVAS
I'm a bit of a newbie when it comes to admin mods, can anyone here tell me, iI go to the site, and Xmod 2.50 says linux, or win32 I use windows xp, will this make any difference?

EDIT: also, I used JA in the past with some serious difficulties, it says start up your server with +fs_game soandso How do I do this, I've never quite understood it
The version should be the same as what the server is using.

If you are running the server at home on a Windows XP computer, use the Win32 version. If you or your clan are using a leased server from a server-hosting company, check with that company to find out what OS they are using for their servers. Most, but not all, use Linux.

If you are making the server at home, create a shortcut to your jamp.exe program (the multiplayer part of JA) and edit the shortcut properties to add "+set fs_game <modname>" to the shortcut's command line.
 TeoMcDohl
03-01-2004, 8:05 PM
#10
Well, I suppose it would be ok as long as it's just a small amount of text, but doesn't Xmod have a truckload of new cvars? That's a lot of data if you include descriptions.

Does it occur at the start of each duel match?

Most servers I've seen running this mod are FFA maps where the people hardly open their console anyways. So you're talking every 20 minutes, typically, and the console usually is littered with JKA loads before this anyways at that point.
 =X=Master HeX
03-01-2004, 11:39 PM
#11
It's only the first time you connect.. Not on mapchange or any other time. Reconnecting to the server will resend this info to the client console. Not a single person has even noticed it up to this point I think ;)
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